entremet
Member
Best Gif ever. Never gets old.
I don't get it, what did you want them to try and compete with instead?
Nothing wrong with aiming high.
Ninja Gaiden 2 has pages and pages of combos listed in the menus, and even has an achievement for getting a combo of more than 100 hits, and you're going to tell us it isn't a combo game? And the point of dodge offset is allowing you to continue a combo after dodging, which you cannot do with dodge in Ninja Gaiden.
Ninja Gaiden 2 has pages and pages of combos listed in the menus, and even has an achievement for getting a combo of more than 100 hits, and you're going to tell us it isn't a combo game? And the point of dodge offset is allowing you to continue a combo after dodging, which you cannot do with dodge in Ninja Gaiden.
You can laugh all you want, but I'll remind you that Bayonetta never patched the ridiculous kilgore glitch that ruined the leaderboards, and accessories like Pulley's Butterfly that heavily imbalanced medal earning.
I'm sure DmC will suck ass, but don't pretend Bayonetta is above reproach, either.
I think by "isnt a combo game", he means the enemies usually dont require that many hits to kill. At least thats how I look at it.
Sorry, dude. You got it wrong: http://www.youtube.com/watch?v=gxCRxWVkD5g
This is exactly how I remember Ninja Gaiden. It's a combo game, true and through.
whatever the F that means.puzzle based action game
it's okay, once the game sells the 5 million they expect it to, they won't have to worry about comparing it to anything
Sorry, dude. You got it wrong: http://www.youtube.com/watch?v=gxCRxWVkD5g
This is exactly how I remember Ninja Gaiden. It's a combo game, true and through.
Hmm...I guess you could say that. Still the obliteration combos are a little to automatic for my tastes. They look cool, but honestly I wish you could do all that with button inputs.
There's a big difference between aiming high and being high.Nothing wrong with aiming high.
Hmm. I'm not sure if I understood what you said... If you are implying that for Bayonetta then that's not true. Bayonatta, other than the hundred kick and sword stabbing, everything you do in Bayonetta you have to do it yourself. There is no real "automatic" about it, especially when compared to other games such as the one you and I have mentioned, Ninja Gaiden.
I'm talking about Ninja Gaiden, where you hold an attack button to absorb enemy essence, and let loose with a really damaging combo attack.
Ninja Gaiden isn't a combo game... and it has dodge offset. It's called fucking dodge. It's for avoiding things.
So I can assume there will be dodge offset and air dodging?
I really like DMC and Bayonetta, but I just can't care about the whole FAT COMBOS thing. Or specific mechanical bulletpoints, for that matter. It should be very obvious that you can make a better game than DMC, DMC3, or Bayonetta without these things.
I really like DMC and Bayonetta, but I just can't care about the whole FAT COMBOS thing. Or specific mechanical bulletpoints, for that matter. It should be very obvious that you can make a better game than DMC, DMC3, or Bayonetta without these things.
Yeah, if its not competing in the same genre/fight sure.
If it is in the same arena, then leaving out what should now be staple is begging for failure.
MuddyDonut said:So you want to take out the recent innovations and offer less then? Improve upon it so it does not get stale, don't just ignore it. Just because you are not a fan of the whole Fat Combos thing doesn't mean people who crave these things in Devil May Cry games should be without it. And the whole series is about the gameplay, why make it worse than before? I don't understand.
As far as dodge offset is concerned, I don't see the need to take away that particular limitation on the player in every future game in the genre.
You're talking like a new Kamiya game, were it to not have dodge offset, would somehow not have significant advancements in other areas.
I don't know where you got anything about "making the gameplay worse" or whatever, either. I think that demanding extremely specific mechanics (ones that can lessen the challenge, even!) in future games in the genre is shortsighted.
I also didn't like dodge offset because it means you have to know all these goddamn strings. I don't want to memorize anything like that in a game where you aren't playing a real person.
What is to be added then? Bayonetta has set the standard for these type of games so expecting something new from a competing title should not be that far fetched. And for combo heavy games such as this, what else would you improve? Not adding combos or injecting something different into the formula would make it stale. If this game is truly competing with Bayonetta than I expect it to actually compete with it. The areas that need advancing are gameplay and I hope dodge offset makes it in because its a great feature, but if not that, than give me something new mechanically.
It's also very usefull in order to be able to hit some of the harder ennemies with your wicked weaves attack. If I remember clearly you have quick combos that give you an instant WW but for maximum damage on say, Gracious and Glorious, you do want to get rid fast of those mofos with combos that let you string 3 WW for example.I think dodge offset is to encourage you to hold your combos and try different strings, because now you don't get punished for stopping mid way through a combo and starting all over, knowing the combo strings kind of comes naturally. There are combos that doesn't require memorization to trigger wicked weaves anyway.
I honestly see the story and characterization being the best DmC has ever seen (maybe in any Capcom game), NT has a bullet proof history of that. On the gameplay front I doubt they've got the chops to compete with Bayo, maybe if Capcom solely did the combat and gameplay...but I doubt it. I'd love to see Capcom get back into the game with a real HnS competitor, but they should be aiming at surpassing DmC3, not Bayonetta.
Ninja Theory will no doubt kill it with story, dialogue and characters. So the real question is, can they make this new Dante as appealing and memorable as Bayonetta. I think not!![]()
Please stop using the "DmC" abbreviation for past titles. The whole lowercase "m" is Ninja Theory trying to be edgy or something.
WipEout.Please stop using the "DmC" abbreviation for past titles. The whole lowercase "m" is Ninja Theory trying to be edgy or something.
that's... kinda what i was arguing. Obviously, releasing something that wholesale ganks Bayonetta's systems and leaves out dodge offset would be very stupid. But if we were looking at, like, a real DMC5 or God Hand 2 or something, why would easier combos via dodge offset be a requirement? Why can't they do other new things instead?
Ya guys are blowing this way out of poportion.
And can't the haters move on? I was upset with Platinum Games crapping up Metal Gear Rising, but I've moved on and will just wait for the true MGS5. Can't DMC fans do the same?