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Dishonored 2 PC performance thread

Forcing the game to high priority just keeps crashing it after a while. Clearly something is very wrong with this build and there is a reason Windows assigns it to Low...
 
My favorite from the FAQ (and, unfortunately, from countless others):

  • Avoid having background applications running in addition to the game.
Okay, let me just close the 100+ background processes and services running on my machine so that I can play your game. If that doesn't work, should I try to format and only reinstall Windows and Dishonored 2?

Edit: Wait, I exited steam like you said, why doesn't the game work anymore?
 
Interesting bit from the FAQ:

"If your PC meets the Recommended Specs we encourage you to play with High settings for a more consistent 60fps experience. Only PCs that far exceed those Recommended Specs should opt for Ultra settings"

Wow.
 
Interesting bit from the FAQ:

"If your PC meets the Recommended Specs we encourage you to play with High settings for a more consistent 60fps experience. Only PCs that far exceed those Recommended Specs should opt for Ultra settings"

Wow.

They skipped Very High, which is where "Auto" places my settings.
 
My favorite from the FAQ (and, unfortunately, from countless others):

  • Avoid having background applications running in addition to the game.
Okay, let me just close the 100+ background processes and services running on my machine so that I can play your game. If that doesn't work, should I try to format and only reinstall Windows and Dishonored 2?

Edit: Wait, I exited steam like you said, why doesn't the game work anymore?
PFFFTTT funny when it runs Denuvo in the background, steam plus other crap. It is literally impossible to play the game with no background apps running at all.
 
I'm using Performance Lasso to keep my game locked at high prority. (I said last night that I wouldn't buy this port, but... it's Dishonored ffff) When the game is actually running at high priority, it runs significantly better - I'm holding 60fps almost all the time now on an oc'd 970 and 4790k at a mix of high and medium settings at native 1080p. I just approached Karnaca on the Wale, which was a segment that I read a user or two having frame drops during, and my game held at 60 throughout.

However, I did run into the issue that the game would revert back to low priority after a few minutes of gameplay. I think I've fixed that, though - I'll let y'all know in an hour or so if it really works, but here's what I did -

right click the Dishonored2.exe process in Process Lasso and set a new watchdog rule. Customize the rule so that when the watchdog detects that Dishonored 2 is using more than 10 or 15 percent of the CPU for more than five seconds at a time, the watchdog will automatically set Dishonored 2's priority to High if it isn't already. I've had the game idling for 45 minutes now and it's still set to high - I'm going to play for a little while now and see if it continues to work. And like I said, this tweak offers up a pretty huge performance boost as far as I can tell, or good enough at least that users running mid end or slightly better hardware can enjoy the game. (I'm also using the 1 frame rendered tweak as well.) I'm playing at 1080p on a 60hz monitor and aside from the aliasing I'm relatively satisfied with the performance I'm pulling now.

I've been using Rivatuner to lock my game to 60fps and I've been using the mouse smoothing tweak as well. Before I implemented all these tweaks, playing through the tutorial, I definitely noticed the judder that you guys were describing. Since I've implemented all the tweaks I described in this post, I haven't had any problems with it outside of brief loading screens. Hopefully this mess is patched up soon and users will no longer have to resort to heavy tweaking in order to run this game well. And for what it's worth, the game is really, really good, it just runs like shit :L

Alright, so I've been playing around in Karnaca and while there's been a little bit of FPS drop ranging down to 50fps it's not as severe as I expected. And the Performance Lasso watchdog worked fine and kept my game in High priority.
 
I'm really disappointed they couldn't just keep the same engine from the first game. It's not like the game is so fundamentally different in terms of structure, it just has slightly better graphics.

Very anxious to play this, but not until it's in a better state. I'm not about to ruin such a cool game by stopping every 5 minutes to try some new "magic" setting that someone on reddit says works.
 
I'm really disappointed they couldn't just keep the same engine from the first game. It's not like the game is so fundamentally different in terms of structure, it just has slightly better graphics.

Very anxious to play this, but not until it's in a better state. I'm not about to ruin such a cool game by stopping every 5 minutes to try some new "magic" setting that someone on reddit says works.

Epic takes a percentage of sales revenue for UE-based games developed with a commercial licence. This is why, for instance, EA began using Frostbite for literally everything -- internal tool development has a higher upfront cost, but it's cheaper in the long run.
 
I bet if they stuck with UE, the game would have looked actually good unlike whatever this is, would finish faster rather than taking 5 freaking years, it would even end up cheaper for them and most importantly it wouldn't be a hot mess at launch.

but idetech5 junk, gotta plug that in and make some frankstein custom engine and trademark it because reasons. Then people wonder why gaming industry has so much financial issues, the management decisions can be appalling.
 
Epic takes a percentage of sales revenue for UE-based games developed with a commercial licence. This is why, for instance, EA began using Frostbite for literally everything -- internal tool development has a higher upfront cost, but it's cheaper in the long run.

Yeah, I mean I figured it was for financial reasons but I really do wonder if a combination of (a) time spent developing a new engine, or (b) refunds or poor word of mouth from bad performance would actually wind up making it a better move to just use what they already had. Who knows?

