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DmC: Devil May Cry - Demo Thread [Demo out now on XBL & PSN]

Played the first part of the demo (ps3), will probably play the boss fight tomorrow. I liked it so far. Combat is fun and was easy getting into. And the dialogue, well, it might be a bit over the top but it made me smile.

Oh, and Dante is totally hot. So yes, I'll be looking forward to this.
 
Weren't you railing against people who said that manual lock was necessary for DMC and that it was outdated and uncomfortable not too long ago? :)

What can I say, I didn't realize how essential it was for dat DMC feel. :P Or maybe there's something else wrong with the game. Bayonetta plays fine without using lock-on. And the God of War games as well feel fine in terms of input and precision.
 
Yuji Shimomura makes awesome action cutscenes!

Onimusha 3 intro, DMC 3, Bayonetta. So good!

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What can I say, I didn't realize how essential it was for dat DMC feel. :P Or maybe there's something else wrong with the game. Bayonetta plays fine without using lock-on. And the God of War games as well feel fine in terms of input and precision.

Same thing with Ninja Gaiden, it was fine. Don't know if it's because of the use of firearms or whatnots but the no lock-on feels really off in this game
 
I enjoyed it.

Prefer it to DMC 2 as well.

I found the combat fun and combos a little weird to rewire my fingers to play, but I enjoyed it.

Would likely pick it up for a rent. Could see this averaging 8/10.

Definitely solid potential as a strong action game. It doesn't feel like DMC, but I don't care. It's a different game. The combat / overall feel is closer to Darksiders for me.

LIKED:
Increased emphasis and reward toward exploration.

DISLIKED:
The 'racing' gameplay in the bonus mission.
 
What can I say, I didn't realize how essential it was for dat DMC feel. :P Or maybe there's something else wrong with the game. Bayonetta plays fine without using lock-on. And the God of War games as well feel fine in terms of input and precision.

I thought Bayonetta had a lock on...
 
played it on ps3, don't know what everyone is on about saying the framerate is bad, seems like a lot of crying over nothing. seemed fine to me.

really enjoyed it actually, found the dialogue funny, loved how colourful the game is, and well, the combat rocks.

looking forward to it!
 
Same thing with Ninja Gaiden, it was fine. Don't know if it's because of the use of firearms or whatnots but the no lock-on feels really off in this game

I think it comes down to the devil bringer mechanics more than anything. You might want to tear a shield from a flying enemy then zip up to them, but if there's any enemies around them there's a chance you'll miss either shot.

I think another issue is that the triggers aren't ideal when it comes to having to press them simultaneously with another button. I'd like to see your LT/RT abilities take priority whenever you're trying to attack, frequently I'd go for a zip/pull attack and end up using my pistols because it's awkward to hit X and one of the triggers at exactly the same time.
 
So, I just started my new job on Monday. Yesterday was day 2 of my new venture into the financial world. I was almost going to pass on trying the demo after work, but I had some buddies who wanted to have a simultaneous shit storm of a playthrough so we could talk (make fun of) and discuss (trash) the game. I come home after looking at a computer for 8 hours and sitting in traffic for what seemed like forever. I begrudgingly jump on Ventrilo and begin my download of DmC. There were too many funnies riding on this demo, I had to be there. Totally exhausted, I stumble may way through half of the demo and start to feel sick. First impression? The game runs like ASS. Feels like SHIT. Totally not into it, turned off my PS3, signed off Vent, and went to bed.

Day 3, half day at work, got out early because of Thanksgiving. Feeling better overall about everything. On my way home I picked up some food, ate, cleared my head, and decided to retry the demo. I figured I didn't give the game a fair shot the first time so let's see how much better things are under the right (positive) conditions. Second impression? Not much better!

Here's a quick rundown of my impressions. I'm probably going to mention stuff that wasn't even brought up in the thread (Although, I honestly haven't kept up with the impressions so who knows if other people mentioned these things):

CONS:
-As I've mentioned, game runs like ass. Feel of 60!? Yeah, right. Screen tearing all over the place, game feels like it's going to explode during some cut scenes. Wait for PC version, everyone says? Well, performance isn't everything and this game has a lot more wrong with it than its framerate. The PC version won't magically fix everything.

-I'll say it a THOUSAND TIMES. Cut scene/cinematic direction SUCKS. I didn't have to play this demo to know this shit either. I knew this from just watching videos/trailers online. Yuji Shimomura's not going to show up in the second half either and blow us away with amazingly choreographed cinema either. This is just junky western cut scenes, I'm sorry.

