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DLC in 2015 - Highs and lows

Splatoon wins both high and low.

High - The free updates.

Low - Locking single player missions, outfits and minigames behind amiibo.
 
Looking at EatChildren's ACTUAL REASONS I think he's right to cite that as a low, at a minimum it represents a low in pricing for a region, though US pricing isn't MUCH better crunching the numbers. It's a common refrain with Bioware DLC though, and it's especially frustrating on PC or entries without GotY editions (DAII, each ME outside of ME2 PS3 and that's just MOST of it.)
 
High: DAI: Trespasser: it's the only DLC I bought this year and I thought it was worth the US price. It was an epilogue to the game with some cool fights and story twists. Shame about the AU price though.

I will buy the Witcher 3 DLC once I finish the campaign this weekend. Do I need a Save before the end of the game to access the DLC or I can start it whenever?
 
I will buy the Witcher 3 DLC once I finish the campaign this weekend. Do I need a Save before the end of the game to access the DLC or I can start it whenever?

You can boot yourself back into the world after the end game, or just use a save from wherever. Technically the DLC is accessible at any point, you're just advised to do it near if not post game because of the high difficulty level.
 
For me, The Evil Within DLC was extremely disappointing. More specifically the second one than the first. And I say this as someone who really liked the base game. I couldn't even finish the second one.
 
Technically it's also a standalone, but I loved Driveclub: Bikes. Nice twist on the Driveclub engine and I love the skill events.
 
I didn't buy a whole lot of DLC but from what I did get I felt the best was the Smash Bros stuff. It had some great characters and stages and was reasonably priced, I just wish they had put out some Melee stages as DLC.

The worst was Arkham Knight, I bought the PC version and the season pass for about $60 around release so I wasn't hugely ripped off by the season pass. If I had paid the full $40 for the season pass I would have been pissed, all the story missions were super short, most of them I beat in an hour or less. A huge disappointment on top of the general disappointment of the state of the PC version.
 
Diablo III - Patch 2.2, 2.3 and 2.4. Major content patches which added tons of stuff to the game without costing anything.
 
You can boot yourself back into the world after the end game, or just use a save from wherever. Technically the DLC is accessible at any point, you're just advised to do it near if not post game because of the high difficulty level.

Thanks. I'm looking forward to it and your write up of it made me more excited.
 
Haven't got Hearts of Stone or The Old Hunters yet, but I absolutely must soon.

High: Destiny - The Taken King

With this release, Bungie essentially put out the forest fire that was Destiny in its initial form. New gear finally drops at a satisfying rate, the story missions actually feel like, y'know, missions, and the additional Strikes and Crucible maps are a joy. After a year of waiting, there is now a complete game to encapsulate the flawless shooting mechanics.

Lows: Shadows of Mordor - The Bright Lord

WB has certainly been catching plenty of flak for the DLC plans for their various releases, and rightfully so, but I'm still confused to see how there was zero outrage at just how fucking atrocious Monolith's post-release content for SoM.

Instead of adding a new landmass or even expanding upon the Nemesis system, perhaps by adding new modifiers or enemy types to it's famous mechanic that single-handedly propelled this game to many GoTY lists, Monolith instead decided to recycle that same dull environment and fill it with the same uninspired missions that plagued the original release. Hell, you can still hear Troy Baker's combat grunts, even though you're playing as Celebrimbor. I don't want to use the term "lazy devs" here, but c'mon now. Don't even get me started on that boss fight with Sauron...

I haven't yet checked out the DLC content for Arkham Knight, but it can't possibly be worse than the garbage churned out by Monolith here.

Special Mention: Battlefield 4

I haven't played these new maps yet, but I gotta give props to EA and DICE for supporting this game as long as they have. I'm hoping this carries over Battlefront.
 
Highs:
Nintendo: Amiibos! Smash characters! Hyrule Warriors characters!
Ubisoft: Ac syndicate Jack the Ripper DLC, fucking up Unity's season pass and giving us Far Cry 4 for free.

Lows:
Shoval Knight Amiibo (don't get me wrong, I love the thing, but locking a major DLC mode behind a figurine? No thanks)
 
Agreeing with Eat Children, Witcher 3 Hearts of Stone is brilliant and a really damn good value. I don't love everything that it does in terms of gameplay, but I applaud them for trying some different things and telling a really fun main storyline. Just thinking about it makes me want to play right now.

Bloodborne's DLC is quite good as well. At the price I do kind of wish there was more to it, but I haven't gone back to really mess around with the new weapons.

I hear good things about Shovel Knight Plague of Shadows, and Cities Skyline: After Dark.

I think the Smash character DLC has been good in terms of the content, but the pricing and having to pay extra for both versions is a big blemish for me.
 
