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Do you still play MMORPG ?

I've been dabbling in World of Warcraft and Elder Scrolls Online. Though I find it hard to get sucked into MMOs anymore.

I used to play a ton of EverQuest growing up at my friends house. Eventually I got my own MMO and played EverQuest Online Adventures/Frontiers on PS2 and loved it. Once in awhile I go back and mess around in EQ pc. But I can't seem to get hooked on them like I used too.
 
No, not really. I get the itch sometimes (mainly when something comes out on PS4 since no PC) and play for a few gours, but I quickly remember I don't like the genre anymore.

The golden days are long gone and I have changed as well as the genre has.
 
I'm on and off with FFXIV. Typically I'll play when a new patch hits and then I run out of content after about a month and unsub until the next major patch. I don't think that's a bad way of doing it though. I do still enjoy all of the content they put out.

No longer interested in hardcore raiding though. I did that in WoW TBC/WOTLK. My current life wouldn't be able to handle that schedule haha.

I've also tried out Guild Wars 2 and Star Trek Online. Both are alright but didn't grab me for long.

These days with my free time, if I'm playing an online game, I mostly spend on Heroes of the Storm or Overwatch.

Still play plenty of single player stuff though.
 
Does Destiny count ;-)

It seems like it should from what I saw of it. Is there an world, or should I say universe economy that fluctuates based on people playing the game, trends, and markets being cornered? In the end it is probably just a multiplayer instanced shooter with rpg elements. I want more games like that but less fps. RPG multiplayer games.
 
First and last MMORPG I played consistently was FFXI. Played that bad boy for almost a decade. One of the best gaming experiences ever. However nowadays I just don't have the time for MMOs
 
I play WoW still....like Legion a lot so far have 2 at level 110 but the amount of content at 110 is actually overwhelming me right now lol. Still great though. Best it has been in years.
 
Keep trying other stuff, but ultimately have gone back to level 75 era (COP/TOAU) FFXI and couldn't be happier. It really is/was the MMORPG perfect storm.
 
After WoW, I'd say I'm done with MMORPGs as a genre. It's just too much of a time-sink and grindfest for me.

It seems like MMOs are getting away from grinding and they make it very easy to level up. From the games i dabbled in going from level to level seems trivial and are nothing like what I experienced with FF11 and FF14. FF14 was mind numbing, and the only thing I liked about it (FATES, it's like GW2 Events but less interesting) is what burned me out with it the most. It just took way too long. I bet FF14 has a faster way to level now, but if it's dungeons that wouldn't matter to me. Dungeons put me to sleep in that game.

Playing MMORPGs like I used to play FF11 is a thing of the past for me. I solo, pickup and play MMORPGs the best I can now. I just like to fight and kill monsters. Waiting around, doing long big events that don't allow me to stop when I feel like it, is a no go.
 
Keep trying other stuff, but ultimately have gone back to level 75 era (COP/TOAU) FFXI and couldn't be happier. It really is/was the MMORPG perfect storm.

I need to try this. I regret never playing Puppetmaster, but with FFXI now, every class is a pup or beastmaster with the NPC party. (release this as a single player game already SE!)
 
I'm pretty much always playing at least 1 MMO in the background, while playing other stuff. I'm actually currently playing both WoW & Final Fantasy XIV because they're both awesome at the moment.

I love MMOs because I enjoy the feeling of constantly progressing & always having something to work on. Growing up, my parents forbade me from playing them, so I missed out on Final Fantasy XI's prime time. One of my saddest regrets.
 
It seems like it should from what I saw of it. Is there an world, or should I say universe economy that fluctuates based on people playing the game, trends, and markets being cornered? In the end it is probably just a multiplayer instanced shooter with rpg elements. I want more games like that but less fps. RPG multiplayer games.

I would very much welcome this. I can't stick with any MMORPG now since I can't dedicate enough time to grind, keep up with a marketplace, and do raids/long dungeons. It also doesn't help that I don't like the game-play in 99% of MMORPGs. PSO2 gameplay is fun, but I feel too far behind trying it now, and no localized English version makes it hard to get my friends to try it. Hunting Action (?) games also sort of fill that niche for me, but they aren't too much into the RPG side.

Saddens me that there still hasn't been a game that could replace PSO. I should probably try Destiny one day.
 
Last I played was Guild Wars 2 still good times. Might jump back to FFXIV again, but only when I can afford too.

I wonder how's Elder Scrolls Online these days?
 
