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Dishonored 2 PC performance thread

Dishonored 2 runs very smooth on the 970M (if anyone has that card for their laptop). Feels close to 60fps on very high settings, I'll check the fps counter. Played more than an hour. But yeah, so far no performance issues with vsync and HBAO turned on.
 
I get a locked 60 at 1080p / Ultra with HBAO+ on.

1070
6700K
16GB DDR

It does drop a bit to 50 during the open sections in Dunwall though.

Not to pick on you but locked 60fps means locked, no dips, if you're dipping it's not locked. If I was dropping to the 50s I'd lower settings until I wasn't.
 
I'm getting a black screen whenever I launch the game. Haven't touched any of the games files or anything like that. Tried reinstalling but that didn't do anything either.
 
I'm getting a black screen whenever I launch the game. Haven't touched any of the games files or anything like that. Tried reinstalling but that didn't do anything either.

Assuming that this is after the first boot-up load screen, it's freaking out trying to go fullscreen at your selected resolution. When that happens, hit Alt+Enter to force windowed mode, then go fullscreen again in the in-game options (or borderless fullscreen).

I only had that happen once -- after that I've been using a borderless window.
 
Reshade Lumasharpen effects with a pretty strong sharpening setting.

Before:

30972357386_11976418f7_o.jpg


After:

31007623745_feb2cfbff4_o.jpg


--

Before:

30706087780_5607b8b0fc_o.jpg


After:

25371860169_7d2dff12c1_o.jpg

Code:
[LumaSharpen.fx]
pattern=1.000000
sharp_strength=3.000000
sharp_clamp=0.025000
offset_bias=1.000000
show_sharpen=0.000000

Appreciated. Wonder how much of an effect adding ReShade into the mix has on the fps. Would have to be less than downsampling at least.
 
Appreciated. Wonder how much of an effect adding ReShade into the mix has on the fps. Would have to be less than downsampling at least.

In my experience (using sharpening and color grading) there's no performance hit, or very close to it. It's absolutely a must-have to fix the blurry TXAA.

As a side note, the built-in Reshade framerate counter is handy for seeing how the game's performing (or, depending on what's going on, not performing).
 
Well, I have a 1070 (a freaking 1070!), 16 gb of ram, an ssd, a modern i5, and it runs like crap when getting to the first main city. This is unacceptable. I feel ripped off frankly.

Completely unacceptable the game was released in this state. Devs who think drops to these kinds of levels on these sorts of cards are kidding themselves.
 
The posts criticising the game performance far outstrip the ones praising the graphics, textures or geometry complexity. A big lesson for developers. Framerate first, bells and whistles later.
 
Assuming that this is after the first boot-up load screen, it's freaking out trying to go fullscreen at your selected resolution. When that happens, hit Alt+Enter to force windowed mode, then go fullscreen again in the in-game options (or borderless fullscreen).

I only had that happen once -- after that I've been using a borderless window.

That actually worked. Thanks :)
 
That actually worked. Thanks :)

Yup, no problem. The only reason I knew what was going on was because I was running Reshade. It kept trying to initialize over and over, so I figured out the resolution/fullscreen setting was changing. Without that, it'd just look like a blank black screen which isn't very helpful for debugging/finding a workaround.

Glad it worked!
 
In my experience (using sharpening and color grading) there's no performance hit, or very close to it. It's absolutely a must-have to fix the blurry TXAA.

Oh is that what is causing the visual blurriness. There were threads mentioning how revolutionary TXAA was. Seems to have undesirable side effects.
 
TXAA isn't really suited for traditional PC gaming where you sit close to a monitor. If you're sitting in your couch with your PC connected to your TV, it's a whole other matter. It looks fantastic, and the image stability is worth the performance cost.
 
