Anyone have any luck getting SLI to work?
Yes.
SLI Compatability bits (DX10 + DX111) set to 0x080000F5
60 FPS where before I'd see 40 on 2 1080s.
Anyone have any luck getting SLI to work?
Interesting bit from the FAQ:
"If your PC meets the Recommended Specs we encourage you to play with High settings for a more consistent 60fps experience. Only PCs that far exceed those Recommended Specs should opt for Ultra settings"
Wow.
PFFFTTT funny when it runs Denuvo in the background, steam plus other crap. It is literally impossible to play the game with no background apps running at all.My favorite from the FAQ (and, unfortunately, from countless others):
Okay, let me just close the 100+ background processes and services running on my machine so that I can play your game. If that doesn't work, should I try to format and only reinstall Windows and Dishonored 2?
- Avoid having background applications running in addition to the game.
Edit: Wait, I exited steam like you said, why doesn't the game work anymore?
I'm using Performance Lasso to keep my game locked at high prority. (I said last night that I wouldn't buy this port, but... it's Dishonored ffff) When the game is actually running at high priority, it runs significantly better - I'm holding 60fps almost all the time now on an oc'd 970 and 4790k at a mix of high and medium settings at native 1080p. I just approached Karnaca on the Wale, which was a segment that I read a user or two having frame drops during, and my game held at 60 throughout.
However, I did run into the issue that the game would revert back to low priority after a few minutes of gameplay. I think I've fixed that, though - I'll let y'all know in an hour or so if it really works, but here's what I did -
right click the Dishonored2.exe process in Process Lasso and set a new watchdog rule. Customize the rule so that when the watchdog detects that Dishonored 2 is using more than 10 or 15 percent of the CPU for more than five seconds at a time, the watchdog will automatically set Dishonored 2's priority to High if it isn't already. I've had the game idling for 45 minutes now and it's still set to high - I'm going to play for a little while now and see if it continues to work. And like I said, this tweak offers up a pretty huge performance boost as far as I can tell, or good enough at least that users running mid end or slightly better hardware can enjoy the game. (I'm also using the 1 frame rendered tweak as well.) I'm playing at 1080p on a 60hz monitor and aside from the aliasing I'm relatively satisfied with the performance I'm pulling now.
I've been using Rivatuner to lock my game to 60fps and I've been using the mouse smoothing tweak as well. Before I implemented all these tweaks, playing through the tutorial, I definitely noticed the judder that you guys were describing. Since I've implemented all the tweaks I described in this post, I haven't had any problems with it outside of brief loading screens. Hopefully this mess is patched up soon and users will no longer have to resort to heavy tweaking in order to run this game well. And for what it's worth, the game is really, really good, it just runs like shit :L
I'm really disappointed they couldn't just keep the same engine from the first game. It's not like the game is so fundamentally different in terms of structure, it just has slightly better graphics.
Very anxious to play this, but not until it's in a better state. I'm not about to ruin such a cool game by stopping every 5 minutes to try some new "magic" setting that someone on reddit says works.
Epic takes a percentage of sales revenue for UE-based games developed with a commercial licence. This is why, for instance, EA began using Frostbite for literally everything -- internal tool development has a higher upfront cost, but it's cheaper in the long run.
So it's not early to say that this is another disastrous PC port? I... am not even surprised anymore. And sadly this is what i expected for this game since few weeks ago.
I think that Steam needs to do something about this, something has to be done. Because majority of AAA titles are not working as they should.
Oh and ppl need to STOP pre-ordering games!
