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DnD 5E race/class advice for a first timer re: Tieflings

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a lot of my threads involve me fucking up somehow. Perhaps I'm a moron?
Hey all,

My sister's BF is super huge into DnD and now that I've moved close to them, I've been invited to play.

I've never played DnD before in my life, but have a pretty decent history with CRPGs that use similar rules. However, I'm a huge min/maxer, and often ignore the "RP" side of things in favour of having the most powerful character. I've been lectured by my sister that playing an actual live campaign is way heavier on the role-playing elements, so I should strongly consider that when making my character rather than just having the highest number of stats to do the most damage.

Anyway, long story short, I've more or less decided on the Tiefling for my race, as I'm a huge metalhead, love Satanic/Demonic imagery, and the idea of playing an angry half demon is super appealing.

Where I'm kind of stunted at the moment is in class selection. When playing CRPGs I invariably go with a wizard/sorcerer class. Hanging in the back and doing crazy amounts of damage with huge AOE spells and whatnot is my bread and butter. However, from what I've read, the Tiefling is more suited to a Paladin/Warlock class, and that's not exactly my go-to playstyle, but I am open to switching things up (as long as I can still fuck enemies up damage-wise)

Basically my question to you DnD experts is, what would be the best class for maximizing the abilities of my Tiefling while also fitting the archetype of a fire blasting, rage-fuelled half-demon? A Paladin seems kind of contrary to the sort of character I want to play.
 
"Also, what the hell is a tiefling?"

Originally, it was the one drop rule but with demons. Now it's just humans whose ancestors made pacts with demons.
 
"I have read that sorcerers are rather limited in spell selection though. Better for specializing I guess?"

Sorcerers have access to most of the big offensive spells. It's pretty much the "blow shit up" spell caster, whereas Wizards have access to a wider array of utility-based spells.

Sorcerer is exactly what you want.
 
"I have read that sorcerers are rather limited in spell selection though. Better for specializing I guess?"


Sorcerers generally have more offensive spells. It's pretty much the "blow shit up" spell caster, whereas Wizards have access to a wider array of utility-based spells.

Sorcerer is exactly what you want.

Ahhh, fantastic. Thank you.

Side note, as charisma is my main stat, would that be useful in social situations ala seduction etc.? Or does the race being all mistrusted and looked at suspiciously kind of preclude that?
 
"Side note, as charisma is my main stat, would that be useful in social situations ala seduction etc.? Or does the race being all mistrusted and looked at suspiciously kind of preclude that?"

Higher charisma does help in social situations, but whether your race will pose a problem in a social situation will depend entirely on the DM's scenario and NPCs.
 
I have read that sorcerers are rather limited in spell selection though. Better for specializing I guess?

Sorcerers don't learn a huge list of spells like Wizards do, but they also have access to all of their spells at any time and don't have a prepare a specific set of spells each day.

Honestly, if you want to be a Wizard just go for it no matter what race you are. Put a 16 in Intelligence, and you'll be fine. Or be a angry elf Wizard that wants to be a demon and dresses up like one. Suddenly you have an interesting hook for your character!
 
Sorcerers don't learn a huge list of spells like Wizards do, but they also have access to all of their spells at any time and don't have a prepare a specific set of spells each day.

Honestly, if you want to be a Wizard just go for it no matter what race you are. Put a 16 in Intelligence, and you'll be fine. Or be a angry elf Wizard that wants to be a demon and dresses up like one. Suddenly you have a more interesting character!

I played as a wild magic sorcerer last time I played Bg2 and really enjoyed it. I just don't like the idea that I'm missing out on certain spells haha.

"Side note, as charisma is my main stat, would that be useful in social situations ala seduction etc.? Or does the race being all mistrusted and looked at suspiciously kind of preclude that?"

Higher charisma does help in social situations, but whether your race will pose a problem in a social situation will depend entirely on the DM's scenario and NPCs.

Okay, good to know.
 
