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DmC - Devil May Cry announced (Capcom X Ninja Theory) - [Update: Unreal Engine 3]

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Mr_Zombie said:
It was a good trailer, but it was nowhere near the awesomeness of DMC3 and DMC4 trailers. It was too slow and not enough over-the-top for a DMC game :/.
Also, the background song IMO sucked. But maybe I'm too much used to Shawn "Shootie HG" McPherson music that was used in previous trailers.

Pretty much this. DMC3 had a young Dante that was very over confident and liked to show off while in that trailer he was basically silent with know personality shown while killing.
 
miladesn said:
IS this posted here?
I just saw it anyway, wow
IGN best of TGS
http://ps3.ign.com/articles/112/1122019p1.html

Top Story





really IGN :lol
tRB5Z.jpg
 
so is this really DMC5, I mean this could be DMC: Dantes rebirth or DMC: Falchion of Night Shabalan and then Cacom can say '' listen folks, that wasn't canon. It was an experiment, a missed one, but an experiment nevertheless. Here is the true DMC5''

right?
 
~Devil Trigger~ said:
I think its near impossible to have a functioning Brain and NOT think that Castlevania LOS had the trailer of the show.
That Castlevania trailer was pretty lame to me. Maybe I'm just more a fan of my games being games, rather than attempting to be a shitty J-drama or Japanese gore movie. I mean what kind of hubris does it take to make a 20 minute trailer of an action/adventure video game with no gameplay footage?

My vote would be Asura's Wrath with Shadow of the Damned coming in second.
 
as much as I'm a fan of the series I just wont play this game, wont be the first time either for me in this instant.

Ive not touched a Call of Duty game made by someone other than IW so for me that series is over and I guess DMC is as well for now.
 
Dali said:
That Castlevania trailer was pretty lame to me. Maybe I'm just more a fan of my games being games, rather than attempting to be a shitty J-drama or Japanese gore movie. I mean what kind of hubris does it take to make a 20 minute trailer of an action/adventure video game with no gameplay footage?

My vote would be Asura's Wrath with Shadow of the Damned coming in second.
Same, actually i don't think i like any Kojima edited trailer.
 
brain_stew said:
Is there really still a debate over what engine this game uses? Those screenshots just scream "UE3", heck I think they ripped the backdrop in the first shot right out of UT3.

As for how this affects the framerate, well, the answer is quite a lot. UE3 has a lot of fixed rendering costs that make producing a 60fps, 720p console game with the engine extremely difficult. The Mortal Kombat games are the only titles I know of that manage it and in order to make it possible they had to rip out and repurpose huge chunks of the rendering pipeline as well as run the game @ 1024x624 and this is all for a game that only has 2 characters on screen at once and very simple enclosed backgrounds. The presentation is here and well worth reading:

http://www.scribd.com/doc/15118967/Hitting-60Hz-in-Unreal-Engine

I'm sorry but I can't see how anyone can come away from reading that and still believe that there's any sort of reasonable chance that DMC5 is going to be anything approaching a constant 60fps if its based on UE3, which these shots strongly suggest it will be.

I'm not claiming to be the final word on this or anything but just get prepared for it now as all things considered, I think its safe to say the chances of it being a 60fps title are incredibly low at this point. Heck, I wouldn't even bank on a steady 30fps yet as Enslaved spends a lot of time around the 20fps mark (and bottoms out well below that point) on PS3 and its our best point of comparison as to what NT can manage with a multiplatform action game.
Damn, this is depressing. :(
 
I just watched the trailer for the first time, and apart from from a slightly goofy Dante, I think it looks great. I haven't been keeping up with this thread, but let me guess, most people hate it?
 
I actually liked the trailer. I just didn't like how slow the gameplay looked, how he has some shitty fucking Heavenly Sword now too, and also the character design was a bit too Brit-Punk. They could have at least gotten rid of the union jack lol. It seems so out of place.


....God damn that giant list of what is essentially the entire trailer makes it look like I hated it. Maybe I did then.
 
