Uhh... no, just no.Xenoblade, FFXII = best JRPGs of their respective generations. Both have really shitty battle systems when you get down to it.
Uhh... no, just no.Xenoblade, FFXII = best JRPGs of their respective generations. Both have really shitty battle systems when you get down to it.
Weren't the Geo effects always in the same place on any given map? I never used them so I could be wrong.
For one this thread is all about comparing the old to the new.
For two, did you like.. read my post properly?
That fad is wearing off now. Bioware is pretty hated right now and while people loved Skyrim at launch, I see alot of dissent on the Bethesda boards about the dumbing down in each TES game. Skyrim isn't even considered an RPG by many. I think people are getting tired of WoW clones and Tolkien type games. Maybe JRPG's will come back in style?
I want more turn-based HD console RPGs, myself. Preferably with high production values, an interesting storyline and great music.
The biggest decline for me was the lack of new console entries in some of my favorite franchises of the past - no new console Wild Arms, Breath of Fire, Suikoden, Arc the Lad, Mana, SaGa (excepting Last Remnant), etc.
Can't stand western RPGs due to the over-reliance on Star Wars and Lord of the Rings type settings/themes. And horrifically ugly character art. I'd prefer the most milquetoast anime designs (read: Tales of Symphonia) before american RPG character design which has gone so far as to make even Yvonne Strahovski look unappealing.
So you make a statement about a series than have over 18 games when you've played 2 of them ?
You know what .. don't buy them ( you're sick of anime anyway ) ..but my point was that your statement was misinformed and i was right on the mark ..
Tales of "anime look" is the vaguest reason i got for disliking a serie as a whole i can only point you toward Graces F OT and ask questions ( knowing your stuff ) before you put games together that have little to minimal common points ..
In a classic style JRPG you can get into 100% identical fights. I mean the same enemies, the same environment (which in none strategy RPGs the environment usually does not mean anything). It is an identical key to an identical lock. Proper games generally try to challenge you to different scenarios as much as they can. Between the scenario / enemy / encounter design you can generally create scenarios that feel different.
One example. Resident Evil 4 you fight an enemy called a Garrador - who is a brutal close range enemy (but he is blind). You fight him a first time in a really open area (the best environment to introduce this type of enemy). Later on you fight him in an EXTREMELY cramped area with additional enemies on the outside shooting at you (you can get out of the cramped area by shooting locks - but that creates noise obviously). No new enemies or mechanics but the environment entirely changes the puzzle. Resident Evil 4 creates new locks for you to solve in every single area in the game generally. Resident Evil 4 is an upper echelon game, but you get the point. This is classic design that doesn't rely on skinner box techniques (play games like Contra, or Mega Man that use level design to create new experiences). RE4 does have some character progression but it is largely unimportant.
Demon's Souls is generally pretty great about this as well.
Ultimately character progression should be there to give the player more options (to create a branching playstyle of sorts - or for tutorializing), not to make them statistically stronger than other enemies to make the game easier.
a) It's important to draw a distinction between "it's anime because it has Japanese art" / "it's anime because the main characters are teens rather than twentysomethings" and games which are actually mix-media projects designed to appeal to the anime market.
b) Tales is, in fact, in category two there. It's probably the only actual "anime" JRPG most of this thread has ever heard of, but it definitely is one, by the staff's own words.
What i bolded means nothing to me .. It's anime because there are teenagers ? Incredible.
Radiant historia "Stocke" is 19year old, aht is 9years old , raynie & marco 17yold.
By that definition , radiant historia is anime mainstream too ?
The age of the cast means nothing , what matters is the delivery ..
On that aspect, rebirth, xillia or EVEN Tales of destiny doesn't fit that 2nd category ( for example ) ..
I'm not saying that "Tales of" isn't mainstream but if we have to avoid everything that is mainstream, then you don't play much regardless of the provenance of the game.
I want more turn-based HD console RPGs, myself. Preferably with high production values, an interesting storyline and great music.
