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Do you have a noticeable preference towards either Japanese or Western games?

I find myself playing and liking mainly western game.
I played many Nintendo and Sony Japan games and some JRPGs, but I wouldn't say I'm a fan of japanese games.
 
Most of my favorite games of all time were all developed in Japan:

Ocarina of Time
Majora's Mask
Super Mario 64
Mario Galaxy 1 + 2
Dark Souls
Skies of Arcadia
Streets of Rage 2
Monster Hunter 3 U
Super Smash Bros Melee
Final Fantasy
Earthbound/Mother series

So yes, I'd say that I greatly prefer Japanese game design to western game design.
 
I currently only have a 3DS and my next console with be a WiiU (well I already have a WiiU but no gamepad, TV, or controller, so my next purchase will be a gamepad). So Japan mostly for me.

I want to eventually play Skyrim and GTA 5 though. I know I will love those games.

EDIT: People give Capcom too much flack as if they never release good games nowadays. Resident Evil: Revelations? MvC? Freaking Dragon's Dogma?
 
Easily Japanese, most Western games don't do it for me either because shooters/sports or the color palette is depressingly dull.

I love my JRPGs...
 
I've always been more of a fan of Japanese games, because of the emphasis they tend to place on highly-polished, more linear experiences. Though naturally, I play a bit of everything.
 
Mostly same for both. Though being a pc gamer now it's nice to see the recent increase of jp games that probably would of only been on consoles.
 
I'm really surprised by the amount of responses favoring Japanese games so far. Given the disparity in western sales, I can't imagine it's an accurate sample.

I haven't been predominantly Japanese-oriented since the Nintendo 64 days. Now what eastern titles I do play are largely westernized themselves. The only big exception is Dark Souls.
 
Neogaf definitely has a huge bias towards Japanese games. Myself, I don't really care where a game is developed so long as it turns out be good.
 
Western AAA consistently feature bad gameplay - FPS excepted (competitive especially), where gunplay is often quite polished. But the Assassin Creed, the GTA out there aren't expected to be played - they are expected to be consumed as entertainement, shared on youtube, etc. Different philosophy.

All true. I don't consider cutscenes, close up of faces and linear plot driven drivel the pinnacle of gaming 10/10 etc.
 
Western
I just can't relate to the character designs of most Japanese games (pointy multicolored hair, giant eyes, child-like).
The voice acting in the Japanese games I've played is beyond terrible which is another thing that drives me nuts.
The game industry in Japan seems to have gone or is heading towards portable gaming which I have zero interest in either so I don't expect to change my view anytime soon.
 
I'm really surprised by the amount of responses favoring Japanese games so far. Given the disparity in western sales, I can't imagine it's an accurate sample.

I haven't been predominantly Japanese-oriented since the Nintendo 64 days. Now what eastern titles I do play are largely westernized themselves. The only big exception is Dark Souls.

NeoGAF isn't really representative of the videogame market.
 
It depends on the genre for me, but overall, I'd say I lean slightly more toward Japanese games, especially on RPGs. I guess when it comes to action games, though, I'd rather play Infamous than RE at this point.
 
Never thought about it and assumed i was 50/50 but when i do think about my library its mostly japanese games...which is weird because i do enjoy and play a lot of western games.

I do prefer jrpgs compared to western rpgs though.
 
I'm really surprised by the amount of responses favoring Japanese games so far. Given the disparity in western sales, I can't imagine it's an accurate sample.

I haven't been predominantly Japanese-oriented since the Nintendo 64 days. Now what eastern titles I do play are largely westernized themselves. The only big exception is Dark Souls.

NeoGAF isn't really representative of the videogame market.

No videogame message board will ever be an accurate sample.
 
Japanese. Seems like the west tries to hard to create "realistic" worlds/gameplay and stuff when japanese just go over the top which for me is way more fun.
 
japanese

and i decided to pass on most western releases. shadows of mordor was my last western game for a long time. (what an awesome game)
 
I would say I have a strong preference for Japanese games. And if it weren't for the Western Indie market I would probably play almost exclusively Japanese games. The big Western developers and publishers just don't make a lot of games that interest me anymore.
 