REMEMBER CITADEL said:
I just watched the trailer for the first time, and apart from from a slightly goofy Dante, I think it looks great. I haven't been keeping up with this thread, but let me guess, most people hate it?
505px5.png
 
pakkit said:
I think the trailer looked like a really cool reinterpretation. Some people here are just too resistant to change.

This.

Also, thank god they represent a minority of people actually buying games otherwise we'd be doomed. What a bunch of babies.
 
SketchTheArtist said:
This.

Also, thank god they represent a minority of people actually buying games otherwise we'd be doomed. What a bunch of babies.

You mean like how the reception by a "minority" had absolutely had no effect on the series after DMC2, right?
 
SketchTheArtist said:
This.

Also, thank god they represent a minority of people actually buying games otherwise we'd be doomed. What a bunch of babies.
But this group made DMC4 the best selling game in the series.

Ninja Theory's groups, the "not a bunch of babies" ones, were the people who couldn't even break even on Heavenly Sword.

So I am curious who represents the small amount of gaming public.
 
Terrible, I guess the bright spot is that the "Real" version of Dante in in MvC3.
It's sad there there will only be 4 real DMC games, now that they've killed the franchise.
 
blizzardjesus said:
Terrible, I guess the bright spot is that the "Real" version of Dante in in MvC3.
It's sad there there will only be 4 real DMC games, now that they've killed the franchise.

Have they? If NT makes a bad game, what's stopping them from going back to an internal team and making DMC5?
 
If all the people who posted in this thread had bought DMC4 they wouldnt have had to reboot the series.

Sadly the time has come to let the shambling corpse for the DMC series go, just like the Tomb Raider series...

ngbbs4520864bdaaec.jpg
 
REMEMBER CITADEL said:
I just watched the trailer for the first time, and apart from from a slightly goofy Dante, I think it looks great. I haven't been keeping up with this thread, but let me guess, most people hate it?

Because the combat will probably blow, which is the main draw of the series.
The framerate will suck complete ass, because it's UE3 and it's Ninja Theory
The character looks horrible

That's pretty much why people are hating on it.
 
BlingBling!! said:
If all the people who posted in this thread had bought DMC4 they wouldnt have had to reboot the series.

Considering the fact that DMC4 sold better than every other installment before it, I'm pretty sure most of them did. But since Inafune didn't consider 5 million sales for RE5 satisfactory, it doesn't come as much of a surprise that 2.5 million for DMC4 wasn't good enough for him.
 
Korigama said:
Considering the fact that DMC4 sold better than every other installment before it, I'm pretty sure most of them did. But since Inafune didn't consider 5 million sales for RE5 satisfactory, it doesn't come as much of a surprise that 2.5 million for DMC4 wasn't good enough for him.
I really don't know how pissing off there fans by giving it to a developer has never made a decent game, pissing of Japanese fans by out sourcing it, and pissing off the rest of there fanbase by remodeling it will increase sales.
 
akachan ningen said:
Have they? If NT makes a bad game, what's stopping them from going back to an internal team and making DMC5?
It may be a good game, but from what they showed it doesn't look or feal like a Devil May Cry game. From their pedigree Heavenly Sword was pretty good, even though sony had to have someone else finish the game for them. I'm not to keen of the control issues I'm hearing about from the preview builds of Enslaved. This is not the team to pass this series onto. For DMC fun gameplay and control are a priority, Ninja Theory's games have neither, sadly to say.
 
Celsior said:
I really don't know how pissing off there fans by giving it to a developer has never made a decent game, pissing of Japanese fans by out sourcing it, and pissing off the rest of there fanbase by remodeling it will increase sales.
Inafune believes having a "western flair" means a guaranteed ten million sales.
 
Korigama said:
You mean like how the reception by a "minority" had absolutely had no effect on the series after DMC2, right?

Whether you like it or not, hardcore, really hardcore gamers, guys that go on the internet to talk about gaming and such represent a very small percentage of buying power. Why is there so many classics that haven't sold well even though they were greatly reviewed and very-well received by the internet-roaming crowd?

It looks like we're really a lot since we all hang around the same place, but we're not. Moms, casual gamers, hobby gamers and normal gamers represent the massive part of the pie.

