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Dishonored 2 PC performance thread

I mean, shit happens, they're being honest and transparent which is about all that can reasonably hoped for.

Shit happens, it's true, but everytime we are spectators of the same script: "Whoops! We didn't have any clue the game was so bugged, we are so, so sorry!" That's being half transparent, just like they don't know the game wasn't working properly. Better waiting a few more days for the release than pissing off the PC community every f*ckin time. Of course it doesn't depend on them, it's the publisher most of the times.
 
Shit happens, it's true, but everytime we are spectators of the same script: "Whoops! We didn't have any clue the game was so bugged, we are so, so sorry!" That's being half transparent, just like they don't know the game wasn't working properly. Better waiting a few more days for the release than pissing off the PC community every f*ckin time. Of course it doesn't depend on them, it's the publisher most of the times.

One day they'll learn that fixing this shit even if it delays the game by weeks is better than it being stained with negative reviews for it's entire shelf life on Steam and giving up many of those long tail sales that the original Dishonored made.

Utterly baffling how the previous game sells almost 3 million copies on Steam and they still don't properly test the game on PC and release it in this state. They'll suffer the consequences of it. It's already spread about how bad this port is.
 
O.. M.. G! O_o

So this game is using idTech 5? Now this makes a lot of sense, cuz idTech 5 is a really REALLY shitty engine in terms of performance (and even in terms of textures, lighting and water quality too). For the love of god, WHY? Arkane?! idTech 6 (which is by a billion miles better) is not good enough for you?

And yeah, Dishonored II sure looks better than Wolfenstein: The New Order in terms of lighting, textures and just overal image quality, but nowhere near as good to run so poorly and a lot worse than DOOM, which using a much better engine in terms of every aspect.
 
i had to lower my settings to mostly medium with a few on high. The TXAA is the only anti aliasing that works, but it makes everything crazy blurry. I had to resort to using my own ReShade + Sweetfx config to inject a ton of sharpening to compensate. I'm getting between 40 and 60 fps now.

my rig:
16GB of RAM
i7
gtx960 4GB

very dissatisfied, but at least the game is good...
 
Damn, was looking forward to this, but don't think my 3770k/GTX1080 will be up to it, especially as I try to aim for 144fps in games these days.
 
O.. M.. G! O_o

So this game is using idTech 5? Now this makes a lot of sense, cuz idTech 5 is a really REALLY shitty engine in terms of performance (and even in terms of textures, lighting and water quality too). For the love of god, WHY? Arkane?! idTech 6 (which is by a billion miles better) is not good enough for you?

And yeah, Dishonored II sure looks better than Wolfenstein: The New Order in terms of lighting, textures and just overal image quality, but nowhere near as good to run so poorly and a lot worse than DOOM, which using a much better engine in terms of every aspect,

Ya I discussed it in my review. Its an alerted one but ya its a known performance problem and boggles my mind why they chose it
 
Not the solution most of you will be looking for, but I upgraded my 660Ti to a 1060 and I'm now able to play on medium settings, 2550x1080 keeping mostly 60 in indoor sections and 40+ in the more difficult areas. With VSync, the game feels smooth enough for me to play comfortably. Mouse weirdness is much less pronounced.

Only problem left is the horrible aliasing, for which the FXAA does nothing and the TXAA simply causes too much blur. The art design in both games really seems to lend itself to horrible up-and-down staircasing. Anyone experimented with forcing multi/supersampling? That's how I got around it in the first game.
 
There is nothing is this game that should be pushing any system - especially with the art style. The game looks good, but it doesn't blow my dick off. The biggest tell that something is up, is when the fps fluctuates when you don't move and look at the same spot. Or when you have a major fps dip and you are looking at nothing complex in the environment. At first I thought the reflections in the game (which you can't adjust to check) because the first time I noticed a big dip was
in the room you get locked up in at the start
, looking a the display case in the corner I lost 20+fps.

It would be great to get a Nvidia performance guide, to see what settings cause the biggest FPS impact - because I try messing around with settings, and notice little to no difference. Also there seems to be a bug with fullscreen - it says it's enabled in game, but its not until I swap to borderless and then back to fullscreen that it properly engages.

