Surprisingly not everyone uses videogames as a dick measuring tool. They're just games.
Feels like intentionally missing the mark here.
Surprisingly not everyone uses videogames as a dick measuring tool. They're just games.
I legitimately feel bad for people who play on easy mode in games.
A bunch of modern adventure games are already like this though. 80 Days gives the original Verne novel a run for its money, Kentucky Route Zero has a fantastic grasp of literature and stage and implements them masterfully in the framework of a video game, and What Remains of Edith Finch is such a clever and creative character study that feels literary. The indie scene have been making great strides.Immersing yourself in a world as a creator intended is an experience no other medium can give you like games. I absolutely see that point.
The thing is that the even tho it improved over the last decade, game stories and even RPG stories are still very superficial and simple in general. They have nothing on stories a good book can achieve.
That means there are very few real gamers! Since hard modes almost always locked behind beating the game on easy/normal first. An most gamers sell/shelve a game once they've beaten it in order ta move onto the next game in their list!People who don't play games on hard aren't real gamers
Yup! I dun care how loud people scream that Mega Man X is "easy" (which brings up the question of why its beloved by 'real gamers') its not for me! The NES MM's are far less challenging/frustrating!Some people do find 'easy' challenging.
Yup! I dun care how loud people scream that Mega Man X is "easy" (which brings up the question of why its beloved by 'real gamers') its not for me! The NES MM's are far less challenging/frustrating!
want a challenge go play ranked mutliplayers games against real people
If you don't come to video games for challenge, there's nothing unusual at all about it. We all approach mediums in different ways for different reasons. It's human nature.
Which ones that? If its 2/3/4/5/6 then you just jet through there with whichever one of the flying powerups the game has! I never do block sections "legit" cause they come in 2 varities: the one in which ya die instantly for failing and the one in which you don't die and just have to try over and over again with no conequences. Both of which are dumb!
...ssssssssssssssuuuuuuurrrrrrrreeeeeeeee...
A bunch of modern adventure games are already like this though. 80 Days gives the original Verne novel a run for its money, Kentucky Route Zero has a fantastic grasp of literature and stage and implements them masterfully in the framework of a video game, and What Remains of Edith Finch is such a clever and creative character study that feels literary. The indie scene have been making great strides.
This. The older I get, the more I just play games for the experience. I have enough to "challenge" me throughout the day, I dont really need a game to bust my balls when Im at home trying to relax.
Personally I don't see the point in playing games on easy mode.
If I want just to relax and enjoy a good story I watch a movie or read a book.
These mediums are way superior to games in that aspect.
But hey, enjoy whatever you enjoy.
I have enough to "challenge" me throughout the day, I dont really need a game to bust my balls when Im at home trying to relax.
Do you also sometimes wish that a film would stop midway through and force you to do a trivia challenge? Nothing wrong with relaxing and enjoying something more passively.
That depends really as people can get enjoyment out of a challenge.Enjoyment trumps challenge.
Doubly so with very limited time.
I legitimately feel bad for people who play on easy mode in games.
I tend to try out the hardest difficulty in many games I play. Also, I normally do Heroic and Legendary for Halo games, sometimes even skipping Normal and lower entirely.For people that do care about "overcoming challenge", do you always put games on the hardest difficulty?
For me, sometimes I want a challenge, sometimes I don't. Halo is a good example. Every time a new one releases I blitz through it on easy to drink in the story so I won't have to worry about spoilers on my travels, then I'll go through it again soon after at a more engaging pace.
I'm not saying it's odd or unusual if people don't like difficult games, I'm very clear in the OP that people can enjoy games for many reasons
My point was games are unique when compared to other mediums, they can tell stories and do world building in a way that novels or film or TV can't, by making huge worlds that are full of lore and environmental storytelling
Another thing they can do is give you the thrill of beating a boss that pushes your ability and skill to it's limit
Being so engaged and focused on a games systems and mechanics, learning how and when to use them to overcome a boss or section of a level that seemed impossible to you only half an hour ago, and then finally overcoming it, your heart pounding, is something you don't really get from other mediums
If you opt to only ever play easy games, or games on easier modes, then you don't really get to experience that aspect of what the medium can offer, which of course is fine. I understand that not everyone enjoys that, and I play all my games on "normal" (though I do like playing harder games to get that fix of adrenaline)
I tend to try out the hardest difficulty in many games I play. Also, I normally do Heroic and Legendary for Halo games, sometimes even skipping Normal and lower entirely.
