• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Divinity Original Sin 1 vs 2- Which one is the best?

Which one is the best?

  • 1

    Votes: 17 15.5%
  • 2

    Votes: 82 74.5%
  • For those who like funny vote options

    Votes: 23 20.9%

  • Total voters
    110

ChoosableOne

ChoosableAll
I was very happy when i finished the first game, it was great. I spent 200 hours on the second one, again i think it's great but this game doesn't end! I just arrived on the last island and i learned that i have at least 20-30 hours ahead of me:messenger_loudly_crying: It's like going to work at this point, i can't get back to it recently.

Didn't they stretch the content a little too far in the second one?

My vote goes to first game. I'm playing on tactician btw.
 
2 by far. More build options and better gameplay mechanics in every single way.

Oh and because of Lohse of course. You can't go without her. There is a moment near the end which was emotional, impressive and just pure epicness. Bring her along!
 
Last edited:
I recently played through both of these. I found the first game to be a more enjoyable experience.

I really liked the characters from the second game, and it was better mechanically - but it just felt... I dunno... more correct building your own character and setting them out on their own adventure, rather than picking pre-crafted characters and playing through the story.
 
Can we get a reprint of 1 please.

Thanks.

Bye.

I'll vote when there's new physical versions made available.
 
Both are gifts from the gods but 2 is just slightly better at everything since it's a bit higher budget. 2 also has more variety in the setting and more replayability.
 
What's the point of multiple options?

For me the second one is better, the gameplay was improved and production values upgraded which made it even more enjoyable.
Divinity Original Sin 2 might be the best RPG of the previous generation. As an RPG its one of the best of all time. It may not be the best game of the generation but im quite confident thats its the best RPG because the RPG mechanics and elements in that game outclasses every RPG game i have played from that period.
 
What's the point of multiple options?

For me the second one is better, the gameplay was improved and production values upgraded which made it even more enjoyable.
Divinity Original Sin 2 might be the best RPG of the previous generation. As an RPG its one of the best of all time. It may not be the best game of the generation but im quite confident thats its the best RPG because the RPG mechanics and elements in that game outclasses every RPG game i have played from that period.
Human error.
 
Human error.
Will Ferrell Lol GIF by NBA
 
Second one ofc. Improved in every way. Not sure what you did 200h in the second one, unless you're very bad and reload a million times, there is absolutely nothing in dos2 that can make you spend that much time as a first playthrough not even if you read every single piece of lore. I have 309 hours on it and I played it 3 times, once in coop where I took my time with a friend who was new to the genre. Played Tactician mode in 2 playthroughs.
 
Last edited:
1 took me a bunch of tries to get into. Hard to make choices on characters and classs. Ended up going with a tank or healer and a dual wand sorcerer. Parties with Rogue Wolfram and bow wielding Bairtador

I liked that run. Didn't finish though and lost a save.

tried to get into 2 but had the same issue. Could not decide on what character to go with and didn't really like many of the premise characters. Nothing I could really connect with.
 
Second one ofc. Improved in every way. Not sure what you did 200h in the second one, unless you're very bad and reload a million times, there is absolutely nothing in dos2 that can make you spend that much time as a first playthrough not even if you read every single piece of lore. I have 309 hours on it and I played it 3 times, once in coop where I took my time with a friend who was new to the genre. Played Tactician mode in 2 playthroughs.
Maybe steam counted the times when it was idle(alt+tab, surfing on the internet). But i still feel like I played at least 150 hours. I'm not playing that bad either, but i may have problems with inventory management(which one to sale, which one to use, organize bags etc).

1 took me a bunch of tries to get into. Hard to make choices on characters and classs. Ended up going with a tank or healer and a dual wand sorcerer. Parties with Rogue Wolfram and bow wielding Bairtador

I liked that run. Didn't finish though and lost a save.

tried to get into 2 but had the same issue. Could not decide on what character to go with and didn't really like many of the premise characters. Nothing I could really connect with.
In the second game, you can also play as generic characters like an elf or human. Story is not that great tbh, i couldn't connect to my attractive red lizard prince character too but that's ok. In the end every character is fighting for the same thing. You can think your character's story as a side quest.
 
I know 2 is way more popular but I just couldn't get into it. I made it out of the prison island and I must've put around 20 to 30 hours into it afterwards but I ended up dropping it.

On the other hand I finished the 1st game in its entirety. I whooped that Void Dragon at the end so hard. I don't remember much about the story but I enjoyed it from start to finish so it gets my vote.
 
I also enjoyed the first game more.

I played both to completion. 1st game I even played through twice.

