FrozenCell
Member
30 fps game = max 30 sounds much better
LOL! THIS RESPONSE IS AMAZING!
It still is completely counter to the OP that you clearly didn't read.
30 fps game = max 30 sounds much better
Value absolutely should be factored into games reviews, whether they give a score or not. I honestly don't understand how anyone can say otherwise if they care at all about consumers instead of trying to gouge them at every opportunity.
On the flip side, I don't want to see if escalate to a point of reviewers saying 8.0 at $60, but 8.5 at $55. Things like that would get silly. But on the macro level, if a dev/pub is willing to offer a game at a price commensurate with value, they should be rewarded with reviews that take such into account. An 8 hour single player game with little replay value, is not worth in most cases and to most people, $60. But at 20 or 30, the value may be there, and the game may go from low 7's up to the 9's due to the value it offers.
I also have no problem with this going the other way. I'll use Destiny for an example. If that game were re-reviewed today, I would have no problem with that game reviewing higher than most other games despite the fact it really costs $80 to play today (playing without the DLC is useless), and will soon rise to $100 (which I would expect to be made clear in the reviews). And that is because for all its faults, the game has a replay value that beyond any other game I've ever played on console.
So yes, value counts. And frankly I'm dumbfounded by anyone suggesting otherwise.
It's amazing how many people are posting in this thread without reading a single word of the op. OP is not suggesting game scores should/should not impact price.
So if you won the lottery every game would suddenly be better, because $60 would be nothing to you with that much money?
Review scores are already obsolete since games with broken online get high scores unreflective of the product consumers play at launch. Adding some conversation about price valuation can't do much more to damage scores.
Gaming standards change, why account for them in a review?
Things are reviewed for value, price is a major factor of value, it should never be ignored and if anything be a major contribution to an evaluation.
AC Unity's price plummeted fast once reviews and word of mouth got out on the initial state of the game.
But games usually do! Framerate, game-breaking bugs, and netcode are fixed by patches weeks or even months down the line. Games are sometimes even broken by patches, and servers are taken down fairly quickly during a game's life (look at EA sports games).
Gaming standards doesn't change after few weeks though. Game being free doesn't make the game better than if it costs 60 dollars.
If a game is not sold at $60 then the game is usually seen as a "budget" title i.e. not AAA. I think it would be too big a gamble for a new IP to be pegged as a "budget" title.
If a game is free people are more like to play it and be more forgiving of its bad parts. Same as if a game cost less money.
Wow.. what an absurd idea. No, reviews are just the opinion of one person. Nothing more, nothing less.
It's an absurd idea to include price in one's assessment of a game? Like... It's completely unreasonable to say that you thought a game was priced very high relative to the experience it provided, or offered a lot of entertainment for the money?
Getting kind of hard to tell which posts are from people living in the PLATONIC WORLD OF IDEAS and which are just misreadings of the thread title.
Value absolutely should be factored into games reviews, whether they give a score or not. I honestly don't understand how anyone can say otherwise if they care at all about consumers instead of trying to gouge them at every opportunity.
A game does not become better or worse if you raise or lower its price. While people may be more likely to buy something if it's cheap that says nothing at all about the inherent quality of the game itself. It stays exactly the same whether you attach a $1 or $1000 pricetag to it.
Agreed. This made me laugh, too. No review should determine a price. Reviews are subjective.No.... you guys take reviews too seriously on this site.
"Do review scores factor-in game price"
not
"Are review scores a factor in game price"
Good grief. I can't believe people are still getting it backwards.
Agreed. This made me laugh, too. No review should determine a price. Reviews are subjective.
Edit 2: Honestly, if this thread had been titled "Does game price factor into review scores?" then the arguments people are having would be cleared up in a jiffy
That's what I'm saying. Some of the games I got for £20-30 I would consider AAA. Cities Skylines to name one.
No, price should be based off of game content and quality. Not "reviews"
This would be the dumbest thing I could imagine. A subjective opinion on quality is in no way something that should ever impact price, that should strictly be based on content, budget, licensing, etc
Edit: Ok, to be a bit clearer a review is reflective on the reviewer's opinion on the quality of the game. If they believe a game's price is not justified by the content on offer and lower their score then that is their particular opinion on the game's overall quality, and something that should not dictate what a game retails for as every person will have a different opinion on that front. The market itself is what decides what a game is ultimately worth. For example, when they learned about The Order: 1886's length I saw a lot of people say that they would not pay full price for that game and wait for it to go on sale. For them the game was worth $40. Others felt the $60 price tag was worth the production values.
Edit 2: Honestly, if this thread had been titled "Does game price factor into review scores?" then the arguments people are having would be cleared up in a jiffy
The difference is cost of production. You and I are not using the same definition of AAA. I'm not talking about the quality of the game itself but rather the cost of producing a game such as The Order vs Cities Skylines. I am guessing that Skylines cost a fraction of The Order. So, IMO both games are priced accordingly.
Either way, The Order will adjust to market demands and will reach an acceptable price point.
Every game wouldn't necessarily be "better," but having enough disposable income that I could immediately buy any game that I found mildly interesting would be a pretty huge change in my purchasing decisions.
No, price should be based off of game content and quality. Not "reviews"
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Exactly what i think about it
I think they should since we live in the real world and not fantasy land. And I want to know how long the game is. This extra info doesn't hurt people who don't care.