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DmC Devil May Cry by Ninja Theory runs on Unreal Engine 3

electroshockwave said:
Well it is a good reason. UE3 isn't built to run at 60fps in a Devil May Cry like action game. The only way to do it would be to make major sacrifices and running at a lower frame-rate or having worse IQ than DMC4 would be a big step down.
you have to make sacrifices in ANY engine to get a game running at 60fps.


badcrumble said:
like the fact that a LOT has to be sacrificed to get it up to 60fps on console hardware. Stuff that didn't have to be sacrificed with the engine that DMC4 ran on.
what sort of sacrifices are we talking about here? i'm genuinely curious.
 
Scrow said:
what sort of sacrifices are we talking about here? i'm genuinely curious.

Well the DMC4 Engine sacrificed 1/2 of Dante's screentime, the UT3 engine sacrifices all of it :lol
That fucker will never be Dante in my eyes, NEVER. Thank god they not using the reboot reject in MVC3
 
badcrumble said:
I'm perfectly happy with UE3.0 in purty 30fps games (Arkham Asylum comes to mind) but you have to understand that there are very good and concrete reasons for people to be upset with the choice of UE3.0 for Devil May Cry, like the fact that a LOT has to be sacrificed to get it up to 60fps on console hardware. Stuff that didn't have to be sacrificed with the engine that DMC4 ran on. It's not because of petty console warrior shit or because people just don't like the look of early UE3 games.
the same logic can be applied to any engine out there.
Stuff that didn't have to be sacrificed with the engine that DMC4 ran on.
how did you know?
 
leroidys said:
Game already looks bad, granted, but why so much hate for UE3? I'm kind of out of the current gen loop, enlighten me gaf.
I can tell you what it means in the hands of NT. sub-30 fps(on PS3) and a pretty solid 30 fps on 360.
 
USD said:
Midway requires UE3 on their (internally-developed) games? Bullshit.

Well, not now. Now they don't require anything.


leroidys said:
Game already looks bad, granted, but why so much hate for UE3? I'm kind of out of the current gen loop, enlighten me gaf.


Because every game that uses it not named Mirror's Edge or Gears of War looks like a bloomed-out mess, and even Gears is debatable at times with that description.
 
I love Unreal Engine, seriously, but it's obviously not suited for action games. Capcom found an excellent way to troll their own fans and customers, first by giving the franchise to a developer, who doesn't even to like the gameplay side of things, then letting them do the game on engine for shooters.
 
I don't understand the UE3 hate.They usually have high-res textures, slick effects out the ass, motion-blur that rivals the best of games, and a rock steady framerate. If you haven't played the Gears games I guess your opinion doesn't match reality about what the engine's capable of.

I think it's a lot more versatile than people give it credit for too. It's true, many games do seem to use the "stock" settings for the graphical effects, but isn't that the point of licensing an engine in the first place? If you rewrote everything, why not just make your own? Most devs don't have the money or maybe even the technical capability to do that.

Even still, DICE has proven with Mirror's Edge that games can look very different on the engine if work is done to customize it a bit. Look at the baked global illumination in that. Totally unique but running on UE3. Of course, DICE is one of the most technologically gifted studios in the world. Ninja Theory also seems quite talented. Heavenly Sword still looks good(framerate issues aside) as does Enslaved(same). They might just pull some new things out of this hat. Honestly, the textures don't look that great; that's why I initially thought it was possibly MT Framework but the look didn't quite match up. I don't know if they already talked about the fps yet. Maybe they are shooting for 60fps?

BTW, doesn't Stranglehold, a UE3-based action game from like 2007, hit 60fps in some spots?
 
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If you haven't played the Gears games I guess your opinion doesn't match reality about what the engine's capable of.

Because a game by the studio that invented the fucking thing is totally representative of the results most developers get out of it!
 
As for the game, it grew on me. (Not really, I actually didn't hate it from first seeing it). I just accept this as a Dante from a parallel universe. Things are similar, but have...diverged.

I agree, Dante seems slower but maybe they want a more visceral feel to his combat. Obviously, fans don't want that because he is really about speed. But again, as a different take, I'm open to anything.

As for his design, I can see why it's controversial. Honestly, he looks emaciated like a hard drug addict. I'm sure it ties into the story of him being kept imprisoned, tortured and starved though. I didn't like the smoking. I'm no anti-smoking nutbag but it just does not look all that cool anymore. I thought that fad was over. Smoking rates are lower than in a long time too so I don't see a need to "bring it back" so to speak.

About the British Flag; does that mean he IS British? I thought wearing a British flag was just a fashion fad. I've seen many Americans wearing one even though they have no ties to the countries.
 