Got the game a few days ago... My PC:
6700k@4.5 GHz
16GB RAM@3.2 GHz
980Ti@1.5 GHz, FW 375.76
Win 10 Pro x64
Samsung XB270HU (2k res)
Installed on mechanical drive

I maxed everything out, the game runs flawlessly most of the times but, as many of you reported, framerate goes down on certain specific areas, luckily not so many. It could be annoying but it doesn't compromise the overall gameplay, especially in stealth mode. The worst framedrop I had till now was in the health institute I just got into, when pointing the camera towards the wall of light in the main hall... I think I hit 30 fps, maybe less. O_O
Moving slightly the camera brought the frames up again and after getting inside the building I had no more slowdowns. What bothers me the most is the fact mouse movements are directly related to framerate, which makes the drops even more noticeable. Hope they'll fix asap but once again, that doesn't make the game unplayable, at least on my system.
 
The posts criticising the game performance far outstrip the ones praising the graphics, textures or geometry complexity. A big lesson for developers. Framerate first, bells and whistles later.

This is a PC performance thread. Naturally, how the game performs is going to be the predominant topic.
 
^ Right. Needless to say this is a game with one of the best visuals to date, without the need of being photorealistic. Art direction, attention to details, unique architectures, everything is superb. Every location, every corner, painting and object is a small work of art.
 
^ Right. Needless to say this is a game with one of the best visuals to date, without the need of being photorealistic. Art direction, attention to details, unique architectures, everything is superb. Every location, every corner, painting and object is a small work of art.

I agree. I think this game is underrated in the visuals department.
 
TXAA isn't really suited for traditional PC gaming where you sit close to a monitor. If you're sitting in your couch with your PC connected to your TV, it's a whole other matter. It looks fantastic, and the image stability is worth the performance cost.

Yup. I switched to my TV while playing with my wife and we both were wowed at the difference in clarity. I'm even playing with ReShade + SweetFX mind you.

Game looks soooo good despite it's framerate issues.
 
Appreciated. Wonder how much of an effect adding ReShade into the mix has on the fps. Would have to be less than downsampling at least.

Be aware that using sharpen in reshade will likely kill your AA a bit. IMHO it's better to disable AA in-game and use SMAA with max settings in reshade, which will likely give you sharper edges and more detail (as ruined detail can't be sharpened in with lumasharpen).
 
Be aware that using sharpen in reshade will likely kill your AA a bit. IMHO it's better to disable AA in-game and use SMAA with max settings in reshade, which will likely give you sharper edges and more detail (as ruined detail can't be sharpened in with lumasharpen).

idk, I used SMAA and it looked pretty bad still in this game. I prefer putting on TXAA in-game and then adding a lot of lumasharpen and it balances out perfectly with a crystal clear image with no jaggies.
 
Well, I have a 1070 (a freaking 1070!), 16 gb of ram, an ssd, a modern i5, and it runs like crap when getting to the first main city. This is unacceptable. I feel ripped off frankly.

I have a 1070, 8gb of ram, an older i5 and it runs pretty smooth even in the main city and butter smooth in missions. C'est la vie.
 
Likely to arrive today? :O

Hoping to have another big play session later tonight.

That would be fantastic, but I hope they indeed fix the performance unlike the bf1 patch that arrived yesterday and didnt fix anything performance related
 
That would be fantastic, but I hope they indeed fix the performance unlike the bf1 patch that arrived yesterday and didnt fix anything performance related
Sorry to hear you're having performance issues with bf1 as I think it's an example for other devs of how games should run.
 
Sorry to hear you're having performance issues with bf1 as I think it's an example for other devs of how games should run.

A lot of folks are having issues where the cpu is capped at 100% usage no matter what when playing bf1, the gpu meanwhile only 40-50% used
 
This is a little late, but temporal anti aliasing is not generic. You can have a good implementation or a poor one. Titanfall 2, for example, has one that looks excellent. I think DOOMs is pretty good as well.

Dishonored 2 has a very poor implementation, not only of TAA but also FXAA. Unfortunately the game is just very poorly made.
 
This is a little late, but temporal anti aliasing is not generic. You can have a good implementation or a poor one. Titanfall 2, for example, has one that looks excellent. I think DOOMs is pretty good as well.

Dishonored 2 has a very poor implementation, not only of TAA but also FXAA. Unfortunately the game is just very poorly made.

Yeah. Skyrim SE's implementation is also wonderful.
 
Fxaa supposed to heavily blur the image and not leave any aliasing, not in this case however, I can still see aliasing on low or high fxaa.
 
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