Either way, I'm sure this will be tidied up in terms of performance, but for now it's kind of annoying that this such a drag to play.
 
So it's not early to say that this is another disastrous PC port? I... am not even surprised anymore. And sadly this is what i expected for this game since few weeks ago.

I think that Steam needs to do something about this, something has to be done. Because majority of AAA titles are not working as they should.

Oh and ppl need to STOP pre-ordering games!

Majority? Just in the last month we've had Civ 6, Titanfall 2, Infinite Warfare, and Gears of War 4 all working as they should. It's just that the excellent PC ports don't get the same level of attention as the poor ones.

I've been using Rivatuner to lock my game to 60fps and I've been using the mouse smoothing tweak as well. Before I implemented all these tweaks, playing through the tutorial, I definitely noticed the judder that you guys were describing. Since I've implemented all the tweaks I described in this post, I haven't had any problems with it outside of brief loading screens. Hopefully this mess is patched up soon and users will no longer have to resort to heavy tweaking in order to run this game well. And for what it's worth, the game is really, really good, it just runs like shit :L

When you at 60 fps do you get any jutter or stutter when panning the camera? Even at locked 60 I get constant micro-stutter when panning the camera.

You've got RTSS set an 60 fps and are using in game vsync?
 
I bet if they stuck with UE, the game would have looked actually good unlike whatever this is, would finish faster rather than taking 5 freaking years, it would even end up cheaper for them and most importantly it wouldn't be a hot mess at launch.

but idetech5 junk, gotta plug that in and make some frankstein custom engine and trademark it because reasons. Then people wonder why gaming industry has so much financial issues, the management decisions can be appalling.

The cynic in me says that the reason that the lead artist and lead level designer recently talked about how long it took for the development team to get certain levels to work without breaking all of the systems (such as lighting) is due to the stupid idtech 5 engine. They said it took 4 years to get the transforming mansion to work.
 
Fuuuuuck.

What is up with this sluggish mouse movement? Even maxed out it still feels like molasses.

There is plenty of acceleration when using the Xbox pad, so it feels fine, but the mouse movement is awful. I tried inserting that line in the OP into the cfg file to remove mouth smoothing but it didn't seem to do anything.

Has anyone had any luck at getting the mouse look movement to not feel like garbage?

EDIT: Nevermind! Turns out the mouse settings were on a different tab in the options. I feel like an idiot now.
 
Fuuuuuck.

What is up with this sluggish mouse movement? Even maxed out it still feels like molasses.

There is plenty of acceleration when using the Xbox pad, so it feels fine, but the mouse movement is awful. I tried inserting that line in the OP into the cfg file to remove mouth smoothing but it didn't seem to do anything.

Has anyone had any luck at getting the mouse look movement to not feel like garbage?

I don't have the game yet, but my understanding of config files is they typically need to be edited and then set to "read only" after you made your changes. Typically when you run the game's executable it will change your edits back to the default.
 
I don't have the game yet, but my understanding of config files is they typically need to be edited and then set to "read only" after you made your changes. Typically when you run the game's executable it will change your edits back to the default.

Thanks for the suggestion, but it remains the same in the file, so that's not what's happening.

I really don't want to play this with a gamepad...

EDIT: Nevermind! Turns out the mouse settings were on a different tab in the options. I feel like an idiot now.
 
The game is running beautifully for me, but I do have a 6700k and GTX 1080. Everything is maxed out at 1080p with TXAA and I don't think I've seen it drop below 70 fps yet according to Steam. Still early in the game, but I'm getting well over 100 fps most of the time. Yay, G-Sync.
 
Can anyone gauge how this game will run on a 970 at 1080p? 60 frames is my ideal, I'll lower just about anything for 60 frames. That said I'd like it to look as pretty as possibru, but you know, at glorious 60 frames.
 
Has the dev said anyhting yet? I bought the CE and I happy to support unique games but not this kind of sloppy port.

Harvey Smith on twitter has replied with frequency to people today saying they are investigating it and Arkane proper has said they are aware there is an issue.
 
did you readonly the config file?

No, I could do that though. It's just strange how that's the only setting it keeps reverting back.


Also, is anyone else getting shimmering seams in geometry?

6qOVCz9.jpg

The little white specks. They're everywhere in my game, usually along corners.

*They're barely there if you have AA on. I'm running w/o AA and they're very noticeable.
 
No, I could do that though. It's just strange how that's the only setting it keeps reverting back.


Also, is anyone else the shimmering seams in geometry?



The little white specks. They're everywhere in my game, usually along corners.

Yes, I mentioned it in my original report early in the thread. They are at least affected, if not necessarily caused, by the choice of AA method. They seem more apparent with FXAA or no AA, maybe because TXAA makes them blurry like everything else.
 
Is anybody else getting weird audio artifacting / mix issues? Every now and then it sounds like half of the sound is coming out of a cement mixer, and audible dialog from characters a fair distance away sound like they're right next to my head.

Yes its a known issue happens at all times and devs are aware. The layering in the engine is messed up.
 
