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Dishonored 2 PC performance thread

Another SteamDB update 6 min ago.

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This reminds of of another milestone in f***d up releases, Assassins Creed Unity

They aren't even comparable.

Unlike a lot of the hyperbole in this thread, the performance actually was atrocious across the board for Unity, it actually wasnt playable. When you can't even get 30 fps on a 980ti, there's something wrong.
 
They aren't even comparable.

Unlike a lot of the hyperbole in this thread, the performance actually was atrocious across the board for Unity, it actually wasnt playable. When you can't even get 30 fps on a 980ti, there's something wrong.

Unity was more fun to play at launch for me and I had a 970. In no way was Unity unable to reach 30 FPS.

It wasn't great but it at least didn't have the input issues DH2 has.
 
Is there usually a turnaround time between the DB changing and a patch releasing? I was really hoping one would drop today.

No. That the dev build has been updated is quite literally the only inference that can be made. Developers/publishers are free to create as many build branches as they like and update them as much as they like. There's no certification process or anything of the sort that'll compel Bethesda to push through an update to the public build sooner than it would prefer.
 
Unity was more fun to play at launch for me and I had a 970. In no way was Unity unable to reach 30 FPS.

It wasn't great but it at least didn't have the input issues DH2 has.

Yeah Unity had problems on my 970 but I just locked it to 30. Even if games ship a bit busted I find they're playable by just doing that. I finished Arkham Knight the first week by doing that.

That's why DH2 is so broken because you can't even do that.
 
Unity was more fun to play at launch for me and I had a 970. In no way was Unity unable to reach 30 FPS.

It wasn't great but it at least didn't have the input issues DH2 has.

Same. I had a 780ti at the time and thought Unity justified its performance cost much better than what I've seen of Dishonored 2. I had to turn down some settings obviously, but it was much more playable out of the gate and it also had the virtue of looking like the future.
 
When did they change the steam grid icon? It was this last night.

header.jpg


Now this.

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No. That the dev build has been updated is quite literally the only inference that can be made. Developers/publishers are free to create as many build branches as they like and update them as much as they like. There's no certification process or anything of the sort that'll compel Bethesda to push through an update to the public build sooner than it would prefer.

Gotcha, thanks. So it could be any time still.
 
Same. I had a 780ti at the time and thought Unity justified its performance cost much better than what I've seen of Dishonored 2. I had to turn down some settings obviously, but it was much more playable out of the gate and it had also had the virtue of looking like the future.

Assassin's Creed will always have a free pass for technical glitches, haha.
 
Assassin's Creed will always have a free pass for technical glitches, haha.

There's a difference between occasional technical glitches and consistent stutter and input oddities. No one is going to argue that Unity was perfect at launch, but it was a much smoother ride early on than this has been, at least for me.
 

Ah, you've the first one cached. They appear as the same image to me, even after clearing my cache and loading the thread in a different browser.

But, yeah, the header image hasn't been updated since the section_type = ownersonly flag was removed a few days ago as that's the point at which changes to the app could be properly tracked and all that's happened since is updates to the beta branch.

Edit: Actually, it looks like header image changes are no longer detected now that they can be region-specific. Never mind!
 
Other games have certainly been in worse states at launch, but what makes this worse is that it REALLY feels bad in terms of input. Something like Assassin's Creed is fine (but not ideal) at 30 FPS, but anything less than 60 for Dishonored feels terrible, especially in light of how crisply the first game controlled. Like, there is not even a slight hope in hell of enjoying this game with a mouse and keyboard at 30 FPS.
 
If they fix this I'll buy, as long as it's still available at a good price. C'mon good patch & sale price coexistence...
 
Updates are the new DLC.

What if the series of updates are DLC?
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Interestingly, I've got this somewhat playable in Karnaca. I did the process priority/pre-rendered frames thing, and locked the framerate to 61.8 in NVIDIA Inspector, but strangely the largest hit to the framerate is HBAO+ and the resolution.

I say strangely, because, generally, HBAO+ doesn't seem to cause much of a problem, but here I got 8-9 FPS back by just disabling it. Resolution is strange as well, as I could've sworn yesterday that changing it didn't help at all. Running it at 900p in a borderless window, paired with my other changes, seems to get me 55-60 locked in Karnaca. I'm only on a 980, too.

