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DLC is a dirty word but Nintendo I trust

Remeber when the smash bros presentation is on and they stated that all DLC they were working on was created after the main game was finished.

It stuff like this that make me trust Game companies with Nintendo you know when you buy a game from them you know its the full experience anything else is optional and doesnt anything away from the experience.

While other company do there best to throw the wool over your eyes why can't the rest try to gain respect and trust like Nintendo has done since forever?
 
Their Amiibo plan is certainly trust personified.

Some companies do good and bad DLC. Psyonix does it right.

Nintedno ain't some bastion of hope with DLC.
 
That's a pretty spongy view.

Yes, the idea of creating DLC after delivering a complete game is great, but there are several devs doing this right now. It's nothing Nintendo came up with.
 
Nintendo's DLC is reasonably small in scale compared to other companies though, and I imagine can be completed a great deal quicker.

A new character for Smash Brothers can't really be compared to say for example, a Destiny DLC which requires new environments to be built, a new story (lol?), voice acting, equipment for the character etc etc. Same goes for anything like the Witcher.

Something of that size needs to be planned in advance as the cost of creating it and the time required is much larger. (You also need to ensure the availability of your voice actors and that sort of thing).

Also, as people have said - Amiibo's.
 
Nintendo has been pretty hit and miss with DLC.

Stuff like Mario Kart 8 DLC is great. Smash DLC is good for the most part, but the pricing is a bit much. I really wish they'd offer a bundle / season pass where you could actually save some money. Fire Emblem Awakening and New Super Mario Bros. 2 had really overpriced DLC, but at least that was a long time ago.

I think FROM Software and CD Projekt Red are the ultimate gold standards when it comes to paid post-release content.
 
I remember playing Mario Party 10, and it locked away a mode behind an Amiibo wall. Content that was already on the disc I purchased needed a $10 figure to be unlocked. Thanks Nintendo.
 
Never had any problem with DLC because I'm patient and just wait for the GOTY or 'complete' editions that come out a year later at a quarter of the price. I can't say the same about Amiibos.
 
Depends on the Nintendo game, there's been some examples of DLC done right as well as DLC done wrong, their hands ain't squeaky clean.
 
Eeeeeeeh...
Nintendo did good and they did bad. They are not free from criticism.

Also it was Sakurai who decided on the DLC plan for Smash Bros.
 
I don't consider as Smash Bros to be an exemple. Mario Kart 8 was like 12€ for 50% more content... but for Smash Bros ? 6€ for a simple character. That's clearly overpriced.

And to be honest, I'm sick of their Amiibos focus.
 
Bloodborne DLC was done after the game was finished.. and it is SO much better than any DLC ever created...

btw.. this is Nintendo´s DLC:
amiibo-compatibility-chart-wave-1-v3.jpg
 
Diablo 3 dlc content are done after the game was finished and they are free.

Diablo III: Reaper of Souls was an expansion which could be downloaded at a price to expand the game, the ultimate evil edition just included this expansion.
 
Mario kart and hyrule warriors were good, I think the smash dlc is a bit overpriced though. Plus I dont like having to pay more to get the dlc for wii u AND 3ds. I already bought your damn game twice Nintendo! give me a break.
 
Amiibo's invalidate this whole thread. Pieces of content locked behind £10-12 figurines. Even if it's inconsequential, they're still essentially charging £12 for things like costumes.
 
All hail disc-locked features trickled out to create the illusion of added content and microtransactions purchased via impossible to find, overpriced plastic figures.
 
Nintendo DLC ranges from great to very expensive. They def have a decent record though. Hyrule warriors and Mario Kart had really good DLC packs.
 
I don't consider as Smash Bros to be an exemple. Mario Kart 8 was like 12€ for 50% more content... but for Smash Bros ? 6€ for a simple character. That's clearly overpriced.

And to be honest, I'm sick of their Amiibos focus.

That's a pretty piss poor way of looking at fighting game character pricing considering it takes months of work and an incredible level of balancing to actually finalize one mere character. It's really not as simple as you make it sound to be and context heavily matters for this kind of genre. For example; Squiggly in Skullgirls alone cost around $100k to develop.
 
Mario Golf: World Tour coming with Day 1 DLC and nobody giving a shit means that it's okay when Nintendo does it, so why not have blind trust?
 
Remeber when the smash bros presentation is on and they stated that all DLC they were working on was created after the main game was finished.

This isnt always the best thing to do, he said as much it was more difficult as the game as already finished which follows that it cost more which was likely passed on to us. I dont have a problem with the price my point is the I dont think its so important when DLC was made as the intention behind it. Does the game feel complete without the DLC and thats usually open to interpretation.
 
Mario kart and hyrule warriors were good, I think the smash dlc is a bit overpriced though. Plus I dont like having to pay more to get the dlc for wii u AND 3ds. I already bought your damn game twice Nintendo! give me a break.
You do realize a character in the wiiu and 3ds is not just copy and paste right? Or a graphical downgrade.

Complete different development.
 
Amiibos are effectively DLC but with higher level of effort to obtain, higher cost and other baggage.

Nintendo does it better than most in some ways and worse in others.
 
That's a pretty piss poor way of looking at fighting game character pricing considering it takes months of work and an incredible level of balancing to actually finalize one mere character. It's really not as simple as you make it sound to be and context heavily matters for this kind of genre. For example; Squiggly in Skullgirls alone cost around $100k to develop.

On the matter

http://kotaku.com/5986592/it-will-b...s-to-add-one-new-character-to-a-fighting-game
 
But how do you feel about the word Amiibo?
As one who never purchased an Amiibo I don't see what's so bad about them.
The in-game incentives are nifty things but not very important and are spread among many games.
I think Amiibo target more the collectionsist market for Nintendo memorabilia than in-game DLC.
 
Super Mario Maker and Splatoon are a great examples on how to deal with DLC though. In case of splatoon, there should just be a little bit more base content at launch, that's it.
 
I don't think it's fair to treat amiibo as a single piece of DLC since they can be "reused" in multiple games, however minimal the content is.
 
Dlc isn't a dirty word and is great most of the time. Make the choice on what you buy.
 
Wow an actual 'it's okay when nintendo does it' thread.

Nintendo has very good and very bad examples, I mean nobody can dispute Mario Kart 8's DLC value for money but Smash DLC is so expensive I just laughed and closed the store the last time I looked at it. I bet it never goes on sale either. Don't even get me started on Amiibo.

Meanwhile people shit on Capcom for DLC all the time even when they're doing things right. MH has always had tons of free support and their approach to SF5 is way better than what other fighting games are doing.
 
I trusted them with DLC until they started doing DLC. The only good DLC is the kind that's not there. (The content added to Smash and Mario Kart is pretty interesting stuff though.)
 
Super Mario Maker and Splatoon are a great examples on how to deal with DLC though. In case of splatoon, there should just be a little bit more base content at launch, that's it.

Super Mario Maker in particular, if you ask me. People were clamoring for checkpoints and it was obviously a glaring omission, and they put them out. Didn't Ninty at one point say there wouldn't be any SMM DLC?

I'd love to see more Maker tools released, too. I hope it gets the same support as Splatoon, and one would hope it would, as Spaltoon has an embarrassment of riches as a new IP, and Mario is, well, Mario.
 
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