Warlocks and Sorcerors obviously get the strongest bonus, as that +2 charisma pairs well for those classes as charisma is their top stat. Paladins also benefit from it, as charisma is their spellcasting stat as well, though obviously its a tad less important than strength. Wizards also benefit from the tiefling's +1 intelligence bonus, though that's obviously less if you want to minmax.

That said, keep in mind that minmaxing in 5th Edition gives you less pronounced benefits than previous editions. It is also not nearly as critical to survival as before. I would strongly recommend picking a concept that is fun to you, as any can be made to work.

But if minmaxing will make it more fun, yeah, go sorc or lock. Tiefling Warlock with a fiendish patron sounds like it'd fit the imagery you were talking about, while a sorcerer of any type fits your mechanical demands.
 
Warlocks and Sorcerors obviously get the strongest bonus, as that +2 charisma pairs well for those classes as charisma is their top stat. Paladins also benefit from it, as charisma is their spellcasting stat as well, though obviously its a tad less important than strength. Wizards also benefit from the tiefling's +1 intelligence bonus, though that's obviously less if you want to minmax.

That said, keep in mind that minmaxing in 5th Edition gives you less pronounced benefits than previous editions. It is also not nearly as critical to survival as before. I would strongly recommend picking a concept that is fun to you, as any can be made to work.

But if minmaxing will make it more fun, yeah, go sorc or lock. Tiefling Warlock with a fiendish patron sounds like it'd fit the imagery you were talking about, while a sorcerer of any type fits your mechanical demands.

See I'm trying to sort of shy away from that kind of playstyle and really get into the story aspect more (as I'm sure I'll be more engaged with other humans than reading text on a screen). Having said that, old habits are hard to break and I do want my character to be a crazy strong magic user. It seems that Sorc would allow me to do that while maintaining a consistent character and backstory.
 
See I'm trying to sort of shy away from that kind of playstyle and really get into the story aspect more (as I'm sure I'll be more engaged with other humans than reading text on a screen). Having said that, old habits are hard to break and I do want my character to be a crazy strong magic user. It seems that Sorc would allow me to do that while maintaining a consistent character and backstory.
Spellcasters can wreck shit regardless, imo. One of the parties I'm DM'ing has a Rock Gnome Wizard who consistently manages to destroy most enemies I throw at him.

We've got a Tiefling Ranger as well, she mostly sticks to her bow but has some mean spells in her arsenal as well.
 
Tieflings make amazing sorcerers with that +2 charisma. Just make sure you dont make your constitution below a 10 or 11. You will be squishy as fuck.

In actuality though, you should just play whatever class looks most interesting to you.
 
What's the starting level?

If you're looking to curb your chances of becoming a murder hobo, you could always go sideways a little and do a rogue into arcane trickster. Rogues get plenty of skills that pair with your charisma (deception, persuasion, etc), while still allowing (far more limited) spell casting options centered around an invisible magic hand you can have do stuff for you.

Otherwise if you're really into big bang casters, yeah, wizard or sorcerer. Sorcerer pairs with your natural charisma bonus, though depending on your setting and available splat options you may find the paths a little bland.
 
See I'm trying to sort of shy away from that kind of playstyle and really get into the story aspect more (as I'm sure I'll be more engaged with other humans than reading text on a screen). Having said that, old habits are hard to break and I do want my character to be a crazy strong magic user. It seems that Sorc would allow me to do that while maintaining a consistent character and backstory.

If you want to try something different and be more of a talker you could always go for bard. You have controlling spells instead of blasting (though you can get a few blasts from other spell lists, especially as caster bard). You will have to be much more talkative and more of a front man for the party in social situations. Also a tiefling bard is basically a metal band singer, just add leather jacket (not sure if armor spikes are in dnd 5).
 
If you want to try something different and be more of a talker you could always go for bard. You have controlling spells instead of blasting (though you can get a few blasts from other spell lists, especially as caster bard). You will have to be much more talkative and more of a front man for the party in social situations. Also a tiefling bard is basically a metal band singer, just add leather jacket (not sure if armor spikes are in dnd 5).
Next game I'm not DM'ing, I want to play a Dragonborn Bard. Got it all planned out in my head.
 
