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DmC - Devil May Cry announced (Capcom X Ninja Theory) - [Update: Unreal Engine 3]

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Jacobi said:
I actually liked the trailer... I didn't really like DMC1 though and haven't played any DMC after that
If this thread is of any indication, it looks like most of the people who liked the trailer/redesign/new direction weren't much acquainted with the series before.
 
Jocchan said:
If this thread is of any indication, it looks like most of the people who liked the trailer/redesign/new direction weren't much acquainted with the series before.

Or just weren't all that attached to the characters.
 
while i don't particularly mind the new design (i get over it by just pretending this is not a new DMC game).... i would like to think of this as payback for Tameem Antoinades' use of the word 'bombastic'
 
zoukka said:
Or just weren't all that attached to the characters.
That too, but my impression is it's been mostly people who weren't into the series at all.
 
Why aren't they still using the Capcom Framework MT 2.0 engine? It works excellent across PS3/360/PC and looks incredible at 60FPS. Why would Capcom license UE3 when they have their own superior engine?
 
Zzoram said:
Why aren't they still using the Capcom Framework MT 2.0 engine? It works excellent across PS3/360/PC and looks incredible at 60FPS. Why would Capcom license UE3 when they have their own superior engine?

Maybe they want only the internal development teams to use it? Has it been confirmed this thing is UE3?
 
They can't be bothered translating all the MT 2.0 support documents into English. :lol

Seriously though, it is weird and rather sad if they are in fact going with UE3.
 
sechsterangriff said:
Maybe they want only the internal development teams to use it? Has it been confirmed this thing is UE3?

Why though? DMC is one of their big franchises, it would make sense to make their game look as good and run as well on as many platforms as possible. UE3 is known to still be a bit wonky on PS3 but MT2 is proven.
 
Zzoram said:
On the subject of MT2.0, why isn't Dead Rising 2 using it either? That studio is internal now.
What? Case Zero isn't using MT2 either too then right? I just played Case Zero and it looks really good. Better than Dead Rising 1 for sure. It's not the engine so much, it's the dev. Mirror's Edge uses UE3 you know!
 
segarr said:
What? Case Zero isn't using MT2 either too then right? I just played Case Zero and it looks really good. Better than Dead Rising 1 for sure. It's not the engine so much, it's the dev. Mirror's Edge uses UE3 you know!

I guess Capcom owns the Dead Rising engine too now that they bought the developer, so that isn't a big deal. I just mean for cost, why would they pay for UE3 for DmC when they have MT2.0?
 
Zzoram said:
I guess Capcom owns the Dead Rising engine too now that they bought the developer, so that isn't a big deal. I just mean for cost, why would they pay for UE3 for DmC when they have MT2.0?

NT used UE3 for Enslaved, so I guess they are using the same engine for DmC.
 
Can somebody start a new thread to recount how many franchise Capcom has outsourced to shitty developers?

Bionic Commando
DMC
Dead Rising
SF4 (it was partly done by Tose right? Even though SF4 has turned out very well Tose is still a pretty shitty developer.)
Didn't Capcom hired some westerner to do Shadow of the Rome last gen?

Is Megaman University internal?

Anyway Capcom how about outsource to a good developer for a change and hand RE6 to Platinum Games?
 
Zzoram said:
Why aren't they still using the Capcom Framework MT 2.0 engine? It works excellent across PS3/360/PC and looks incredible at 60FPS. Why would Capcom license UE3 when they have their own superior engine?
sechsterangriff said:
Maybe they want only the internal development teams to use it? Has it been confirmed this thing is UE3?
Curufinwe said:
They can't be bothered translating all the MT 2.0 support documents into English. :lol

Seriously though, it is weird and rather sad if they are in fact going with UE3.
Dark Void already used Unreal Engine 3. And from the Capcom games announced in TGS Asura's Wrath was the one with UE3. Nobody said nothing about DMC engine.

