• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Divinity II Ego Draconis Information Thread (German version is out)

Status
Not open for further replies.

Durante

Member
I've been playing Divinity II for most of yesterday and today, and I'm positively surprised. I expected a good Action-RPG title (since I enjoyed Larian's first Divinity), but what I actually got was a really good western RPG. Since there hasn't been much hype on GAF for this game (I would have skipped it were it not for a friend reminding me and some very positive German reviews) I thought I'd provide some impressions and information on what to expect when the English version is released.

I'll often refer to Oblivion as a comparison, not because this game is very similar to it (it's not), but because it's in the same (sub-)genre and extremely well known.

Gameplay
It's a single-character WRPG with an action-based combat system. Sounds a lot like Oblivion when you put it like that, but it takes the interesting combat skills and magic types from Diablo-likes, making it faster paced and (IMO) more interesting. Two examples are jump attacks that knock enemies back and instant-movement attacks. They also lifted some (good!) elements from MMOs, like food/drink for fast out-of-combat regeneration and a variety of crowd control spells.
Outside of combat, there's an alchemy system, Diablo 2 style item enchanting and a fun necromancy system. Finally those body parts you leave in your wake are good for something!

Quests
This is the part that really surprised me: unlike Action RPGs the quests often have a variety of choices and different ways of solving them. From what I played so far there seems to be more choice on average than in Oblivion. I also find many of the sidequests very refreshing in terms of story compared to the generic low-level sidequests you often see.
One quest-related feature I absolutely love is the ability to read the mind of NPCs. It works on pretty much every NPC in the game: for a small (or, in a few cases, not so small) experience debt you are able to perceive their current thoughts. In some instances this can help in or provide an alternative method of solving quests, and sometimes it allows you to find hidden rooms or items. The mind reading also aprovides some of the game's humour, of which there is quite a lot.

World
The areas the game takes place in are less expansive than, again, Oblivion, but this allows for a more focused experience. It also helps in combating the Disney-land feel that games that try to encompass a far too vast part of a fictional world often suffer from (eg. leaving one city and walking 5 minutes to the next, or "capital cities" with 50 inhabitants). There is no world levelling at all, which - to me - is a very good thing. Of course it can mean that you open the wrong door in a dungeon and are annihilated in seconds, but I like it that way.

Graphics
Technically, the game is about on par with other Gamebryo-engine titles (eg. Oblivion, FO3). The texture resolution is a bit lower but it has some nice post-processing, including pseudo-god-rays. More importantly, I think the character/enemy art is far better than in Bethesda's games, but judge for yourself from the screenshots.
Animation is good for a Gamebryo title (and average for a WRPG), but rather weak compared to other current games. There are also some technical hiccups related to world animation of far-away entities, but I assume those will be fixed in a patch and it's entirely possible to live with them.

Sound
The game's music is a bit inconsistent -- I absolutely adore it in some parts, but there are some (thankfully few) titles that get on my nerves. I didn't notice anything particular about the sound effects, but I never do unless they are bad so this is a good thing.
The german voice acting is very well done, much better than I expected. But obviously that doesn't say anything about the English version. However, I can say that everything is voiced, and that should presumably stay the same.

Technicalities
For a WRPG the game seems quite bug-free: I had no quest errors, crashes or perceivable gameplay bugs at all so far. What stands out in particular is saving and loading, which is almost instantaneous -- I can't believe it's the same engine as Oblivion.
There are a few annoyances, but there always are: AA only works half of the time, the main menu is locked at 30 FPS for some inexplicable reason and the prerendered (in-engine) story videos may be fine for 360 at 720p, but they look a lot worse than the realtime rendering on my PC. Small niggles all -- there were some more but they were fixed in a release date patch. Starting from such base the English version should be practically perfect once we (German/Austrian players) have beta tested it for you ;)

In Conclusion
Another European WRPG that is easy to overlook but shouldn't be. I think it is maybe the most accessible out of the recent ones (certainyl more so than Drakensang, and probably even more so than the Witcher), so I hope it sees the success it deserves. I haven't written about the main story or the dragon mode simply because I don't think I'm far enough into the game to give a valid opinion on that (I can say the main story feels like they decided to play it a lot more "safe" than for the sidequests, but that is understandable). If there is some interest I'll write more about it when I can.