Tieflings can work in any class though int and charisma based classes are best due to the racial bonuses.

Bard can certainly help if you want to be a demon rocker. Unearthly Chorus spell can totally add to that idea if your DM is OK with Unearthed Arcana material. Bards don't get many good damage AOEs but you can pick up a few with a bard's magical secrets which let you chose spells from any class list.

Paladins are awesome if you plan on wading into melee but they don't really have the spell list for your desired tactic.

Sorcerer's spell list is the probably the best other than Wizard for what you are trying to achieve. Though the really low hit die and the tiny number of spells known can be frustrating. Though metamagic can help you deal with some of the downsides by flat out doubling single target spells with twin spell but it is still the same 15 spells known at level 20 just altered.

Warlocks are cool but they don't have much damage based AOEs outside of shatter. But for single target damage, Eldricht Blast plus Agonizing Blast combo is pretty amazing. In fact even if you main another charisma based class like the bard or sorcerer, warlock is worth a 2 level dip for that combo alone.

Wizards are great and can probably have the most amount of spells known. Though that comes with a similar drawback of the sorcerer. That 1d6 hit die means you had better be hiding on the back lines. But you can have something crazy like 40+ spells known at 20th level. But you'll need to prepare them as needed between rests which are more bookkeeping than I personally prefer. Whereas all the Charisma-based classes(minus Pallys) can cast any spell they know spontaneously.

As others have suggested I would probably do a charisma based class myself cause Teiflings are visually rather distinctive and often untrusted according to lore. Charisma will help here.
 
I'm playing in a good campaign right now.

My character is the only non-Tiefling.

Tieflings are 'edgy' right now.

I don't know why I'm still playing.
 
What's the starting level?

If you're looking to curb your chances of becoming a murder hobo, you could always go sideways a little and do a rogue into arcane trickster. Rogues get plenty of skills that pair with your charisma (deception, persuasion, etc), while still allowing (far more limited) spell casting options centered around an invisible magic hand you can have do stuff for you.

Otherwise if you're really into big bang casters, yeah, wizard or sorcerer. Sorcerer pairs with your natural charisma bonus, though depending on your setting and available splat options you may find the paths a little bland.

That's great info, thank you.

If you want to try something different and be more of a talker you could always go for bard. You have controlling spells instead of blasting (though you can get a few blasts from other spell lists, especially as caster bard). You will have to be much more talkative and more of a front man for the party in social situations. Also a tiefling bard is basically a metal band singer, just add leather jacket (not sure if armor spikes are in dnd 5).

Haha that does sound awesome but I'm very keen on melting faces and dropping meteors on people.

I'm playing in a good campaign right now.

My character is the only non-Tiefling.

Tieflings are 'edgy' right now.

I don't know why I'm still playing.

It's my first time playing and a character like this is right up my alley.
 
See I'm trying to sort of shy away from that kind of playstyle and really get into the story aspect more (as I'm sure I'll be more engaged with other humans than reading text on a screen). Having said that, old habits are hard to break and I do want my character to be a crazy strong magic user. It seems that Sorc would allow me to do that while maintaining a consistent character and backstory.

Why don't you work with your DM to figure this out? You don't want to enter a campaign that's RP heavy trying to min/max and find you're not having fun.
 
Why don't you work with your DM to figure this out? You don't want to enter a campaign that's RP heavy trying to min/max and find you're not having fun.

He's working a double right now. I was hanging out with them yesterday and both of them (him and my sister) told me to go home and try to get the basics of my character figured out before we moved forward.
 
...A Paladin seems kind of contrary to the sort of character I want to play.

You've gotten good advice so far, I just wanted to address this point.