I stopped playing MMORPGs after Dark Age of Camelot and PSO almost 15 years ago now. Never played FFXI, WoW, or any other of the "WoW" killers that spawned for many years after. Nothing just ever seemed to grab my attention.

Not only that but MMOs are one of those breeds of games where I've always felt that if you don't start right at day 1 and stay ahead of the leveling, market, and rare-item curve you can never get the most out of the experience.

I'm weird like that.
 
I try them but I hardly stick around for any anymore, just feel burned out on the usual "WoW" style mmo theme world with a bunch of fetch quests and boring combat.
 
I stopped playing MMORPGs after Dark Age of Camelot and PSO almost 15 years ago now. Never played FFXI, WoW, or any other of the "WoW" killers that spawned for many years after. Nothing just ever seemed to grab my attention.

Not only that but MMOs are one of those breeds of games where I've always felt that if you don't start right at day 1 and stay ahead of the leveling, market, and rare-item curve you can never get the most out of the experience.

I'm weird like that.

One of my best moments in MMORPG games (pretty much FFXI only for me actually) is seeing mega powerful players around the hub. Then having powerful players in your guild help you out, and have that moment of "that's what I'm going to be when I level up." Good times, especially when you do level up and get to help that person that got you started. Ah man, there must be some onion particles circulating in this area, getting all in my eyes.
 
I've been playing FFXIV a lot. Just did my roulette, actually.

Stone Vigil as WHM with a GLD (please go get a job), the most stereotypical DRG to ever DRG, and a BLM that wasn't bad other than he wasn't very good at not standing in ground garbage. I ended up hating every single one of them by the end.
 
Not too active, but I still got Black Desert Online.

And I keep Star Trek Online installed too, once content reaches the point I can spend another few weeks playing lol.
 
The last "MMO" I honestly got any kind of investment in is PSO2, and I haven't touched that in ages for obvious reasons. I backed Crowfall and it's coming along as something genuinely unique and interesting, though I'm not quite sure about the actual core gameplay in terms of combat.

Though, honestly, I feel like one of the biggest barriers for me when it comes to getting into an MMO again is that there's nothing out there that both has interesting gameplay (and MMOs with actually good core gameplay are rather rare IMO) and a world that actually feels alive and not blatantly "fake". I don't think I've ever played an MMO that doesn't feel horrendously artificial. I'm not really sure why exactly MMOs never feel remotely immersive for me, though it might be because they usually feel like single player games except on a multiplayer server, from static narratives that treat the player like a lone hero when there's a billion other 'heroes' running around or the static worlds that don't remotely change, or those various little things I can't really put my finger on. And then you have to grind through what's basically a single-player questline until you reach the 'endgame' and then you do raids and shit.

Bloody hell, I'd love an MMO that actually feels like a proper online world with gameplay and progression that doesn't need to revolve entirely around combat, where the staying power isn't solely in the actual developer-made content (though said content helps spice things up).
And not a complex byzantine skill cliff like EVE, for that matter.
I have ideas on how I'd actually design an MMO, but making an MMO in itself is a complex and risky affair even if you're not making an extremely detailed theme park.
 
Used to play Runescape until evolution of combat came out.

Old School RS sounds fun and it seems like they actually listen to feedback but I didn't want to start from scratch.


I play off and on FF14 but unlike Runescape, that game quickly becomes stale for me post Heavensward and I can only play it 3 or 4 weeks at a time before growing extremely bored then taking a 6 month break and that is even playing 1 or 2 hours a day max. Maybe it is because the developers took zero risk with Heavensward and basically followed the 2.x patch cycle.
 
Final Fantasy XI is a game I have been playing off and on since 03'. Last time was about a year ago and was mostly solo exploring and doing quests and story missions. I had a blast and kinda want to come back again because I find the exploration to be really satisfying. The amount of love and care put into even some of the most basic quests is admirable.

Keep trying FF XIV and every time I leave disappointed. It's a lovely world to look at but it feels kinda shallow. Not too keen on the "GO! GO! GO!" mentality of dungeon experiences. I want to like this game but I can't.
 
The last "MMO" I honestly got any kind of investment in is PSO2, and I haven't touched that in ages for obvious reasons. I backed Crowfall and it's coming along as something genuinely unique and interesting, though I'm not quite sure about the actual core gameplay in terms of combat.