So if DMC2 didn't sell well, it wasn't because a couple of hundreds of fans didn't like it and wrote angry rants on message boards. Reviews and bad marketing had a much more important effect on the re-shaping for DMC3 than most of its fan-base.

The DMC series had been on the decline, even you really prayed every night and bought the DMC underwear and bed sheets, it's a fact of life. Capcom had to move its Sony exclusive series multi-platform due to the higher-cost of developing next-gen games and since DMC4 wasn't a big hit, they're looking to change the formula since the series hasn't really changed in four games so to them, that may be the cause of the decline; most people got bored of it.

Change is scary but its necessary. I'm a huge Resident Evil fan and I could've bought and played through multiple RE games using the old play-style and I was furious when they changed the gameplay for RE4, but after thinking about it, it really was for the better.

It's nice to want the series you love to keep going in the same direction but video games are a business. That's all. Sure they're are companies out there that are close to the communities, and depending on the type of games you have, the community can help a lot into growing and evolving a game series, but you gotta remember that most companies aren't doing games to make you happy. They're not living on smiles and giggles. It's a business. Nothing more.
 
Celsior said:
I really don't know how pissing off there fans by giving it to a developer has never made a decent game, pissing of Japanese fans by out sourcing it, and pissing off the rest of there fanbase by remodeling it will increase sales.

It won't, but Inafune is far too in love with the notion that "Western automatically = better" to see things otherwise.
 
ShockingAlberto said:
But this group made DMC4 the best selling game in the series.

Ninja Theory's groups, the "not a bunch of babies" ones, were the people who couldn't even break even on Heavenly Sword.

So I am curious who represents the small amount of gaming public.
Don't forget this group also made DMC3 sell over a million when the credibility of the franchise was at its lowest due to lingering post-DMC2 skeptcism and reviewers grossly exagerrating DMC3's difficulty.

BlingBling!! said:
If all the people who posted in this thread had bought DMC4 they wouldnt have had to reboot the series.
I bought the Collector's Edition AND a PS3 since I wanted DMC4 to welcome me to the current gen.
 
akachan ningen said:
Have they? If NT makes a bad game, what's stopping them from going back to an internal team and making DMC5?

They were unimpressed with the sales of DMC4, despite it being the best selling game in the series. If NT's game isn't good and it tanks then there's probably chance that they'll move away from the series.
 
and since DMC4 wasn't a big hit

I don't understand why this lie keeps getting repeated. You can argue maybe it wasn't enough, that maybe they really do need 7 million+ sales, but to argue that the game in any form sold badly does nothing to help your argument like you think it does. It's a falsehood that only serves to show that you only really care about winning the internet discussion.
 
SketchTheArtist said:
Whether you like it or not, hardcore, really hardcore gamers, guys that go on the internet to talk about gaming and such represent a very small percentage of buying power. Why is there so many classics that haven't sold well even though they were greatly reviewed and very-well received by the internet-roaming crowd?

It looks like we're really a lot since we all hang around the same place, but we're not. Moms, casual gamers, hobby gamers and normal gamers represent the massive part of the pie.

So if DMC2 didn't sell well, it wasn't because a couple of hundreds of fans didn't like it and wrote angry rants on message boards. Reviews and bad marketing had a much more important effect on the re-shaping for DMC3 than most of its fan-base.

The DMC series had been on the decline, even you really prayed every night and bought the DMC underwear and bed sheets, it's a fact of life. Capcom had to move its Sony exclusive series multi-platform due to the higher-cost of developing next-gen games and since DMC4 wasn't a big hit, they're looking to change the formula since the series hasn't really changed in four games so to them, that may be the cause of the decline; most people got bored of it.

Change is scary but its necessary. I'm a huge Resident Evil fan and I could've bought and played through multiple RE games using the old play-style and I was furious when they changed the gameplay for RE4, but after thinking about it, it really was for the better.

It's nice to want the series you love to keep going in the same direction but video games are a business. That's all. Sure they're are companies out there that are close to the communities, and depending on the type of games you have, the community can help a lot into growing and evolving a game series, but you gotta remember that most companies aren't doing games to make you happy. They're not living on smiles and giggles. It's a business. Nothing more.