The biggest decline for me was the lack of new console entries in some of my favorite franchises of the past - no new console Wild Arms, Breath of Fire, Suikoden, Arc the Lad, Mana, SaGa (excepting Last Remnant), etc.
Can't stand western RPGs due to the over-reliance on Star Wars and Lord of the Rings type settings/themes. And horrifically ugly character art. I'd prefer the most milquetoast anime designs (read: Tales of Symphonia) before american RPG character design which has gone so far as to make even Yvonne Strahovski look unappealing.
The problem with JRPG's is that the writing sucks almost every time. Where western rpg's have gotten better over the years in that regard, jrpgs have not. They need to hire better script writers.
Like it or not JRPGs that aren't Pokemon or FF have always been pretty niche outside of Japan and while I don't have sells numbers for games of the PS1 and PS2 era I'd wager sells for stuff like Grandia, Wild Arms, Lunar, and many other beloved JRPGs were probably not very great outside of Japan. Thing is it wasn't as expensive to make a console game back then so we saw them there. This just isn't the case anymore.
Er? You're agreeing with me on the first part, basic art/age have very little to do with it.
But Tales is very specifically intended to target the anime market, the creators say it's intended to target the anime market, the big difference in staffing compared to other RPG series is pulling in people from the anime industry, etc, etc. There is such a thing as an "anime RPG" and Tales is the textbook definition where something like FF isn't.
What's wrong with that again ? i never said that Tales of aren't anime, but that being anime doesn't make them similar . ( first point )
And that having a cast of late teenagers isn't a bad point at all as long as the actual delivery is great ( second point )
Overall , Tales of games aren't similar in term of gameplay ( third point )
but don't bother going for Abyss or Graces F if anime is the only thing preventing you from enjoying it ( fourth point ).
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The anime market is vast , and being "anime" doesn't mean anything when being "anime" is too large to even see what he thinks "tales of" are similar. SMT also is in the realm of "anime" yet you can go mainstream( devil survivor ds) to elite ( strange journey ) passing by persona , so IMO that point ( about anime ) was silly at best .
And what Créators are you talking about ? tales of games were made by 7 differents set of teams ( at least ) even one having their idea to what they wanted to do... I guess that make all the games similar again , right ??
What i bolded means nothing to me .. It's anime because there are teenagers ? Incredible.
Radiant historia "Stocke" is 19year old, aht is 9years old , raynie & marco 17yold.
By that definition , radiant historia is anime mainstream too ?
The age of the cast means nothing , what matters is the delivery ..
On that aspect, rebirth, xillia or EVEN Tales of destiny doesn't fit that 2nd category ( for example ) ..
I'm not saying that "Tales of" isn't mainstream but if we have to avoid everything that is mainstream, then you don't play much regardless of the provenance of the game.
I want more turn-based HD console RPGs, myself. Preferably with high production values, an interesting storyline and great music.
The biggest decline for me was the lack of new console entries in some of my favorite franchises of the past - no new console Wild Arms, Breath of Fire, Suikoden, Arc the Lad, Mana, SaGa (excepting Last Remnant), etc.
Can't stand western RPGs due to the over-reliance on Star Wars and Lord of the Rings type settings/themes. And horrifically ugly character art. I'd prefer the most milquetoast anime designs (read: Tales of Symphonia) before american RPG character design which has gone so far as to make even Yvonne Strahovski look unappealing.
I can't even figure out what you just said in this post.
Don't forget that the vast majority of FF characters have been teenagers, even when the artist was Amano or Yoshida and not Nomura.
Really? I still haven't played a western RPG with better writing/plot than Planescape Torment which came out in '99 I believe?
GameArts games are a pretty bad example. I believe Grandia is the only Game Arts game that sold more than 250k in Japan alone.
i didn't.
Having a cast of teenagers is common in jrpgs , hardly a reson to separate them from the rest ( or be a valid reason to avoid them )
i didn't.