Capcom made MT Framework to:
-Multiplatform development
-Optimize performance for the same game in all the multi (and single) core architecture platforms
-Merge all their engine development resources in a single team/project, so to reduce costs, for all their main AAA HD in house developed games
-To license it to external studios, starting with the ones they outsourced partially (like RE5, Lost Planet or SFIV). SFIV had a variation of MT Framework optimized for fighting games.

At first all these outsourcing studios were Japanese and only did some portions of the game. Now they handle almost all the entire development.

Now MT Framework is in English to make it affordable for external non-Japanese dev studios, and Capcom is focused to share their main IPs (that already use MTFramework) with western developers.

Previously, games like Dark Void, Bionic Commando or Dead Rising 2 had UE3 or others developed by these studios because they felt more confident with them and Capcom though at first that they looked promising.

They still have to say something about which engine will use DMC. Unless they need their own one for all their crazy mocap stuff, I bet Ninja Theory will be the first western developer to use MT Framework because they will be able to rehash a ton of DMC4 stuff (specially the combat gameplay stuff).

I seriously doubt Capcom let them to put DMC with that lower FPS.

tino said:
Can somebody start a new thread to recount how many franchise Capcom has outsourced to shitty developers?

Bionic Commando
DMC
Dead Rising
SF4 (it was partly done by Tose right? Even though SF4 has turned out very well Tose is still a pretty shitty developer.)
Didn't Capcom hired some westerner to do Shadow of the Rome last gen?

Is Megaman University internal?

Anyway Capcom how about outsource to a good developer for a change and hand RE6 to Platinum Games?

For SFIV, Capcom handled production, game design, character design and marketing, and provided the game engine. All the other development was outsourced to Dimps who also outsourced like 20 companies to do all kind of stuff. And it isn't shitty, IT'S AMAZING!

Shadow of Rome was developed in-house, and produced by Yoshinori Ono (SFIV).

The new Megaman game is Megaman Universe. They didn't stated who is developing the game, but I bet is Inti Creates, who developed all the Mega Man Zero and Mega Man ZX games in addition to Mega Man 9 and Mega Man 10. Inti Creates main staff include a lot of the original Mega Man series staff. Here you have some lines I wrote about them some time ago (crappy translation thanks to Google Translate) http://translate.google.com/transla...nti-creates-los-desarrolladores-de-megaman-9/

BTW at least Dead Rising Case Zero is awesome, and feels as a Capcom game. I wouldn't count Dead Rising 2 as a shitty game. Capcom even just bought that studio.
 
Lightning said:
This will be the first DMC game I won't buy. Refuse to support Capcom doing this with their franchises...

If by some miracle I actually liked the redesign and gameplay looked solid, I'd consider it. But I'm simply not going to buy this because, as a DMC fan, this doesn't appeal to me.
 
DMC seems like one of the hardest games for a different dev to tackle. There's so many intricacies to the combat if they just forget to add one thing or do it wrong it could seriously piss off the hardcore fans of the franchise.

Story-wise, I'm like, who cares. No Kyyyyyyrrriiiiiiee!!!!! at least! But like I said, the gameplay is just too tight in this series for me to be anything but skeptical about another dev making it.
 
tino said:
Can somebody start a new thread to recount how many franchise Capcom has outsourced to shitty developers?

Bionic Commando
DMC
Dead Rising
SF4 (it was partly done by Tose right? Even though SF4 has turned out very well Tose is still a pretty shitty developer.)
Didn't Capcom hired some westerner to do Shadow of the Rome last gen?

Is Megaman University internal?

Anyway Capcom how about outsource to a good developer for a change and hand RE6 to Platinum Games?

Tose "partly does" so many things you can't really blame them for things like that. They are a development studio for outsourcing. They sometimes handle sound engineering in certain games, for example.

Plus they made games like Dragon Quest Heroes and Monsters, games which can't be called bad.

Dimps was responsible for SF4 and in the end it's Capcom's job to make sure that those games will be good or even great.