Yeah, I got the major drop with the display case as well. And it doesn't even look good, so what's the reason that it completely tanks my fps, eh Arkane?

I really despise the 'some configs' way of communication. Sadly I can't return or refund my copy.

Also, hack at a corpse a couple of times and the framerate plummets, while nothing fancy happens. No dismemberment or major blood decals, yet framerate just falls off a cliff.
 
One day they'll learn that fixing this shit even if it delays the game by weeks is better than it being stained with negative reviews for it's entire shelf life on Steam and giving up many of those long tail sales that the original Dishonored made.

Utterly baffling how the previous game sells almost 3 million copies on Steam and they still don't properly test the game on PC and release it in this state. They'll suffer the consequences of it. It's already spread about how bad this port is.

Exactly, this goes totally against their interest, especially when the game itself is great and the negative reviews exclusively point out the technical mess which, by the way, compromises also the overall gaming experience.
 
hopefully arkane lyon uses idtech6 then
After they development the Void-Engine with their own toolchain it would be kinda awkward to drop it again.
But actually I think sooner or later Bethesda will use less different engines across the studios.

O.. M.. G! O_o

So this game is using idTech 5? Now this makes a lot of sense, cuz idTech 5 is a really REALLY shitty engine in terms of performance (and even in terms of textures, lighting and water quality too). For the love of god, WHY? Arkane?! idTech 6 (which is by a billion miles better) is not good enough for you?

And yeah, Dishonored II sure looks better than Wolfenstein: The New Order in terms of lighting, textures and just overal image quality, but nowhere near as good to run so poorly and a lot worse than DOOM, which using a much better engine in terms of every aspect.
It started with id Tech 5, but in early Interviews one Art Creator said they rewrote 70% of the engine and the newest tweet from Harvey Smith (co creative director) is even saying 90%.
So it's pretty legit to say it uses the Void-Engine and not Id Tech 5, because it should have next to nothing in common.
 
It started with id Tech 5, but in early Interviews one Art Creator said they rewrote 70% of the engine and the newest tweet from Harvey Smith (co creative director) is even saying 90%.
It is still shitty idTech 5 at it's core and there's really no matter how you rewrote it and how you call it. This engine is rotten shit, period, and there's absolutely nothing that can change that and sure as hell not a new name for it or a 70%-90% rewriting of it. Same goes for COD btw, which is still using Quake 3 engine and it shows.
 
It is still shitty idTech 5 at it's core and there's really no matter how you rewrote it and how you call it. This engine is rotten shit, period, and there's absolutely nothing that can change that and sure as hell not a new name for it or a 70%-90% rewriting of it. Same goes for COD btw, which is still using Quake 3 engine and it shows.
Totally hyperbolic, the technical assets clearly advanced and not just a little.
Just because something looks or performance bad doesn't mean you can make your life easy and call it names you like more or even arguing with it.
 
Totally hyperbolic, the technical assets clearly advanced and not just a little.
You're talking about COD or Dishonored II? And I've said already that Dishonored II (at least on PC) looks way better than Wolfenstein: The New Order for example, no doubt about it, but technical problems is still there so it doesn't matter at all if it look better or not.

Just because something looks or performance bad doesn't mean you can make your life easy and call it names you like more or even arguing with it.
There's one thing, just one single thing that they can do to make our life better - they should ask id's help so that they can port this game over to idTech 6 (like they did with DOOM 3 - a 10 year old game at that time, just think about it) - they absolutely can do that, it's their engine and they know it much better than anyone else can, but the problem is... they won't ask them and no patches can fix this rotten shit.
 
You're talking about COD or Dishonored II? And I've said already that Dishonored II (at least on PC) looks way better than Wolfenstein: The New Order for example, no doubt about it, but technical problems is still there so it doesn't matter at all if it look better or not.
Both, every newer game which came out for this generation got so many refactors on the engine side for multithreading, advancements with the resource management, the lightning model and streaming.
A lot of parts got major overhauls and have little in common to what was there 5 years ago or even more.