I'm definitely leaned more towards Japanese games.

I do not think about where a game is/was being developed on before purchasing it, though.
 
I'm currently playing Dark Souls 2, SMT 3, SMT Strange Journey, Persona 4 Arena Ultimax and Dota 2. And that is not an uncommon ratio for me so Japanese games is my choice.
 
Definitely skew more towards Japanese games. Of my all time favorites, only Bioshock and Arkham Asylum are western made; I've only ever owned Japanese-made consoles; and I tend to gravitate towards genres (fighting games, character action, JRPGs) that are more Japan-driven while avoiding more western oriented stuff (FPS/TPS, WRPGs, open-world action).

That said, though, it's not an indictment against the West; it's simply personal preference. And when it comes to business tactics both sides of the Pacific are capable of bullshitting.
 
Basically this.
Loved them, can't stand them anymore.

Edit: Obviously there are exceptions (hello, Dark Souls), but I get nauseous about the whole "THIS GUY IS MORE POWERFUL THAN A GOD AND CAN DESTROY THE WHOLE UNIVERSE AND ONLY THIS 12 YEAR OLD BOY (yes, he does look like a girl but it's a boy) CAN DEFEAT HIM USING WEIRD-SHAPED, UNPRACTICAL WEAPONS". Maybe because I'm not 12 anymore.
While I find child (or anybody really) protagonists wielding swords the size of a car and fighting gods to be a bit silly too, I'm just as jaded with the typical western equivalent. "There is a complex political and military situation involving thousands of people from multiple factions, and only muscleguy can solve it by personally killing thousands of people, shrugging off thousands of mortal bullet/axe wounds by crouching for five seconds, and then shooting/stabbing the corrupt general zod in the face in single combat. This will resolve all the gameworld's problems instantly, as the evil general's plans are all bizarrely linked to his lifesigns."

Both are just wish fulfillment and terrible writing bolted onto a game mechanic, usually decent, fun combat. I mean, take Shepherd, for example. Commander of a spaceship, secret agent, instigator of the greatest alliance the galaxy has ever known, and he still gets used as a skirmisher in whatever battle needs fighting, not to mention saving the universe by eliminating various all-powerful aliens personally and usually within spitting distance rather than from the deck of his incredibly powerful spaceship several hundred thousand kilometres away. The relative difference in personal physical power between him and a small child when fighting these 'gods' is irrelevant. Both are so far out of their league that they shouldn't be able to do it, but both do much to state that it's the player character's sheer tenacity and willpower that matters more than their strength. It's just that a thirty-year-old western player feels more comfortable with a thirty-year-old space marine changing the fate of the world/galaxy/universe rather than someone 14 years younger, as if that makes much of a difference when facing down something thats billions of years old and offers a million-to-one chance of success. Both variants are ego-stroking, focused on the player character being the only possible agent of change in the whole game world. Fortunately both cliches aren't the only Western or Japanese games available.

I think my main issue with teenage characters isn't beating up gods or toting weapons the size of lamp posts, when adults shouldnt really be able to do it either. It's more mundane stuff, like being ace detectives or military commanders when adults with thirty years of job experience are shown as being idiots in comparison. When a child character just physically can't have had the life experience required to master all of the practical, social and academic sides of the skillset, but they display a ridiculously extreme level of worldliness.

To answer the OP, I play a split of about 70/30 in favour of Japanese games, but not just for the rpgs. A lot of that is the older action stuff like Castlevania, Megaman and Contra. I have a noticable preference for games with tight mechanics and without hours of cut scenes no matter who makes them. Plus I was introduced to those series on the NES, and still play a lot of Nintendo games. Most of the western games I play are newer indie games.
 
Easily Japanese. I don't really like nonlinearity in games very much, and I don't care for FPS games either just because I find the mechanics to be inherently not fun. So that rules out a lot of modern western games right there. Additionally my favorite devs are almost all Japanese (Harmonix is the only exception).
 