Mega Man Universe is outsourced to an Korean development studio by the way.
 
tino said:
Can somebody start a new thread to recount how many franchise Capcom has outsourced to shitty developers?

Bionic Commando
DMC
Dead Rising
SF4 (it was partly done by Tose right? Even though SF4 has turned out very well Tose is still a pretty shitty developer.)
Didn't Capcom hired some westerner to do Shadow of the Rome last gen?

Is Megaman University internal?

Anyway Capcom how about outsource to a good developer for a change and hand RE6 to Platinum Games?

Dimps co-developed SF4 and they're not shitty at all.
Also, DR2 isn't out yet but judging from Case Zero it seems to have turned out pretty well.
 
yurinka said:
BTW at least Dead Rising Case Zero is awesome, and feels as a Capcom game. I wouldn't count Dead Rising 2 as a shitty game. Capcom even just bought that studio.
wow didn't know that capcom bought them.
i guess capcom can give them MT to use it instead of building the engine from the ground up.
can't wait to try DR2 pc :D
 
Q8D3vil said:
wow didn't know that capcom bought them.
i guess capcom can give them MT to use it instead of building the engine from the ground up.
can't wait to try DR2 pc :D
Yeah, Blue Castle Games now is Capcom Game Studios Vancouver.
 
Those links are nice now, but when the thread moves on to another 50 pages, I'll have to hunt down the links again. I am too lazy and it's a pet peeve of mine!
 
segarr said:
Those links are nice now, but when the thread moves on to another 50 pages, I'll have to hunt down the links again. I am too lazy and it's a pet peeve of mine!
Haha I feel you, I found it weird that a mod bothered to change the title to that instead of editing the video in the first post.
 
tino said:
Can somebody start a new thread to recount how many franchise Capcom has outsourced to shitty developers?

Bionic Commando
DMC
Dead Rising
SF4 (it was partly done by Tose right? Even though SF4 has turned out very well Tose is still a pretty shitty developer.)
Didn't Capcom hired some westerner to do Shadow of the Rome last gen?

Is Megaman University internal?

Anyway Capcom how about outsource to a good developer for a change and hand RE6 to Platinum Games?

I don't think Platinum is interested in doing Capcom related projects at the moment. :lol

Also Capcom is on a hunt to integrate somewhat with the North American/European Market, just like Square bought Edios. Part of the problem with that is that... all the really good North American studios are busy or exclusive to a platform holder, so you can't just pick whoever you want. They are taking more of a risk with this approach, but we've seen it work out with Street Fighter IV, and apparently Dead Rising, and I think handing off IPs to western devs to make with oversight is actually a better idea than Capcom greenlighting Darkvoids and such.

Other has fleshed out the particulars more, but I'm not ready to just say 'oh well the game will suck'. I mean what had Retro made before Metroid Prime? Each case in that list has different circumstances around it. I mean Street Fighter and Dead Rising both have the 'Capcom DNA', or whatever that term is. I Highly doubt that Capcom would hand off Devil may Cry to Ninja Theory without also providing the proper oversight and expertise that Ninja Theory is lacking. They've probably gone with Ninja Theory because they want to incorporate their strengths with Capcoms expertise, Hence there are some Capcom guys going over to work directly on the game. Sure the new design for Dante could be a little better, but I have a feeling that the game won't turn out that badly. Capcom has far too much invested in DMC as compared to, say, a 3D Bionic Commando, to see it fail.
 
