At lest Prey is not IDTECH
I'm curious if they modified the version of CryEngine used in Prey just like they did with idtech5 in Dishonored 2, rebranded as : "VOID"
I'm sure that by now, anyone will aVOID this engine like the plague
At lest Prey is not IDTECH
UE3 had a flat licensing fee. The new UE4 license is great for smaller developers, but for big triple A games that sell millions of copies, it's much much much worse then UE3 was.
I looked into UE3 a bit more and while details are scarce, it seems there were two options: a cheaper licence with a royalty fee attached and a pricier "full" licence with no royalty fee. Given that Dishonored was a new IP, I'm inclined to think Bethesda opted for the former option in order to keep development costs as low as possible.
Bethesda also bought id in 2009, it's quite likely that Dishonored was already in production at that point.
At lest Prey is not IDTECH
Hey all, I recently bought the game and have been playing with the settings before I truly start the game. I'm in the Dunwall street area right after you escape your palace. I'm running the game on a GTX 970M at 1600*900 with everything on and set to high except for shadow quality which I've set to medium. In this area, I'm getting mostly 60 FPS with dips down to 51. Does the game get much more demanding later or can I run with these settings for the whole thing?
Which is a pity really as I think that id tech 6 would suit Prey's space station environment a lot better than CryEngine does. Choosing CE for this game is a bit strange as CE's main feature never was in good indoors.
I don't think we can say how well id tech 6 would suit anything else yet, considering id developed both the engine and the only game that's been built on it so far. Other devs will probably have a harder time taking a crack at it.
I haven't played many CE games over the years though so I donno.
With 1.3 I get a completely locked 60 fps on high @ 1080p. I7-4770k, 32 RAM, GF980.
Frame rate still sucks on Ultra, but at least the graphics options do something now which wasn't the case prior to 1.3.
Indoor environments on CE were always a bit pants even in Crytek's own games, and I don't think that there would be many issues in using Tech6 by more or less the same guys who've just recently used Tech5 for DH2. It would be rather interesting to see what kind of graphics quality could Tech6 achieve with 30 fps being the target for Prey instead of Doom's 60. Right now, running on CE5 (I assume), Prey looks very average graphics wise.
UE3 had a flat licensing fee. The new UE4 license is great for smaller developers, but for big triple A games that sell millions of copies, it's much much much worse then UE3 was.
You sure about that? Everything I know about CE tells me it did indoors just as fine as any other engine, whilst also having things a lot of other engines did not have.Which is a pity really as I think that id tech 6 would suit Prey's space station environment a lot better than CryEngine does. Choosing CE for this game is a bit strange as CE's main feature never was in good indoors.
Yeah, I can now get locked 60 fps everywhere in the game (including Edge of the World) on a 1070 but the frame pacing is still jacked in spots, causing stutter on occasion even while RTSS displays perfect 16.6ms response times. Feels like something ingrained in the engine and I don't have much hope it will be fixed at this point.
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You sure about that? Everything I know about CE tells me it did indoors just as fine as any other engine, whilst also having things a lot of other engines did not have.
They probably got a good deal out of it or something as Crytek was on the downward pipe.
Think setting the refresh rate to 75hz would be bad thing if it can stay locked at it? Or is the engine designed to be 60fps?
Ive located a ps4 copy for $20.
Should i just go for it?
Im on a 970+i5 6500.
If i cant maintain 1080/60 with occasional dips i feel like i should just go console here for this price.
As we've recently exited the Autumn Sale and are two weeks away from the Winter Sale, allow me to reiterate that time played in Offine Mode is currently not a factor as far as refunds are concerned. I don't mean to encourage abuse but rather clarify that you can use Offine Mode to play around with settings and ascertain whether or not you can tweak the game to run at a satisfactory level.
Im totally fed up with this now. Ive barely played it. Just got to the docks and then not progressed in the naive hope the frame pacing shite will be fixed.
Simply going into the options and changing a setting - any setting - will often make the game play smoothly for 5 minutes. Just now, I switched off auto-aim, went back into the game and it was like butter - until it wasn't. Went back into the options and turned auto-aim back on, and again it played smoothly for a few minutes before reverting to horrid judder. Its got nothing to do witht he auto aim of course. Just pointing out that changing any random setting can straighten the game out temporarily. Its utter random nonsense.
To be clear, im talking about scenes where the game runs at 80+ fps with vsync off. Yet trying to run smoothly at 60fps lock is futile. Ive tried:-
- In game vsync
- Nvidia vsync - both full and adaptive
- Vsync off with frame limiting via the game, RTSS and nvidia inspector
- Vsync on with frame limiting
- all the above on very low settings
None of them do a thing for the stutter.