2nd one had technical and mechanical improvements. But the overall plot in the 2nd one really dragged. And somehow it was less fun. I think it was also more difficult. Which might be why it was a bit of a slog.

I never played either as coop. I wonder if that would change my opinion of either game.
 
Last edited:
The second is overall probably better (and a sure ramp up in production value) but there were things about the first I preferred.
If you hear some IGN reviewer say something like "The second is absolutely better and it's not even close" you can dismiss the fucker as a clueless prick.
Also, both games are a mixed bag of genuine excellence in some areas and some genuinely atrocious design decisions in few others.

The steep stat scaling, the dull perk system with few options being absolutely unmissable and the other being complete trash, the horrendous Diablo-like randomized itemization in both, the terribad armor system in DOS 2...
I could go on.
 
Last edited:
This is how I feel as well. I appreciate all the improvements in 2, and I really like it, but something about the first one "felt" better. Hard to really explain.
Thinking more on it, the first game has a very "tabletop RPG" feel to it. You create a character at the beginning and customize it with skills and stats, then you just basically get dropped into the world without much guidance. You're encouraged to explore, and the game has a lot of mechanics that aren't very well communicated because you're supposed to just try different things to see what works and what doesn't. There's a sense of wonder and surprise sometimes when you're in the middle of a battle and think "can I cast this rain spell to put out the enemy's fire weapons?" so you try it and you can. A huge part of this game feels like you're playing a tabletop RPG like Dungeons and Dragons, and the game developers are the dungeon master. There are tons of different ways to proceed on different quests. There is a progression to the game, but it never felt stifling, you could go at your own pace. You could go back to areas you were before and whomp up on enemies that killed you, now that you're higher level. There was a massive amount of freedom - you could finish some of the game's earliest quests right up to the time you fight the final boss. You can straight up murder most of the game's seemingly essential NPCs like shopkeepers and townspeople. The biggest "flaw" with this game is that it has a really steep difficulty curve, especially if you're playing it blind. You're gonna constantly encounter quests you can't handle until you level up, but the game won't specifically tell you that without simply crushing you.

The second game, in contrast, tried to capture the same feel but fell on it's face (for me, at least) because it's like playing a tabletop RPG with pre-made character sheets and a DM who really needs to catch the bus so they can get home at a decent time because they have work in the morning. Once you clear each of the game's "Acts", you can never go back. Makes sense from a narrative perspective - but all those side quests you were tracking, they're just gone now poof. Want to do everything the game has to offer, you're going to need to play through it multiple times with multiple different pre-made characters. Each time you play, the story is basically the same but with a few things changed up in between. Want to build your own character? Fine, but you're gonna miss like 80% of the game's story. Playing through this game felt like a race to the end (and at times, a literal race) which is a pretty stark contrast to the first game's mantra. If you skip over or miss too many of the game's sidequests early on, you're going to arrive at the end of the game being underleveled with no way to remedy that situation.

The second game is good, don't get me wrong. But the first game is fantastic and on a whole different level.
 
Randomly picked up the 2nd one on Switch without playing the first one, had no idea what to expect except "crpg"

That was probably the best RPG I've played.
 
In the second game, you can also play as generic characters like an elf or human. Story is not that great tbh, i couldn't connect to my attractive red lizard prince character too but that's ok. In the end every character is fighting for the same thing. You can think your character's story as a side quest.
yeah I know that. I will probably try that on I my next try. I just know everyone praised the stories of the premade characters but if what you say is true it might not matter much. Just adds a little spice or personal motivation it seemed like.

I will probably just make my own then team up with the ones I connect with. Picking classes is a whole other issue.
 
Thinking more on it, the first game has a very "tabletop RPG" feel to it. You create a character at the beginning and customize it with skills and stats, then you just basically get dropped into the world without much guidance. You're encouraged to explore, and the game has a lot of mechanics that aren't very well communicated because you're supposed to just try different things to see what works and what doesn't. There's a sense of wonder and surprise sometimes when you're in the middle of a battle and think "can I cast this rain spell to put out the enemy's fire weapons?" so you try it and you can. A huge part of this game feels like you're playing a tabletop RPG like Dungeons and Dragons, and the game developers are the dungeon master. There are tons of different ways to proceed on different quests. There is a progression to the game, but it never felt stifling, you could go at your own pace. You could go back to areas you were before and whomp up on enemies that killed you, now that you're higher level. There was a massive amount of freedom - you could finish some of the game's earliest quests right up to the time you fight the final boss. You can straight up murder most of the game's seemingly essential NPCs like shopkeepers and townspeople. The biggest "flaw" with this game is that it has a really steep difficulty curve, especially if you're playing it blind. You're gonna constantly encounter quests you can't handle until you level up, but the game won't specifically tell you that without simply crushing you.

