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DmC: Devil May Cry - Demo Thread [Demo out now on XBL & PSN]

DMC3 Vergil wouldn't really fit in DmC's universe. His outfit was too Victorian era to be fashionable. Vergil's outfit in DmC looks like something someone could actually wear and walk down the street without getting eye balled.

Don't really care, it's not the same character anymore. That is a bad thing.
 
Tried the demo once, combat seems good but I'll have to get used to having to keep R2/L2 pressed to change weapons as I feel my hands get cramped on the controller. Camera is kinda wonky and while I love platforming in general the jump in this game doesn't seem precise enough for it to be enjoyable. I've lost more life due to falling than ennemy hits. Need to try this again on SOS setting.
 
Demo tested! Very unpolished experience :| Game seems gritty and design lacks of style. Generic and boring. Worst part is gameplay, really slow and boring. Slow combat, L2/R2 keys to perform dash/hook are awkward. And that platforms... LOL! XD NT, if you want to make a platform game, MAKE a plaform game. Don't put some platforms into an action game in that way just to say "new gameplay experience" because those platforms sections are pointless/scripted/not funny.
Still don't buy this game, if I have to take it, I'll wait for price drop after 2 weeks at Zavvi/Amazon 14.95.
 
You guys give NT way too much credit if you think anything is going to be fixed.

I am worried because maybe there is not enough time now. Still, we can't rule out the possibility that the current build already presents some of those corrections with respect to the demo, right?

I will still enjoy the game, I guess, but it would certainly gain a lot by implementing relatively minor tweaks in the system.
 
Holy shit at the DMC boards at gamefaqs. Need to remind myself -not- to go there.

Gamefaqs User Red said:
I don't care if the game is good or not. The funny thing is, I had fun with the demo. It succeeds as an action game, probably the best combat to come out of a Western studio.

But it's not Dante. It's not the Devil May Cry I grew up with for the past 11 years.

So, for those who question us haters - it doesn't matter if it's a "fun" game or not, we will hate on this game and slander it because we want to tell Capcom that we want old Dante back.

I don't care if the game is good, we need to convince people this game is crap, regardless. We NEED to convince people not to buy the game. So that Ninja Theory goes bankrupt.

That is why we keep clicking the dislike bar on youtube, that is why we keep making posts here on a game we hate. You say, why don't you just move on if you don't like it. No, because we want won't let people enjoy this game.

Go to hell capcom. I will hate this game no matter what. As will others. This is our petition.

I can't honestly believe this guy is serious.

EDIT: Oh shit he's actually got supporters to his cause in the thread.


Yeah. Good stuff but this video does show that the demon dodge is overpowered.
 
Finally played the EU PSN demo and I am heavily disappointed. Combat felt nowhere near as fluid as what I'm used to (which admittedly happens to be DMC4 PC at 120 fps) and the enemy design felt really uninspired and bland gameplay-wise. Probably mostly due to the fact enemies rarely even try hitting you. However, the combat itself was the least of my gripes with this demo. The writing, the cutscenes and the traversal just didn't feel good at all. Especially the last point was super frustrating. I could never get a feel for when an angel grab beacon was going to end up being active or not, which especially messed me up a bunch of times during the boss fight, and I never quite figured out what the hell I was doing wrong.

Speaking of boss fights, I do have to give the game some props there. It actually was a pretty damn well-designed boss when played "normally".

I honestly don't know how much of my issues with this game stems from the horrible PS3 performance and IQ and whether those issues will be resolved in the PC version, but as it stands right now, if PS3 was my only option for this game, I would not be purchasing this game at all, even at a bomba price. Unless they happen to fix the multitude of problems before release or the demo not being representative at all of the final release quality, but I'm not exactly holding my breath.
 
B ranking. The game is not impressed.

Rake to Helm Breaker is sexy.

NEEDS MOAR SKILLZZZ

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I don't know how anyone could go into this demo with anything but intense skepticism considering the devs have made nothing but abominable games.

We're all entitled to our opinions around here and I'm sorry to hear you dont' like Ninja theories games. However blanket statements like that are just full derp.

Both Heavenly Sword and Enslaved are absoloutely awesome games from a story perspective. I realise a lot of this is in the excellent voice acting and mocap but someone in Ninja Theory had to direct the actors to perform like this and write the dialogue and cut it correctly.

The gameplay might be slightly off in those 2 particular games - but the story is so well told, they are worth enduring regardless.

