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Dishonored 2 PC performance thread

Dunno.

I switched back to the normal branch and it wanted to redownload another 6.4 GB of files so I said fuck that and just stayed on the beta patch branch.

The public build hasn't been updated yet, anyway. You would have found yourself with the launch day version of the game.
 
Good to know. I read somewhere (possibly in this thread) that the beta patch was already pushed to the stable branch so I switched and downloaded 6GB of (seemingly useless) data.
 
I'm just gonna think of this as a 2017 game from now on. I doubt the first patch(from the feedback im getting from the beta anyway) is gonna make the game satisfactory for me. Dishonored 1 spoiled me, even at the time of release on my old shit rig.
 
Even when the game was running at 60fps (in the no-problem areas) the game was unplayable due to the horrid stutter.

It's OK now though; since following that Reddit guide a few pages back; i.e. max pre-rendered frames to 1, use process hacker (though I don't need to do that anymore since the beta patch), in-game v-sync and 61.8fps cap in Inspector (not sure how that does anything if in-game v-sync is enabled).

So in the 60fps areas the game is smooth and the stutter is gone. The problem now is the general performance in areas where the frame-rate tanks. I'm playing on an i7-920, GTX 970 at 1080p and am using a mix of high and medium settings. You can be flying along with a smooth 60fps, but then look the 'wrong' way (primarily built up areas with a lot of detail) and the framerate dives to 40.

So it's playable for me now, due to the removal of the stutter problem. I can live with the frame rate dips. I've never had an top range GPU so traditionally (with other games in the past) I've had to compromise on frame rate. It's a bit jarring after coming from Dishonored (I've just played the DLC) but it's playable.

So yeah, I think this is playable for some and not so for others. It depends what your expectations are; and what you're used to. I'd be pretty bummed if I'd spent a small fortune on a 1080 not to be able to keep a locked 60fps. As it stands, I'm at least able to play the game now.
 
2600K @ 4.6, 1080GTX OC'ed as well. I dont drop below 80 fps pretty much anywhere on ultra yet it stutters like crazy. Turn everything down to lowest I gain about 10 fps and stutter is still there. Up to the institute I'd say the stuttering was bad but playable but now it's not playable anymore. The last of us on PS3 with it's 20fps felt smoother than this craap
 
-Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS

That finally explains why I never saw it working.

-Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync
-Added TAA Sharpness option

Pleasantly surprising.

Now let's see if anything has actually improved...
 
Yes it does, as far as I know. Anyway, there's also a pretty long list of known issues, most of them are not so important though.
 
Holy shit, that's a lotta changes, and a lotta known issues. Still, gonna try it out right now.

Edit: Also lol @ them confirming that the adaptive res setting never worked for 30+ fps players. Wasn't there people in this thread claiming it worked for them?
 
i5 4670 and a 1070 here:

On full ultra settings in Karnaca performance is not improved, but if I set to very high I get much better fps. Its not constant 60 but its always in the 50s (no adaptive resolution).

No audio changes as far as I can tell.
 
Also lol @ them confirming that the adaptive res setting never worked for 30+ fps players. Wasn't there people in this thread claiming it worked for them?

giphy.gif


Downloading now, looking forward to trying it. On paper, it sounds like most of the issues are ironed out.
 
V-sync is hugely improved, I've turned it on along with Triple Buffering and the feel is just as good as my previous combo of FastSync + 60 FPS limiter.

Really appreciate the sharpening setting, too. Good addition.
 
Definitely not the magic patch people are hoping for =/

The FPS limiter is good, adaptive resolution seems to be functioning (although what it's actually doing I have no idea), and additional settings are nice

Except the settings STILL seem to have almost 0 impact on FPS. The difference between "Very Low" and "Ultra" still impacts both FPS and visuals marginally. Nowhere near what you see in most every other game. I don't understand it

Hopefully we start seeing a bunch more benchmarks trying to pinpoint exactly what is so funky about this game...
 
Did some testing. The game definitively runs smoother now. I used to get drops to 50 in the big hall area in the asylum, but now it's locked to 60 like the rest of the game.