Zen said:
Other has fleshed out the particulars more, but I'm not ready to just say 'oh well the game will suck'. I mean what had Retro made before Metroid Prime? Each case in that list has different circumstances around it. I mean Street Fighter and Dead Rising both have the 'Capcom DNA', or whatever that term is. I Highly doubt that Capcom would hand off Devil may Cry to Ninja Theory without also providing the proper oversight and expertise that Ninja Theory is lacking. They've probably gone with Ninja Theory because they want to incorporate their strengths with Capcoms expertise, Hence there are some Capcom guys going over to work directly on the game. Sure the new design for Dante could be a little better, but I have a feeling that the game won't turn out that badly. Capcom has far too much invested in DMC as compared to, say, a 3D Bionic Commando, to see it fail.
Ah, but see, Retro hadn't made a blessed thing as a team before Metroid Prime. They were unproven, which means it could have gone either way. Ninja Theory is not only *not* unproven, they've actually made a mediocre game in the same genre as this before.

Maybe we'll get a miracle here and Capcom will do all of the combat stuff and make sure the engine runs at an impossible-for-Ninja-Theory 60 FPS while Ninja Theory takes care of the story/world design-type stuff. Or maybe Ninja Theory will pull off a Bad News Bears-style victory and make everyone look foolish. I don't believe either of those things are all that likely, but they're certainly possible.
 
yurinka said:
Dark Void already used Unreal Engine 3. And from the Capcom games announced in TGS Asura's Wrath was the one with UE3. Nobody said nothing about DMC engine.

Capcom made MT Framework to:
-Multiplatform development
-Optimize performance for the same game in all the multi (and single) core architecture platforms
-Merge all their engine development resources in a single team/project, so to reduce costs, for all their main AAA HD in house developed games
-To license it to external studios, starting with the ones they outsourced partially (like RE5, Lost Planet or SFIV). SFIV had a variation of MT Framework optimized for fighting games.

At first all these outsourcing studios were Japanese and only did some portions of the game. Now they handle almost all the entire development.

Now MT Framework is in English to make it affordable for external non-Japanese dev studios, and Capcom is focused to share their main IPs (that already use MTFramework) with western developers.

Previously, games like Dark Void, Bionic Commando or Dead Rising 2 had UE3 or others developed by these studios because they felt more confident with them and Capcom though at first that they looked promising.

They still have to say something about which engine will use DMC. Unless they need their own one for all their crazy mocap stuff, I bet Ninja Theory will be the first western developer to use MT Framework because they will be able to rehash a ton of DMC4 stuff (specially the combat gameplay stuff).

I seriously doubt Capcom let them to put DMC with that lower FPS.



For SFIV, Capcom handled production, game design, character design and marketing, and provided the game engine. All the other development was outsourced to Dimps who also outsourced like 20 companies to do all kind of stuff. And it isn't shitty, IT'S AMAZING!

Shadow of Rome was developed in-house, and produced by Yoshinori Ono (SFIV).

The new Megaman game is Megaman Universe. They didn't stated who is developing the game, but I bet is Inti Creates, who developed all the Mega Man Zero and Mega Man ZX games in addition to Mega Man 9 and Mega Man 10. Inti Creates main staff include a lot of the original Mega Man series staff. Here you have some lines I wrote about them some time ago (crappy translation thanks to Google Translate) http://translate.google.com/transla...nti-creates-los-desarrolladores-de-megaman-9/

BTW at least Dead Rising Case Zero is awesome, and feels as a Capcom game. I wouldn't count Dead Rising 2 as a shitty game. Capcom even just bought that studio.

Can you link any sources for the bolded. I was under the impression MvC3 would be the first MTF fighting game and SFIV's engine was one entirely of Dimps' creation. If Capcom did everything you have listed then what's left for Dimps to do? Modelling and animation? I'm also wondering where you got it that MTF was fully translated into English and ready to be used by English speakers.
 
http://www.eurogamer.net/articles/2010-09-18-setting-sun-article

What's fascinating to watch at this year's TGS is the variety of different ways in which companies are attempting to prove him wrong. Inafune's own firm is going down the path which he himself ordained, for the most part. It has handed off the Devil May Cry franchise to British developer Ninja Theory for a reboot - a move which has enraged fans (despite the fact that most of them agree that the franchise was dead in the water) but is almost certainly the right thing to do with it. Simultaneously, it announced that it has acquired Canadian developer Blue Castle and that the team is working on another instalment of Dead Rising 2.

