The amount of times I've typed up a full reply, dissecting the points, etc, and then deleted the post when I realized it's not my fight? Countless. And the ignore option? If I really exercised that option, I'm sure GAF would just be an empty barren wasteland for me.
The fact that I started working at Koei Canada after Fatal Inertia shipped pretty much meant that whatever project I ended up on (no matter how good or bad, how well or terrible it sold) will have the stigma that "lol it's Koei and it's that shitty office that made Fatal Inertia". It's an uphill battle no matter what, and for me, it was far easier for me to just ignore any threads about tangentially related games, and just move over and post about games I play a lot, or just move into OT. In this way, I feel bad for a lot of devs who's name and legacy precedes their product in a negative light. It great to have low expectations of what you can pull off, but it sucks more when it's just met with "well what do you expect, they suck"