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Dishonored 2 PC performance thread

UE3 had a flat licensing fee. The new UE4 license is great for smaller developers, but for big triple A games that sell millions of copies, it's much much much worse then UE3 was.

I looked into UE3 a bit more and while details are scarce, it seems there were two options: a cheaper licence with a royalty fee attached and a pricier "full" licence with no royalty fee. Given that Dishonored was a new IP, I'm inclined to think Bethesda opted for the former option in order to keep development costs as low as possible.
 
Hey all, I recently bought the game and have been playing with the settings before I truly start the game. I'm in the Dunwall street area right after you escape your palace. I'm running the game on a GTX 970M at 1600*900 with everything on and set to high except for shadow quality which I've set to medium. In this area, I'm getting mostly 60 FPS with dips down to 51. Does the game get much more demanding later or can I run with these settings for the whole thing?
 
I looked into UE3 a bit more and while details are scarce, it seems there were two options: a cheaper licence with a royalty fee attached and a pricier "full" licence with no royalty fee. Given that Dishonored was a new IP, I'm inclined to think Bethesda opted for the former option in order to keep development costs as low as possible.

Bethesda also bought id in 2009, it's quite likely that Dishonored was already in production at that point.
 
Bethesda also bought id in 2009, it's quite likely that Dishonored was already in production at that point.

Yeah, even if development hadn't begun until after the buyout, it probably wouldn't have been a good idea to use id Tech given Rage was still 2+ years away.
 
At lest Prey is not IDTECH

Which is a pity really as I think that id tech 6 would suit Prey's space station environment a lot better than CryEngine does. Choosing CE for this game is a bit strange as CE's main feature never was in good indoors.
 
Hey all, I recently bought the game and have been playing with the settings before I truly start the game. I'm in the Dunwall street area right after you escape your palace. I'm running the game on a GTX 970M at 1600*900 with everything on and set to high except for shadow quality which I've set to medium. In this area, I'm getting mostly 60 FPS with dips down to 51. Does the game get much more demanding later or can I run with these settings for the whole thing?

Haha - not even close my friend. Performance tanks from the next area onwards. The Dunwall area is still relatively light in terms of FPS hit. If you're already seeing dips, be afraid. Be very afraid.
 
Which is a pity really as I think that id tech 6 would suit Prey's space station environment a lot better than CryEngine does. Choosing CE for this game is a bit strange as CE's main feature never was in good indoors.

I don't think we can say how well id tech 6 would suit anything else yet, considering id developed both the engine and the only game that's been built on it so far. Other devs will probably have a harder time taking a crack at it.

I haven't played many CE games over the years though so I donno.
 
I don't think we can say how well id tech 6 would suit anything else yet, considering id developed both the engine and the only game that's been built on it so far. Other devs will probably have a harder time taking a crack at it.

I haven't played many CE games over the years though so I donno.

Indoor environments on CE were always a bit pants even in Crytek's own games, and I don't think that there would be many issues in using Tech6 by more or less the same guys who've just recently used Tech5 for DH2. It would be rather interesting to see what kind of graphics quality could Tech6 achieve with 30 fps being the target for Prey instead of Doom's 60. Right now, running on CE5 (I assume), Prey looks very average graphics wise.
 
With 1.3 I get a completely locked 60 fps on high @ 1080p. I7-4770k, 32 RAM, GF980.

Frame rate still sucks on Ultra, but at least the graphics options do something now which wasn't the case prior to 1.3.

Yeah, I can now get locked 60 fps everywhere in the game (including Edge of the World) on a 1070 but the frame pacing is still jacked in spots, causing stutter on occasion even while RTSS displays perfect 16.6ms response times. Feels like something ingrained in the engine and I don't have much hope it will be fixed at this point.

Indoor environments on CE were always a bit pants even in Crytek's own games, and I don't think that there would be many issues in using Tech6 by more or less the same guys who've just recently used Tech5 for DH2. It would be rather interesting to see what kind of graphics quality could Tech6 achieve with 30 fps being the target for Prey instead of Doom's 60. Right now, running on CE5 (I assume), Prey looks very average graphics wise.

Not the same guys. Prey is Arkane Austin, literally a half a world away from the team that made DH2.

And I assume that a decent chunk of Arkane Austin may be from Crytek USA (based in Austin) who already had experience with CryEngine.
 
