Yeah that's true. But CoD itself usually isn't a bad game. Although they haven't improved much over 4, I don't think they're headed in the wrong direction. Most of them are even (dare I say it) pretty good!
You're either mad that Gaf is right, or ignoring it because you're a success.
After Microsoft backed down with their whole DRM thing, it seems pretty clear to me that NeoGAF has a bigger voice than ever. Yes we are the most hardcore of the most hardcore fans and so we probably don't represent the view of the broader gaming public out there but our views are important simply because we choose to be so loud and we can start the process of generating hype. We evangelize more than anyone else, especially for certain platforms like PC. Obviously though there are a lot of different people on this forum, there is no one voice, but I do find certain narratives can emerge. I would compare it to hardcore marvel fans, obviously they aren't a huge group in comparison to movie watching public but they can help create a huge phenomenon as we have seen recently.
Yes we are the most hardcore of the most hardcore fans...
Why do they make bad games in the first place?
Interesting insight.I've gotten pissed about some comments on my games (and actively recused myself from moderating those threads) but you have to take the good with the bad. That's how it is. I've received some incredibly useful and constructive criticism here as well, all of which will go towards making my next game better. Bouquets and brickbats are par for the course, and either you sack up and grow a tough skin, or you can go find another line of work that better suits your delicate sensibilities.
I've gotten pissed about some comments on my games (and actively recused myself from moderating those threads) but you have to take the good with the bad. That's how it is. I've received some incredibly useful and constructive criticism here as well, all of which will go towards making my next game better. Bouquets and brickbats are par for the course, and either you sack up and grow a tough skin, or you can go find another line of work that better suits your delicate sensibilities.
So, as a single designer on a large team, how much actual change can one make to influence the product, especially if I'm not the lead? There were two weeks where I had literally slept in the office, tweaking and fixing as many things as I can, but it still wouldn't make a dent into all the problems that's out of my scope to fix.Why do they make bad games in the first place?
Bad games should be coddled to avoid hurt feels?Amazing reply. Unless serious.
You make it sound so easy....
All developers want to make good games, shit just dosnt magically happen though. Once your budget and time runs out your fucked and left with a bloody husk of what the developers dreamed of making.
Well I've read through this thread: http://www.neogaf.com/forum/showthread.php?t=363900. So you tell me. It's a tad easier to swallow because by the time the game was out, I was told that I was getting laid off.
So, as a single designer on a large team, how much actual change can one make to influence the product, especially if I'm not the lead? There were two weeks where I had literally slept in the office, tweaking and fixing as many things as I can, but it still wouldn't make a dent into all the problems that's out of my scope to fix.
So what was my alternative in that case, just quit the project because I don't like it?
You learn to just live with it, take in as much as you can and roll with it.
Bad games should be coddled to avoid hurt feels?
Being in the iOS and Android development market it's quite difficult sometimes reading parts of NeoGAF because of some people's irrational hate towards the iPhone game market (Not real games, cheap garbage) and even further, the hatred of freemium markets, which is kind of my job to deal with.
Even something like Plants Vs. Zombies 2 which is freemium I see as quite reasonable. Heck I've been playing Clash of Clans almost every day for 7 months and haven't spent a dime, and seeing either game as slimy, disgusting freemium models seems weird to me.
There certainly ARE some out there which are kind of fucked up, but I don't think those two are. Even Killer Instincts model of pay-per-character or buy a bundle for $20 for 8 guys seems really awesome and I hope it does well, but so many trolls appear in those threads that it makes me sad (especially those spreading that the game costs $40, not $20,which isn't accurate)
I completely agree.I think there are a few types of criticism offered on NeoGAF.
First, I'm proud to say NeoGAF actually is home to a lot of insightful writers and thinkers. I'm always impressed when I see a genre buff deconstruct a game and eloquently show how its systems and features work and how they do not. We have many gamers who very clearly command language and commute their experiences effectively and directly. I think true artists live for this kind of criticism of both the negative and the positive variety. Gaming might not be art, but like art, it ultimately becomes a shared experience when released. Feedback is critical.
On the other hand, we do have general hyperbolic nonsense, screaming GAF critters who do not express themselves politely or with any genuine meaning. I think developers can safely ignore this.
We also have this very odd mix of negative cheerleading where I do think we're all guilty in one spot or another. If you looked at the FUSE threads pre-release, for example, that constant negativity-- the harsh, mean-spirited negativity-- would upset or demoralize a creator. I hope people understand that this type of speech adds so little value and actually detracts from the community overall, so we should do our best to curtail it.
The problem with 90% of GAF replies are echo-chambre like statements. "LOL fuck this trash will not buy". So if you're looking strictly at "do devs get demoralized reading GAF threads", then yes. But are they learning from the 10% that are fair and balanced criticisms? I sure hope so.Hypothetically speaking...
If a dev were to read criticisms or positives on this site, I would hope that, in lieu of being demoralized and devistated, they would take to heart the negatives AND positives posted on here.
I like to think that GAF is a learning tool for developers, in the sense that they get to read the enthusiast's (I.e., their true market) opinion and work that into their design.
I by no-means believe this site is the end-all be-all for critique... But I like to think that it can be a very specific learning tool for devs trying to reach their target
Meh, when I first started working there, I kind of knew it going in that I'd catch personal flack for things I wasn't accountable for. Look, outside of the straight up trash comments in there, I've read and heard plenty of fair and balanced criticisms, and those are always more than welcomed in my books.@AlphaTwo00, I read a bit through the thread you linked: all I can say is damn. I feel for you.
As much as I love all the gamasutra articles, there's a very strong selection bias about the articles that actually appear. Occasionally you'll hear some devs who are brutally honest with their spectacular failures, but more often than not, most of these games that appear in the postmortem are well received in someway or another. In my 3 year catalog, I don't recall seeing any major Japanese dev postmortem, nor do I see anything that is heavy licensed based or very middle of the road games. There really isn't a whole lot of failure analysis in the industry as a whole: some companies just don't want to admit to mistakes, and my understanding is that it's pretty much not kosher to go out on your own and talk about a "failure" of your product if you're still employed at the place.I think it would be interesting if there were more transparency in failure analysis, like the older postmortems at Gama Sutra.
Yes they do because GAF is the real deal, full of super passionate gamers. Best constructive criticism there is.
You make it sound so easy....
All developers want to make good games, shit just dosnt magically happen though. Once your budget and time runs out your fucked and left with a bloody husk of what the developers dreamed of making.
Heh.
Off-topic, but in Clash, have you hit the gold wall around Town hall lvl 7 yet? You end up with 6 mines making about 400,000 gold a day. Most defensive upgrades will cost 1-2 million or so. You'll be constantly attacked by considerably higher level players which you will not be able to defend against, which removes about 100-200,000 of your gold every 6 hours or so.
The only solution to get out of your hole is to spend gems. It's well obfuscated, since you may believe the design of your base could be improved, but it is there. You don't hit it until you've deliberately spent a great deal of time and effort getting there, making the cash purchase easier.
Usually when we shit on games, it's warranted.
Tough love.
This, for the sake of their sanity (what's left of it after game dev is over or going on)No one should pay attention to any one forum .. ever.
Also thisOnce you say that you are the most "hardcore" it's over.This is like calling yourself cool.Nevermind "most."
Thx man.For the record, I kinda liked Turok
Why do they make bad games in the first place?