Diablo III - Patch 2.2, 2.3 and 2.4. Major content patches which added tons of stuff to the game without costing anything.
Definitely this.

Highs:

Diablo 3's free patches have been incredible. They've added new areas, enemies, rewards, legendaries, sets and game systems, including quality of life improvements, and all for a brilliant price. And they're not done, with new hand-crafted (non-randomized) dungeons coming soon along with a host of other updates. Blizzard should be damn proud with how they turned this game around and brought the love back.

Along that same token, Warframe's updates over 2015 have been bonkers. They completely remade the player traversal systems from scratch, adding unlimited clambering and bounding up and along all surfaces, and have added in new techniques like Max Payne slow-dives, Titanfall wall latching, and a bullet jump that just propels you into the air whenever you need it to the core moveset. Every tileset and area you might have known backwards and forwards over the past two years has just opened up tremendously, as every surface and nook and cranny is now worth exploring or using for stealth and combat.

That's one change among a great many (seriously, they put out a ton of content), with Update 18 including mo-capped cinematic quests and some actually mindblowing reveals from some actually well kept secrets. They're still fucking nailing it with this game.

Evolution has been doing it right with DriveClub too, not only keeping to their plan of new cars, new events and new liveries every month that made up the now complete Season One, but they also listened to the community and added new features and tweaks just as regularly. And there are more tracks to come in 2016, but we don't know anything in the way of particulars or if a Season Two is in the cards. I hope so.

In a nutshell, if Games-as-Service is the way things are going, these three games should be taken as examples of how to do it right.

Besides those, DriveClub Bikes has completely surprised me in how different it feels and flows and plays compared to the cars, and Wolfenstein: The Old Blood gave me exactly what I was looking for - not more of New Order, but more of what The New Order didn't provide. If you want a heavier emphasis on story and character, play TNO, but if you want more intense mini-sandboxes of ultra-violence designed for replayability, you'll find it in The Old Blood.

Lows:

No GTA V story DLC, replaced with more multiplayer-only reasons to buy Shark Cards.

And a nitpick or Arkham Knight. I should have done a little research or read the small print, but I bought the Dark Knight Tumbler skin for the Batmobile only to find out it doesn't work in campaign. That means it totally useless for me.

....

All in all my experience with DLC content this year has been far more positive than negative. And its still nice to know that there's more Bloodborne and Witcher campaign stuff out there if an when I ever decide to dip into em.

Of course I'm not counting microtransactions, macrotransactions and other assorted resource and XP boosts and randomized consumables and such vapor as DLC for the purpose of this post. That stuff can fuck right off along with Konami.
 
Shovel Knight takes both the best and the worst spots.

Plague knight and Co-op trough amiibo.

While I totaly understand WHY it happened, putting a "must buy" feature like coop behind a RARE amiibo (pleonasm ?) is just evil =/
Bonus points for amiibos being like 5 times the USA price AT LEAST in my country

Honorable Mentions : Ryu/Cloud in smash, Towerfall's Dark World 4 player coop and more archers, Mario Kart DLC 2
 
Highs: No Wolf in Smash

I'm honestly very surprised they didn't bring Wolf over to Smash 4. He probably would of needed very little work compared to new characters and for a stage they could of just ported Corneria to the Wii U and Lylat Cruise to the 3DS.

He also would of tied into the release of Star Fox Zero back when it was coming out in the fall.
 
Shovel Knight: Plague of Shadows was incredible. I'm amazed that Yacht had the courage to release something like that for free.

Splatoon was also a great experience this entire year and the Smash character content has been on point, as well as the second MK8 DLC pack (with the 200cc update being free). Oh, and Super Mario Maker has some neat stuff being continuously added.
 
Is Smash really a highlight? It's 7 characters and stages for more than the price of the base game. Even if the content itself is cool, the relative value seems way too poor for it to be among the "highs" for DLC this year.
I think the Smash character DLC has been good in terms of the content, but the pricing and having to pay extra for both versions is a big blemish for me.
Character DLC for fighting games typically cost around $5 (give or take). This is usually attributed to the amount of money that goes into their animations, balancing, voice acting, negotiations (for guest characters), & more. Smash 4's pricing is perfectly fair, & you even get the character for two versions for the price of a character for one version of other fighting games.

As for my highs & lows concerning DLC...