-So, one thing I liked about my old DMCs were their key items and artifacts. I loved reading the descriptions for the key items too. They always had an interesting graphic/design as well. DMC had that Resident Evil-like vibe to it because of this attention to detail. What do we get in place of those items in DmC? Generic keys with no descriptions which unlock secret missions that have NO MUSIC! What the fuck was that about!? Fighting silently in secret missions? Was that not intended or what?

-I had to make another bullet point for this one, but it relates to the above complaint. When you complete a secret mission you are greeted with a vomit green colored Microsoft paint-looking "CLEAR" message. Holy shit, it was probably the most offensive thing I saw in the game. The second secret mission I found led me to a checkered flag/field goal. TOTALLY OUT OF PLACE AND BARF-Y! Does anyone not notice this shit!? This nonsense on top of the barf green Microsoft Paint "CLEAR" message and music-less secret rooms is like AMATEUR HOUR CITY! My First Video Game 101 kinda-stuff. Come on, people.

-Not really a con, but is there any place to access a Divinity Statue in the demo? I was extremely curious about the Divinity Statue theme, but it doesn't seem to be accessible. Oh well, disappointed that I won't be able to hear it (if there even is one).

-I also don't like how the collectables influence your total rank. That's not how you do a proper ranking system. Keep that shit separated. Does it at least not make you recollect everything (I haven't replayed a mission yet). So, do you only have to ultimately worry about Style Points and Time (excluding negatives from item usages and deaths, of course)? The transition to the Mission Complete screen is boring too. I don't even think there is one! No bullet spray/patterns? Disappointing. Again, this game LACKS ALL ATTENTION TO DETAIL.

-Double tapping to Stinger feels like ass.

PROS:

-One positive thing about the Mission Complete screen is the music. This is the kind of tracks/themes I'm curious about. Those in-between mission moments in DMC games, I love them. I've been sitting here typing this bullshit up while listening to the track because I dig it.

-Combat is somewhat competent. I don't like the way the game feels/performs, but I had some fun parrying the enemies (although I HATE how you perform it). Switching the weapons and mixing up your moves is sort of satisfying too. There's JUST ENOUGH there not to be completely boring, but it's also not presenting anything new. The EX Revs in DMC4 were godlike. I don't see anything of the sort here. So, I'm not sure if I could call this a positive.

Well, that's it, I guess. I'm sure I'm missing stuff, but I wanted to point out some other shit about the game that I'm sure most people didn't pick up on (see bold text). I would never buy/support this day one and I'm not really looking forward to trying out the final game either. My bro said he would still get this for me as a gag gift in April (my bday) so I'm sure it will be dirt cheap by then (or he can find it used).

Either way, I don't give a shit about arguing anymore. After starting a new job and being unemployed for so long after college, all of this bickering and sniping seems ridiculous. Stepping away from this shit and reentering the real world puts things in perspective, you know? So, that's all I'll say. Enjoy it for those who can put up with this shit. I knew I wasn't going to like this from the moment I saw it and playing a demo only solidifies my feelings further. Peace out.
 
The combat / overall feel is closer to Darksiders for me.

Is it? In terms of general combat and gaming structure, it didn't feel close to either to me. Darksiders 2 in particular, which had a slightly more Japanese feel to his action, felt like it still had another rhythm and feel to the combat. Though part of that might have been that I played it on PC where it was 60 fps :P

EDIT: Ah, so I wasn't the only one that saw tearing in the PS3 version! That's one of the things I forgot to mention. Though to be fair, I thought it was minimal and acceptable, certainly not any close to, say, Xbox 360 Dragon's Dogma. Coupled with the really bad cutscene performance and the somewhwat jittery gameplay though, it didn't make for a technically solid experience on PS3.
 
Congrats to NT for making their first playable game!
Seriously though it was'nt nearly as awful as i was expecting, from what i have played definitley several steps up from Heavenly Sword. Its actually a shame that this was'nt an original IP as opposed to a DMC game as its a good NT game, not a good DMC. That said it seems like a solid rental, and maybe this will be the the start of NT putting as much work into gameplay as they do presentation
 
I think it comes down to the devil bringer mechanics more than anything. You might want to tear a shield from a flying enemy then zip up to them, but if there's any enemies around them there's a chance you'll miss either shot.