There's one thing, just one single thing that they can do to make our life better - they should ask id's help so that they can port this game over to idTech 6 (like they did with DOOM 3 - a 10 year old game at that time, just think about it) - they absolutely can do that, it's their engine and they know it much better than anyone else can, but the problem is... they won't ask them and no patches can fix this rotten shit.
That's quite funny for you to say.
Why don't you call the id Tech 6 a rotten piece of shit, since it also has id Tech 5 in it's codebase and uses some form of megatexturing?

Without knowing how the engines work under the hood and what the engineers touched and what they did not, you can't simply claim that the Void Engine is rotten inside and all bad things are related to the id tech 5 which they used as a start base.

It clearly has dynamic lightning, better threading, supports FPS higher than 60 FPS, uses HLSL and DX as the abstraction on PC, instead of GLSL and OGL.
I'm quite sceptical about the 90% rewrite, but there is no doubt that Arkane Studios did quite a lot on the technical side and this is not something you could simply call id Tech 5, it's a new endresult of evolution, similiar to how id Tech 6 went under development.
 
Publishers and developers should be thanking Valve for Steam Refunds. Without them I am certain that many people wouldn't be buying games day one anymore.
 
Both, every newer game which came out for this generation got so many refactors on the engine side for multithreading, advancements with the resource management, the lightning model and streaming.

A lot of parts got major overhauls and have little in common to what was there 5 years ago or even more.
Damn, man, I've said already there is no denying that what they did is overall much better than what once was waaaay back in the day. It's just in COD for example there is a lot of places which you can still see an old ass Quake 3 stuff which they never even bothered to hide.

That's quite funny for you to say.
Is it? I don't think so at all.

Why don't you call the id Tech 6 a rotten piece of shit, since it also has id Tech 5 in it's codebase and uses some form of megatexturing?
Why? Well maybe because id Tech 6 is a much and much better engine than id Tech 5 was in every way you can possibly imagine? No? It looks amazing and it performs a shit ton better even on low end GPUs with Volkan enabled.

Hell, I'm getting 80 FPS minimum on my setup in 1440p on max settings in DOOM and that's what I call a rework and a huge improvement over the previous version which is again - a rotten and unoptimized shit cuz of course it is, and what Arkane did with it makes absolutely no difference cuz it performs just as bad (if not worse) that any other game on id Tech 5. What Arkane did is absolutely nothing to fix this engine's problems (which is p e r f o r m a n c e) like id did with id Tech 6, and that is a rock solid fact right here which you or anyone else simply can't deny.

It clearly has dynamic lightning, better threading, supports FPS higher than 60 FPS, uses HLSL and DX as the abstraction on PC, instead of GLSL and OGL.

I'm quite sceptical about the 90% rewrite, but there is no doubt that Arkane Studios did quite a lot on the technical side and this is not something you could simply call id Tech 5, it's a new endresult of evolution, similiar to how id Tech 6 went under development.

Without knowing how the engines work under the hood and what the engineers touched and what they did not, you can't simply claim that the Void Engine is rotten inside and all bad things are related to the id tech 5 which they used as a start base.
But the funny thing is.... I can)))))

And you wanna know why? Well cuz it's still based on id Tech 5 engine and if they rewrote a 90% of stuff as they claim they did (or even say 70%), should it be... um, well, you know... better? Huh? Just think about it, man. You just can't rewrite 90% (or 70%) of the engine and call it an improvement if it performs just as bad (if not worse on a modern hardware - don't even mention low end one) as the thing you god damn rewrote. You just can't, goddamnit. Sure and just like I've said many times already (and I'm not denying it cuz it's stupid to deny when it's clear as day that this game looks much better than any other id Tech 5 game) it looks better, but that's about it.

id Tech 6 looks and runs much and much better on any modern setup and even on low end hardware. Id Tech 6 does what Void Engine can't and never will cuz it's based on id Tech 5 with all (if not more) of its performance problems. id fixed their shit and they can fix this shit too.