I have a huge preference towards Japanese games. A lot of critically acclaimed Western games don't hook me.

Of course, there are exceptions. The GTA games, Red Dead, Last of Us and the N64 Rare games (if those count) are some of the best games I've ever played.
 
I started with the NES so maybe that helped push my preference towards Japanese games.

I've always felt like Japanese games have a deeper level of polish to them.
 
I think anyone who grew up on consoles probably has a preference for Japanese games because that's what was prominent on consoles for around 20 years. Short answer: I used to prefer Japanese games, but now enjoy both equally, but I go to each for different things.

Even back when there were a lot of western games on consoles (like the N64) they seemed somewhat rough by the standards by which people tend to judge console games. Their art styles didn't use colors the same way, had differing emphases, and tried to replicate reality more -- often to their detriment. Not to mention they were often buggier and in general had less of a feeling of craftsmanship. I remember this being one of the main reasons I decided against getting an Xbox in 2001 -- I looked like a box purely for western games.

Now things are weir'd because western games have taken over consoles and there are far fewer Japanese games to play. Not only that, but what Japanese games are coming out on consoles today just aren't as technically ambitious as they once were. Japanese developers mostly don't have the money to match all the assets we see get put into Call of Duty or Battlefield. And their old way of handling tech is just untenable today. Capcom did well for a while with its MT Framework engine, and the FOX engine seems to be finally coming together, but otherwise Japanese developers are either sticking with visuals from the PS2 era, failing to create their own engines, or just using western middleware like Unreal. Used to be a lot of the most visually-impressive games were Japanese. More importantly, the big Japanese developers used to be the ones who would marry progressive technology with appealing art direction. From recent videos, it seems the only people who are still doing that are Capcom and Square Enix (when the latter has its shit together). Right now these's another thread here speculating about whatever Tales game is being made for the PS4, where the optimistic opinion is that it will bring the art style of Tales of Vesperia to a new generation of technology. But most people have just given up, thinking it'll look bland like Graces or what we've seen of Zestiria. The only area where I can positively say I'm seeing what I expected of "next-gen Japan" is in fighting games. I love seeing 2D sprites developed natively for today's screen resolutions, and it's becoming more and more common. I would we could see more side-scrolling action games look like King of Fighters XIII or Under Night In-Birth.

Gameplay-wise there are still Japanese games doing good things on consoles, but as has been said, they are simply too small in number these days. Demon's Souls is one of my top PS3 games, the fighting games have been great, the Yakuza series is great (if it can get localized), there are some other quirky titles here and there like 3D Dot Game Heroes, and Platinum Games is holding it down for classic-style Japanese arcade gameplay. But those titles now feel like they get overshadowed by shooters, especially if you just look at consoles.

Meanwhile, I gotta admit I've learned to like certain western genres like CRPGs and Immersive Simulators (like Elder Scrolls or Deus Ex) now that they've been introduced to me in a friendly console form. For some of these types of games I have gone back and played their PC predecessors, much to my pleasant surprise, and I plan to continue doing this.

The main thing I like about western games is they tend to give players a lot more freedom than most Japanese games. This is mostly true of the western games that have stuck closely to their PC roots in today's era of consolization. I like how much CRPGs let you make your own decisions for the storyline and have more control over your party's stats. I think an article a long time described the difference by saying a lot of Japanese games are like theme parks the developer is taking the player though, while a lot of western games are built like computer programs for the user to play with.

What I don't like are the western games that hold your hand down a linear path the whole way. I hate that shooters have basically gone down that path instead of a more open world path you find in games like Far Cry or ArmA. They've lost basically all sense of true level design and enemy design, to the point where you're just running from chest-high wall to chest-high wall fighting identical people with assault rifles. I've gone back and checked out ancient shooters like DOOM and Wolfenstein 3D and I actually prefer those games over the latest Call of Duty games or whatever games are trying to be Call of Duty. The insulting tutorials and constant nagging these games throw on the screen are even worse. Actually one thing I like about Japanese games today is they mostly haven't taken on the bad ideas from today's western games. A lot of Japanese console games right now don't have those stupid loading screen hints, feel like they feature actual proper level and enemy design, and actually feel challenging.