Screenshots

Let's start with character creation:
331m2yd.jpg


Some NPCs put together in one screenshot: (To demonstrate the utter superiority in character art and diversity compared to Bethsofts games. All IMO of course)
fp0cif.jpg


Battle - attacking a goblin camp: (this is not a very good shot, the game isn't easy so I don't have time to take screenshots in really interesting fights ;))
2v8okcl.jpg


Inside a church:
2rzym2o.jpg


A landscape shot:
211nsr6.jpg


A closer look at some enemy design: (again to show the art style)
23senwl.jpg


Inside a dungeon:
chp2c.jpg


And finally, the most awesome screenshot I made so far (no, I wasn't the one who killed the dragon)
i5c3d4.jpg
 
I don't think so, if they had the translation done already they would probably release it right away instead of waiting for the more crowded season. I don't know if a french version is planned at all, the official website is only available in English and German.
 
Durante said:
I don't think so, if they had the translation done already they would probably release it right away instead of waiting for the more crowded season. I don't know if a french version is planned at all, the official homepage is only available in English and German.

Ok thanks. So I'll play in english, but I'll buy this game anyway, I'm really exited for this one since it was announced.
 
Can't wait - loved the first one, didn't like whatever the thing was that came next - and very excited for this. Hopefully they will iron out the bugs before it gets released here. There is no english version yet right?

the first one had one of the best soundtracks to a game - hope this comes close
 
I've been following this for a while now. I hope the 360 port ends up well, my PC has been acting strangely lately so I'll definitely go the console route.
 
GashPrex said:
Can't wait - loved the first one, didn't like whatever the thing was that came next
It's the same for me, which is one of the reasons I tried not to expect too much from this one. I guess one can assume from them naming Draconis "Divinity II" that they didn't like that "thing" much either :lol
 
I've been waiting for this baby, if the combat mechanics are solid I'm sure I'll like the rest of it :D

You can transform into a dragon and fly and spew fireballs :D
 
This is out!?
Hell yeah, Divine Divinity was freakin' awesome.
Now to wait for the U.S. release.
 
DivDiv was a great game. The world in that title looked like it had been through a renaissance, this looks more like a high fantasy fare, is it a prequel?
 
Been keeping my eye on this one ever since it was announced, glad to hear it's turned out well. Can't wait for the NA release- Thanks for the impressions
 
When is this happening elsewhere? Everywhere I look it says TBA. Interested in the 360 version as my PC is an asshole and won't let me play games.

This is what sold me. Even if it's almost a year old, everyone should read it.
 
Ettenra said:
Very interested, did the original have any co op?
No, it was singleplayer only (just like this one).

fizzelopeguss said:
DivDiv was a great game. The world in that title looked like it had been through a renaissance, this looks more like a high fantasy fare, is it a prequel?
I don't think so, but I have not yet fully understood the connection. It certainly doesn't help that I forgot almost all of the original's story in the intervening 6 years or so!

VibratingDonkey said:
When is this happening elsewhere? Everywhere I look it says TBA.
It seems "TBA" is the best you will get. (Which is a bit strange since the game is certainly finished -- maybe they want to release the 360 version at the same time as the PC one outside of Germany and that is holding things up)

VibratingDonkey said:
This is what sold me. Even if it's almost a year old, everyone should read it.
Yeah, those quests were really awesome. After having huge success blackmailing dragon hunters and soldiers I was quite surprised when the farmer's wife resisted my attempt so spectacularly :lol
 
I had a happy accident and stumbled across this game last week when I was looking for a new Action RPG to play. I'd played the first Divine Divinity and loved it, mostly because it reminded me so much of Ultima VII.

It's great to hear that this new one has the same kind of variety and uniqueness to the quests that Divine Divinity had. I'm definitely looking forward to this.

I vaguely remember reading on the forums that they were either having trouble with the publisher for the English version, or it was being delayed, or something. I couldn't find any sort of concrete answer as to when it would be released.
 
Saw this today in my local MediaMarkt (Germany) but never heard anything about it. No reviews up, nothing. Impressions from this thread seem positiv. I'm still not through Oblivion but completed Fallout 3 so i don't know if i should get it. Maybe i'll try to rent it.
Any major CONS from the ppl who already got it ?
 
VibratingDonkey said:
When is this happening elsewhere? Everywhere I look it says TBA. Interested in the 360 version as my PC is an asshole and won't let me play games.

This is what sold me. Even if it's almost a year old, everyone should read it.


I love C&C.

I love the first game in terms of quests but it was a little too hack and slash for me.
 
You're killing me, GAF. Fucking killing me.

Between the Drakensang thread and this in the last few days, I can't take more quality looking WRPGs. I have too much on my plate as is.
 
