I asked Claude to write up a more meaningful first reply to this thread to show that AI slop can be better than some low effort human created reply like "AI Slop".AI slop
We need to start taking away some people's civil rights.AI slop
We'll start with yours. Ha!We need to start taking away some people's civil rights.
We need to start taking away some people's civil rights.
August? Seriously? Champagne problems I know and I know I'm whining but Nvidia has gotten me (personally) used to available today in full or beta for trying out lol.
Bro.. while I agree.. they're fucking us so bad.. it's like.. damn. We need to start looking out for ourselves.We all hate on nVidia but where would we be without them![]()
We can't seem to take care of ourselves, just check out the graphics thread. We claim to hate Nvidia, the one company that pushes the medium forward, yet obsess over the texture and lighting of every single rock and washing machine.Bro.. while I agree.. they're fucking us so bad.. it's like.. damn. We need to start looking out for ourselves.![]()
In a better place, Microsoft used to be the driving engine of 3D technology with Direct-X with a level playing field but then whatever the heck happened to MS they just slowed down in the 2010s, look at the pace of Direct-X versions like 11/12 that have been around for a long time.We all hate on nVidia but where would we be without them![]()
Hopefully as DLSS and Unreal engine versions evolve, all formats should benefit a little.Also for Switch 2?
August...? I might be run over by a bus by that time. Please give it to me now.
AI slop
Are you the brave, green, and adventurous frog who stars in the classic arcade game Frogger?August...? I might be run over by a bus by that time. Please give it to me now.
Almost certainly not. Performance hit will be too high. Looks like it leverages FP8 and Ampere doesn't support that.Also for Switch 2?
Also for Switch 2?
Hopefully as DLSS and Unreal engine versions evolve, all formats should benefit a little.
In a better place, Microsoft used to be the driving engine of 3D technology with Direct-X with a level playing field but then whatever the heck happened to MS they just slowed down in the 2010s, look at the pace of Direct-X versions like 11/12 that have been around for a long time.
Nvidia took over and began aggressively pushing its own stuff resulting in a near monopoly of the PC GPU market.
Also for Switch 2?
Does this fix the graphics glitches/bugs I have on FH6, where the shadows etc. are sometimes pixelated very strangely? (looks fuzzy/ like glitter).
ray reconstruction has no relevancy to regular DLSS presets. it is its own thing and has its own presets and upscaling logicIt can be used with other DLSS presets right? 4.5 is not good for 1440p.
Why? If i can use the new one with DLSS4 then its all good.ray reconstruction has no relevancy to regular DLSS presets. it is its own thing and has its own presets and upscaling logic
if you don't like regular DLSS 4.5 for 1440p chances are you won't like this either
Honeycomb: The World Beyond is a survival-sandbox game set on an exuberant planet, Sota7, coming this Summer with ray tracing, NVIDIA RTXDI, and DLSS 4.5.
In Honeycomb: The World Beyond, Step into an unknown world as Hennessy, a bioengineer on a mission. Sota7 looks beautiful and peaceful, but don't let it deceive you, it's full of dangers! Discover alien flora and fauna, decode their mysteries, and deploy your expertise as one of the many instruments in your survival toolkit. Persevere against all odds, and be prepared to outsmart or outrun any dangers you might encounter.
Captured on GeForce RTX 5080 at 4K Max Settings, Ray Tracing & RTXDI On, DLSS 4 with Multi Frame Generation - 4X Mode
Why? If i can use the new one with DLSS4 then its all good.