I plan to buy DmC even though I couldn't care less for the franchise, just to support a developer who deserves being looekd after. Sadly I suspect this particular game is going to sell TERRIBLY.
 
Just read through the whole thread in bed.

Ugh.
 
Kind of as expected gameplaywise

Really miss 60fps but besides that it does not really seem worse than DMC4.
DMC4 was an ok actiongame and this seems to match it more or less..

Nowhere near DMC1 and DMC3 of course

The characters and story though. Emo :(
 
Really miss 60fps but besides that it does not really seem worse than DMC4.
DMC4 was an ok actiongame and this seems to match it more or less..
This isn't even remotely close to DMC4 (and there has already been much discussion as to why it's a major step back from how it played).
I plan to buy DmC even though I couldn't care less for the franchise, just to support a developer who deserves being looekd after. Sadly I suspect this particular game is going to sell TERRIBLY.
It's unfortunate that some supporters of this game make it clear that they don't care about the franchise, and just want to see another Ninja Theory game, even if the gameplay still falls short. Either way, the attachment of the Devil May Cry name to this alone guarantees that it will at least sell better than anything else NT has made.
 
Both Heavenly Sword and Enslaved are absoloutely awesome games from a story perspective. I realise a lot of this is in the excellent voice acting and mocap but someone in Ninja Theory had to direct the actors to perform like this and write the dialogue and cut it correctly.

The gameplay might be slightly off in those 2 particular games - but the story is so well told, they are worth enduring regardless.
.

Yeah, that's why the problem. We don't expect to see good story but gameplay from Devil May Cry.
 
We're all entitled to our opinions around here and I'm sorry to hear you dont' like Ninja theories games. However blanket statements like that are just full derp.
It's MTMB, he's full of derp.

He's like Derrick with none of the wit, charm or actual constructive criticism.
 
Demo tested! Very unpolished experience :| Game seems gritty and design lacks of style. Generic and boring. Worst part is gameplay, really slow and boring. Slow combat, L2/R2 keys to perform dash/hook are awkward. And that platforms... LOL! XD NT, if you want to make a platform game, MAKE a plaform game. Don't put some platforms into an action game in that way just to say "new gameplay experience" because those platforms sections are pointless/scripted/not funny.
Still don't buy this game, if I have to take it, I'll wait for price drop after 2 weeks at Zavvi/Amazon 14.95.

I agree in almost everything, this is the most boring demo I've played in a long time.

Also the whole story, characters and writing is also like really awful...not gonna bother with this even at 10e - I don't have time to waste in games like this, especially since Rising is coming out next year and it actually looks decent.
 
It's MTMB, he's full of derp.

He's like Derrick with none of the wit, charm or actual constructive criticism.

Derrick has those things?

I didn't think finding Heavenly Sword and Enslaved abominable was considered that fringe. Was the basis of these DmC threads.
 
It's MTMB, he's full of derp.

He's like Derrick with none of the wit, charm or actual constructive criticism.
must... resist...
LTTP but this game's writing is incredible.

"Fuck you."
"Fuck youuuuuuuu!"
It's better than if it were to take itself too seriously. I mean Dante is a ridiculous character (the Spawn comparisons are apt). The game is doing a lot of things right to appeal to the demographic Capcom is targeting.
 
This isn't even remotely close to DMC4 (and there has already been much discussion as to why it's a major step back from how it played).

It's unfortunate that some supporters of this game make it clear that they don't care about the franchise, and just want to see another Ninja Theory game, even if the gameplay still falls short. Either way, the attachment of the Devil May Cry name to this alone guarantees that it will at least sell better than anything else NT has made.



I'm glad you're an optomist, I see it almost entirely the other way.
DmC fans will see it's a new company and has significant changes. Will either not buy the game or those that do and are hardcore faithful to the old DmC ways will whine to their DmC buddies "man this isn't really very DmC don't buy it!"


Furthermore, non DmC fans like myself, will for the most part, simply ignore the game, because your average gamer rarely follows the name of the company making their games, to us it's just "oh, a DmC reboot of a franchise I don't care about"


Finally, Ninja Theory themselves are probably significantly more hamstrung because it's not their property, so they need to stick within a confined set of rules (for the most part) whic for such a creative company is going to hold them back. Again - potrntially less sales!
I hope I'm wrong but I'm seeing this be a bit of a flop. In this economy - this could be bad for N.T
 
I agree in almost everything, this is the most boring demo I've played in a long time.