Highs
  • Mario Kart 8
  • Splatoon
  • Smash 4
  • Super Mario Maker
  • Witcher 3
  • Shovel Knight

Lows
  • Batman: Arkham Knight
  • Star Wars: Battlefront
 
Highs:
  • Splatoon: New maps, weapons, gear and game modes for more than 6 months after release all for free. It can´t get better than this.
  • Super Mario Maker: Adressed the community´s biggest complaint (checkpoints) and also gave use some cool extras. Again, all for free.
  • Mario Kart 8 DLC: Almost half a new game, exceptionally high production and quality, ridiculously low pricing.
  • Shovel Knight: It´s almost a sequel for free, with the same care and love put into it as the main game!
 
Highs: Destiny: The Taken King I know that this locked original game content for the people who didn't buy it. However I did buy it and it has some excellent content that fixed a lot of problems with the original game.

Every other major expansion pack Between The Witcher 3's expansion, Bloodborne The Old Hunters, Driveclub Bikes, The campaigns added to Hearthstone and Wolfenstein The Old Blood if you count it, this has been a great year for expansion pack style Dlc.

Free Content Rocket league, Destiny, Splatoon, Shovel Knight, all got great content for free. Rocket League also got some great and extremely fairly priced dlc on top of the free content.

Lows: amiibo Oh great, on disc dlc which is extremely expensive and at times, rare. Locking major modes and small content alike behind a small little piece of plastic I don't want. No one I know owns a Wii u let alone an amiibo, and these amiibo's single handedly destroyed the admittedly very small chance I'd get a Wii u.

Watching Nintendo be applauded for locking on meaningful on disk content such as a third of the Mario party 10 title screen, a weapon in hyrule warriors, missions in splatoon, power ups in Kirby. And the best bit it when we look back and see capcom lock characters on the disk being dlc with street fighter x tekken they were slaughtered for it. But its great when Nintendo does it because look how cute the yoshi figure is...

Major Preorder Dlc F***ing Goro. Really WB... Really? Why? Your games are great. I really enjoyed Shadow of Mordor, when I get around to it I'm sure I'll at least like Mad Max, Batman and Mortal Kombat X. But this pre order bullsh*t is not helping your appearance, especially when it's better than most of the dlc you're not giving away with prepders.

Learn from Techland and Dying Light. Give smaller content with the pre order (albeit this was only after a Backlash) and your major content either for free or just make everyone pay for it. Dying light has some of the best postbgame support I've seen between the drink water thing (which was amazing and showed a great sense of humour on Techland's part) and the enhanced edition + The Following coming up next year. Follow this lead, don't do it like Batman.
 
Highs: Destiny: The Taken King I know that this locked original game content for the people who didn't buy it. However I did buy it and it has some excellent content that fixed a lot of problems with the original game.
You know, while this is absolutely true and the Taken King is the best update the game has seen so far by a mile, its hard for me to see something that brought several needed changes to a game that cost me a grand total of $120 as a "fix". Destiny feels like a very expensive early access game. I can only hope that they learn from Diablo 3 and don't take their community for granted moving forward.

For those jumping in now and reaping the benefits of everything learned in year one, and for a total of $60 - you were wise to wait.
 
Arkham Knight season pass - Paying extra money to buy back content (Challenge mode) that was part of every single previous Arkham game is probably the lowest point for DLC in general. That's pretty much the nightmare scenario people always predicted.
 
You know, while this is absolutely true and the Taken King is the best update the game has seen so far by a mile, its hard for me to see something that brought several needed changes to a game that cost me a grand total of $120 as a "fix". Destiny feels like a very expensive early access game. I can only hop that they learn from Diablo 3 and don't take their community for granted moving forward.

For those jumping in now and reaping the benefits of everything learned in year one, and for a total of $60 - you were wise to wait.

Thankfully I was one of the people who waited and got the complete edition for 30 euro recently so I deifitly have a different perspective to most here.
 
I'm going to say it: I hope Splatoon/Halo 5's release with low content at launch, add content later doesn't become a trend. Those two games both did it well.
Edit: Well i just notoce that you said you hope it DOESN'T become a grend. lol fail. Guess I got confused by the "games did it great. Part. Well hope it DOES become a trend.

Haven't played Halo 5 but agree on all fronts. Splatoon has been amazing. I hope Splatoon 2, Mario Kart 9, and Smash 5 adopt the model. Its great to have something new every week!

Highs for me:
1: Splatoon - As previously mentioned.
2: Mario Kart 8 - More tracks! Yeah! Can't belive it was this year tho. Feels like forever ago.
3: Smash 4 - Of course the best. Every new character has been great!
4: Shovel Knight - So good and free!

Lows are of course Konami and anything with microtranactions in non f2p games. I also disliked Nintendo Badge Arcade since I felt 10 for $1 would've been better. And its impossible to get much for free.
 
I was happy with pretty much all DLC I played this year (Mario Kart 8, Bloodborne, Talos Principle, Driveclub, Smash, Shovel Knight, Splatoon). Those are all pretty good value.