The second game, in contrast, tried to capture the same feel but fell on it's face (for me, at least) because it's like playing a tabletop RPG with pre-made character sheets and a DM who really needs to catch the bus so they can get home at a decent time because they have work in the morning. Once you clear each of the game's "Acts", you can never go back. Makes sense from a narrative perspective - but all those side quests you were tracking, they're just gone now poof. Want to do everything the game has to offer, you're going to need to play through it multiple times with multiple different pre-made characters. Each time you play, the story is basically the same but with a few things changed up in between. Want to build your own character? Fine, but you're gonna miss like 80% of the game's story. Playing through this game felt like a race to the end (and at times, a literal race) which is a pretty stark contrast to the first game's mantra. If you skip over or miss too many of the game's sidequests early on, you're going to arrive at the end of the game being underleveled with no way to remedy that situation.

The second game is good, don't get me wrong. But the first game is fantastic and on a whole different level.

I don't think pointless quests that you can always return to vs good towards great quests that you can miss if you progress is a thing I would brag about regarding the first. You can't really miss any quests in DOS2, it's a stupid thing to complain, even before the end, it keeps telling you that you can finish stuff before progressing so hardly somethign to complain. Theres no reason to return to old areas. Also you can absolutely customize however the fuck you want the characters with the story, minus some visuals and their background which, who cares? You can play Lohse as a fucking tank if you want. This is hardly a thing to complain or something that the first does better. Unless you enjoy narrative-less games then yes, the first one is better in that regard. Besides the game gives you the choice to play just like the first if you don't care about that stuff so it has both the option for a story and the option of story-less characters just like the first. How is the first better? It's the same but with extra.

Nah, anyone saying the first is better is just blindly nostalgic, thats it. It's a rough gem and it has a ton of issues, with the story being a fucking joke most of the time. Gameplay mechanics are more expanded in the second, the atmosphere and levels are fucking huge and I'd even argue it feels like an open-ended metroidvania with how well connected each zone in the different maps are. You can escape Fort Joy by so many ways...nothing in the first game even comes close to that level design. Companions are more than just useless lore, they have great stories, Lohse specifically, and just feels more impactful, more epic.
 
The first one was great when it first came out (really took me by surprise), but I heard the 2nd one is better in just about every way. Will get to it one of these days.
 
Not seen much discussion on here regarding Divinity 2, but the consensus online seems to be one of the best RPGs ever made.

Anyone here want to share their thoughts on the game?

It's currently half of on Switch and I'm considering it.
 
Not seen much discussion on here regarding Divinity 2, but the consensus online seems to be one of the best RPGs ever made.

Anyone here want to share their thoughts on the game?

It's currently half of on Switch and I'm considering it.
Probably one of the most fun combat mechanics i've seen in a game, and the most fun one i've seen in a rpg. I didn't like turn based before, but this game made me a believer.

So fun in fact i could barely pay attention to the story since my thoughts always strayed into "when do i get to kill things again?". Pretty sute my character was seen as a schizophrenic psychopath by others cause i would persuade someone to solve things pacifically only to immediatly attack and trigger a fight (after looting every possible thing in the place of course)
 
Last edited:
What's the point of multiple options?

For me the second one is better, the gameplay was improved and production values upgraded which made it even more enjoyable.
Divinity Original Sin 2 might be the best RPG of the previous generation. As an RPG its one of the best of all time. It may not be the best game of the generation but im quite confident thats its the best RPG because the RPG mechanics and elements in that game outclasses every RPG game i have played from that period.
If you define RPG as TT lots of minuscule details then I agree. Question is - is it still fun? I don't think so.
 
I am currently playing through the first one, it is really good, but it has no restraint with its dialogue, the story is fine and I enjoy talking to characters, but it takes a long winding approach to everything, so there are times where mediocre stories and characters take forever to finish talking.

But for all intents and purposes, Larian Studios is a top-tier studio at this point with what they did with one and two.
 
Two by a country mile. There is nothing wrong with DOS1, and DOS2 is that game through and through, it is simply the polish and confidence in the product that sets the two apart. Same with BG3 - what I played of BG3 blows either DOS out of the water. . .as should be the case.
 
2 is one of the best cRPG's ever made. It's easily the best after Baldurs gate 2 and even then it comes down to personal preferences rather than overall quality imho.

I would say that the story overall isn't as good as BG2 but everything else is superb.
 
Last edited:
2 is one of those sequels that is a big improvement in nearly every area. Only thing I'd give to 1 over 2 is humor, but only slightly.
 