Also the whole story, characters and writing is also like really awful...not gonna bother with this even at 10e - I don't have time to waste in games like this, especially since Rising is coming out next year and it actually looks decent.

Gotta love the variety of tastes in this thread. I have played through the demo more than six times now, and it becomes better and better every time :P
 
Derrick has those things?

I didn't think finding Heavenly Sword and Enslaved abominable was considered that fringe. Was the basis of these DmC threads.
Well let's say MTMB has an absence of those things.

I think Derrick is OK, a bit of a crank when it comes to games, but I generally ignore his comments now, simply because they are so abrasively negative 90% of the time. But as I say, he does usually explain why at least.
 
We're all entitled to our opinions around here and I'm sorry to hear you dont' like Ninja theories games. However blanket statements like that are just full derp.

Both Heavenly Sword and Enslaved are absoloutely awesome games from a story perspective. I realise a lot of this is in the excellent voice acting and mocap but someone in Ninja Theory had to direct the actors to perform like this and write the dialogue and cut it correctly.

The gameplay might be slightly off in those 2 particular games - but the story is so well told, they are worth enduring regardless.

I plan to buy DmC even though I couldn't care less for the franchise, just to support a developer who deserves being looekd after. Sadly I suspect this particular game is going to sell TERRIBLY.

I can understand buying a game you are looking forward to or even mildly interested in but I cannot understand buying a game just to support a developer because they needed "looked after". there is a lot of talent at NT but they might not be a good mix or headed well. Best they thrive or fail on their own merit, not false support. Talent will catch the eye of a better headed studio with solid direction.
 
I'm glad you're an optomist, I see it almost entirely the other way.
DmC fans will see it's a new company and has significant changes. Will either not buy the game or those that do and are hardcore faithful to the old DmC ways will whine to their DmC buddies "man this isn't really very DmC don't buy it!"


Furthermore, non DmC fans like myself, will for the most part, simply ignore the game, because your average gamer rarely follows the name of the company making their games, to us it's just "oh, a DmC reboot of a franchise I don't care about"


Finally, Ninja Theory themselves are probably significantly more hamstrung because it's not their property, so they need to stick within a confined set of rules (for the most part) whic for such a creative company is going to hold them back. Again - potrntially less sales!
I hope I'm wrong but I'm seeing this be a bit of a flop. In this economy - this could be bad for N.T
Gamers are some of the least principled and most spineless people I have ever interacted with. One's concern and criticism of a game (and the importance it warrants) scales with interest. Fans will buy this game. Fans who hate the game will buy this game. Have the impressions altered some sales to rentals? Yes. Some Day 1-ers to price droppers? Yes. But it's marginal -- with the mitigating factor of attracting new fans (it is a reboot). Reviewers will not care or necessarily be privy to the musings of hardcore fans. Given the right scores and marketing -- this game will do fine. Its success will have very little to do with whether or not the game was a true sequel, in my opinion, of course.
 
We're all entitled to our opinions around here and I'm sorry to hear you dont' like Ninja theories games. However blanket statements like that are just full derp.

Both Heavenly Sword and Enslaved are absoloutely awesome games from a story perspective. I realise a lot of this is in the excellent voice acting and mocap but someone in Ninja Theory had to direct the actors to perform like this and write the dialogue and cut it correctly.

The gameplay might be slightly off in those 2 particular games - but the story is so well told, they are worth enduring regardless.

I plan to buy DmC even though I couldn't care less for the franchise, just to support a developer who deserves being looekd after. Sadly I suspect this particular game is going to sell TERRIBLY.

I remember people like Amir0x being so salty about games like Enslaved even existing, that they forgot/ignored that that game was not a pure hack'n'slash game to begin with. There, NT's focus was the Journey. If it were called Enslaved: 1000 ways to dismantle a Robot, then it might have been a different combat experience. I was optimistic that with a different goal (creating a DMC game instead), the developers will step their game up big time in these areas, and they indeed did, even if there are still shortcomings present.

But the way some people actually behave regarding NT and their skills can be seriously frustrating to someone who does not hold a personal grudge against developers who dare to create a game without a cutting edge combat system* :P

*And I am not talking about DmC now, but Enslaved/Heavenly. Personally, I think that DmC easily surpasses every single western combat system to date, maybe even Batman Arkham included. But that is a different beast, and not directly comparable with the variety-based japanese hack'n'slash game systems.
 
