This. The battle system is a pure wonder.
Turn-based RPGs were originally created out of necessity and anyone that still enjoys sinking hundreds of hours into what largely boils down to sifting through menus and waiting your turn is likely just suffering from nostalgia crossed with Stockholm syndrome.
There are electric cars, we have super computers in our pockets connected to the majority of knowledge in the world, and the McRib regularly comes back -- we're living in the future, people. If you want to play board games or D&D, then do so, but don't make video games conform to archaic, unnecessary, and time-wasting constraints.
How? SMT and Persona's battle systems are nearly the SAME. And I think SMT edges out anyway. Battles are more fast paced, buffs and debuffs are a thousand times better.
Turn-based RPGs were originally created out of necessity and anyone that still enjoys sinking hundreds of hours into what largely boils down to sifting through menus and waiting your turn is likely just suffering from nostalgia crossed with Stockholm syndrome.
There are electric cars, we have super computers in our pockets connected to the majority of knowledge in the world, and the McRib regularly comes back -- we're living in the future, people. If you want to play board games or D&D, then do so, but don't make video games conform to archaic, unnecessary, and time-wasting constraints.
Bravely Default does it right.
Currently playing: Demon Gaze, FFXIII-2, and FFX. Turn based RPGs shall never die.
Also FFIX was the peak of the Final Fantasy series, and maybe of JRPGs altogether.
how is demon gaze? did not find a thread about it..
probably the worst post I have ever seen on gaf
Used to love them. Now, I feel they are a chore. Only one I really played last gen was Xenoblade and FFXIII, and I couldn't finish either. I just find the gameplay too tedious.
Xenoblade is not turn based though
Neither is FFXIII.
FFXIII is turn based indeed, even if isn't your standard turns (just like Grandia's aren't either). They should be called hybrids thought.
You should've said FFXII, that, indeed, wasn't turnbased and Xenoblade gives the same vibes
FFXIII is not turn-based, it is real time (or "active time"), which means combat is not based on turns. Players and enemies do not take turns, they don't even share turns, there are no turns.
I want to like JRPGs and I've kind of been itching to play one, but I usually don't see them through to the end. Inevitably, at some point in a 60 hour game, it starts to feel like a chore. Actually, if anyone could recommend some sub-30 hour JRPGs, that would be cool. Off the top of my head, the only shorter RPGs I've played are Chrono Trigger and Mario RPG.
Thanks, I haven't played any of those, so I'll look into them.Suikoden 1, Star Ocean 1, FF4, Shadow Hearts 1, any of Zeboyd's games. If you want to add action RPGs into the mix, most of the Ys series (save 7 and Celceta) are pretty short games.
Absolutely.
One of the reasons I'm really big into DRPGs right now.
But I've also found I've gone off a lot of anime.
Sorry guys gonna have to side with the OP on this one. Used to be a turn based jrpg whore when I was in my early 20's during the Squaresoft days but now I simply can't stand them. Truly archaic formula and notoriously tedious beyond words. After so many random battles the word BOREDOM comes to mind.
These days, I have thankfully discovered the world of Krpgs and I'm going through one of them called Elsword right now. Fantastic game with 2D rpg/sidescrolling beat em up elements.
I think Korean MMOs are the future of jrpgs if that makes any sense. They're the logical next step IMO. When Dungeon Fighter Online is released in the late summer/early fall, many people jrpgs fans will discover it and will no longer be able to go back to traditional single-player jrpgs. Once you get a taste of playing something like Elsword or DFO, it's extremely hard to go back to your garden variety Final Fantasy/DQ/etc game.
Korean MMOs are one thing, Japanese RPGs are another.