In 5E Paladins aren't the Lawful Goody-Two-Shoes of previous editions, they are people of incredible drive who have sworn an oath and will do what they have to in order to fulfill it. If you wanted to play an angry, smiteful Tiefling you can take an Oath of Vengeance as your class feature. They kick lots of ass. I'd recommend looking into this as you mention that you tend to always gravitate towards back-line spellslingers, and I've found that some of the best times in DnD can be had when we try out the things we're not normally into. You might surprise yourself!

Hope this helps.
 
Haha that does sound awesome but I'm very keen on melting faces and dropping meteors on people.

That is exactly how I would describe a sorcerer.

If you are really worried about having utility spells you could still go wizard, the stats on tiefling are not perfect for wizard but they are good enough.
 
You've gotten good advice so far, I just wanted to address this point.

In 5E Paladins aren't the Lawful Goody-Two-Shoes of previous editions, they are people of incredible drive who have sworn an oath and will do what they have to in order to fulfill it. If you wanted to play an angry, smiteful Tiefling you can take an Oath of Vengeance as your class feature. They kick lots of ass. I'd recommend looking into this as you mention that you tend to always gravitate towards back-line spellslingers, and I've found that some of the best times in DnD can be had when we try out the things we're not normally into. You might surprise yourself!

Hope this helps.

Everything in this thread has helped immensely, thank you! Also very cool to know, I could always try for some kind of Demonic Knight ala Spawn.

That is exactly how I would describe a sorcerer.

If you are really worried about having utility spells you could still go wizard, the stats on tiefling are not perfect for wizard but they are good enough.

Bam. I can let someone else in the party handle the utilitarian shit. I want to be the one that goes crazy in a fight and unleashes Hell.
 
"Also, what the hell is a tiefling?"

Originally, it was the one drop rule but with demons. Now it's just humans whose ancestors made pacts with demons.
Tieflings aren't just humans whose ancestors made pacts with demons. Any children they'll sire will just be tieflings regardless of the other parties race because of the pact asmodeus made with 13 tiefling warlocks that ascended him to godhood a century or so ago.
 
Basically my question to you DnD experts is, what would be the best class for maximizing the abilities of my Tiefling while also fitting the archetype of a fire blasting, rage-fuelled half-demon? A Paladin seems kind of contrary to the sort of character I want to play.

I'm the DM for my group. Let me start by saying that each and every DM is different in the kind of game they run. I would encourage you to work with your DM to figure out what kind of campaign to expect because that will be a huge aid in determining your character.

Personally, I have a much easier time DMing for players that engage in role-playing first and everything else second. A DM can change combat, encounters, objectives, and anything else to mesh with who the player characters are. What a DM cannot do is make a game interesting for a stat block. In my current campaign, one of my players is a deeply psychologically scarred former slave that has very "meh" stats, but a clearly defined character that tries to engage with other characters (players or NPcs). Another of my players is a min/maxed druid that swings a quarter staff real good and that's the most defining thing I can say about that player. And I mean player because there's basically no character there. As a result, I have a hard time developing engaging things for that player to do.

Like I said, it differs from DM to DM. My approach when helping my players make characters is to help them define an interesting back story first and then fill in the blanks from there for races and classes.

Remember: it's your fun, there's no "wrong" fun, and you should play the game in such a way to make sure that you maximize your fun. Just make sure that your approach matches with the way the DM runs the game.
 
I'm the DM for my group. Let me start by saying that each and every DM is different in the kind of game they run. I would encourage you to work with your DM to figure out what kind of campaign to expect because that will be a huge aid in determining your character.

Personally, I have a much easier time DMing for players that engage in role-playing first and everything else second. A DM can change combat, encounters, objectives, and anything else to mesh with who the player characters are. What a DM cannot do is make a game interesting for a stat block. In my current campaign, one of my players is a deeply psychologically scarred former slave that has very "meh" stats, but a clearly defined character that tries to engage with other characters (players or NPcs). Another of my players is a min/maxed druid that swings a quarter staff real good and that's the most defining thing I can say about that player. And I mean player because there's basically no character there. As a result, I have a hard time developing engaging things for that player to do.