Both games are plagued by an horrendous itemization and loot system, and a bad armor-system mechanic (DoS2 even more so).
DoS2 has a significantly better writing over DoS1, but I found DoS1 combat more enjoyable.
Overall, they are top tier CRPGs considering the whole package. From the same "CRPG renaissance era", I did prefer both Pillars games though.
 
I love both and i'm replaying the first one again. Even with the smaller scope and less budget general, it's still is one of the best crpgs of all time.
My only critic is that the combat can be really hard for newcomers (put the damn Respec from the start) and the first chapter (Cyseal) fells like a game on its own but it's s somewhat a slog.

That said, the second is a masterpiece and probably one of the best RPGs of all time.
 
The first one for the same reasons you mention. The second one is too long for a game that doesnt really change much in terms of mechanics, it felt like a slog in the last third. The first one was perfect as far as im concerned.
 
If you define RPG as TT lots of minuscule details then I agree. Question is - is it still fun? I don't think so.
Its RPG in the sense that you can role-play indepth, you get to choose a character and shape their story and personality to a certain degree, its not very strong on the narrative aspect but its there.
The game shines in its combat and gameplay system where the RPG mechanics come into play at every opportunity, for example you can invest in stats that change dialogue or steal items via raising the limit of gold stolen and the success of the act itself, you can interact with any stat or object and the game will acknolwedge it which makes the rpg systems fun to play and replay. It has good amount of skills for combat that you can invest in and play with, and it even supports outside of the box thinking, for example one of my friends was on Act 4 and everyone knows that if you skip side quests Act 4 becomes really tough (provided you dont play on easy), there is a fight in a tomb that gets ridiculously hard at some point, so my friend was underleveled and basically had NO chance playing it the traditional way, i mean in tactical combat via skills and potions and all that, he lost multiple times so he came up with a neat strategy and that was to get Fane near the combat encounter he is undead, and the rest of the party placed accordingly, he carried deathfog barrels into the battle, deathfog is a material in the game that instantly kills all living things, but carrying those barrels from outside (takes some time), he lured the enemy into them and exploded them, since the enemies are human they all died, and his character Fane was left alive, resurrecting the rest of the part after victory, in this strategy he overcomes being underleveled and managed to clear a hard encounter.
Things like this makes the game systems fun.
Otherwise this short video also highlights it, but its only a fraction of the game

Its a really excellent RPG, fun however is very subjective thing, so it depends on how you like it, if you find it boring then its your right to do so, no game is for everyone, for me it was very fun. Its objectively a great rpg though.
 
Not seen much discussion on here regarding Divinity 2, but the consensus online seems to be one of the best RPGs ever made.

Anyone here want to share their thoughts on the game?

It's currently half of on Switch and I'm considering it.
Don't buy the Switch version, any complex physics will lag like hell and/or crash the game entirely. And complex physics is a good part of why the game is so fun. If you can, go for the PC version or at least the last gen one.

Also 2 is the better game simply because of Fane. Not only Skelebro is fantastically written but he also plays completely differently from other characters and adds a lot to the game lore.
 
Imo DOS2 has the best turn based battle system of any wrpg ever.

DOS1 is great too, and it's a bit more straightforward and forgiving to learn as well. DOS2 is more complex and also feels like it was designed so that people who had become experts at DOS1 would not be able to easily carry all their tricks and strategies over to DOS2. This is especially obvious with things like crafting. In DOS1 you can be so good at crafting that you can combine a stick and some soiled underwear to craft a rocket launcher that can 1-shot the game's final boss. Crafting is nerfed hard in DOS2, but a lot of combat has that feeling as well, where what worked for you in DOS1 doesn't transfer over to DOS2 and this can feel pretty annoying. I think this is why a lot of people who had fun in DOS1 don't like DOS2 as much. But when you dive deep it's so rich with awesome abilities and powers and exploits and battles that DOS2 has the more fun and rewarding battle system by far.

Storywise, I don't really care for either of them. I guess DOS1 is a silly story with some epicness, and DOS2 is an epic story with some silliness, but I'm all about the combat system. I would say DOS2's story is definitely better, just not that it's really good.

Man, just talking about DOS2 makes me feel like playing it for the 6th time, but there are too many big games this year to do something crazy like that.
 
Last edited:
Not seen much discussion on here regarding Divinity 2, but the consensus online seems to be one of the best RPGs ever made.

Anyone here want to share their thoughts on the game?

It's currently half of on Switch and I'm considering it.

I want to like it. I think the game looks awesome. I've tried multiple times, I just find it impenetrable. I have no clue what I'm doing and never make it very far.
 
Top Bottom