Though, honestly, I feel like one of the biggest barriers for me when it comes to getting into an MMO again is that there's nothing out there that both has interesting gameplay (and MMOs with actually good core gameplay are rather rare IMO) and a world that actually feels alive and not blatantly "fake". I don't think I've ever played an MMO that doesn't feel horrendously artificial. I'm not really sure why exactly MMOs never feel remotely immersive for me, though it might be because they usually feel like single player games except on a multiplayer server, from static narratives that treat the player like a lone hero when there's a billion other 'heroes' running around or the static worlds that don't remotely change, or those various little things I can't really put my finger on. And then you have to grind through what's basically a single-player questline until you reach the 'endgame' and then you do raids and shit.

Bloody hell, I'd love an MMO that actually feels like a proper online world with gameplay and progression that doesn't need to revolve entirely around combat, where the staying power isn't solely in the actual developer-made content (though said content helps spice things up).
And not a complex byzantine skill cliff like EVE, for that matter.
I have ideas on how I'd actually design an MMO, but making an MMO in itself is a complex and risky affair even if you're not making an extremely detailed theme park.

I haven't played it, but it sounds like one of those mining games like Ark. I saw a twitch stream of that where people were playing that game as if it was some world they made. Going to a shaman player to get quests, and building villages, finding the player that killed the dinosaur, factions, and such.

Final Fantasy XI is a game I have been playing off and on since 03'. Last time was about a year ago and was mostly solo exploring and doing quests and story missions. I had a blast and kinda want to come back again because I find the exploration to be really satisfying. The amount of love and care put into even some of the most basic quests is admirable.

Keep trying FF XIV and every time I leave disappointed. It's a lovely world to look at but it feels kinda shallow. Not too keen on the "GO! GO! GO!" mentality of dungeon experiences. I want to like this game but I can't.

It was the same for me. The world looks pretty (graphics, art), but the things in it were so tame that it just felt like something you had to travel through to get to where you are going. The best they could do is annoy you with the weight effect, but they still posed no threat, they easily shed aggro and went back, it only piss you off that you are slowed for a bit. It wasn't risky to explore, and you didn't have to remember which mobs are where, what their characteristics were, and what they aggro by to survive. It was less interesting to me because of it.

I could destroy anything in that world unless it was some FATE monster that didn't really pose a threat unless you got too close. Hunts were put in the game but they didn't even aggro. My Summoner seemed pointless, because my Scholar could kill open world enemies just as care free. So could my monk, black mage, warrior, and so on. I liked the journal hit list until the enemies they wanted me to assassinate were behind dungeons which I couldn't enter solo.
 
No.

Ive tried plenty of different MMOs.

I couldn't really get into any of them. Fucking hate grinding.

The ones Ive liked the most however has been Age of Conan (my number #1) and suprisingly ESO.
 
I still play Final Fantasy XI, but only because friends I've made in game over the last 13 years are still around. I far preferred the game before SE felt the need to make it "more accessible."

MMORPGs need to go back to encouraging social interaction in order to achieve goals and they need to prioritize open world design over instanced dungeons because that works against the idea of having thousands of players interacting in large, open worlds. I want to feel a sense of satisfaction when I level up again and also when I beat someone to claiming a notorious monster. What I don't want is a gold medal for participation. :p
 
Phantasy Star Online 2 is life. Though I've always seen it more like Diablo than a typical MMORPG, but I guess it's still technically classified as one, so yes.
 
Out of curiosity, which MMOs can you solo the most content in now?

I used to play FFXI in 2004 until WoW came out, and I played both super casually. I love the worlds, the music, the gear, but I hate playing with other people. I like them to be around, and I like the auction house, but I don't want to have to communicate or work with them.

I've heard that XI is pretty solo-able nowadays, but what about FF14? Destiny (I know... not an MMO) almost completely gives me what I want, but you can't really do the raids solo. I don't mind playing with other people if there's matchmaking and not a ton of coordination necessary.
 
FF14 is very addicting. Playing since beta of 2.0 and not planning to stop. I do however take month long breaks while I wait for expansions or other things to do.
 
Been playing FFXIV since February and I feel no need to stop until the big games come out later this year. As my first MMO, I'm surprised at how fun being in that world is.
 
Since UO and now playing Legion so yes. FFXIV is fun too but a bit meh compared to WoW. I'll take breaks once in a while to catch up on some singleplayer games and the way Legions catchup mechanics work I don't feel bad doing so.
 