Like I said, it differs from DM to DM. My approach when helping my players make characters is to help them define an interesting back story first and then fill in the blanks from there for races and classes.

Remember: it's your fun, there's no "wrong" fun, and you should play the game in such a way to make sure that you maximize your fun. Just make sure that your approach matches with the way the DM runs the game.

Gotcha. Trying to make the switch from solo"beat the game" mode to "participate in an epic adventure with pals" mode. Luckily I've spent the last 25 years reading/watching every manner of fantasy media so it won't be hard to slide into story mode.

Thanks again for the advice!
 
I also have a hard time not doing the Optimal thing when games get going. However, in live D&D, I would recommend trying a different approach. My move is to start Sub-Optimally and then when I am min-maxing, I am doing it out of necessity, rather than having the most powerful character.

Gnome Barbarians, for example, focusing on some obscure weapon type. Halfling Fighter with two hand-axes (dex melee).

So you could even go as like a Cleric but focus on the damaging / aggressive aspects and go from there. Druid maybe, too- basically something that your Race is not super suited to.

There are throwing weapons too, if your DM allows. You can throw bombs basically, if you are able to buy enough in between big adventures (can also make them).

Have fun with it, you will min-max but there are more interesting ways to do it than just spiking power level out of the gate. Sort of a challenge :)

D&D is the best game ever created. Wish I was in a campaign right now :(
 
Gotcha. Trying to make the switch from solo"beat the game" mode to "participate in an epic adventure with pals" mode. Luckily I've spent the last 25 years reading/watching every manner of fantasy media so it won't be hard to slide into story mode.

Thanks again for the advice!

Oh my gosh, the bolded! This part is so hard for some players to wrap their heads around and it's awesome that you already recognize it. Just be mindful of it. The more you work with the other party members, the more fun everyone has.

My party once intimidated a group of goblins into surrendering by having two members grab the leader by the arms and legs and then tear him in half. That kind of thing is always more fun (for the DM as well!) than the player that maxed out stats to ensure that every attack hits for max damage.
 
Oh my gosh, the bolded! This part is so hard for some players to wrap their heads around and it's awesome that you already recognize it. Just be mindful of it. The more you work with the other party members, the more fun everyone has.

My party once intimidated a group of goblins into surrendering by having two members grab the leader by the arms and legs and then tear him in half. That kind of thing is always more fun (for the DM as well!) than the player that maxed out stats to ensure that every attack hits for max damage.

Yeah see I want this kind of thing. Something you can't possibly find in a pre-programmed video game with parameters. I mean, I also want to be a super gnarly and powerful demonic sorcerer, but that can easily be done in conjunction with everything else (from what I've read in this thread)
 
Yeah see I want this kind of thing. Something you can't possibly find in a pre-programmed video game with parameters. I mean, I also want to be a super gnarly and powerful demonic sorcerer, but that can easily be done in conjunction with everything else (from what I've read in this thread)

You can also multiclass, but to be honest I am not super familiar with the latest edition...

The feats and skills can really help round out what your character is "about".
 
Just a word of advice, but if you play a magic user make sure to learn all the spells you'll have available to you. There are a lot and it can be hard to keep track of all of them (I play a Paladin and I sometimes have trouble with this despite barely getting or using spells (most of my spell slots are used to smite shit) compared to other classes)
 
Sounds like you are leaning sorcerer, but I'd also give Warlocks a glance over. Lots of ways to customize that class with the choices it offers.
 
If you want to be a Tiefling because you're a metalhead, then why not make him/her a bard and give them a bass guitar or something. Just consult your DM first and check which tone the campaign will have, so the character isn't too goofy for the game.

I used to DM for a bit but was turned off because my group had too many players who were just treating it as a videogame and I ultimately stopped playing because it stopped being fun. Particularly one player wanted to make multiple builds and see what I could throw at him and whether he could beat it, and it wasn't very entertaining for me and didn't fit the campaigns I wanted to run.