Which is a pity really as I think that id tech 6 would suit Prey's space station environment a lot better than CryEngine does. Choosing CE for this game is a bit strange as CE's main feature never was in good indoors.
You sure about that? Everything I know about CE tells me it did indoors just as fine as any other engine, whilst also having things a lot of other engines did not have.

They probably got a good deal out of it or something as Crytek was on the downward pipe.
 
Yeah, I can now get locked 60 fps everywhere in the game (including Edge of the World) on a 1070 but the frame pacing is still jacked in spots, causing stutter on occasion even while RTSS displays perfect 16.6ms response times. Feels like something ingrained in the engine and I don't have much hope it will be fixed at this point.
.

Think setting the refresh rate to 75hz would be bad thing if it can stay locked at it? Or is the engine designed to be 60fps?
 
You sure about that? Everything I know about CE tells me it did indoors just as fine as any other engine, whilst also having things a lot of other engines did not have.

They probably got a good deal out of it or something as Crytek was on the downward pipe.

This is also a guess, but as this is Arkane Austin and Crytek had an Austin studio, it's possible lot of employees come from the latter, thus are are familiar with the engine and also that's why they chose it.
 
Think setting the refresh rate to 75hz would be bad thing if it can stay locked at it? Or is the engine designed to be 60fps?

There's a hard framerate cap of 120fps, but in my experience certain physics objects -- namely ropes and close counterparts -- can break oh-so-slightly even within the 60-120fps ballpark. Nothing even remotely game-breaking, to be clear, just on occasional, otherwise non-existent gust of wind.
 
Im totally fed up with this now. Ive barely played it. Just got to the docks and then not progressed in the naive hope the frame pacing shite will be fixed.

Simply going into the options and changing a setting - any setting - will often make the game play smoothly for 5 minutes. Just now, I switched off auto-aim, went back into the game and it was like butter - until it wasn't. Went back into the options and turned auto-aim back on, and again it played smoothly for a few minutes before reverting to horrid judder. Its got nothing to do witht he auto aim of course. Just pointing out that changing any random setting can straighten the game out temporarily. Its utter random nonsense.

To be clear, im talking about scenes where the game runs at 80+ fps with vsync off. Yet trying to run smoothly at 60fps lock is futile. Ive tried:-

- In game vsync
- Nvidia vsync - both full and adaptive
- Vsync off with frame limiting via the game, RTSS and nvidia inspector
- Vsync on with frame limiting
- all the above on very low settings

None of them do a thing for the stutter.

Its rare I get genuinely annoyed at things like this. But this game has managed to vex me. I cant believe how much time ive wasted trying every combination of settings and seeing zero difference whatsoever.

F*uck this game and f*uck the devs. Harsh I know, but they have my money which gives me every right to express my disappointment. I paid £40 for not a moment of entertainment and several hours of frustration. F*uck them.
 
Ive located a ps4 copy for $20.
Should i just go for it?

Im on a 970+i5 6500.
If i cant maintain 1080/60 with occasional dips i feel like i should just go console here for this price.
 
As we've recently exited the Autumn Sale and are two weeks away from the Winter Sale, allow me to reiterate that time played in Offine Mode is currently not a factor as far as refunds are concerned. I don't mean to encourage abuse but rather clarify that you can use Offine Mode to play around with settings and ascertain whether or not you can tweak the game to run at a satisfactory level.
 
Ive located a ps4 copy for $20.
Should i just go for it?

Im on a 970+i5 6500.
If i cant maintain 1080/60 with occasional dips i feel like i should just go console here for this price.

I can't maintain 1080/60 on a gtx1080+i7 lol

Unless this latest patch fixed things, but i have yet to test it out.
 
As we've recently exited the Autumn Sale and are two weeks away from the Winter Sale, allow me to reiterate that time played in Offine Mode is currently not a factor as far as refunds are concerned. I don't mean to encourage abuse but rather clarify that you can use Offine Mode to play around with settings and ascertain whether or not you can tweak the game to run at a satisfactory level.

It's nice that offline "trick" works, hopefully it won't be abused.
I did not test it myself, but in theory should also work - create a new account on steam and use Family Sharing to share the game from your main account and then play on the new account - the time played will not be counted against your main account.
 
Im totally fed up with this now. Ive barely played it. Just got to the docks and then not progressed in the naive hope the frame pacing shite will be fixed.

