Piracy would kill the gaming industry wouldn't it?
I am so tired of seeing this repeated. The hypothetical single-console isn't one where only one single box exists run by one single monolithic entity. That is a misrepresentation of the situation people are arguing towards.
A "single console future" is one where games are built towards a set standard, like DVD players. The sort of competition you clamor for would still exist - Nintendo could build a "gamebox" to compete against Sony's "Gamebox," there would still be budget boxes to keep prices low.
How about every games will be available on PS4? How you like em' apples?
Goodness you must be stupid if that's what you took from itLol... an anti-consumer... consumer.
Only on GAF.
How on Earth can you make the comparison between DVD player manufacturers and gaming first party studios where there is creative content being directly marketed? Of course film media players are standardised - they're not produced by Warner Bros. etc.
Note the way third party exclusives are largely a thing of the past save for very specific, extraordinary examples like Bayonetta where the console maker itself actually pays for development. They're not doing this because they just love competition. They're doing this because the return isn't "not anywhere near as great," they do this because the return is the difference between being viable and not being viable.
I think many people here don't understand the ways in which console makers make their money. First party endeavors aren't meant to make hand over fist money - Sony isn't looking at Uncharted to keep the entire company afloat from sales. Console makers make money from taxing the development of games on their system. Which is to say they make money from others making games for their system. First party games exist to draw people to their machines, such that they have an audience which cannot be passed up, such that developers need to develop for their machines to reach an audience necessary to remain viable.
The only way a mutual standard like the one being proposed could ever exist is when such platform has no licensing fees associated with development (like PC), or when the "platform" is owned by a consortium where all members equally divvy up licensing fees so that everybody profits - like the DVD forum. DVD compatibility isn't free, manufacturers have to pay to have their machines able to play DVDs.
Assuming a "one-console" future, either we've moved towards a platform where licensing largely does not exist anymore (yay!) or we move towards a future where the "console" standard is jointly owned by microsoft, sony, nintendo, amazon, etc.
As much as I'd love to play every game ever made on my PC, I really don't think this would benefit consoles in any way. I know I'd never buy another one if exclusives weren't a consideration.
If every platform got the exact same offerings gaming would be so boring doe. Games like Bayonetta 2, Bloodborne, Mario, Zelda, Halo etc wouldn't get made to sell us on a specific console. Most would be like a boring derivative of each other cuz no one takes risks to set them apart. Its impact on creativity and competition would be tragic.
Nah, competition is a good thing, it helps creativity.
Competition is pro-consumer.
What is anti-consumer is monopoly.
Consumers should be glad there is competition.
I am so tired of seeing this repeated. The hypothetical single-console isn't one where only one single box exists run by one single monolithic entity. That is a misrepresentation of the situation people are arguing towards.
A "single console future" is one where games are built towards a set standard, like DVD players. The sort of competition you clamor for would still exist - Nintendo could build a "gamebox" to compete against Sony's "Gamebox," there would still be budget boxes to keep prices low.
To clarify, I get the distinction that has been made - largely by press - but it's not a distinction valve themselves made to developers in person. The impression I got walking away from dev days was that steam machines are anything running steam. And, to be fair, valve themselves haven't begun pushing steam machines in any way, so the distinction isn't coming from their direction. In fact, I think that distinction is one they're going to work to dissolve in the future.
I swear I'm not pulling this stuff from my ass, I wish I could find the specific materials I'm referencing from CES about this, where they definitely unveiled an iBuyPower build running windows under the Steam Machine branding, but google-fu isn't perfect and searching for the specific materials I'm looking for brings up a lot of obfuscating results about the general announcement of steam machines in general. As in, not dual booting like the Digital Bolt build.
The point I walked away from dev days specifically is that the heart of the steam machines initiative is the steamworks API itself, not the OS. This is because they very much encouraged devs to build against the steamworks library, not any specific OS libraries, to ensure cross-compatibility among hardware.
Lol... an anti-consumer... consumer.
Only on GAF.
Competition is pro-consumer.