It's hard to dedicate myself as much as I used to. Less time on my hands, less will to play games in general, and the realization that not much usually follows the grind besides the repeat of the same few dungeons over and over for gear you don't even really need, nor want.
Right now I play both PSO2 and Blade&Soul very casually. The former makes this much easier than the latter due to its almost entirely RNG-based gear upgrades and lax difficulty.
 
Not since early months of Guild Wars 2...

Would anyone recommend a WoW newbie such as myself to try out Legion? It seems like it's fun, but would it still be fun for a mostly solo experience? I'd want to start with a level 1 character.
 
Still playing Final Fantasy XI after 14 years, with a couple short breaks sprinkled in there. I happened to check my played time on my main character the other day, and I'm at a bit over 666 days logged (~16,000 hours). It is much less demanding of time than it used to be, but there's always things that you can do if you want to.

I've heard that XI is pretty solo-able nowadays, but what about FF14? Destiny (I know... not an MMO) almost completely gives me what I want, but you can't really do the raids solo. I don't mind playing with other people if there's matchmaking and not a ton of coordination necessary.

For FFXI, it sort of depends on what you want to accomplish. You can very easily solo to max level, and do all of the primary missions except maybe one or two. So if you just want to experience the story in the game (and there is a lot of it), that's pretty much all soloable now.

Higher-level, endgame type content is still very group oriented, and probably always will be. The difference here being that much of the newer stuff is more tuned for small groups of, say 5-10 people, rather than the full alliances of 18 people or more that things used to be. Just a necessity with the population of a game that has been around this long, really.
 
I still play Final Fantasy XI, but only because friends I've made in game over the last 13 years are still around. I far preferred the game before SE felt the need to make it "more accessible."

MMORPGs need to go back to encouraging social interaction in order to achieve goals and they need to prioritize open world design over instanced dungeons because that works against the idea of having thousands of players interacting in a large, open worlds. I want to feel a sense of satisfaction when I level up again and also when I beat someone to claiming a notorious monster. What I don't want is a gold medal for participation. :p

While I agree that there was a satisfaction to finally winning a pull on a monster of value, that just brings back the memories of gilsellers (gold farmers) flooding camps spots and muscling out the competition. It made for good kill the gilseller games with my beastmaster but it didn't help me get my own valuable currency like I used to be able to do. Then there were the bots, hacks tools, and I'll take instanced over world bottlenecked competition any day. I did love the conversations between linkshells between spawn windows on world bosses though. There has to be a better way of bringing people to a place like that though. One that don't encourage the guild that lost the claim to bring a Marlboro on top of your alliance to bad breath everyone.
 
It's been over two years I logged into Lord of the Rings online. I really liked to travel through the lands, doing quests, loved the crafting... But I fear somehow I will not find back into the game, there must have been tons of updates, maybe the chars play completely different. Got a lifetime account though. I am torn.
 
I play FFXIV every now and then, mostly because I have friends playing it, but I never stay for long.

In fact, I avoid playing MMOs. I just don't find those games fun anymore: they rely on boring timesinks and put on arbitrary limits to keep people subscribing. Combat gameplay didn't really improve in years: it is the same overused mecanics over and over again. We don't have any impact on the world we play in: it is merely a theme park with new attractions added once in a while (and once you realize that the new attractions are, in fact, completely identical to the previous ones, albeit with slight changes, you get bored very fast).

The only MMO I remember playing in which the players had a true impact was EvE Online. Though, well, EvE Online is an unique experience, and one must be aware of the steep learning curve (well, learning cliff, really) and wary of other players (they are real pirates out there, scammers, spies, treators, bankers, etc; people have done things in/for this game that can be seen as quite... disturbing).
 
It's been 11 years and I'm still playing RuneScape on and off, usually up to 2/3 months before I forget it for a year.

Many times I've told myself there was no point to return. Little did I know I'd actually feel nostalgic about it.

Taking my time with its content is sweet, instead of rushing through quests and whatnot when I was a teenager. However I don't play it as an MMORPG anymore, it's a single player game to me at this point.
 
FFXIV only but I really don't play it a lot daily. Maybe an hour or two hours if I can muster the urge. That will increase after a new patch before it dies again. Don't raid in it right now since the raid community is pretty sad right now.
 
I'm convinced at this point that FFXIV was my last MMO. I mean, I played a bit of Blade & Soul at NA launch but I've seriously gotten too old for this shit, I can't be grinding an MMO (or any other game) for hours every day anymore.

I'll probably end up playing the next FFXIV expansion for a month just to continue the story of that game which is generally pretty good but then I'll follow the WoW cycle and go inactive between expansions.
 
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