Simply going into the options and changing a setting - any setting - will often make the game play smoothly for 5 minutes. Just now, I switched off auto-aim, went back into the game and it was like butter - until it wasn't. Went back into the options and turned auto-aim back on, and again it played smoothly for a few minutes before reverting to horrid judder. Its got nothing to do witht he auto aim of course. Just pointing out that changing any random setting can straighten the game out temporarily. Its utter random nonsense.

To be clear, im talking about scenes where the game runs at 80+ fps with vsync off. Yet trying to run smoothly at 60fps lock is futile. Ive tried:-

- In game vsync
- Nvidia vsync - both full and adaptive
- Vsync off with frame limiting via the game, RTSS and nvidia inspector
- Vsync on with frame limiting
- all the above on very low settings

None of them do a thing for the stutter.

Its rare I get genuinely annoyed at things like this. But this game has managed to vex me. I cant believe how much time ive wasted trying every combination of settings and seeing zero difference whatsoever.

F*uck this game and f*uck the devs. Harsh I know, but they have my money which gives me every right to express my disappointment. I paid £40 for not a moment of entertainment and several hours of frustration. F*uck them.

Try a 60 fps lock via RTSS, and set fps limit in-game to 120.
 
Ive located a ps4 copy for $20.
Should i just go for it?

Im on a 970+i5 6500.
If i cant maintain 1080/60 with occasional dips i feel like i should just go console here for this price.

i suggest you look at digitalfoundry's ps4/pro comparison vid.

i tried to play on a base ps4. couldnt do it. mammoth dips. horrendous stutters.
 
I can maintain 60 on a 1070. There is still frameskipping on occasion but the framerate is literally locked at 60. Playing in 1080p.

Now way. Even at med to low i see drops in FPS in different areas of Karnaca, for no reason. The frameskipping doesn't help since its a FPS where it feels very jittery.

I can also maintain a good 60fps all around, but with random dips to 50s and sometimes even 40s at 1080p still make it a bit disconcerting.
 
Not the same guys. Prey is Arkane Austin, literally a half a world away from the team that made DH2.

And I assume that a decent chunk of Arkane Austin may be from Crytek USA (based in Austin) who already had experience with CryEngine.

I'm pretty sure that they share the tech between teams and the collaboration is pretty high as well since up till recently they were all working on just one game.

As for them snatching some Crytek Austin guys - while this is possible these are ex-Vigil guys who probably don't have a lot of CryEngine experience as they were with Crytek for about a year I think?

You sure about that? Everything I know about CE tells me it did indoors just as fine as any other engine, whilst also having things a lot of other engines did not have.

They probably got a good deal out of it or something as Crytek was on the downward pipe.

CE's indoors is mostly worse than outdoors, even in the latest titles outdoors is where the magic happens and indoors looks just okayish. You may be right that it's more or less on the same level as other popular engines though.
 
I don't understand how a locked 60 FPS in Doom feels completely different than a locked 60 FPS in Dishonored 2. Dishonored appears to stutter even though Fraps never complains.

I can't get rid of the problem no matter what settings I use.

edit: Wait a second, why can't I choose G-Sync as the vsync method? According to the options menu of the latest beta, it should be there. This is the first time I've ever seen a game that has such an option but it doesn't show up for me.

I have a G-Sync monitor which works fine in other games. I'm running in exclusive fullscreen and I confirmed that G-Sync is enabled in fullscreen mode in my drivers. My monitor also says it's enabled.

This game is a goddamned mess.
 
I don't understand how a locked 60 FPS in Doom feels completely different than a locked 60 FPS in Dishonored 2. Dishonored appears to stutter even though Fraps never complains.

I can't get rid of the problem no matter what settings I use.

edit: Wait a second, why can't I choose G-Sync as the vsync method? According to the options menu of the latest beta, it should be there. This is the first time I've ever seen a game that has such an option but it doesn't show up for me.

I have a G-Sync monitor which works fine in other games. I'm running in exclusive fullscreen and I confirmed that G-Sync is enabled in fullscreen mode in my drivers. My monitor also says it's enabled.

This game is a goddamned mess.

Framepacing is the thing that makes DOOM feel great and Dishonored II not.
 
Was kinda hoping the new patch would fix my initial loading time issues. Still takes around 2 min to load the game up every time I launch it.
 
