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Do you feel HDR has been a success on consoles?

HDR :messenger_tears_of_joy: :messenger_tears_of_joy:
They keep inventing these and people still fall for them.
Remember "Blast Processing" for the Genesis ?

You do realize that HDR video has been around since the 80s, right? We just finally have consumer grade televisions (In price and functionality) capable of displaying color and light information that's properly captured and lost on video. My friend works in the industry and has equipment that shows similar picture that's accurate to the pixel, but it's also 20+ thousand dollars and is professional grade. This isn't "blast processing" as much as it's an actual video standard.


Some of the PS exclusives have very nice HDR...

Death Stranding and TLOUP2 are so, so beautiful. I honestly don't know how people say Death Stranding is a good looking game without HDR in my opinion.
 
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My 4K TV does not support it so I have yet to see the difference. There is no way I'll be buying another tv for this feature alone
 
HDR :messenger_tears_of_joy: :messenger_tears_of_joy:
They keep inventing these and people still fall for them.
Remember "Blast Processing" for the Genesis ?

If you think it's just a buzzword or gimmick, you clearly don't understand what's HDR. And if you don't understand what it is, I think it's pretty silly to give your opinions on that matter.
 
I find the vagueness of if I've set it up properly frustrating, and Destiny was a real mess with it. But when it works, it's absolutely not a buzzword and a substantial upgrade, even on the base PS4 which pulled a neat trick supporting it. To me HDR is a bigger deal than 4K.

Nevermind that it's waaaay better supported than the mess on Windows and PC monitors.
 
I can't speak for the console, but on the pc HDR is transformative.

I bought an LG C9 as soon as I heard that Gsync would be supported for my RTX 2080 TI. I bought it because of OLED. I'd never seen HDR before, and when I did I was pretty much blown away by it.

I remember previously I'd see people complainIng about such and such a game not having HDR support, and I'd think, oh blast, not this again - I totally get it now. HDR is the bees knees.
 
Not really most console players dont generally understand this, they just see ps5 and xbx now supports RT, and dont know what's required to achieve, so latch on to the marketing of RT

If I bought a ps5, I'd want an option to turn RT off and have my frame rate back
I have said that I will, without hesitation, turn off RT to get extra frames. Full ray tracing is still far away and I stand by my claim that almost nobody could tell which image in a game is ray traced vs rasteurized.
 
Don't be shy, express yourself. What do you want to say ? xD
Are you under the impression HDR is a game changer ?
Are you saying that imaging with a high dynamic range is... not actually happening? It's measurable and, more importantly, visible to the eye. It greatly benefits image quality when used properly.

Your posts seem troll at best. Please clarify your point.
 
Probably because it appeals more to casuals.

I.e it's a lot easier. They took a lot of the handling from dirt 4 and transferred it over to Dirt Rally 2.0.

The FFB is nowhere near as good for example which makes the feel of the cars more flat and over heavy.

Great if you enjoy that more simplistic approach.
I'll be honest - I've had really mixed results with it. Destiny 2, RDR2, GTA V, FFXV and countless others. There's no standard. there's a lot of dicking about and the effect is probably only worth it in a handful of titles (for me personally)


It's amazing when it's implemented properly. Two of the titles you mention are Rockstar games and at least RDR2 had a completely wrong implementation.
 
HDR is a disaster. nobody can make their mind up what the standard is because there are too many. as a result there is shit implementation.

until it's sorted it out then i'm not interested in it. it would be amazing if it was done right.
 
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I love it. Stuff like Uncharted 4, Horizon, Ratchet & Clank, Spider-Man, God of War, etc. have been extremely impressive on my LG OLED.

With that said, it's not enough to get me to choose prioritizing it over performance, so I'll always go with the PC version when available to play on my 165hz G-Sync monitor that doesn't have HDR.
 
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Are you saying that imaging with a high dynamic range is... not actually happening? It's measurable and, more importantly, visible to the eye. It greatly benefits image quality when used properly.

Your posts seem troll at best. Please clarify your point.
No. I'm saying it's not a big deal.
You said it yourself: "when used properly". It usually isn't. But w/e


You do realize that HDR video has been around since the 80s, right? We just finally have consumer grade televisions (In price and functionality) capable of displaying color and light information that's properly captured and lost on video. My friend works in the industry and has equipment that shows similar picture that's accurate to the pixel, but it's also 20+ thousand dollars and is professional grade. This isn't "blast processing" as much as it's an actual video standard.
Be that as it may, it's still being used to sell you more expensive TVs, right ? Then it's marketing.
And when it's clear that there isn't a standard on how to use it properly and most games don't, then yeah...it's not a gamechanger. Hope you understand my point, now.
 