Been a while since I've played DMC (DMC 4 was a little bit shit and disappointing to me) - and I have to say, after having low expectations (coming off of the awesome Bayonetta) the demo was actually reasonably enjoyable.

Feels like DMC, with the exception of the soft lock system - looks great visually - boss fight was entertaining, seems to be retaining the exploration and platforming elements... and to be blunt, it's the first DMC game so far to get traversal right... or at least, it's a massive improvement on the generally very slow and stiff movement/running/jumping mechanics in previous DMC titles.

I'm not sold on the premise and Dante's revamp - but I haven't found it too offending so far... seems about as far-fetched and focused on 'attitude' as previous DMC titles, just with a different style.

The weapon system is okay - reminds me of Bayonetta mixed with Castlevania:LoS. However I think it's bound to get old very quickly unless they mix it up throughout the game (different angel weapons? I don't know, I haven't been following the game).

Ninja Theory are quite good at animations/cutscenes too. It's not necessarily mind-blowing, but I'm enjoying the nuances, such as when you make the first air-dash jump into a courtyard, and Dante lands, slides, clenches fists and then rises. Looked great and happened seamlessly. I'm also enjoying the camera killing animations/scenes. I think the dialogue leaves a lot to be desired but it's not any worse than what I remember in the previous DMC titles.

I'm not sold yet, but depending on what's up and coming around release day I may have to grab a copy. If nothing else, Ninja Theory will tell a relatively interesting story with some pretty cutscenes... the fact that it retains some good-to-great DMC fighting mechanics means I'll manage to enjoy the whole game, as opposed to having turn off Enslaved/Heavenly Sword because they simply played SO shit.
 
The weapon system is okay - reminds me of Bayonetta mixed with Castlevania:LoS. However I think it's bound to get old very quickly unless they mix it up throughout the game (different angel weapons? I don't know, I haven't been following the game).

Yes, there is another set of angel/demon weapons, you can switch them using the d-pad in the default layout.
 
We're all entitled to our opinions around here and I'm sorry to hear you dont' like Ninja theories games. However blanket statements like that are just full derp.

Both Heavenly Sword and Enslaved are absoloutely awesome games from a story perspective. I realise a lot of this is in the excellent voice acting and mocap but someone in Ninja Theory had to direct the actors to perform like this and write the dialogue and cut it correctly.

The gameplay might be slightly off in those 2 particular games - but the story is so well told, they are worth enduring regardless.

I plan to buy DmC even though I couldn't care less for the franchise, just to support a developer who deserves being looekd after. Sadly I suspect this particular game is going to sell TERRIBLY.

Voice acting and mocap were good in Enslaved, story was not. The first two often obscure the fact that the story was awful, but the characters were humourless and forgettable. Whoever is the story director at NT is not good at their job or inclined towards being a writer.

It's in full display here, everything we've seen of the game so far is just unpleasant. The fuck you scene in the succubus battle could be funny, but it's just two equally crude characters screaming obscenities at each other. Unless you find crudeness funny for its own sake (and it can be, just not here!) then it's just a pointless, boring scene. Same with the succubus dialogue in the fight, it's just unpleasant, it doesn't have the decency to even be inventively scatalogical or grossly offensive, it's just mundanely very unpleasant. Same with the scene where Donte punches out the bouncer; unless you find the fact that a smug person is getting punched out really awesome for its own sake it's pointless and Donte comes across as just being an unpleasant asshole.

Now it'd be fine if the writers on the game seemed to realise that Donte is an asshole, but they actually seem to think he's a great character bravely sticking it to the man that they've invented. The writers on the game, and I don't know if I can land this squarely on Tameem's shoulders, do seem to be deeply unpleasant, humorless people who are putting out a charmless product.

I'll take any number of Flock off Featherfaces over what we have here any time.
 
Yo, Dahbomb, I've got a question for you. With all of the issues surrounding the gameplay/mechanics and scoring/ranking system, why are you still interested in this game? Like, why even give a shit if people out there are "getting there" in terms of combo/mechanics discovery/depth? It's like trying to sculpt a statue out of a turd, you know what I mean? I get that you're extremely passionate about combat systems and breaking down action games, but why even care about this garbage when there are better games already out there and even better looking ones to come (MGR, Wonderful 101, Bayonetta 2)? Disregard the possibility of Ninja Theory patching/making changes to these problems pre/post game release too. Does just seeing how they have handled this abortion not completely turn you off?