Was kinda hoping the new patch would fix my initial loading time issues. Still takes around 2 min to load the game up every time I launch it.

Yeah but when you press load game it loads it very fast, I guess it already loads all assets when the game boots up ?
 
Was kinda hoping the new patch would fix my initial loading time issues. Still takes around 2 min to load the game up every time I launch it.

If this happens to me I just ALT+F4 out, reboot my machine, and then re-load. Takes less time doing that than it does to wait for the full load after using my machine for a bit.
 
Try a 60 fps lock via RTSS, and set fps limit in-game to 120.

Nope. That doesn't work either. That was exactly how I had it set up when I was testing RTSS. Thanks for the input nonetheless.

I dont think this sold well enough on PC for the devs to give a shit from here on out. I find it hard to believe they still have people working on it... maybe one person.... maybe.
 
If by solid framerate you mean stable 60fps, no, not even on ULTRA MEGA LOW and the lowest possible resolution, you're gonna have 150fps and drop to 40s pretty often

This is just so ridiculous. I just tried this before seeing this post; all settings low as they go playing at 720P. Ran like absolute crap, then just for comparison I turned everything up to very high at 1080P and my frame rate went up from 30 to ~55fps (45 min). It's like they tasked their interns to write the engine.
 
This is just so ridiculous. I just tried this before seeing this post; all settings low as they go playing at 720P. Ran like absolute crap, then just for comparison I turned everything up to very high at 1080P and my frame rate went up from 30 to ~55fps (45 min). It's like they tasked their interns to write the engine.

Yep, theres a youtube video that I posted a few pages back, a guy managed to run the game in the lowest possible rez, which is 640x480 i think, everything set to lowest possible, he still couldnt achieve a stable fps with a 970

And when you think theres still people heavily defending this piece of shit game when you call it a piece of shit game
 
"Well guys for some reason Dishonored 2 didn't sell well on PC this time around so for Dishonored 3 let's focus on consoles and make the PC version even more of an afterthought."
 
The only other time I remember paying for a game and getting no play out of it at all was Evil Within. That game never got fixed. I dont think this one will either. Both published by Bethesda coincidentally.
They fixed the performance of The Evil Within about a month after release.
It still requires a fast CPU (id Tech 5 always does) but should be able to stay above 60 FPS on most Intel quad-cores.
 
They fixed the performance of The Evil Within about a month after release.
It still requires a fast CPU (id Tech 5 always does) but should be able to stay above 60 FPS on most Intel quad-cores.

There have been reports that the 60fps lock has frame-pacing issues or stutters even on i5's, making it less enjoyable to play than locking to 30fps. (Unless you're willing to jump through hoops to bypass the in-game vsync) There's a video of it somewhere, not sure if it's been fixed.

I'm playing TEW on a base PS4 and the center of the screen is constantly a blurry mess. But you get used to it and the FPS drops. It's not exactly a fast-paced action title.
 
There have been reports that the 60fps lock has frame-pacing issues or stutters even on i5's, making it less enjoyable to play than locking to 30fps. (Unless you're willing to jump through hoops to bypass the in-game vsync)There's a video of it somewhere, not sure if it's been fixed.

I recently played The Evil Within with no FPS lock and it seemed fine to me. Never dropped below 80-90.
 
Took a while for the game to be optimized like this tho. That was not the case day one.

Didn't say it was the case day 1. It was locked to 30 day 1.

I was posting the reply as the user above was stating that it still had issues. I was stating that I didn't have issues when I recently played. That's all.
 
I bought evil within on a sale and consider it unplayable. Similar framepacing issues like dh2. I don't expect it to get fixed anymore.
 
Here's what I'm referring to: http://www.neogaf.com/forum/showpost.php?p=187260762&postcount=2127

If they fixed it for everyone, that's great.

Doubtful it's fixed for everyone, the game was and still is a technical disaster as most games on idTech 5 are. Seems to be the luck of the draw whether it plays nicely or not.

I bought evil within on a sale and consider it unplayable. Similar framepacing issues like dh2. I don't expect it to get fixed anymore.

I must be extremely lucky or something then.
 
That's the exact thing that Dishonored 2 will do- perfect 60 fps framerate with perfect 16.6 frametime yet still visible stutter. It must be something baked into the engine.

Even more hilarious that the original intention of id Tech 5 was a solidly locked 60 fps on all platforms.

What a joke this engine is.
 
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