I think another issue is that the triggers aren't ideal when it comes to having to press them simultaneously with another button. I'd like to see your LT/RT abilities take priority whenever you're trying to attack, frequently I'd go for a zip/pull attack and end up using my pistols because it's awkward to hit X and one of the triggers at exactly the same time.

I can see how the devil bringer can be problematic, as it still retains the same property from DMC4 but without lock on
 
Is it? In terms of general combat and gaming structure, it didn't feel close to either to me. Darksiders 2 in particular, which had a slightly more Japanese feel to his action, felt like it still had another rhythm and feel to the combat. Though part of that might have been that I played it on PC where it was 60 fps :P

I played DS1 on PS3.

It had a very similar feel to me to Darksiders, though the FPS could be a contributor (I'm not bitching). For me, the description was more in terms with DmC being more rewarding for players who explored the environment. As for the combat design itself, it feels very loose and enjoyable, but not quick as polished / slick as Devil May Cry.

For me, some of the control design choices I find tough to click with, as I was well-wired into DMC4. I have to re-wire my fingers to learn combat in this as no lock on / uppercut is done with a different button is weird for me.

Not sure if I'll feel differently about it with more game to play through, but it does, at first impression feel like I have slightly less control in combat. Attacking enemies I want is easy though. I just hold toward the enemy, attack and it goes where I want.

And yes, definitely Ninja Theory's first "good" game in my opinion. How that stupid Enslaved game got anything above a 5/10 is a shock to me. Reviewers really will eat shit from time to time.
 
Let's talk about dialogue again.

I'm watching the cutscene with the boss. She asks "who the fuck are you?" and he responds "my name, by the way, is Dante." You don't use the phrase "by the way" when you have been explicitly asked a question. "By the way" implies she didn't ask for his name.

I expect better from people who speak English.

This doesn't seem self-aware at all so far.
 
Did the DMC4 demo get pulled from PSN? I wanted to get both that demo and the DmC demo, but the DMC4 demo seems to be gone.

Yeah, old demos always disappear. It's lame.

Let's talk about dialogue again.

I'm watching the cutscene with the boss. She asks "who the fuck are you?" and he responds "my name, by the way, is Dante." You don't use the phrase "by the way" when you have been explicitly asked a question. "By the way" implies she didn't ask for his name.

I expect better from people who speak English.

This doesn't seem self-aware at all so far.

No. He answered "I'm your prom date, you ugly sack of shit." Which is a perfectly viable response since she didn't ask "What's your name?" The "by the way" part makes sense grammatically, since it's in addition to the "prom date" line.
 
Yeah, old demos always disappear. It's lame.



No. He answered "I'm your prom date, you ugly sack of shit." Which is a perfectly viable response since she didn't ask "What's your name?" The "by the way" part makes sense grammatically, since it's in addition to the "prom date" line.

It goes:

Boss: Who are you?
Dante: I'm your prom date.
Boss: Who the fuck are you?
Dante: (you missed.) My name, by the way, is Dante.

I stand by my claim that it's a poor, disjointed, forced, unrealistic sounding use of "by the way."
 
It goes:

Boss: Who are you?
Dante: I'm your prom date.
Boss: Who the fuck are you?
Dante: (you missed.) My name, by the way, is Dante.

I stand by my claim that it's a poor, disjointed, unrealistic sounding use of "by the way."
...I believe that's the definition of nitpicking. There is nothing wrong with that.
 
...I believe that's the definition of nitpicking. There is nothing wrong with that.

It's not a major concern but it was immediately obvious hearing the dialogue for the first time. How much money and time was spent on the presentation and story aspect of this game? A fuckton. Why not make it competent? How hard is it to write a natural sounding back and forth? In videogames, apparently, it's extremely hard.

(I'm not even pointing this out to argue that the game sucks. Just that this one part of it sucks and doesn't sound like hilarious self-aware campiness as some have claimed.)
 
She still didn't ask his name so it still stands. The writing, music, fashion and overall style is aimed at a specific kind of audience that might not overlap with classic DMC fans, but it's not "wrong."
 
She still didn't ask his name so it still stands. The writing, music, fashion and overall style is aimed at a specific kind of audience that might not overlap with classic DMC fans, but it's not "wrong."

This has nothing to do with overlapping with classic DMC fans. I never liked the writing in previous DMCs either. This is purely about good writing. Writing where the things that characters say to each other in a conversation flow naturally and grammatically and follow simple conversational pragmatics.

