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Do you like to overlevel in games?

I have a strange but particular method. I like to stick to the story until I get into a battle I can't win, then I grind and make that boss wish he'd never crossed me and ride it out until I'm under level again. But once I feel like the end of the game is coming I go out and max as many characters and stats as I can be bothered to while cleaning up every side quest and hidden boss. Then I go on and wipe the 'Final Boss' out. I actually prefer games with tri-ace's common structure of leaving a large post game dungeon with enemies that will push you to levels over 200, since then the 'final boss' is only really the beginning. My typical method usually leaves the ending of the game feeling hollow with no post game content that takes things further.
 
Heck yes. Sometimes when you get to the final savepoint of the game, it's just one endless stream of cutscenes and final battles. Ain't nobody got time struggling for a 40-minute battle.

And it's especially gratifying when the final bosses who are like level 65+ act so tough and daunting and here you are with your level 99 party la-di-da-ding away.
 
Yes, I'm currently level 70 in lords of the fallen with 150K xp to spare. The plan here is reach 280K xp to get 4 attribute points .

Gotta admit I'm at the last missions and the guards (im between after you beat
the Lost Brothers and the captain
) are so freaking tough even though I've been cheesing every enemy up to this point this fuckers makes me wonder if your are supposed to not fight them only if you have to.
 
Grinding is boring. I only ever did it in my first JRPG; FFVII. And that fucked me over on the final boss since making level 90+ made him harder to beat. So I resorted to the Golden Chocobo.

When I got near the end of FFX HD and realised when the grind requirement had kicked in, I switched to cheats and made everyone max stats and levels. Fuck that.

I did it without complaint in Persona 4, but the gameplay flow of that game didn't make it feel like a chore so I don't count it as traditional grinding.
 
I love overleveling.

I love going from wimp at the beginning to god levels by the mid game and making the last area/boss my bitch.

I find it so satisfying.
 
I'm not too big on overlevelng. It usually comes with the exp grind, which I've never been a fan of. I also like the challenge of being appropriately, or underleveled at bosses.
 
In Pokemon definitely. The satisfaction of seeing the opponents health bar just empty like *that* is well worth it. Drawn out battles in Pokemon are annoying. EXP Share is a godsend.

In other turnbase RPGs I like to be able to easily kill the mob/generic enemies but have a bit of a challenge with the bosses. So with Golden Sun, I would grind until I was able to kill all the enemies from random battles in one turn with just the standard 'attack' command. And with Bravely Default I would grind until I could safely annihilate the enemies in random battles by braving 3 times and just using the standard 'attack' command. Although in BD you can grind for JP or EXP...earlier in the game I turned off EXP gains when grinding for JP but ended up turning it back on (Chapter 5 onwards) cos I was getting my butt kicked by the bosses :P
 
If the game allows you to do it, it should be okay. If it usually means that the game becomes unbalanced, that just shows how level systems are badly implemented in most games.
 
Yes, I do it almost any chance I get.

It's more or less the basis of Disgaea: leveling your weapons, pumping your stats, leveling your character to 9999 and getting so brokenly overpowered you can 1 shot everything except the most ridiculously hardcore secret bosses.
 
Not really, ARPG in particular.
My prime example is Tales games. I enjoy the combat so much I eneded up overleveled, so I crank up the difficulty and then I somehow overlevel that too. The game don't get interesting again until New game+ where I can choose the highest difficulty.
 
It really depends on the game.

In most RPGs I absolutely hate being overleveled because it can trivialize the entire gameplay. If you're so powerful you can ignore mechanics, a lot of the fun goes out the window.

However, games like The Binding of Isaac, Spelunky, and most roguelikes, where "overleveling" of sorts comes from merely playing the game fantastically well and being lucky are a different scenario. There it's actually fun because it's by design.
 
Absolutely not. I want a challenge, not press X to win. I started having less fun with Dragon's Dogma as I leveled up because I was OP. Thankfully that happens and monsters get replaced with higher versions later in the game, which made it fun again.
 
Not really, the challenge makes it more exciting and rewarding.

I love having to find ways to win, that's called strategy.
 
Grind the same enemies until its boring so you can beat bosses with zero strategy is not my idea of fun.

The problem is when you actually enjoy the combat, you will then be overleveled and kill all the challenge. If you aviod battle so you won't be overleveled, then you don't get to play the combat you love, so.... lol.

To be honest though it has more to do with whether the game is well designed.
Games like Ys OiF has no such problem.
 
Depends on how far in the game I am. I like to have some challenge, but once I start getting nearer the end of the storyline and it is fitting, I'll power up a good amount. I enjoyed how Skyrim had the whole "every 5 levels the enemy levels too" thing, so I never felt like I could take them on too easily until I was nearing the end of the game and started getting some good equipment and perks.
 
I actually do. I get the challenge from doing side content but I cut through everything in the main story like the hero I am. RPGs aren't the type of games I play for difficulty.
 
hell yeah, the whole purpose of RPGs is to get powerful... sure there should be challenges. (which is why a lot of the Final Fantasy games have monster/boss/colosseum that throw overleveled mobs at you even if your level 99)

I like grinding XP, the Level Up ditty is my motivation! lol.
 
I find that if a game has hugely complicated battle mechanics that I don't care to learn the first time through, I just let myself become overpowered and power through the game.

However, if I replay the game, I usually don't overlevel because I then understand the battle mechanics from playing through the whole game.
 
Part of me feels compelled to if the game doesn't prevent it. I usually try to take the most direct route through any gaming challenge - Brute force is usually the simplest and ultimately quickest way to do.
 
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