1./The performance of well-reviewed niche titles isn't especially relevant when discussing the sales of a series that's sold multiple millions in units for nearly a decade such as DMC, now is it? I have a hard time seeing moms buying games like these for themselves, but the previous titles had no problems selling to core and casual consumers alike.

2./DMC2 sold fine, actually, better than DMC3 (which had the least sales in the series). Doesn't change the fact that the team adjusted the formula after accounting for negative feedback and their own lessons in development from working on the previous project.

3./Saying DMC4 wasn't a big hit completely ignores what's already been said about its status as the most successful of the series so far.

4./Few people, myself included, are arguing that DMC didn't need something fresh to stay relevant after Bayonetta , but none of them believed that Ninja Theory was even remotely qualified to make something true to the franchise, and this reveal only confirmed said suspicion.

5./Condescending to me by assuming that I don't understand that gaming is a business is rather insulting. Either way, anyone with business sense, something Inafune clearly seems to lack, would understand that you can only change so much with an established franchise before alienating your consumers and causing them to spend elsewhere.
 
ShockingAlberto said:
I don't understand why this lie keeps getting repeated. You can argue maybe it wasn't enough, that maybe they really do need 7 million+ sales, but to argue that the game in any form sold badly does nothing to help your argument like you think it does. It's a falsehood that only serves to show that you only really care about winning the internet discussion.

Sorry, let me rephrase it: DMC4 sold well-below Capcom's expectations. In a current industry where big triple-A titles like Red Dead Redemption need to sell 5 million copies to become profitable, changes have to be made to counter that current state.

For me, a million copies sold is a big hit in my mind (imagine 2.5 millions), but depending how the publisher/developer spends on the game's development, they need all the help they can get. So by going towards a smaller developer (Ninja Theory) with their existing tech, thus reducing costs and by going towards a more approachable presentation, they think they can sell more copies.

All we've seen so far are a trailer that didn't have any gameplay whatsoever, so you can bitch about the fact that Dante's hair isn't the way you like, but until you see the actual game, I wouldn't wish death upon the guys at Ninja Theory who are working hard on it.

By the way, it's not a battle about who will win the discussion, it's just chatting on a message board. But if you really want to win this argument, I forfeit, because I think it's just childish and dumb to have this preconceive notion that the other guy you're talking to just wants to 'win' a discussion with a perfect stranger.
 
SketchTheArtist said:
This.

Also, thank god they represent a minority of people actually buying games otherwise we'd be doomed. What a bunch of babies.

Heavenly Sword was a flop. Enslaved will be a big failure too. Who's the real sales disappointment? The ones expected to somehow 'save' this franchise, that's who.
 
ShockingAlberto said:
Inafune believes having a "western flair" means a guaranteed ten million sales.
Unfortunately for anyone who likes Capcom's IPs, RE5's massive success happened soon enough that Inafune is probably convinced that giving the same treatment to every single Capcom franchise will result in similarly high sales. Basically, even a broken clock is right twice a day, but Inafune's only actually looked at that clock when it was correct (to mangle a metaphor).
 
Discotheque said:
Heavenly Sword was a flop. Enslaved will be a big failure too. Who's the real sales disappointment? The ones expected to somehow 'save' this franchise, that's who.

Too soon to predict anything about Enslaved, but yeah, Heavenly Sword was pretty disappointing. Its presentation was top-notch but if your gameplay is just an after-thought, then it's bound to fail.

Based on what I heard, some of the team from Capcom' DMC team are working with Ninja Theory for the next one so I think they're going to give them some pointers on the gameplay parts.
 
I think Capcom views DMC4 as a missed opportunity to grow the franchise (high shipping+ multiplatform certain allowed it to get a bit better sales than the original Devil may Cry, however).

The funny part about this reboot, is that it probably wouldn't have happened if core fan feedback on Devil May Cry 4 wasn't so mixed.