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You do realize that HDR video has been around since the 80s, right?
To be frank HDR video as we know today came in 2015 with the release of HDMI 2.0a.
 
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Good HDR is absolutely jaw dropping, and I'll put higher priority on it over even stuff like RTX, and it's not even close.

The Division 2 (+neutral lighting), AC Origins & Odyssey, Horizon Zero Dawn, Doom Eternal, Tetris Effect, and GT Sport, are just some of the great HDR titles available. It's worth every penny to experience it.

Obviously there's also plenty of awful examples as well, like RDR 2. But that's fine, it's a whole paradigm shift in how to make games so it's only going to get better. We can forgive the growing pains.
 
I've got an older samsung 49ks7000 tv that does a decent job with HDR. Finding games that handle HDR properly is the problem. Horizon and the last of us remaster looked amazing, most impressive upgrade in visuals i have seen both on console and pc. Wish there was a decent pc standard for HDR that was easier to implement so more people could get to experience it.

Unfortunately a lot of tv's and monitors are branding themselves with HDR while completely lacking the ability to show it. anything with A peak brightness of less than 900 nits will simply look dark and washed out as the tv crushes the colours it cant process.

Iv'e been looking around for a second tv to pair with a ps5 that at least matches my older tvs performance. Im struggling to find anything less than a £1000. I'd expected this years range of tvs to have decent hdr on their mid range options but they don't. Everythings around 400 nits. Even the samsungs, the sonys are terrible until you spend even more and lgs outside of oled's are a joke. Im not even looking at large tvs, 43 to 49 will do me as im right in front of it. 4k Monitors with real HDR are insane prices with very little choice and serious back light bleed problems. Looks like im down to a samsung q70 or a Philips 55oled754.



Until manufacturers stop holding back the technology, most people will not experience it the way its meant to be and will just slag it off as a fad instead of the genuine game changer that it is.
 
My tv can't do hdr so I can't say I've actually seen a difference. Can anyone post something that shows the difference? I'd view it in my phone, a pixel 4 xl (I think it can do it?).
 
After the HDR revolution, they went door to door, asking if HDR was real.

For most, a simple yes sufficed.

Faenrir Faenrir however, chose to die with his honor intact.

SSXgpAB.png
 
No. I'm saying it's not a big deal.
You said it yourself: "when used properly". It usually isn't. But w/e



Be that as it may, it's still being used to sell you more expensive TVs, right ? Then it's marketing.
And when it's clear that there isn't a standard on how to use it properly and most games don't, then yeah...it's not a gamechanger. Hope you understand my point, now.

No one ever claimed it wasn't used to market TV's. So....

Just because it's used to sell you on something doesn't make it bad or irrelevant.

That's like saying anti aliasing isn't a game changer because there's mutliple ways to apply it. Some games used techniques that have drawbacks, doesn't mean the games that use it correctly shouldn't be recognized.
 
If you have a top of the range QLED/OLED HDR will blow you away.

I think AC Odyssey is the best looking game I've played! In 4k with HDR... It's just stunning.
 
From what I have been reading, HGiG is what will become the so called standard for HDR in video-games. So I'm assuming there should be no need to fiddle with settings, or wonder why having HDR 'on' appears to worsen the image in one game, but make it look amazing in another.
 
When implemented properly HDR (imo) has a much bigger impact on picture quality than 4k does. Play Horizon or Gran Turismo in HDR, then use the settings on your TV to toggle it off and on. Quite a stark difference.
 
No, overall, and then I was basically going to write this but in a really long and overly technical way:

Inconsistent. It varies from absolutely gorgeous, to 'Is it on?', for me. Likewise, some games really, really darken my screen to a level I'm not entirely comfortable with.

That said, done right, it goes hand-in-hand with 4K and a really great looking game, to create visual presentations that are just mind-blowingly beautiful.

Personally, I'd love to see a per-game toggle for HDR next-gen. Let me turn off those ineffectual presentations, but keep it on for the games I can't imagine playing any other way. I'd also like to see the technology advance to where the user doesn't have to adjust it on the first launch of a game, or at least more generally user-friendly instructions to do so.