Its rare I get genuinely annoyed at things like this. But this game has managed to vex me. I cant believe how much time ive wasted trying every combination of settings and seeing zero difference whatsoever.
F*uck this game and f*uck the devs. Harsh I know, but they have my money which gives me every right to express my disappointment. I paid £40 for not a moment of entertainment and several hours of frustration. F*uck them.
I can't maintain 1080/60 on a gtx1080+i7 lol
Unless this latest patch fixed things, but i have yet to test it out.
Ive located a ps4 copy for $20.
Should i just go for it?
Im on a 970+i5 6500.
If i cant maintain 1080/60 with occasional dips i feel like i should just go console here for this price.
I can maintain 60 on a 1070. There is still frameskipping on occasion but the framerate is literally locked at 60. Playing in 1080p.
Not the same guys. Prey is Arkane Austin, literally a half a world away from the team that made DH2.
And I assume that a decent chunk of Arkane Austin may be from Crytek USA (based in Austin) who already had experience with CryEngine.
You sure about that? Everything I know about CE tells me it did indoors just as fine as any other engine, whilst also having things a lot of other engines did not have.
They probably got a good deal out of it or something as Crytek was on the downward pipe.
I don't understand how a locked 60 FPS in Doom feels completely different than a locked 60 FPS in Dishonored 2. Dishonored appears to stutter even though Fraps never complains.
I can't get rid of the problem no matter what settings I use.
edit: Wait a second, why can't I choose G-Sync as the vsync method? According to the options menu of the latest beta, it should be there. This is the first time I've ever seen a game that has such an option but it doesn't show up for me.
I have a G-Sync monitor which works fine in other games. I'm running in exclusive fullscreen and I confirmed that G-Sync is enabled in fullscreen mode in my drivers. My monitor also says it's enabled.
This game is a goddamned mess.
Was kinda hoping the new patch would fix my initial loading time issues. Still takes around 2 min to load the game up every time I launch it.
Was kinda hoping the new patch would fix my initial loading time issues. Still takes around 2 min to load the game up every time I launch it.
Try a 60 fps lock via RTSS, and set fps limit in-game to 120.
Still no hope of a solid framerate at 1080p with a GTX 970 and an i5-4460 @ 3.2 GHz?
If by solid framerate you mean stable 60fps, no, not even on ULTRA MEGA LOW and the lowest possible resolution, you're gonna have 150fps and drop to 40s pretty often
This is just so ridiculous. I just tried this before seeing this post; all settings low as they go playing at 720P. Ran like absolute crap, then just for comparison I turned everything up to very high at 1080P and my frame rate went up from 30 to ~55fps (45 min). It's like they tasked their interns to write the engine.
"Well guys for some reason Dishonored 2 didn't sell well on PC this time around so for Dishonored 3 let's focus on consoles and make the PC version even more of an afterthought."
Worst 30 bucks ever spent in 5 years.
Worst 30 bucks i've ever spent for a game.
They fixed the performance of The Evil Within about a month after release.The only other time I remember paying for a game and getting no play out of it at all was Evil Within. That game never got fixed. I dont think this one will either. Both published by Bethesda coincidentally.
The only other time I remember paying for a game and getting no play out of it at all was Evil Within. That game never got fixed. I dont think this one will either. Both published by Bethesda coincidentally.
They fixed the performance of The Evil Within about a month after release.
It still requires a fast CPU (id Tech 5 always does) but should be able to stay above 60 FPS on most Intel quad-cores.
There have been reports that the 60fps lock has frame-pacing issues or stutters even on i5's, making it less enjoyable to play than locking to 30fps. (Unless you're willing to jump through hoops to bypass the in-game vsync)There's a video of it somewhere, not sure if it's been fixed.
I recently played The Evil Within with no FPS lock and it seemed fine to me. Never dropped below 80-90.
Took a while for the game to be optimized like this tho. That was not the case day one.
Here's what I'm referring to: http://www.neogaf.com/forum/showpost.php?p=187260762&postcount=2127
If they fixed it for everyone, that's great.
I bought evil within on a sale and consider it unplayable. Similar framepacing issues like dh2. I don't expect it to get fixed anymore.
Here's what I'm referring to: http://www.neogaf.com/forum/showpost.php?p=187260762&postcount=2127
If they fixed it for everyone, that's great.
That's the exact thing that Dishonored 2 will do- perfect 60 fps framerate with perfect 16.6 frametime yet still visible stutter. It must be something baked into the engine.