I've been using Rivatuner to lock my game to 60fps and I've been using the mouse smoothing tweak as well. Before I implemented all these tweaks, playing through the tutorial, I definitely noticed the judder that you guys were describing. Since I've implemented all the tweaks I described in this post, I haven't had any problems with it outside of brief loading screens. Hopefully this mess is patched up soon and users will no longer have to resort to heavy tweaking in order to run this game well. And for what it's worth, the game is really, really good, it just runs like shit :L
I bet if they stuck with UE, the game would have looked actually good unlike whatever this is, would finish faster rather than taking 5 freaking years, it would even end up cheaper for them and most importantly it wouldn't be a hot mess at launch.
but idetech5 junk, gotta plug that in and make some frankstein custom engine and trademark it because reasons. Then people wonder why gaming industry has so much financial issues, the management decisions can be appalling.
Wonder if they will offer full refunds on steam, regardless of playtime?
Wonder if they will offer full refunds on steam, regardless of playtime?
Has that ever happened other than AK?
Fuuuuuck.
What is up with this sluggish mouse movement? Even maxed out it still feels like molasses.
There is plenty of acceleration when using the Xbox pad, so it feels fine, but the mouse movement is awful. I tried inserting that line in the OP into the cfg file to remove mouth smoothing but it didn't seem to do anything.
Has anyone had any luck at getting the mouse look movement to not feel like garbage?
Has that ever happened other than AK?
I don't have the game yet, but my understanding of config files is they typically need to be edited and then set to "read only" after you made your changes. Typically when you run the game's executable it will change your edits back to the default.
not that I know of. They didn't even do that w/ No Man's Sky.. which was also a mess at release.
It was a technical mess aswell?
It was a technical mess aswell?
Has the dev said anyhting yet? I bought the CE and I happy to support unique games but not this kind of sloppy port.
Why does adaptive resolution reset to 75 every time I start the game up?
did you readonly the config file?
No, I could do that though. It's just strange how that's the only setting it keeps reverting back.
Also, is anyone else the shimmering seams in geometry?
The little white specks. They're everywhere in my game, usually along corners.
Is anybody else getting weird audio artifacting / mix issues? Every now and then it sounds like half of the sound is coming out of a cement mixer, and audible dialog from characters a fair distance away sound like they're right next to my head.
The little white specks. They're everywhere in my game, usually along corners.
No, I could do that though. It's just strange how that's the only setting it keeps reverting back.
Also, is anyone else getting shimmering seams in geometry?
The little white specks. They're everywhere in my game, usually along corners.
Yes its a known issue happens at all times and devs are aware. The layering in the engine is messed up.
Alright, so I've been playing around in Karnaca and while there's been a little bit of FPS drop ranging down to 50fps it's not as severe as I expected. And the Performance Lasso watchdog worked fine and kept my game in High priority.
Turning on headphones mode helps a bit
So nothing we did not know already. Have latest drivers (duh), do not have programs running in the backgroun (duh), If you have problems lower settings and resolution - genius!
And don't alt-tab - what year is it?
My GPU usage is just constantly alternating from 100% to 25%. It changes every frame. This is ridiculous.
EDIT:
Here's the silly graph, and I was not moving, looking at the same scene:
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The same was true for Rise of the Tomb Raider for a while too. Alt tabbing would drop my performance in increments of 20% until I hit 8 FPS. That was seemingly fixed though.
Yeah that was pretty much what happened (for me) with RotTR, except it only happened after alt tabbing and utilization never went back up.
This game gets worse as you progress. I'm right now at the institute (about the third big area you visit) and my computer is not able to get 30fps consistently, even in VERY LOW settings. 970, i7-4770, 16 GB.
Anyone reporting performance should specify which area they are. There is a massive difference between Durnwall and this one, for example.
not quite that low but i couldn't even keep 60fps at very low settings on a 970 in dunwall. it's hovering around 40 on very low now in karnaca. this game, or maybe more specifically game engine, is well and truly fucked. you can't even lock it to 30fps because the load times then exceed 5/6 minutes.
Game went from around 80-90% not exactly sure few hours after it was available to 59% now on Steam. And it keeps dropping with players giving more and more negative reviews.
Game went from around 80-90% not exactly sure few hours after it was available to 59% now on Steam. And it keeps dropping with players giving more and more negative reviews.