Publishers and developers should be thanking Valve for Steam Refunds. Without them I am certain that many people wouldn't be buying games day one anymore.
Why even bother to refund if you can just wait and see that this game runs terribly and there's no reason to buy it at the first place? That's how we should aproach this whole god damn situation with PC ports from any publisher - wait till release, see how the game performs on PC and if it's good - go and buy it, if it's terrible - don't buy it.

This is how good games die on PC people. You just think about consoles only, choose the wrong fucking engine, try to rework it, ending up with the same fucking shit you can't fix and then releasing the game on PC to die cuz every one will complain about how bad it is in terms of performance and no one will buy it cuz they can't comfortably play it on PC even having a more than good enough PC.

And you know what guys? A half or even a full year delay of the PC version must be back when it comes to all major and big budget PC releases, cuz in the last 2 years it's just a shit show almost every fucking time and I'm along with the whole PC community tired of it. If the game needs more work to run well on PC, why the fuck not to delay it on a half or a full year to make it right?
 
Deus Ex had the same issue as Dishonored 2 for me, certain areas would tank the framerate no matter what settings were used. There was a wall I could stare at and see 40 fps, look away from it and back to 60+.
That seems more like you were bottlenecked by something.

The game ran very well for me and turning some settings down/off game me a good boost.
 
TXAA looks like poo. Blurrier than even FXAA, which is blurry in itself. Why games don't offer SMAA by default, I don't understand.

idTech 5 is just an abomination, isn't it? Literally every game on it has been a technical disaster, from Wolfenstein TNO popping in level geometry every time you turn around too quickly to The Evil Within running like complete garbage even with a 30fps cap, ultra low FOV and 2 inch black bars letterboxing the picture. I'm amazed that Dishonored ran on UE3 and played like a dream maxed out on low spec PCs while this can barely hit 60fps with a 1080. Thank God idTech 6 was such an improvement.
That was due to virtual texturing and dependant on your HDD as well as cache size you chosen by you.

But the funny thing is.... I can)))))

And you wanna know why? Well cuz it's still based on id Tech 5 engine and if they rewrote a 90% of stuff as they claim they did (or even say 70%), should it be... um, well, you know... better? Huh? Just think about it, man. You just can't rewrite 90% (or 70%) of the engine and call it an improvement if it performs just as bad (if not worse on a modern hardware - don't even mention low end one) as the thing you god damn rewrote. You just can't, goddamnit. Sure and just like I've said many times already (and I'm not denying it cuz it's stupid to deny when it's clear as day that this game looks much better than any other id Tech 5 game) it looks better, but that's about it.

id Tech 6 looks and runs much and much better on any modern setup and even on low end hardware. Id Tech 6 does what Void Engine can't an never will cuz it's based on id Tech 5 with all (if not more) of its performance problems. id fixed their shit and they can fix this shit too.
You do realise that idTech 6 is a modified idTech 5 in the same manner Void is a modified idTech 5..don't you? They are both branch offs and not written from scratch, they both had ex crytek employees working on it (afaik, since they both hired ex crytek).

One turned out better the other didn't and it was not due to being related to idTech 5 if that was the case then Doom would've ran like crap too.
 
1080 and i5-4690k here - game drops to the mid 50s in taxing sections (99% GPU usage) but otherwise holds 80+ FPS on ultra at 1440p for the first level. Things go down to 50 once you reach the second area. Bafflingly poor performance.

Main issue is the microstutter. Game does not feel like it's running at that high a framerate. Feels lower.

Do I need to sort out frame pacing or anything? Anyone know?
 
Cross posting from other thread:

Performance is okay for me with a 970 and an ancient i7-930, 12 gigs RAM.

Why is everything so blurry though? Is anyone else annoyed by that? Something just seems off. Is it to do with their dynamic resolution? I get some noticeable console like pop in at a distance. I keep moving it to 100 every time because it keeps reseting.

I turned off v-sync straight away. I've got Fraps running and it looks to hold between 45-60 FPS at 1080 with mostly high on everything, very high for textures and the one below it.
 
Cross posting from other thread:

Performance is okay for me with a 970 and an ancient i7-930, 12 gigs RAM.

