Probably already shared.
DF Dishonored 2 Analysis.
The mention of the Titan X not keeping a steady 60fps at 1080p on ultra settings..
This is odd. I have a Titan XP and since the beta patches I have played chapter 3 and 4 on ultra settings @ 3440x1440 and have had very few slight drops, it's remained at 60 99% of the time.
Before the patches it was fucking terrible though. Maybe I'm in a less demanding area as it's been mainly indoors.
That could absolutely make the difference. The harbor area when first coming into Karnaka seems to drop the framerate pretty much no matter what you do. I'm sure other areas of the game are less demanding/better optimized.
Fine:
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But The Old Blood introduced screen-space reflections, which impacted performance quite significantly (I assume everything but MSAA was maxed out as the article makes no mention of it):
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Fine:
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But The Old Blood introduced screen-space reflections, which impacted performance quite significantly (I assume everything but MSAA was maxed out as the article makes no mention of it):
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Thanks for the reference. I guess I wait for the next patch, then, or play with everything on low. Maybe a refund would be an option, too, to show that this isn't acceptable.
RE: 1.3 patch
I've finally got decent performance on my 980Ti at 1440p
After quite a few tweaks to NVInspector (60fps v2 frame rate limit, Prefer Max Performance) and in game (no Vsync, no adaptive, no triple, 120fps limit, mix of high to very high) my framerate and frametime issues are FINALLY resolved
I can run around the throne room at a rock solid 16/17ms frametime with no spikes and judder. Before I'd constantly get spikes to 25ms using in the in-game fps lock. AKA constant stuttering. And adaptive resolution kept underclocking my GPU and resulting in blurry downsampling, while still fluttering around 60fps
I don't know how much is the patch, and how much is finding the right settings, but I'm willing to do a playthrough. Excited
Dunno. I haven't played past the throne room. I was told this was one of the most taxing, and it was a stuttery sub-60 mess, so I've been waiting to advance until that area was solid for meThis apply to running around Karnaca mystery FPS drops? Like in the 3 way intersection with the bloody road, and around the whales?
Dunno. I haven't played past the throne room. I was told this was one of the most taxing, and it was a stuttery sub-60 mess, so I've been waiting to advance until that area was solid for me
My biggest gripe has been the frametime issues since solid 60fps isn't enjoyable for me with stutter. Not sure how related the frame pacing issues are with the FPS drops
RE: 1.3 patch
I've finally got decent performance on my 980Ti at 1440p
mix of high to very high
RE: 1.3 patch
After quite a few tweaks to NVInspector (60fps v2 frame rate limit,
Not sure. I was just experimenting with as many different settings as I could, and I had NVInspector open already when tinkering. RivaTuner's fps locked helped with frametime issues on the launch day version, but I'd turned it off to test the in-game implementation for the first patchIs v2 fps limit in inspector better than the limit in Riva Tuner Statistics Server?
Is v2 fps limit in inspector better than the limit in Riva Tuner Statistics Server?
With Nvidia inspector I think you can lock framerates down to the decimal which can be helpful at times, don't think you can do that with RTSS.
Would be glad to be wrong though.
Version 6.5.1
- Added power user oriented profile setting, allowing you to customize framerate denominator for the built-in framerate limiter. The denominator can be customized to adjust the limit in fractional steps (e.g. denominator 10 to adjust the limit in 1/10 FPS steps)
You can in the newest version:
Very fiddly, but it can be done now.
is there a way to activate powers via hotkey? not just select them?
RE: 1.3 patch
I've finally got decent performance on my 980Ti at 1440p
After quite a few tweaks to NVInspector (60fps v2 frame rate limit, Prefer Max Performance) and in game (no Vsync, no adaptive, no triple, 120fps limit, mix of high to very high) my framerate and frametime issues are FINALLY resolved
Anyone with a r9 290 able to post impressions with this patch?
is there a way to activate powers via hotkey? not just select them?
It's playable. Performance is still far worse than you'd expect and oh god that polygon seam problem is awful but it's no longer broken.So is the game finally fixed and worth the purchase now or are the patches still not up to task yet?
It's playable. Performance is still far worse than you'd expect and oh god that polygon seam problem is awful but it's no longer broken.
edit: Do consoles also have the white dots that appear in certain corners and ceilings? It's everywhere on PC.
edit: Do consoles also have the white dots that appear in certain corners and ceilings? It's everywhere on PC.
I assume they don't because TXAA is enabled at all times. I only saw the dots when TXAA was disabled.
You shouldn't need a restart of the PC. If you change the power management setting on the Dishonored 2 game profile (rather than global) it shouldn't have any impact on your desktopIf I change my nvidia control panel power management from what I normally use as default 'adaptive' to 'prefer maximum performance' do i need to restart pc for it to take effect? because my GPU clocks stay low when I idle desktop instead of being at max clock, unless I restart.
Yeah, it still creeps in here and there.
Even TXAA doesn't completely eliminate it. I've encountered a handful of "seams" throughout my playthrough.
The in game vsync seems to kill performance for me on my 1070 (with 376.09). Turning it off bumped my average FPS from around 30-40 to 60 at the start in Karnaca. But then the screen tearing is pretty bad...
60hz monitor. Forcing vsync through nvidia control panel (with or without triple buffering) gave me the same performance hit. Adaptive vsync + triple buffering gave better performance, but I was still seeing screen tearing with that and a bit of jitter.
Limiting the framerate with nvidia inspector seems to work decently, but I'm still getting some screen tearing. Any tips on that?
I may just deal with the tearing, because I usually stop noticing that after awhile (much less irritating than concept framerate drops at least).
That totally worked, thank you!! Now getting 55-60 at the docks instead of 35-40 with in game vsync enabled and tearing mostly gone.
Out of curiosity, is that a thing that's common to vsync in games? That it works better in borderless fullscreen? Or is it a quirk of Dishonored 2?
That totally worked, thank you!! Now getting 55-60 at the docks instead of 35-40 with in game vsync enabled and tearing mostly gone.
Out of curiosity, is that a thing that's common to vsync in games? That it works better in borderless fullscreen? Or is it a quirk of Dishonored 2?