sublimit
Banned
I really think that games who have just one "fixed" difficulty setting are much more balanced and "fine-tuned" than the ones having various settings or games that use hint systems.
Especially the later seem like sloppy implementations where the game designers wheren't sure if the gamer could find his way out of a puzzle or a level so they had to implement a hint mode.
Personally i think this is an "easy way out" for game designers who are not confident in their vision of their work.
What do you guys think on this subject?
Especially the later seem like sloppy implementations where the game designers wheren't sure if the gamer could find his way out of a puzzle or a level so they had to implement a hint mode.
Personally i think this is an "easy way out" for game designers who are not confident in their vision of their work.
What do you guys think on this subject?