The default TAA sharpness (5) seems sharper than what it used to be, I suspect the old setting was at 0.
 
Definitely not the magic patch people are hoping for =/

The FPS limiter is good, adaptive resolution seems to be functioning (although what it's actually doing I have no idea), and additional settings are nice

Except the settings STILL seem to have almost 0 impact on FPS. The difference between "Very Low" and "Ultra" still impacts both FPS and visuals marginally. Nowhere near what you see in most every other game. I don't understand it

Hopefully we start seeing a bunch more benchmarks trying to pinpoint exactly what is so funky about this game...

I have this one place in Karnaca that gives me 40ish on ultra and 56 on very high, there is a difference.
 
"Adjusted Texture Details settings so settings make a significant visual and performance change"

is there a major difference now in terms of image quality?
 
Too bad it had to come to this. But I still trust Arkane to patch the shit out of it in order for Dishonored 2 to become the game it should have been at launch.

They should've just delayed it a month or two, and then release it either during the Christmas holidays or early January.
 
Unless I'm blind (possible) it look like you are now forced to lock the framerate to a value. It defaulted to 30 but it seem to goes up to 120.

I checked Karnaca and I still get the same framerate than before. Tomorrow I'll try resetting the settings to see if it's better.
 
the first level runs smooth now, not perfect, but playable. I'd say it's on the level of Mankind Divided now. I will start playing it properly.

maybe there are still performance issues in later levels, but judging so far, they improved a lot.
 
Well, G-Sync works now without an alt+tab, and the new options are appreciated.

However, I'm still getting the frame pacing/micro stutter issue. I think I know why now too. I'm not sure if it was the case with previous versions of id Tech engines, but the game doesn't seem to fully support anything above a 60 Hz refresh rate.

The frame pacing/micro stutter issue occurs at 144 Hz, 120 Hz and 72 Hz. At 60 Hz it disappears.

I don't really mind, as I can't run it much above 60 fps at ultra on average anyway, but it is definitely one of those games that doesn't play nice above 60 Hz. Probably something to do with the game logic. Unlikely it can be fixed either.
 
Unless I'm blind (possible) it look like you are now forced to lock the framerate to a value. It defaulted to 30 but it seem to goes up to 120.

I checked Karnaca and I still get the same framerate than before. Tomorrow I'll try resetting the settings to see if it's better.

They capped it at 120, the notes suggest going above it has issues (not that I imagine many are running this at 144 fps beyond a loading screen).
 
Was there any official statement by Bethesda or Arkane why these patches are accessible through the public beta setting and not rolled out with the autopatcher?

edit/
also, is it normal for STEAM to prellocate around 35gigs to download and update 4,3gig?
 
Well, G-Sync works now without an alt+tab, and the new options are appreciated.

However, I'm still getting the frame pacing/micro stutter issue. I think I know why now too. I'm not sure if it was the case with previous versions of id Tech engines, but the game doesn't seem to fully support anything above a 60 Hz refresh rate.

The frame pacing/micro stutter issue occurs at 144 Hz, 120 Hz and 72 Hz. At 60 Hz it disappears.

I don't really mind, as I can't run it much above 60 fps at ultra on average anyway, but it is definitely one of those games that doesn't play nice above 60 Hz. Probably something to do with the game logic. Unlikely it can be fixed either.

Having a 120HZ Montior too, and the pacing/micro stutter is appearing for me after the patch aswell. What did you do? You changed your HZ to 60?
 
Was there any official statement by Bethesda or Arkane why these patches are accessible through the public beta setting and not rolled out with the autopatcher?

Because they are in Beta? They want it tested and they know only the most desperate and active customers are likely to bother with it, and thus are more likely to report results.
 
Because they are in Beta? They want it tested and they know only the most desperate and active customers are likely to bother with it, and thus are more likely to report results.
So basically they want their customers to do the QA patch testing for them? Nice.
 
They capped it at 120, the notes suggest going above it has issues (not that I imagine many are running this at 144 fps beyond a loading screen).