It's in vogue right now to pretend that there wasn't a feeling of fatigue surrounding DMC following 4. Even before Bayonetta, it wasn't uncommon to longtime DMC fans being iffy on DMC4. So that in tandem with Capcoms big push to try and westernize there products resulted in going to Ninja Theory for the next game. They want to take the series perceived weaknesses (story, character) and turn them into strengths.

Unfortunately a large part of what helped make DMC distinct in Europe and North America was that it was so cheesy over the top and Japanese. There's a danger that this reboot could get ignored for being much less bombastic, and come off as 'just another action brawler'. Hopefully they nail a proper mix of re-imagining the idea of what DMC is while keeping enough of the old characteristics to mostly retain the fanbase that supported 1-4, and get it noticed in the market.

And oh yeah, good combat. Because of the negative stigma currently associated with the game, they're probably going to need better combat than in Devil May Cry 4, at least, to win back over the fans they're currently alienating.

Too bad that Ninja Theory isn't known for good combat... hopefully those Capcom guys will be busy over there.

SketchTheArtist said:
Based on what I heard, some of the team from Capcom' DMC team are working with Ninja Theory for the next one so I think they're going to give them some pointers on the gameplay parts.

I wouldn't be surprised if they're leading certain aspects of the games development.
 
SketchTheArtist said:
Based on what I heard, some of the team from Capcom' DMC team are working with Ninja Theory for the next one so I think they're going to give them some pointers on the gameplay parts.
This reminds me of the time Capcom was telling everyone the DMC1 team was involved with DMC2 and then Kamiya later admitted he didn't even know DMC2 was in development. Just something they threw out there to alleviate fears.

I have a hard time believing a couple of Capcom guys are going to have a huge hand in development but hey, hopefully I'm wrong.
 
SketchTheArtist said:
Sorry, let me rephrase it: DMC4 sold well-below Capcom's expectations. In a current industry where big triple-A titles like Red Dead Redemption need to sell 5 million copies to become profitable, changes have to be made to counter that current state.

For me, a million copies sold is a big hit in my mind (imagine 2.5 millions), but depending how the publisher/developer spends on the game's development, they need all the help they can get. So by going towards a smaller developer (Ninja Theory) with their existing tech, thus reducing costs and by going towards a more approachable presentation, they think they can sell more copies.

All we've seen so far are a trailer that didn't have any gameplay whatsoever, so you can bitch about the fact that Dante's hair isn't the way you like, but until you see the actual game, I wouldn't wish death upon the guys at Ninja Theory who are working hard on it.

By the way, it's not a battle about who will win the discussion, it's just chatting on a message board. But if you really want to win this argument, I forfeit, because I think it's just childish and dumb to have this preconceive notion that the other guy you're talking to just wants to 'win' a discussion with a perfect stranger.
I maintain that from a business perspective this is a disastrous move. Devil May Cry has a large percentage of its audience in Japan, and they are absolutely not going to buy a Western-developed installment. Capcom are giving themselves a half-million plus handicap right out of the gate.
 
I haven't read through the entire thread, but as someone who never really got into the Devil May Cry series, this doesn't look as terrible as people here make it out to be.

I'm withholding judgement on the design until we know more about the character.

Second: since this is an origin story, AFAIK, who's to say punkass-hipster Dante won't start to become the silverhaired badass you all remember from the original series?

Reading this thread reminds me of the people who hated on the Batman Begins trailers because they weren't 'colorful' enough. Give it a chance until we see some gameplay/characterization.
 
Exclamation-One said:
I haven't read through the entire thread, but as someone who never really got into the Devil May Cry series, this doesn't look as terrible as people here make it out to be.

I'm withholding judgement on the design until we know more about the character.

Second: since this is an origin story, AFAIK, who's to say punkass-hipster Dante won't start to become the silverhaired badass you all remember from the original series?

Reading this thread reminds me of the people who hated on the Batman Begins trailers because they weren't 'colorful' enough. Give it a chance until we see some gameplay/characterization.

A massive multimedia franchise like Batman with many interpretations of the character spanning decades is different than a video game series spanning 4 entries with minor crossover into other mediums.
 
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