It's the future, but there appear to be some growing pains, essentially.

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Most of the implementations that people think are amazing and transformative are the broken ones, where the contrast is set crazy high or the colour is oversaturated, in my experience. Most devs don't really know what they are doing because its so new, about 15% actually make an HDR presentation thats as just better in every way than the SDR. Its tricky because in 90% (Some HDR is just worse in every way than the SDR version) of HDR implementations there are usually straight-up benefits over SDR (like more shadow detail while maintain highlight detail & brightness), similar to OLEDs dimming/black level advantage over LCD, but in both cases its complicated, there are strengths and weaknesses on both sides. So sometimes the SDR is overall better imo, even with some advantages. Like the FF7 Remake HDR on my PS4 Pro.

So its suceeded for the most part, but there are so many factors that go into why a person likes the image on their screen - their lighting conditions, the screen's picture settings, the in-game HDR settings, the console HDR settings, whether the devs considered HDR from the start of development, whether the devs conformed to industry standards with the HDR implementation or just made it look good to their eyes, etc - that its kind of irrelevant whether its technically correct or not. I'm sure we'll see much cooler stuff in the future when the devs are designing the art with it in mind.

I think I've not played some of the better implementations because I'm not interested in the games much, will give Odyssey another go though on my newer TV, thanks @ I II TheBlade II .
 
You do realize that HDR video has been around since the 80s, right? We just finally have consumer grade televisions (In price and functionality) capable of displaying color and light information that's properly captured and lost on video. My friend works in the industry and has equipment that shows similar picture that's accurate to the pixel, but it's also 20+ thousand dollars and is professional grade. This isn't "blast processing" as much as it's an actual video standard.
Be that as it may, it's still being used to sell you more expensive TVs, right ? Then it's marketing.
And when it's clear that there isn't a standard on how to use it properly
No one ever claimed it wasn't used to market TV's. So....

Just because it's used to sell you on something doesn't make it bad or irrelevant.

That's like saying anti aliasing isn't a game changer because there's mutliple ways to apply it. Some games used techniques that have drawbacks, doesn't mean the games that use it correctly shouldn't be recognized.
No, you're trying so hard to understand what i mean in a weird ass way. It's simple: Right now most games that even do HDR don't do it properly. It looks like crap. Capisce?
Until most games do, it's useless...because it's kind of a circle. As long as games don't use it properly, it won't drive sales. As long as there aren't more sales, games won't use it properly.

Anti-aliasing is anti-aliasing. There are different techniques but it still achieves the exact same thing, smooth out aliasing effects. HDR can look like ass if not set up correctly.

zwfZPbi.jpg


"OH WOW THAT HDR IS SO NICE"
-said no one ever.
 
Be that as it may, it's still being used to sell you more expensive TVs, right ? Then it's marketing.
And when it's clear that there isn't a standard on how to use it properly

No, you're trying so hard to understand what i mean in a weird ass way. It's simple: Right now most games that even do HDR don't do it properly. It looks like crap. Capisce?
Until most games do, it's useless...because it's kind of a circle. As long as games don't use it properly, it won't drive sales. As long as there aren't more sales, games won't use it properly.

Anti-aliasing is anti-aliasing. There are different techniques but it still achieves the exact same thing, smooth out aliasing effects. HDR can look like ass if not set up correctly.

zwfZPbi.jpg


"OH WOW THAT HDR IS SO NICE"
-said no one ever.

Lol sure man.

Flat out false. But hey keep trying. Capisce?
 
Be that as it may, it's still being used to sell you more expensive TVs, right ? Then it's marketing.
And when it's clear that there isn't a standard on how to use it properly

No, you're trying so hard to understand what i mean in a weird ass way. It's simple: Right now most games that even do HDR don't do it properly. It looks like crap. Capisce?
Until most games do, it's useless...because it's kind of a circle. As long as games don't use it properly, it won't drive sales. As long as there aren't more sales, games won't use it properly.

Anti-aliasing is anti-aliasing. There are different techniques but it still achieves the exact same thing, smooth out aliasing effects. HDR can look like ass if not set up correctly.

zwfZPbi.jpg


"OH WOW THAT HDR IS SO NICE"
-said no one ever.