So I'd urge you to create a fun character which you would enjoy bringing to life, and trust the DM to scale the difficulty of encounters according to the party so that it stays interesting for everyone. Remember that an encounter isn't necessarily a fight, and that things are usually more interesting when everything doesn't go exactly as planned.
 
I'm actually playing a Tiefling Warlock in a 5e game right now. I don't know what they were like in previous editions, but Warlocks are pretty beast and they seem almost made for a Tiefling. That said you seem to have your answer and you should really just play whatever appeals to you.

Keep in mind +2 CHA and +1 INT isn't the only thing a Tiefling gets, you also get the Darkness spell which can be game breaking if you can figure out how to get darksight. (This is why Warlock is great)
 
Warlocks are metal as hell, literally. Just pick the Fiend as your patron and start blasting! At 14th level on that path you even get an ability to hurl an opponent to Hell itself.
 
I just DM'd a game with a Tiefling warlock with severe body issues played by a guy who is the epitome of a jock. It was absolutely hilarious.
 
I went with a warlock tiefling in 4E. Gave him a troubled past with lots of angst and hatred. He liked to burn shit down but ultimately became a team player when they helped him piece his past together. It was a good time. My next character was a drunk halfing bard who rode a dog. Now THAT was amazing.
 
Ahhh, fantastic. Thank you.

Side note, as charisma is my main stat, would that be useful in social situations ala seduction etc.? Or does the race being all mistrusted and looked at suspiciously kind of preclude that?

Get an illusion spell and go nuts. (1st level Disguise Self, or 2nd level Alter Self, and eventually Polymorph as a 4th level spell)

Or as another option, you could always go Bard. They don't blow shit up as well as Sorcerers, but they can shred some hot licks on a lute while charming fools, teleporting around, and even tossing out some heals if your party needs that.

So can you get people to kill themselves with high charisma?

It's really up to the DM to decide what he will allow with a skill check, but maybe, depending on the situation.

Charm spells are definitely capable of getting people to off themselves, but you'd have to have a very favorable situation to get it to happen with a lower level spell. Higher level spells like Dominate Person allow you to do things like make a guy swan dive into a pool of lava.
 
Lots of good advice so far but I wanted to add a bit.

Depending on what level you will be introduced at, Sorc could feel frustrating. Spells use Spell slots, so it works similarly to say, Baldur's Gate/Icewind Dale CRPGs in that once you use up your Spell Slots, your spells are done until a rest (short or long rest depending on the DM). This can be frustrating in early levels as you have a small amount of spells and spell slots, so any longer chain of encounters can risk you running dry or holding back too much.

Warlock can alleviate that as they have Eldritch Bladt which is basically Magic Missile (at least 3 bolts, guaranteed hit) and it doesn't take a spell slot.

On the RP side, you may want to ask about the playstyle of the group. Sometimes clashing playstyles can end up ruining everyone's fun. If they're generally do-good types (not necessarily goodie goodie but trying to opt for helping over harming) and you're character is always trying to screw people over or be violent and break laws... That could end up being a bad time for everyone. Likewise if you're trying to screw everything that walks or refusing to cooperate with the party at every turn.

Depending on your characters personality, they could be reserved/passive until trust is earned, allowing you to feel out the party first. But again, just an option.

Don't be afraid to dive in headfirst with becoming your character. It can be awkward feeling at first but nobody is going to be weird about it. Indulge and you just may be rewarded with really great stories.


Edit: Most mind control spells have restrictions on characters self harming and a lot of them leave the target aware they were manipulated when they are done, so be wary.
 
Warlock or go something interesting Role Play wise and be a Bard, high Charisma. I made a Bard Tiefling not too ago it was great being devilishly good looking pursuing ladies and enchanting others with high chrisma roles while at the same time role playing around the fact that many probably don't trust ot keep a Tielfing at a far arms length, while being a tortured artist because my music was too *modern* for the common masses to enjoy, essentially rock music on a Lute,
 
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