Yup. at 1440p on a i7-4770k/980 Ti, I'm averaging in the high 60's, low 70's. I've seen about 110 fps max indoors.

Having a 120HZ Montior too, and the pacing/micro stutter is appearing for me after the patch aswell. What did you do? You changed your HZ to 60?

I have a G-Sync monitor, so setting the in-game fps cap to 60 automatically limits my display to 60 Hz. You can use RTSS to cap the framerate as well.

This is definitely not a high refresh rate friendly game.
 
Well if you don't mind the drop in image clarity, the adaptive resolution option seems to be working as it should now.

I have a 970 and I'm getting 50-60fps at 1080p with everything on High. Loaded the same area pre-patch and was getting around 35-40.

I have vsync on at 60hz, adaptive resolution set to vsync based, threshold set to 60, quality set to balanced and triple buffering on.

Also tried the built in 30fps lock and load times seem pretty normal.

edit - okay so if you use rtss to cap to 30 too the load times are still screwed up. the built in lock does not have steady frame pacing either.
 
Right, I'm running a GTX 1080 overclocked on a 3440x1440 GSync monitor and was initially still disappointed that past the wall of light in karnaca, it was dipping down to the 40s still, even when the adaptive resolution threshold was set to start at 60 fps. The one setting breaking the really big views is texture detail, which my card with its 8GB of Vram is struggling with. So, rather than auto settings which had most things on very high and textures on ultra, it now runs better with everything at ultra and textures on very high.

I also set the adaptive resolution to 65 with the quality setting on whatever the nicest quality one is called, and now I've got a massively smoother game than before. Actually feels as tight as Dishonored 1 now. Very happy. Can't wait to dive in properly tomorrow after work.
 
Well, G-Sync works now without an alt+tab, and the new options are appreciated.

However, I'm still getting the frame pacing/micro stutter issue. I think I know why now too. I'm not sure if it was the case with previous versions of id Tech engines, but the game doesn't seem to fully support anything above a 60 Hz refresh rate.

The frame pacing/micro stutter issue occurs at 144 Hz, 120 Hz and 72 Hz. At 60 Hz it disappears.

Hm, you might be right. Locking to 60 FPS in the tutorial has smoother camera movement than leaving it unlocked at 72 FPS. G-Sync means it shouldn't happen but at least there's a way to fix the problem now!
 
I can definitely say the game runs much much better after this patch, everything finally feels silky smooth (I am in the Royal Conservatory level) and the input works flawlessly. From what I understood the game can't go past 120 FpS, so I just set the ingame frame limiter to 120 and I forced the VSync from NVCP as before, keeping GSync active as well. The game set the TAA sharpness to 10 and I can say it looks pretty good this way, I disabled the dynamic resolution scale and I set everything on Ultra.
I am satisfied for now, but I have to load some old savegames in order to see if it's still slowing down on the areas I visited. Unfortunately I overwrote a savegame from the first level by mistake, thinking I was loading it. :/

Oh, just for the records, my hard drive makes a lot more noise after this patch, the game did not stutter but maybe the 980Ti has not enough memory for the Ultra textures, think I need to test further.

EDIT: I did a test in the Addermire Institute, now in the main hall -where performance went down significantly- frames are way higher, but the FpS drop is still there.
 
Right, I'm running a GTX 1080 overclocked on a 3440x1440 GSync monitor and was initially still disappointed that past the wall of light in karnaca, it was dipping down to the 40s still, even when the adaptive resolution threshold was set to start at 60 fps. The one setting breaking the really big views is texture detail, which my card with its 8GB of Vram is struggling with. So, rather than auto settings which had most things on very high and textures on ultra, it now runs better with everything at ultra and textures on very high.

I also set the adaptive resolution to 65 with the quality setting on whatever the nicest quality one is called, and now I've got a massively smoother game than before. Actually feels as tight as Dishonored 1 now. Very happy. Can't wait to dive in properly tomorrow after work.

The wall of light area is just the worse framerate wise, much better than any benchmark.
 
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