What is anti-consumer is monopoly.
Consumers should be glad there is competition.
They don't need permission, but they need money.You're promoting a closed garden approach and claiming it promotes competition over an open garden where literally anybody can make anything without needing permission.
Every game should be on every plattform so everyone can enjoy them imo.
There are so many implications on why console exclusives are important. Other than what I've already mentioned, the single greatest reason is because console gaming is accessible to not only hardcore gamers, but the larger consumer market as a whole. PC gaming is niche and will remain so for the forseeable future.
This is why, pre PS4/X1, whenever I would read something like "next gen is already here, it's called a high end PC", I would think to myself, "this person just does not get it." High end PCs of those eras were not next gen. They were insanely powerful, and rad, current gen machines. Any new generation does not truly begin until console developers have new hardware to work with to push the industry, and the art of gaming forward. That is where the market is.
No, It would hurt hardware sales. I have a great PC, I wouldn't own the consoles I own if every game was on PC.
You're promoting a closed garden approach and claiming it promotes competition over an open garden where literally anybody can make anything without needing permission.
This question is the same as asking if we should have 1 gaming system. If all games are on all platforms whats the point of having separate platforms?
Stealth port-begging for all platforms at the same time?
I just see the software quality of Atari, SNK and Sega, now that they don't need their software to sell hardware units.
I'm also talking about the way the market works in real life and you are wishfully thinking while stealthily portbegging.
In the real world, if there is only one cheeseburger recipe, and you can eat the exact same cheeseburger in every chain restaurant, be it McD's, Wendy's or Burger King, there won't be any reason to make something groundbreaking in the burger business.
And if BK has the fastest service (that's PC in our case), there won't be any reason to eat at the others.
They don't need permission, but they need money.
im kind of getting mindfucked by the amount of anti-consumer responses in this thread worried more about console sales rather than a wider audience.
gotta justify that $1000 investment
Your analogy is absolutely terrible. An open platform would allow for an infinite number of hamburger recipies.
Console gaming isnt a "closed garden", though. Unless you only look at the big three. It seems like today many a company are willing to release consoles. And most of their consoles are basically open platforms, running on OS' like linux and android.You're promoting a closed garden approach and claiming it promotes competition over an open garden where literally anybody can make anything without needing permission.
gotta justify that $1000 investment
No, it is not.Your analogy is absolutely terrible.
You read that wrong, or possibly I phrased it wrong. I meant that in your example they don't need permission, but they do still need money.Lol yes, you need permission.
So what would be the point of different consoles?
Console gaming isnt a "closed garden", though. Unless you only look at the big three. It seems like today many a company are willing to release consoles. And most of their consoles are basically open platforms, running on OS' like linux and android.
Problem is, most companies arent willing to significantly spend money towards making open platforms. Instead they throw half baked money grabs and call it a day. Meanwhile Nintendo, Microsoft and Sony compete with each other and throw good bits of money at their platforms.
You can call consoles a closed garden, but nothing is prevent customers from buying that ouya. Some people prefer a more controlled enviroment. These consoles are hardly the authoritarian hell hole you are trying to make them out to be.
gotta justify that $1000 investment
Let's be honest here, when Sony and Microsoft tout exclusivity (Microsoft especially) they just mean console exclusive. Most times they don't even acknowledge that the game is also on PC.
Would it really cannibalize sales much if the likes of TLOU/Halo 5 are on PC as well? It's not like there isn't already a precedent for it.
They can still tout their console exclusives games. I think they're different audiences anyway
Pft, nope. Exclusives help shape a console's identity.
I dont think you read past the first sentence....I dont think you know what a closed garden is. Somy, microsoft, and nintendo approve or deny every single piece of software that runs on their platform. They are the definition of closed gardens.
Real talk tho if i was to game on PC i would torrent all games idc..
Console space is where most of the money is at
Yeah, having the biggest and best lineup of any platform of all time is hard to justify.
im kind of getting mindfucked by the amount of anti-consumer responses in this thread worried more about console sales rather than a wider audience.