I'm not so sure about the Trials Fusion DLC. I had fun with the Season Pass content but was a bit disappointed with that Awesome Level MAX addon they released afterwards. Still wouldn't call this a low.
 
No Mario Kart and Smash in the OP should be illegal. Mario Kart 8 is easily a contender for greatest DLC of all time, we practically got a whole new Mario Kart game and the DLC made the game into a whole different experience by branching outside of the Mario IP.
 
Mario Kart, Smash Bros., and Splatoon had great post-launch content, so good job on Ninty for that.

I wouldn't say I had any real lows, though Bloodborne's DLC does make me incredibly aggravated sometimes.
 
I'm honestly very surprised they didn't bring Wolf over to Smash 4. He probably would of needed very little work compared to new characters and for a stage they could of just ported Corneria to the Wii U and Lylat Cruise to the 3DS.

He also would of tied into the release of Star Fox Zero back when it was coming out in the fall.

Some people seem to think Wolf is still a possiblity due to the language used in the last Smash direct (something like "Bayonetta is the final newcommer" to Smash 4).
 
I liked the Dragon Age INQ DLC but yeah they felt overpriced. Hakkon was alright but rather unnecessary. I loved Descent but I'm a fan of subterranean environment in general -- (e.g. I'd love an entire game set in the Deep Roads, the Underdark or Menzoberranzan, Dark Iron Highway in WoW, etc). Didn't particularly like the itemization in any of 'em. Trespasser was pretty satisfying... maybe a touch too much fan service to start with but it had an awesome ending.

Hearts of Stone had much better production values (and value in general) than Descent or Hakkon, less of a difference over Trespasser but still noticeably. HOS is probably the best produced story DLC since ME2's Lair of the Shadow Broker.

Biggest low for me is the general pro-RMT pro-whale 'balancing' of MGS V's online base system. They've went full Clash of Clans or whatever. Still a huge fan of FOBs as a concept (and during the story) but its new end-game balancing is rather skewed.
 
The Witcher 3 and Bloodborne had great DLC. Driveclub also had been getting some pretty good additions this year. Dying Light's upcoming expansion looks great, but probably isn't going to land this year.

Was disappointed with Dragon Age Inquisition, the first 2 releases were pretty shitty. Trespasser was really good, however. A mixed bag overall, would say that they could have been rolled into one pack, but they all have their own narrative, so that might have been weird. Probably not missing much if you weren't a diehard fan.

Evolve seems to still be getting season passes, but I haven't touched it because of the terrible DLC policies.

Other than that, I can't think of much. Splatoon got some good updates, but the game was so bare bones to begin with, I wouldn't exactly say it's a huge plus to buy half a game and wait for them to finish it over the next 9 months.
 
High- haven't played much DLC this yeah but what I've seen in Rocket League free DLC is good, I think.

Low- Halo 5: I know this is just getting started but the free DLC so far has been pretty lacking as an Arena player. It's getting a bit dry playing in the same-looking maps over and over. We were given a new Arena map recently though it barely comes up. :(
 
I haven't played Halo 5, but my general sense is that the high point is more games shifting towards something more like the free update SaaS model: Splatoon, Mario Maker, and Halo 5 are three that I've noticed.

The low for me was Mario Party 10, which is a massive step back from Mario Party 9 in content and hides one of its very few modes behind an Amiibo paywall. XANDER sent me a Toad Amiibo, and I have a Mario amiibo from Mario Party 10 and a Yoshi Amiibo from Yoshi's Woolly World, so I can almost sort of play it now, but still it just feels like a total downer. I understand the business model case for it and I'm not saying Nintendo is, like, commercially wrong to lean into it. But in this specific case I was pretty unsatisfied with the game because of it. Also Amiibo are DLC.
 
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reception seems kinda mixed but I loved it. Lots of new items and transformations and an entirely new mode to play.
 
Driveclub had an awesome season pass that was a great view, the Arkham Knight season pass was way too expensive though.
 
Dying Light's DLC/Updates are incredible.
>Free Update to increase the difficulty of the game.
>Developer tools to make more custom content after the modding glitch thing.
>A bunch of free DLC that spawned from mocking the Destiny/Red Bull Campaign.
>The Bozak Horde, Cuisine & Cargo and Ultimate Survivor all great additions to the Season Pass
>An entire expansion that wasn't apart of the Season Pass, now FREE to those owners. (The Following.)

--

The Dying Light season pass started off bad though.
The game's release was messed up so they gave two thirds of the season pass free to everyone that bought the game(Cuisine & Cargo and Ultimate Survivor)
The Following expansion makes up for that though.
 
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