Answering with one's name is an extremely common way to respond to "who are you?" so it is simply poor writing to force a "by the way" in there, which is obviously there to reinforce his characterization as a real cool cat at the expense of dialogue that sounds polished.
 
This has nothing to do with overlapping with classic DMC fans. I never liked the writing in previous DMCs either. This is purely about good writing. Writing where the things that characters say to each other in a conversation flow naturally and grammatically and follow simple conversational pragmatics.

Answering with one's name is an extremely common way to respond to "who are you?" so it is simply poor writing to force a "by the way" in there, which is obviously there to reinforce his characterization as a real cool cat.

good lord.

I'm not sure if nitpciking DmC can get any worse than this
 
Well I really dig the demo. Battle seems fluid to me, it is a high quality game did nog know how to finisch the 1st part of the demo. I found the copper entrance but after that I cannot jump to a red point but OK I try later. End Boss in demo is AWESOME!!! I love when endbosses tell me to Fuck myself :-)..Same as Lollipop Chainsaw end bosses...

Overall a good impression and willing to buy this one.

I do'n care which color hair he has..I like this one better. Capcom did it again.

De rest van de miereneuker ga lekker slapen :-)
 
This has nothing to do with overlapping with classic DMC fans. I never liked the writing in previous DMCs either. This is purely about good writing. Writing where the things that characters say to each other in a conversation flow naturally and grammatically and follow simple conversational pragmatics.

Answering with one's name is an extremely common way to respond to "who are you?" so it is simply poor writing to force a "by the way" in there, which is obviously there to reinforce his characterization as a real cool cat at the expense of dialogue that sounds polished.

Are you fucking serious?

Good lord.
 
This has nothing to do with overlapping with classic DMC fans. I never liked the writing in previous DMCs either. This is purely about good writing. Writing where the things that characters say to each other in a conversation flow naturally and grammatically and follow simple conversational pragmatics.

Answering with one's name is an extremely common way to respond to "who are you?" so it is simply poor writing to force a "by the way" in there, which is obviously there to reinforce his characterization as a real cool cat at the expense of dialogue that sounds polished.

But it does flow naturally. Obviously his dialogue reinforces his cool image, but it doesn't come off awkward at all. The timing, word choice and delivery all work.
 
I like how everybody is reacting like he just called it the worst game ever and one of the most offensive pieces of media ever presented to consumers because he's criticizing some stilted line in a game that puts an emphasis on narrative. Calm down.
 
The rest of the antfuckers can die?

Well, now I know what demographic they're going for.

no antfuckers go to sleep... you are all bitching about little things.
The xbox version runs well...do'nt know about ps3 version.
It is fluid to me but i do not count frames..i just enjoy the demo

now i'm going to sleep...
 
no antfuckers go to sleep... you are all bitching about little things.
The xbox version runs well...do'nt know about ps3 version.
It is fluid to me but i do not count frames..i just enjoy the demo

now i'm going to sleep...

Ah, makes much more sense. Why would you want antfuckers to die when they can go to sleep.

Come back soon.

I don't have to count frames; it's not 60fps and does not feel 60fps.

C'mon, man. It's a waste if time to argue. We're antfuckers.
 
no antfuckers go to sleep... you are all bitching about little things.
The xbox version runs well...do'nt know about ps3 version.
It is fluid to me but i do not count frames..i just enjoy the demo

now i'm going to sleep...
I don't have to count frames; it's not 60fps and does not feel 60fps.
 
Just played the demo on PS3 and it was even better than I expected it to be. The combat is more akin to GoW but a little more in-depth and I love the world the game exists in. It's not a game that's all about the combat like the numbered DMC titles but the other aspects of the experience are cool in their own right and make the game very fun.
 
Ricoshot is pretty damn good, I prefer it to old charge shots. Firing it in crowds is hilarious. Firing against launched enemies is glorious. It's too bad because of the system you can't charge it while switching styles.
 
Ricoshot is pretty damn good, I prefer it to old charge shots. Firing it in crowds is hilarious. Firing against launched enemies is glorious. It's too bad because of the system you can't charge it while switching styles.

Also, why can't you move with Drive charged? That seems like a weird choice.
 
I enjoyed the demo. It has some issues with aesthetic cohesiveness, and it's not God of War, but definitely a better game than the previous Devil May Cry games.
 
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