I mean, it's still a terrible release tech-wise, but at least I can play it now. My system info, if it helps:

GTX 980
i7-5820k @ 4.0GHz
16GB RAM
NVIDIA driver version 362.00
Windows 7 Ultimate

Overall, I left almost everything on the auto-selected High, except for Environment Detail, Texture Res, and View Distance, which I dropped to Medium. With all of that combined, I get a fairly playable (if a bit ugly) game. This is with Reshade running on top to fix the color grading and add sharpening.

Hopefully the patch helps quite a bit so I can bump this stuff up, but for now it's running "adequately". Only on the first Karnaca area, though, so if it falls apart any more after that I can't test it. Went from 30-45 on arrival to 55-60 with all this, though.
 
I'm assuming "series" of updates means a sort of triage-like priority system for the various fixes. Probably mouse and obvious performance first (shit like CPU priority). Then another for further optimizing. Then a final one that polishes actual game elements and adds the much-discussed mission select menu, etc.

This is all a guess obviously, but hey what else are we talking about at this point. Mostly just a waiting game.
 
A SERIES of updates?!

Welp guess everyone sitting on the purchase under 2 hours can refund.

You expected that a port this rough was going to be fixed less than a week after release? Short of releasing a working game at launch, they're handling it correctly. Fix the easy stuff first, don't wait to roll everything into a single cumulative patch.
 
I'm assuming "series" of updates means a sort of triage-like priority system for the various fixes. Probably mouse and obvious performance first (shit like CPU priority). Then another for further optimizing. Then a final one that polishes actual game elements and adds the much-discussed mission select menu, etc.

This is all a guess obviously, but hey what else are we talking about at this point. Mostly just a waiting game.

That's what I'm thinking. I could see a scenario like with Mafia 3 where it takes a month to get out a patch that really makes the game play like it should have all along.

I'm thinking this week's patch will be CPU priority, mouse acceleration fix, and some menu items like Adaptive Resolution resetting and the Window toggles getting stuck when changed.
 
have they fixed performance yet? I have a 1070 and was going to get this game but im hearing bad things.

I have a 1070, own the game, and am still waiting to play it until they, at the bare minimum, fix the loading time issues connected to locking your framerare to 30fps.
 
I have a 1070, own the game, and am still waiting to play it until they, at the bare minimum, fix the loading time issues connected to locking your framerare to 30fps.

Yeah, to be honest, the game would be playable if they did that. The game looks great on ultra and I can keep it above 30fps so a cap with decent loading times would make me happy. Of course, a fix so I could hit 60fps would be better, but I'll take what I can get at this point.
 
what issue is this? what do you mean locking framerate?

There are various ways to lock the game at 30 fps (under the idea that stable 30 is better than a stuttery 40-100 fps mess). But a bug in the loading menus causes the loading times to increase ten fold when locking to 30. It can take almost 5 minutes to load a save.
 
i7 4770k
980ti
16g ram
1440p monitor

Should I even bother yet?

I still haven't bought Deus EX: MD yet after hearing how bad it was at launch or did that one not ever get patched to run properly either?
 
i7 4770k
980ti
16g ram
1440p monitor

Should I even bother yet?

I still haven't bought Deus EX: MD yet after hearing how bad it was at launch or did that one not ever get patched to run properly either?

It's always been decent, and it's much better now. With your 980ti, use the second highest VRAM settings and you are good to go.
 
strangely the largest hit to the framerate is HBAO+ and the resolution.
I say strangely, because, generally, HBAO+ doesn't seem to cause much of a problem, but here I got 8-9 FPS back by just disabling it.

Few days ago PCgamer checked that HBAO and view distance are most taxing:

yreZ7aVNgDFCL573obA9tT-650-80.png
 
On a very stoutly OC'd 980ti hybrid and after playing around with the setting's I've found that anything above medium on the texture setting causes severe hitching, despite my vram never going above about 5.6 GBs.

Has anyone experimented with CPU power against the hitching? I know Gears 4 had terrible hitching problems during cutscenes on Vhigh texture settings on older CPUs due to them not being able to process the streaming fast enough. If Dishonored is doing something similar, but all the time in game vs during cutscenes that might possibly explain some people's hitching problems.

Also, I've found that nvidia's stock drivers for DH2 are borked. I rolled back to the gears 4 driver and completely eliminated stuttering from my game.
 
Anyone tested the new NVIDIA drivers that came out a few hours ago?

375.86

Nothing in the changelog/mentions about Dishonored II (other than an Ansel UI bug with SLI) but maybe it made some sort of improvement.
 
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