Picasso thinks that looks nice
 
When done right it's amazing and it makes a really big difference, it's what I miss the most about my old TV (had to sell it when moving and haven't pick up a new one yet), something like FFXV for example I'd rather play in 1080p with HDR than at native 4K without it.
But the implementations are really mixed, sometimes it's great, sometimes its ok and sometimes it's just bad.


I just hope it doesn't go away. The tech is kinda hard to sell because you can't truly show the difference unless you are watching it on an HDR display, unlike 4K or better textures, or Ray Tracing I can't just take a screenshot and be like "look how good it looks". It also doesn't help that even cheap budget TV's now have "HDR" that's just not the same, I wouldn't be surprised if many of the people unimpressed by the tech just saw it on a display that couldn't take proper advantage of it
 
Be that as it may, it's still being used to sell you more expensive TVs, right ? Then it's marketing.
And when it's clear that there isn't a standard on how to use it properly

No, you're trying so hard to understand what i mean in a weird ass way. It's simple: Right now most games that even do HDR don't do it properly. It looks like crap. Capisce?
Until most games do, it's useless...because it's kind of a circle. As long as games don't use it properly, it won't drive sales. As long as there aren't more sales, games won't use it properly.

Anti-aliasing is anti-aliasing. There are different techniques but it still achieves the exact same thing, smooth out aliasing effects. HDR can look like ass if not set up correctly.

zwfZPbi.jpg


"OH WOW THAT HDR IS SO NICE"
-said no one ever.

You don't even know what HDR is do you?
 
Be that as it may, it's still being used to sell you more expensive TVs, right ? Then it's marketing.
And when it's clear that there isn't a standard on how to use it properly

There are standards and have been since day 1, but like all "standards" how it's implemented comes down to the company. There's face unlock api in android, but every manufacturer decides how they want to implement it .

Secondly, if buzzwords weren't used to sell something why buy a PS4? Your PS3 plays games in HD 1080p already! No need for a PS4 let alone 5!


"OH WOW THAT HDR IS SO NICE"
-said no one ever.

We're in a thread praising it, also that HDR in the photo is dogshit. HDR photo =/= HDR video, HDR photos postdate HDR video in a technical sense. You're literally comparing apples to oranges at this point.


You don't even know what HDR is do you?

He really doesn't, he's taking the "informed consumer" approach.
 
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edit: ok, i'm outta here. People want others only to agree, well, go somewhere else. I don't have time for this.
 
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edit: ok, i'm outta here. People want others only to agree, well, go somewhere else. I don't have time for this.

There's a difference between giving an opinion and presenting yourself like jackass. I'll give you three guesses and the first two don't count on which you sound like.

But hey, you won't be missed.
 
Yes, Horror games shine the most on it since they use a ton of dark darks. RE7 had some of the most beautiful HDR I've seen. When it gets dark it get borderline black especially if you are playing on OLED. TLOUII also has some superb HDR. I can't wait for next gen when its even more standard.
 
I think I only saw an HDR tv running a videogame at an event or two. So I don't know. I don't even have a 4K tv.
 
HDR looks amazing when done properly. There are a good handful of games from this generation that did.

People with old 1080p Vizio's are in here telling us HDR is a "buzzword" :messenger_tears_of_joy: :messenger_tears_of_joy:
 
Got a LG OLED and it does look great if implemented properly. Only thing atm is a lot of games don't have user friendly HDR settings to optimize the HDR for your specific TV.

Not going to lie I'm not sure if I have the "correct" HDR settings for TLOU2; just went off what the diagram in the settings told me and what looked best/natural while playing. Game looks fine just don't know if I could potentially be getting more from the HDR
 
When done correctly in a deccent TV it's very notorious.
In Uncharted4 and TLoU2 for example it's really noticble because some shades of colors just disappear when disabled. There are redder reds while not making the middle reds dissapear or saturate the more subbtle ones.
It's hard to describe if you haven't watched proper HDR content in a proper HDR tv, but basically you have more colors on the screen.
 
It's great addition to every recent game but RDR2 which takes away true black.

The tv has to be decent though and well calibrated (or the image will appear washed out if your use to super saturated colours on none HDR content).
 
Absolutely. It does need great TV to really appreciate though. I first had a cheap 250-300 nits 4K TV and couldn't really tell the difference. Then I bought a LG C9 and holy moly was I blown away! HDR is the bees knees.
 
HDR config really needs to be automatic. And many recent TV even screw up hdr, shadow detail etc when you enable game mode. They're only now fixing that with current models.
 
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