Donos said:
Saw this today in my local MediaMarkt (Germany) but never heard anything about it. No reviews up, nothing. Impressions from this thread seem positiv. I'm still not through Oblivion but completed Fallout 3 so i don't know if i should get it. Maybe i'll try to rent it.
Any major CONS from the ppl who already got it ?
I have played a lot more now, I'd guess I'm about halfway through. I don't see any major cons -- personally what bothers me most is that MSAA doesn't work correctly all the time in the current version, but I think to most people that would be a rather minor problem. One thing I would never have considered a drawback but which I saw some people complain about is that you actually have to find quest locations by following hints and instructions. Apparently some people consider the magic compass to be the correct way to do quests these days (ugh).

If you can read German there is a very fair review here.

One thing people starting to play it should keep in mind is that you only have a limited amount of skill points and can't undo your choices, so it's quite important to select a path that you're comfortable with.

bigmit3737 said:
I love the first game in terms of quests but it was a little too hack and slash for me.
Then you should really like this one. It still has action-packed combat but much less hack and slash / Diablolike than the first one.



A few more screenshots:
207pze9.jpg

imjfo5.jpg

2ibm8ue.jpg

5uoiuq.jpg

rr7aef.jpg

292u0sm.jpg


And another set of NPCs, because it's so nice (and rare) to play a WRPG with good and varied character art:
10qf31h.jpg
 
Does this game have much visceral appeal? It gets boring hacking through thousands of enemies who all die the same way no matter what weapons/magic you use.
 
Spruce Moose said:
Any idea when this will be released in NA?
Someone recently posted a reply they got in the official forum:
"thank you very much for your kind email and your warm words on Divinity II – yes, we’re very happy with this game and all the positive feedback it’s gathering.
We’re very close to finalize negotiations with distributors for the UK and the US, so that we can’t tell you their names yet – but we will announce them shortly and let you know asap.
We will be showing the English version of Divinity II to the international press who is attending our business center booth – so yes, it’s there. (He Means at GamesCom)
"
So, wait for GamesCom I guess.
IMHO they should have tried to release it right around now, before all the big names hit. The german version's release date was perfect. (Well, they probably did try)

Decado said:
Does this game have much visceral appeal? It gets boring hacking through thousands of enemies who all die the same way no matter what weapons/magic you use.
What exactly do you mean by "visceral appeal"? As I said in the OP, the combat is quite diverse and gets more so over the course of the game as you gain a wider variety of skills. Also, enemies appear in a variety of groupings which require different strategies.

What's important to remeber is that it's not really a hack & slash (It doesn't even have respawning enemies!), so it's not like you're fighting all of the (or even most of the) time.

And of course fighting as a dragon is completely different from normal combat.
2l8hyes.jpg
 
I hope this game succeeds. Larian is about the only good developer we have in belgium (as far as I know). They said in a recent interview that this game will make or break the studio.
 
Wow, this just got put on my list. Hopefully it'll be priced well in NA. And honestly, the fall isn't even that full anymore, so I'd probably play it this year anyway.
 
Damn, no English version yet? No wonder I can't find it on the usual marketplaces (NewEgg, BB, Amazon, Steam, etc).
 
Cesar said:
I hope this game succeeds. Larian is about the only good developer we have in belgium (as far as I know). They said in a recent interview that this game will make or break the studio.


I want them to succeed as well, but this game is really going under the radar so far.
Hopefully the new publisher will market this game really well.
 
Ah, a true connoisseur's question :lol

Here are the interesting menu screens:

2aj6tcx.jpg

The inventory. To the left you have your standard ragdoll section with all the usual slots, plus 2 rings, an armband and earrings. 3 Weapon sets with quick (really quick) changing, there are two-handed weapons, shields and dual wield. There's also unarmed combat btw which is apparently quite powerful but I haven't tried it.
To the right you have the real inventory, split into 6 tabs -- from left to right: weapons, armor, accessories, consumables, quest items and everything else. You can carry a fixed number of items (that you can increase by leveling a "stowing" skill - I love that), stacked items don't count towards the limit.

t6e6bp.jpg

Skills are split into 5 categories, left to right again: priest, mage, warrior, ranger and dragonslayer. It's not really a skill tree as you can learn any skill once you've reached the required level. Skills can generally be increased up to level 5, though that can be improved to 10 for some via trainers.
There is a small video showing off the currently selected skill in the bottom left corner which I think is a nice idea. Note that this screen does not show all the skills in the game, there is a scroll bar on the right.

2z65653.jpg

Finally, the quest log. I don't think there's much to explain, the tabs are open quests, completed quests, dialogues (which stores every single conversation your character ever had, quite nice), trophies, achievements and one more thing I can't actually remember right now.
 