Why is everything so blurry though? Is anyone else annoyed by that? Something just seems off. Is it to do with their dynamic resolution? I get some noticeable console like pop in at a distance. I keep moving it to 100 every time because it keeps reseting.

I turned off v-sync straight away. I've got Fraps running and it looks to hold between 45-60 FPS at 1080 with mostly high on everything, very high for textures and the one below it.

Bahaha - the first game had the same issue with the resolution. How did they make the same mistake again?
 
I recommend using http://sfx.thelazy.net/games/preset/6205/ from Mafia. Works amazingly since Mafia 3 had the same issue with blurriness. I've been using it for 4 hours now and its great. Shame I had to stop playing the game due to its performance..

It's beyond me why TXAA is still used in the first place, it's garbage. Same shite in Fallout 4. I'd see more of the game if I smear vaseline on my screen than with TXAA enabled
 
I have an i7 with a Titan X and I'm getting 65-95fps averaging around 75 at 1440p on Ultra settings. Considering I get a pretty steady 140fps at the same res on Ultra on Battlefield 1, that seems low.
 
Meh waiting on a patch for decent performance boost, SLI support and proper mouse fixes etc. The aliasing is horrific and can't get SLI working with AA. Another one of those games where even at 4K it looks terrible aliasing wise imo. I wish it didn't bother me but it does lol.
 
This has probably already been mentioned by someone, but I finally deduced that downsampling from 1440p to 1080p was the source of all my microstuttering problems. Rolled back to my native resolution and was able to turn on every effect and set several settings to ultra; I'm usually right at 60 fps.

Running a 980 FWIW.
 
I pre ordered this and not had a chance to play it. Should I just refund and get the PS4 version?

You pre-ordered and still haven't played it yet? I don't even... what is going on with this pre-order culture? At least I can SOMEWHAT understand the preload argument for people who want to play the second a game is available.

Game runs like **** and Bethesda refused to send out early review copies. Please, stop rewarding devs with early money for this practice. The vast majority of video game sale profits come from launch window. You can't let devs think they can get away with this strategy.
 
Lo and behold, this is gameplay with the newest AMD drivers (R9 390) on 1600x900 with overall high settings (barring draw distance and shadows which are on medium, and no AA solution).

It's goddamn atrocious. Unplayable really.
I even did all the tweaking things that posters have mentioned, such as using process hacker, but sadly nothing really seems to work.

https://www.youtube.com/watch?v=xINdEO9hzEw
 
Ok so the bluriness is definitely the TXAA setting. Turned it down to FXAA High and while the AA is a bit more jaggy around the edges, the world definitely seems a lot better when your eyes adjust.
It's strange because I kept something similar on with DX:MD and preferred it but here is the opposite. Everything looks completely washed out and low res with TXAA on.

Maybe I can force additional AA through the Geforce Experience?
 
Ok so the bluriness is definitely the TXAA setting. Turned it down to FXAA High and while the AA is a bit more jaggy around the edges, the world definitely seems a lot better when your eyes adjust.
It's strange because I kept something similar on with DX:MD and preferred it but here is the opposite. Everything looks completely washed out and low res with TXAA on.

Maybe I can force additional AA through the Geforce Experience?

Just use Reshade with only the Lumasharpen effect and use that. I actually kind of like the "sharpened blur" look it gives, has a sort of film quality.
 
You can play in 30fps on PC without any problem.

I will never understand posts like that...

Some (myself included) can't even play this game fine at 80+ fps, there's something wrong with it. It judders like a yoyo, mouse feels like it's moving through various consistencies of syrup.

Also, even if it did work, playing at 30fps on PC with a mouse for a lot of people is not fun.
 
I have a 1080p 60hz monitor. What can my PC do?

GTX 1080
5820k 4 GHz OC'd
32 GB RAM

yXNHVoA.jpg


So a 1070 is for very low 60fps, what do we need for Ultra 60fps ?

19 1080s ?
 
Yeah, getting drops to 40FPS in Karnaca one you encounter the open section with guards. GPU usage at 80% on my 1080. Game performance is atrocious.
 
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