No, I could do that though. It's just strange how that's the only setting it keeps reverting back.


Also, is anyone else getting shimmering seams in geometry?



The little white specks. They're everywhere in my game, usually along corners.

They are cause by FXAA, so to add that among the other problems this game has, you either deal with white specks and have a clear image, that doesnt look that washed as some of the screens around here, or you use TXAA and get the washed blurry pos but without the specks. Take your pick...
 
6700k, Geforce 1080, latest drivers, 1440p, 144hz.

The game lurches between 144fps and 60fps depending on what I'm looking at, which isn't the end of the world and I know my setup isn't nearly as common as 1080/60 so I can't expect too much on day one. But the mouse movement seems tied to the framerate somehow, and becomes more sensitive when the framerate is lower. So trying to spin a 180 is sometimes difficult and you over or under shoot your target. It's annoying but not totally gamebreaking.

You can fix the CPU affinity by downloading Process Hacker and setting dishonored2.exe to normal/high/realtime and then ticking "save for dishonored2.exe"

KewVSrn.png


Hope that helps.
 
My GPU usage is just constantly alternating from 100% to 25%. It changes every frame. This is ridiculous.

EDIT:

Here's the silly graph, and I was not moving, looking at the same scene:

5vXDVKL.png
 
Alright, so I've been playing around in Karnaca and while there's been a little bit of FPS drop ranging down to 50fps it's not as severe as I expected. And the Performance Lasso watchdog worked fine and kept my game in High priority.


Tried your fix with Process Lasso and it runs a little bit smoother but the stutter when u look around is still there.
 
This game gets worse as you progress. I'm right now at the institute (about the third big area you visit) and my computer is not able to get 30fps consistently, even in VERY LOW settings. 970, i7-4770, 16 GB.

Anyone reporting performance should specify which area they are. There is a massive difference between Durnwall and this one, for example.
 
So nothing we did not know already. Have latest drivers (duh), do not have programs running in the backgroun (duh), If you have problems lower settings and resolution - genius!

And don't alt-tab - what year is it?

The same was true for Rise of the Tomb Raider for a while too. Alt tabbing would drop my performance in increments of 20% until I hit 8 FPS. That was seemingly fixed though.

My GPU usage is just constantly alternating from 100% to 25%. It changes every frame. This is ridiculous.

EDIT:

Here's the silly graph, and I was not moving, looking at the same scene:

5vXDVKL.png

Yeah that was pretty much what happened (for me) with RotTR, except it only happened after alt tabbing and utilization never went back up.
 
Game went from around 80-90% not exactly sure few hours after it was available to 59% now on Steam. And it keeps dropping with players giving more and more negative reviews.
 
The same was true for Rise of the Tomb Raider for a while too. Alt tabbing would drop my performance in increments of 20% until I hit 8 FPS. That was seemingly fixed though.



Yeah that was pretty much what happened (for me) with RotTR, except it only happened after alt tabbing and utilization never went back up.


Ooooooh, I was just wondering if it was my alt-tabbing. But here's the thing. My game never starts in Fullscreen, it always starts in borderless and I have to alt tab it back to have it on Fullscreen. I'll guess I'll try to fix that. Thanks.

EDIT 2: Well, actually, it wasn't that. It still happens.
 
This game gets worse as you progress. I'm right now at the institute (about the third big area you visit) and my computer is not able to get 30fps consistently, even in VERY LOW settings. 970, i7-4770, 16 GB.

Anyone reporting performance should specify which area they are. There is a massive difference between Durnwall and this one, for example.

not quite that low but i couldn't even keep 60fps at very low settings on a 970 in dunwall. it's hovering around 40 on very low now in karnaca. this game, or maybe more specifically game engine, is well and truly fucked. you can't even lock it to 30fps because the load times then exceed 5/6 minutes.
 
not quite that low but i couldn't even keep 60fps at very low settings on a 970 in dunwall. it's hovering around 40 on very low now in karnaca. this game, or maybe more specifically game engine, is well and truly fucked. you can't even lock it to 30fps because the load times then exceed 5/6 minutes.

That mirrors my experience. I still got below 30 fps in the institute, which seems far more demanding that Karnaca.
 
Game went from around 80-90% not exactly sure few hours after it was available to 59% now on Steam. And it keeps dropping with players giving more and more negative reviews.

It's so disappointing. The game seems so brilliant in every other respect.

Here's hoping that they can patch it into shape eventually.
 
Game went from around 80-90% not exactly sure few hours after it was available to 59% now on Steam. And it keeps dropping with players giving more and more negative reviews.

That's the thing about releasing a PC port in this state. The steam community WILL vote it down and I'm pretty sure the game reading as "negative" affects the actual sales, or at least the ever so important early sales. Then there is the fact that you can refund games on steam now. Devs can't get away scot free anymore. There are actual consequences to their bottom line (no matter how small percentage of the overall sales) now, regarding PC ports.
 
The hilarious thing is that they released the game a day early for preorders, so now on launch day tomorrow the game will have hundreds of negative reviews, despite not sending it out to press. Hoist by their own petard!
 
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