I'm not trying to call you out or anything. I guess I'm just curious why you're so adamant on breaking down essentially garbage action games.
 
Personally, I think that DmC easily surpasses every single western combat system to date, maybe even Batman Arkham included. But that is a different beast, and not directly comparable with the variety-based japanese hack'n'slash game systems.

No.

Seriously, No.

The combat in DmC is a achievement for NT and while it is up there, its not the best of the best.

If NT does make DmC2, they need to hire trag13. seriously.
 
Enslaved is the essentially garbage action game here(CRAZY input lag, incredibly repetitive combat, frequent framerate drops, etc), guys. Let's not go too crazy.
 
I plan to buy DmC even though I couldn't care less for the franchise, just to support a developer who deserves being looekd after. Sadly I suspect this particular game is going to sell TERRIBLY.


I consider to buy a game to support devs who deserve support. I believe Capcom have to change his policy and try to make good games internally with his team.
NT are good story tellers, but their games sucks at gameplay. If I want a good story I prefer a book or a movie :P. So, I will not buy this game because I want gameplay in videogames, not only shitty emo story or special hair-cut for characters.
 
No.

Seriously, No.

The combat in DmC is a achievement for NT and while it is up there, its not the best of the best.

Also, didn't Capcom Japan have a lot of say/a lot to do with the combat in DmC? Even if Capcom Japan only acted as a combat "consultant", Ninja Theory still had better/Japanese action games resources at their disposal than whatever SCE Santa Monica Studios and Vigil Games had, right? Those guys were making their own combat systems based on their own ideas/philosophies. No one was giving them advice, especially not a Japanese studio that "gets it" (or used to get it). If Ninja Theory attempted to make an action/DMC game WITHOUT anyone's help (See Heavenly Turd and Enslaved)...man, who KNOWS how much worse this could of been. So, I wouldn't give these guys too much credit.
 
Yo, Dahbomb, I've got a question for you. With all of the issues surrounding the gameplay/mechanics and scoring/ranking system, why are you still interested in this game? Like, why even give a shit if people out there are "getting there" in terms of combo/mechanics discovery/depth? It's like trying to sculpt a statue out of a turd, you know what I mean? I get that you're extremely passionate about combat systems and breaking down action games, but why even care about this garbage when there are better games already out there and even better looking ones to come (MGR, Wonderful 101, Bayonetta 2)? Disregard the possibility of Ninja Theory patching/making changes to these problems pre/post game release too. Does just seeing how they have handled this abortion not completely turn you off?

I'm not trying to call you out or anything. I guess I'm just curious why you're so adamant on breaking down essentially garbage action games.
Well the game isn't garbage/abortion obviously. The game clearly has some level of depth in it and a lot of tools for seasoned action gamers to tinker around. Compared to many other action games out there especially Western action games, this game has more juice to it and it's something that you need to replay a few times to get a better grip of the combat. I personally think it trumps God of War's combat and it could be the best combat by a Western studio. Clearly the West is slowly getting there with games like Darksiders 2.

I have played way worse action games than this and I have had fun with them. The reason I am passionate about discerning the combat engine is because A) I am giving the game a fair assessment and the respect that I have given other DMC games and B) because I do honestly feel that a few simple changes to the way they handle the mechanics could go a long way in people getting behind the combat engine, even if they don't think it will ever touch the classics. This game has done some good too, it has presented the point of the combat in better fashion than previous games so people who otherwise would not get the DMC combat system will feel more encouraged to dig deeper.

There are many things that turn me off from the game but there are many things I like about it too. The toolset provided just within this demo is bigger than any previous DMC demo. They clearly get the DMC mantra of difficulty scaling, remixed enemies and better AI. And for the record, it is NOT that easy to get SSS on a single enemy without using demon dodge. I have a feeling that is how they balanced the game... they didn't take into consideration the boost from demon dodge and the boost from hitting multiple targets. It's small things like that I wish they would improve on.
 
Enslaved is an excellent game. This, however, is bad. Very bad.

It wasn't easy for me to force myself to finish the demo.

I normally love Ninja Theory for their awesome characters and dialogue, but this seems completely devoid of that. Instead we have boring copy/paste hack 'n slash combat with one dimensional stale characters and generic "I'M THE BIGGEST BADASS" writing. It's horrible.
 
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