I guess what I'm trying to say is, I like each side equally -- when they're doing what they do best. Japan is usually better when it comes to crafted, linear experiences. The west is usually better when it comes to free-form, open-ended experiences.
 
Basically this.
Loved them, can't stand them anymore.

Edit: Obviously there are exceptions (hello, Dark Souls), but I get nauseous about the whole "THIS GUY IS MORE POWERFUL THAN A GOD AND CAN DESTROY THE WHOLE UNIVERSE AND ONLY THIS 12 YEAR OLD BOY (yes, he does look like a girl but it's a boy) CAN DEFEAT HIM USING WEIRD-SHAPED, UNPRACTICAL WEAPONS". Maybe because I'm not 12 anymore.

an ancient evil awakens
 
Strong preference toward Japanese games. Western games tend to focus on things which I don't like or care about at all, such as realistic art styles, graphical techniques which kill the framerate without providing a noticeable visual benefit, and "cinematic" storytelling, while providing bland, cookie-cutter gameplay. Japanese games tend to have more attractive art styles, smoother framerates, more polished and fleshed out game mechanics, and more creative design setpieces.
 
Japanese by far. The only Western games I tend to enjoy are Sonys first party studios and a small handful of 3rd party's like Insomniac and R*

I feel like there is just way too much handholding in Western games and they tend to not feel "video gamey" like their Japanese counterpots.
 
I usually have a preference for Japanese games just by coincidence usually. It doesn't stop me from buying games, its just that Japanese games usually resonate with me more than western games.
 
I can only remember 4 instances where I've played Japanese games. Super Mario, Chrono Trigger, original Pokemon and Metal Gear on NES. So no Japanese games of this millennium, guess my answer is pretty clear.

I'm really shocked how many people consider "Western gaming = CoD and stuff" That's like saying "Japanese gaming = Cute anime style".

Guys, look at PC indies! You can look after baby badgers (Shelter), build prisons (Prison Architect), be the worst surgeon (Surgeon Simulator), ponder the themes of the Jewish faith as a rabbi (The Shivah), there's so much more in western gaming besides shooting people from Middle East.
 
When I was younger I played more Japanese games through consoles like NES, but now I gravitate toward Western games (perhaps a result of not having a console).
 
I generally prefer Western games. I have nothing against Japanese games and many of my favorite series started in Japan, but the series that I am most interested in now tend to be Western.

  • GTA
  • Half-Life
  • Portal
  • Fallout
  • Witcher
  • Elder Scrolls
  • Red Dead
  • Madden
  • NBA 2K
  • Halo
  • Uncharted
  • To a lesser extent a yearly or semi-yearly shooter, CoD, Battlefield, etc

Many of my favorite games from the past were Japanese games, but I have very little interest in most of those series anymore. Basically, Metal Gear Solid, Gran Turismo, and that's about it. I loved RE1, 2, and 4, but RE5 and 6 were such crap that I have no interest in the series anymore. I get more interested in their re-releases than in new RE games. I've never been into JRPGs, though I don't have anything really against them, I'm just not interested in them. I also really like most of Nintendo's releases, but I don't get excited for new Nintendo games because I don't own a Wii or 3DS.
 
50/50. I'm very open minded.

For every Halo, I get Street Fighter. For every Gears, I get Persona. I can't really choose a side. Everything is great.

Video games are awesome guys.
 
I used to like Japanese games more... then they got bad. I don't know what happened. It wasn't all of a sudden, but it feels that way. :(
 
I think anyone who grew up on consoles probably has a preference for Japanese games because that's what was prominent on consoles for around 20 years.
I think this is a big part of it for me too; rather than having a strong preference necessarily for Japanese games, I have the preference for the older style of game design. Many Japanese games are modernized and Westernized these days anyway though.
 
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