How's the mouse feel in this game? Good or bad?
It's okay when you put 60FPS lock to the game and disable mouse smoothing in config file and in-game.
How's the mouse feel in this game? Good or bad?
How's the mouse feel in this game? Good or bad?
Damn, I was going to choose this over WD 2 on PS4. Looks like WD it is.A SERIES of updates?!
Welp guess everyone sitting on the purchase under 2 hours can refund.
Dishonored 2 runs very smooth on the 970M (if anyone has that card for their laptop). Feels close to 60fps on very high settings, I'll check the fps counter. Played more than an hour. But yeah, so far no performance issues with vsync and HBAO turned on.
How are your FPS in the Throne Room?
The ultimate question. xD
Damn, I was going to choose this over WD 2 on PS4. Looks like WD it is.
The ultimate question. xD
I get a locked 60 at 1080p / Ultra with HBAO+ on.
1070
6700K
16GB DDR
It does drop a bit to 50 during the open sections in Dunwall though.
I get a locked 60 at 1080p / Ultra with HBAO+ on.
1070
6700K
16GB DDR
It does drop a bit to 50 during the open sections in Dunwall though.
I get a locked 60 at 1080p / Ultra with HBAO+ on.
1070
6700K
16GB DDR
It does drop a bit to 50 during the open sections in Dunwall though.
I've not experimented with that fix myself, however someone reported earlier in the thread that the game still changed to Low priority despite forcing it to Normal with Lasso or some other similar program, which is why I didn't put in the OP.
Edit: Oh, apparently we're not sure.
Use process hacker, otherwise it just flips backwards and forward.
I'm getting a black screen whenever I launch the game. Haven't touched any of the games files or anything like that. Tried reinstalling but that didn't do anything either.
Reshade Lumasharpen effects with a pretty strong sharpening setting.
Before:
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After:
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Before:
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After:
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Code:[LumaSharpen.fx] pattern=1.000000 sharp_strength=3.000000 sharp_clamp=0.025000 offset_bias=1.000000 show_sharpen=0.000000
Appreciated. Wonder how much of an effect adding ReShade into the mix has on the fps. Would have to be less than downsampling at least.
Well, I have a 1070 (a freaking 1070!), 16 gb of ram, an ssd, a modern i5, and it runs like crap when getting to the first main city. This is unacceptable. I feel ripped off frankly.
Assuming that this is after the first boot-up load screen, it's freaking out trying to go fullscreen at your selected resolution. When that happens, hit Alt+Enter to force windowed mode, then go fullscreen again in the in-game options (or borderless fullscreen).
I only had that happen once -- after that I've been using a borderless window.
Not to pick on you but locked 60fps means locked, no dips, if you're dipping it's not locked. If I was dropping to the 50s I'd lower settings until I wasn't.
That actually worked. Thanks![]()
In my experience (using sharpening and color grading) there's no performance hit, or very close to it. It's absolutely a must-have to fix the blurry TXAA.
Oh is that what is causing the visual blurriness. There were threads mentioning how revolutionary TXAA was. Seems to have undesirable side effects.
Every time this thread gets bumped I keep thinking the patch has been released.
Not anytime soon, Harvey has stopped responding to "perf issues" tweets and is back to the positive PR attitude, game is guud bruh no probs
The posts criticising the game performance far outstrip the ones praising the graphics, textures or geometry complexity. A big lesson for developers. Framerate first, bells and whistles later.
^ Right. Needless to say this is a game with one of the best visuals to date, without the need of being photorealistic. Art direction, attention to details, unique architectures, everything is superb. Every location, every corner, painting and object is a small work of art.
TXAA isn't really suited for traditional PC gaming where you sit close to a monitor. If you're sitting in your couch with your PC connected to your TV, it's a whole other matter. It looks fantastic, and the image stability is worth the performance cost.
Appreciated. Wonder how much of an effect adding ReShade into the mix has on the fps. Would have to be less than downsampling at least.
Be aware that using sharpen in reshade will likely kill your AA a bit. IMHO it's better to disable AA in-game and use SMAA with max settings in reshade, which will likely give you sharper edges and more detail (as ruined detail can't be sharpened in with lumasharpen).
Well, I have a 1070 (a freaking 1070!), 16 gb of ram, an ssd, a modern i5, and it runs like crap when getting to the first main city. This is unacceptable. I feel ripped off frankly.
Likely to arrive today? :O
Hoping to have another big play session later tonight.
Sorry to hear you're having performance issues with bf1 as I think it's an example for other devs of how games should run.That would be fantastic, but I hope they indeed fix the performance unlike the bf1 patch that arrived yesterday and didnt fix anything performance related
Sorry to hear you're having performance issues with bf1 as I think it's an example for other devs of how games should run.
This is a little late, but temporal anti aliasing is not generic. You can have a good implementation or a poor one. Titanfall 2, for example, has one that looks excellent. I think DOOMs is pretty good as well.
Dishonored 2 has a very poor implementation, not only of TAA but also FXAA. Unfortunately the game is just very poorly made.