:lol
 
Old?

ofsmj9.jpg
 
cosmicblizzard said:
Jesus, how many sites and "journalists" are going to try to justify this?
Many of the same ones who believe God of War has good combat. One has to understand, many of them are not fans of action titles. Similar to shmups, where the gameplay goes over their heads. They are the type of gamer who normally plays to finish the title then move on to the next. This isn't what the pure action games are like, DMC or NG. They are meant to be replayed, experimented with, and in general to pound the shit out of you till you are a master ninja. :lol
 
Crewnh said:
http://www.eurogamer.net/articles/2010-09-18-setting-sun-article

What's fascinating to watch at this year's TGS is the variety of different ways in which companies are attempting to prove him wrong. Inafune's own firm is going down the path which he himself ordained, for the most part. It has handed off the Devil May Cry franchise to British developer Ninja Theory for a reboot - a move which has enraged fans (despite the fact that most of them agree that the franchise was dead in the water) but is almost certainly the right thing to do with it. Simultaneously, it announced that it has acquired Canadian developer Blue Castle and that the team is working on another instalment of Dead Rising 2.

:lol
So basically what they're saying is that Ninja Theory is British so they like this move.
 
Segata Sanshiro said:
"Hey guys, your series just had its highest-selling installment to date! What are you gonna do?"

"Dunno, reckon it's dead in the water."

:lol

Seriously, I don't understand this move. I get outsourcing some stuff to other developers, especially old IPs you want to see if you have a chance to bring back ala Bionic Commando. This one doesn't feel like it makes much sense.
 
Dali said:
Can you link any sources for the bolded. I was under the impression MvC3 would be the first MTF fighting game and SFIV's engine was one entirely of Dimps' creation. If Capcom did everything you have listed then what's left for Dimps to do? Modelling and animation? I'm also wondering where you got it that MTF was fully translated into English and ready to be used by English speakers.
You're correct. SFIV did not use MT Framework. It uses an original engine by Dimps. Here's an interview with Yoshinori Ono where he confirms that SFIV does not use MT Framework, although he does say that they "borrow[ed] bits and pieces of that technology."
Gamasutra: Did you guys develop your own engine for this game, or are you using the MT Framework engine that the other next generation Capcom games (such as Lost Planet and Devil May Cry 4) are using?

Yoshinori Ono: Yes, we are looking at an original engine. We did not use the MT Framework, for a couple reasons. One is, it's versatile, but it's very well suited to games like Lost Planet, or a game like Onimusha, or something like that; for a sort of 3D perspective action game.

It's an incredible engine working with a game like that, but this time not only is the game style completely different with Street Fighter IV, but the art style itself, the shaders we're using, are extremely unique and all custom made for this title. We felt that we would be better off with a different engine than MT Framework, so we are working with original technology this time around.

And, of course, MT Framework is a great engine, and certainly we are borrowing bits and pieces of that technology for what we are doing now. There are so many good parts that we can pick and choose, and blend into the engine now, so we have most certainly been doing that, and exchanging information with that team.
 
Totobeni said:
Enslaved demo available on EU PSN , and it run like shit. ( with piss poor combat )

Combat discussion aside, I thought the game ran quite well. I didn't have any noticeable framerate issues during the gameplay sections. I did notice a few instances of screen tear.

Perhaps exaggeration is a part of the appeal here. Oh well.


Anyways, with regards to DMC and NT, I really hope it's a 60 fps game. That's one aspect that no DMC fan should want compromised.
 
eurogamer said:
"It has handed off the Devil May Cry franchise to British developer Ninja Theory for a reboot - a move which has enraged fans (despite the fact that most of them agree that the franchise was dead in the water) but is almost certainly the right thing to do with it."
It reeks worse when the bullshit is on an article instead of a random reply on a message board.
 
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