UE3 is a terrific engine from what I can tell. It has reportedly very good toolset (which speeds up development) and many games came out based on that technology look really, really sweet. Enslaved looks nice as well. On top of that, the engine run very smoothly on modern PCs, you are pretty much guaranteed smooth 60fps. But I don't think it's suited for that kind of game, that developers can outdo Bayonetta at its strong points and that's a benchmark in the genre, not slower paced shooters.
 
Zenith said:
Because a game by the studio that invented the fucking thing is totally representative of the results most developers get out of it!
You're right, you should expect Epic to get the best results. I thought they were committed to providing help wherever they could(you know, like how Sony sometimes sends coding "ninas" to help out on 3rd party PS3 games), but maybe that department needs staffed up. I read Japanese devs in particular, like Feel+ when making Lost Odyssey, had a hell of a hard time using the engine because all the docs were in English so they had to wait for translations and stuff. I don't know how things have progressed on that front.
 
Liara T'Soni said:
I don't understand the UE3 hate.They usually have high-res textures, slick effects out the ass, motion-blur that rivals the best of games, and a rock steady framerate.
I agree. But only on the PC.
 
Its like Capcom doesnt want outside developers to use their precious MT Framework engine....
 
Zenith said:
Because a game by the studio that invented the fucking thing is totally representative of the results most developers get out of it!
false. If a developer doesn't know how to take advantage of UE3, then it's his problem. there are many AAA titles out there that plays excellent with UE3.
 
If this DMC ends up being the only DMC that isn't 60FPS... then wow! :lol It's like.. they're TRYING to shit on our love of this franchise.

Flat out, balls to the wall, deliberate shit spewing.... smfh
 
Forceatowulf said:
If this DMC ends up being the only DMC that isn't 60FPS... then wow! :lol It's like.. they're TRYING to shit on our love of this franchise.

Flat out, balls to the wall, deliberate shit spewing.... smfh
Yeah, even the first DMC was 60fps, and that was on the PS2.
 
cw_sasuke said:
Its like Capcom doesnt want outside developers to use their precious MT Framework engine....
Yeah, and I don't understand it. It's so nice with its object-based motion blur, lighting, etc. I want other developers to use it. Maybe they just can't provide support to licensees though. Or, they want that competitive edge over other Japanese developers.
 
Solid warrior said:
false. If a developer doesn't know how to take advantage of UE3, then it's his problem. there are many AAA titles out there that plays excellent with UE3.


Well so far a certain developer hasn't shown they know how to handle it...just saying
 
Meh, I can live with 30fps.

I only played Bayonetta PS3 and I enjoyed it simply because of how incredible the combat system was. As long as the combat system will live up to DMC3 I will let NT get away with all this other hodgepodge.
 
I can see Ninja Theory making a pretty good action game that runs at 30FPS. The way Dante fights in the DmC trailer is far slower than a normal Devil May Cry cutscene, so maybe it'll be a slower paced game. And maybe they'll even implement a classic DMC combat system instead of another button-mashy heavy/light one like Enslaved seems to be. And hopefully they'll continue with their story-oriented approach and flesh out Dante and Vergil's early lives and get some great voice actors and animation in there.

But, man, this isn't Devil May Cry. I'm hoping it'll be a nice distraction while I continue to wait for the real Devil May Cry 5 where Vergil comes back from Hell, but DmC is not the direction the series needs to go.
 
AAK said:
Meh, I can live with 30fps.

I only played Bayonetta PS3 and I enjoyed it simply because of how incredible the combat system was. As long as the combat system will live up to DMC3 I will let NT get away with all this other hodgepodge.
Bayonetta runs at 60FPS (with frame drops) on PS3. So you haven't lived with 30FPS yet.
 
anyone that thinks NT will hit 60fps using UE3 is deluding themselves. i would love to have them prove me wrong but i doubt they will.

and i don't really hate UE3. it's just going by precedent UE3 is a bad fit for this genre on consoles.
 
cw_sasuke said:
Its like Capcom doesnt want outside developers to use their precious MT Framework engine....
Like someone said, it's probably because they don't want to have to translate documentation.

Capcom running to Western devs has to be the single dumbest decision they've made this generation. If they could of planned ahead, since I know they wanted to appeal to western gamers from the start, they could of prepared to share their tools and make this transition a bit easier. Instead we have this (although Blue Castle seems to have done a nice job with Dead Rising 2).
 
cw_sasuke said:
Its like Capcom doesnt want outside developers to use their precious MT Framework engine....

Maybe the MT Framework engine isn't the solution for everything. It's no surprise that Ninja Theory is using UE3, they licensed it for Enslaved and it doesn't make sense for them to switch to a different set of tools, but I'm genuinely worried about "DmC".
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