I use skulls as well!=pNot all skulls?
I legitimately feel bad for people who play on easy mode in games.
Even with that on easy you tend to have enemies that will do less damage to you so you can escape certain situations, probably dumber a.i., more health and item pick ups so you might not die as often and some games have waypoints/arrows/etc. showing you where to go next. So easy is still not a challenge for a blind playthrough unless they made some parts of the game harder on easy.Even easy games or those played on easy have challenge to 'em cause on a blind first playthrough ya never know whats coming next an how to prepare for or deal with it. Its not like your an all knowledgeable master of a game from the first moment ya pick it up. That challenge of heading into the unknown is good enough for me!
That is not the same thing. If a movie is "difficult" I have a little food for thought. If a game is too difficult then I can't finish it.do you want the film to have constant exposition explaining the plot the characters and everything that's going on in simple terms every 5 minutes or so in case you weren't paying attention?
I'm not saying it's odd or unusual if people don't like difficult games, I'm very clear in the OP that people can enjoy games for many reasons
My point was games are unique when compared to other mediums, they can tell stories and do world building in a way that novels or film or TV can't, by making huge worlds that are full of lore and environmental storytelling
Another thing they can do is give you the thrill of beating a boss that pushes your ability and skill to it's limit
Being so engaged and focused on a games systems and mechanics, learning how and when to use them to overcome a boss or section of a level that seemed impossible to you only half an hour ago, and then finally overcoming it, your heart pounding, is something you don't really get from other mediums
If you opt to only ever play easy games, or games on easier modes, then you don't really get to experience that aspect of what the medium can offer, which of course is fine. I understand that not everyone enjoys that, and I play all my games on "normal" (though I do like playing harder games to get that fix of adrenaline)
Surprisingly not everyone uses videogames as a dick measuring tool. They're just games.
My enjoyment of challenging games is about me, not you.
There is an interesting piece on the Caine and Rinse podcast website called The Subjectivity of Difficulty, which addresses difficulty in games and a lot of the points discussed here, the third part is linked below. They are all worth a read.
Personally I'm drawn to games that present a challenge to me because I like the rush I feel when I finally overcome those goals. Finally killing some random black knight in Dark Souls 1, that I had literally spent maybe like 3 - 4 hours trying to kill, was a game changing experience for me. He wasn't a boss, or a miniboss even, rather just some black knight blocking my path very early on in the game, nevertheless the rush I felt when I finally defeated him at the end of an extremely tense and thrilling battle was exhilarating. My whole gaming life changed after that moment, I knew that if a game didn't provide me the chance to feel that level of exhilaration.. it wouldn't have the motivation to finish it or the desire to even start it tbh. Now, do I look down upon games which present a low difficulty level or the gamers who enjoy them... f no. Everyone plays games for their personal reasons, playing Dark Souls meant that for my gaming life is almost entirely about the rush of overcoming a difficult challenge.
I don't understand why this ends up being a debate. Some people enjoy challenges in games. Others enjoy narrative or exploring open worlds or whatever.. why do we need to try and convince others to feel the same way about games that we do?
https://caneandrinse.com/the-subjectivity-of-difficulty/
I'm going to sound strange, but the older I'm getting, the more I do harder difficulties. Funny enough games that I couldn't beat on the hardest difficulty as a kid and teen I was able to beat as an adult.I feel too old to be challenged in games to be honest. I play to be immersed in a world and enjoy myself. I have enough challenges at work and in my real world hobbies to overcome.
Most of these considerations of difficulty in this thread seems to revolve around action games, shooters, fighters, etc, where you can tweak challenge through damage or health or whatnot
Im curious how people consider difficulty in puzzle games, like Spacechem or Hexcells, or in text adventures/interactive fiction? Those are unique in that you cant simply change some variables to make it easier or harder, but rather the challenge tends to come from learning and applying rules or learning through experimentation and testing assumptions.
First post nails it.Life may be challenging enough.
Lol OkI legitimately feel bad for people who play on easy mode in games.
That's pretty much most hard difficulties in games in a nutshell.For me it depends how the game handles the difficulties. Like if harder gives me less hp and loot ...well no thanks...I still want loot and xp...if not more for being on hard.