Never heard of this before, but it does look interesting. After I finish up the humongous backlog on my Wii and PC I'll probably need to give this and Drakensang a spin.
 
I had no idea that this was coming out. I'm not seeing Divine Divinity at Impulse/Steam/GG, but GG has Beyond Divinity. Is it worth a purchase if one needs a good story and plentiful NPC interaction to stay interesed? Any nasty DRM?
 
To the OP - have you played Drakensang? If so, can you try to draw some comparisons? Is it better, worse? Is it more 'shallow' and actiony? Story better or worse? Etc...
 
CabbageRed said:
I had no idea that this was coming out. I'm not seeing Divine Divinity at Impulse/Steam/GG, but GG has Beyond Divinity. Is it worth a purchase if one needs a good story and plentiful NPC interaction to stay interesed? Any nasty DRM?
Beyond Divinity is supposedly pretty terrible. I believe it used StarForce (at a time) even.

I'd recommend tracking down Divine Divinity instead.

It's like Diablo only with a lot more dialogue (and SP only). Great writing and it doesn't take itself too seriously.
 
CabbageRed said:
I had no idea that this was coming out. I'm not seeing Divine Divinity at Impulse/Steam/GG, but GG has Beyond Divinity. Is it worth a purchase if one needs a good story and plentiful NPC interaction to stay interesed?
No, I don't think so. Beyond Divinity was a very disappointing spin-off. It would be a much better idea to try and find the original game, or just wait for Ego Draconis.

Munin said:
To the OP - have you played Drakensang? If so, can you try to draw some comparisons? Is it better, worse? Is it more 'shallow' and actiony? Story better or worse? Etc...
I have, but I find it quite hard to draw a comparison. Drakensang is a party-based strategical combat game, while Divinity ED is single-character action based. So it certainly is more "actiony". Also Drakensang uses a rich P&P RPG system as its foundation while Divinity is far more streamlined.
However, what makes Divinity special is the variety of quests and their unconventional solutions, including stuff like mind-reading. The exploration aspect is also particularly well done, I haven't felt as rewarded for exploring every nook and cranny in a game for years. (Be it with treasure, quests, amusing encounters or interesting locations) And of course, leaping in the air as a Dragon has its own appeal.

eggandI said:
Games looks wonderful. How's the replay value? New Game+ or anything of the sort?
Well, first of all the game is very long, especially by modern standards. I haven't finished it yet, but I think there is also some replay value, since there are a ton of different characters you can build and many options in the quests. One German reviewer commented that he finished the game 2.5 times.
 
Thanks to you both. Pity about BD. There is demo of Divine Divinity still floating around so I'll see how nicely the game plays along with our strange future technology.
 
Durante said:
Well, first of all the game is very long, especially by modern standards. I haven't finished it yet, but I think there is also some replay value, since there are a ton of different characters you can build and many options in the quests. One German reviewer commented that he finished the game 2.5 times.
Just what I wanted to hear. Also, thank god this is single character focused instead of the usual party wRPG. God damn sick of those.
 
Durante said:
What exactly do you mean by "visceral appeal"? As I said in the OP, the combat is quite diverse and gets more so over the course of the game as you gain a wider variety of skills. Also, enemies appear in a variety of groupings which require different strategies.[/IMG]
That's good to know, though not really what I was getting at.

When you slash someone/thing is there blood? When you get a critical hit (or equivalent), do you cut off a limb/head? Do all enemies have animations that for when they get it, or is it like cutting through air? The screenshots look like almost like JRPG high fantasy fair and Germany is well known for their ridiculous stance on violence. I want to kick ass in an action RPG, not pansy ass around in a "T" rated light show.

I can deal with it in a hardcore RPG, but a hack n' slash/action rpgs don't get much slack from me. I want to feel a bit of danger and grit in these games, but they tend to be so clean and weak.
 
bengraven said:
Did we ever get a release date from Gamescom?

Did some Googling. RPGWatch forum-goers all seem to say September, but I find that hard to believe and I never saw a source for that. Take it with a grain of salt.
 
I'm Belgian and into RPG's so I basically HAVE to buy it! :lol (Larian studios is the only notable gamesstudio we have in Belgium...)

Besides that, Div Divinity was pretty awesome indeed that single fact is enough for me to buy it... What I've read so far in German reviews sounded pretty OK, some nasty bugs still in there though, not sure that they got patched yet.

Release date IIRC is 30/09/09, not sure if that also counts for NA.
 
It looks surprisingly good.

Damnit, i still have to finish Sacred 2, and Drakensang is still wrapped on my desk. Decisions, decisions.
 
Status
Not open for further replies.
Top Bottom