Having a cast of teenagers is common in jrpgs , hardly a reson to separate them from the rest ( or be a valid reason to avoid them )
Really? I still haven't played a western RPG with better writing/plot than Planescape Torment which came out in '99 I believe?
spirity said:That IS a valid reason to avoid them. Why wouldn't it be? Why is it not valid?
I think its fairly common knowledge that jrpgs on the whole target the teen demographic. If you're not a part of that demographic, the game isn't pitched at you. And this is not just a design approach, it's clearly felt when you play the game.
Avoiding jrpgs for those reasons is as valid a reason as any other you can think of. If you feel a disconnect when faced with a throng of 8 year olds who are discussing the heady topics of loyalty, sacrifice and (for fucks sake) love, then that's a reasonable reaction. I'm not saying you ought to avoid jrpgs if you're not a teen of course. But people avoid stuff that isn't pitched towards them in all forms of media. Games are no different.
Western devs have stepped their game up, eastern devs need to do the same. I still haven't seen a JRPG where it made my go "wow..." in terms of graphics. I'm aware not everything is graphics but it's still important in my opinion.
To be fair, FF13 near took my breath away in terms of graphics. I wasn't taken with its art direction, but technically 13 was superb.
To be fair, FF13 near took my breath away in terms of graphics. I wasn't taken with its art direction, but technically 13 was superb.
IMO, I think it's because the costs of making an epic RPG game has increased beyond the point where companies can make a profit. This is true for many companies who have poured tons of money into games for the PS3 and Xbox 360 and came back in the red on those projects. Why do you think so many developers have gone out of business or been shut down by their publishers?
If you want an example of where RPGs are/were thriving this gen, just look at the DS. This little handheld has gotten some of the best RPGs I've ever played like Radiant Historia, Infinite Space, and Etrian Odyssey.
In fact, I would blame the high costs associated with the PS3 and 360 with the deaths of many middle games and series.
PSP also has some amazing JRPGS
Agreed. I recently got a PSP Go and am starting to play some of those amazing JRPG games. I've just had more playing time with my DS since I had one ever since the Lite version was introduced.
Lost Odyssey was another game that was pretty nice as well (like I said in my edited post), but graphically they don't compete with games like ME3, Skyrim, Witcher 2, etc.
is this because eastern devs cannot afford to spend more money or something?
That's actually a very big reason for some people. Some people don't want to play as whiny ass teenagers.
That's actually a very big reason for some people. Some people don't want to play as whiny ass teenagers.
That IS a valid reason to avoid them. Why wouldn't it be? Why is it not valid?
I think its fairly common knowledge that jrpgs on the whole target the teen demographic. If you're not a part of that demographic, the game isn't pitched at you. And this is not just a design approach, it's clearly felt when you play the game.
Avoiding jrpgs for those reasons is as valid a reason as any other you can think of. If you feel a disconnect when faced with a throng of 8 year olds who are discussing the heady topics of loyalty, sacrifice and (for fucks sake) love, then that's a reasonable reaction. I'm not saying you ought to avoid jrpgs if you're not a teen of course. But people avoid stuff that isn't pitched towards them in all forms of media. Games are no different.
Not all teenage characters are whiny by default, though. Look at the cast of Final Fantasy Tactics. Ramza, Delita, and Alma all start the game as teens, but they're not exactly whiny. In the same vein, not every adult ISN'T whiny. There've been plenty of angsty old guys in FF. For awhile there was one per game. Tellah, Galuf, Cyan, Sazh. And so on.
The only thing that I could recommend would be Rune Factory, Etrian Odyssey, and Xenoblade - but it's doubtful that you'll enjoy any of them if you didn't like all of the stuff you listed. It's probably time for you to move on.RPGs I've tried since that I haven't been able to get into:
- Radiant Historia
- Lost Odyssey
- Dragon Quest VIII
- Almost all Dragon Quest DS releases
- Demon's Souls and Dark Souls
That IS a valid reason to avoid them. Why wouldn't it be? Why is it not valid?
I think its fairly common knowledge that jrpgs on the whole target the teen demographic. If you're not a part of that demographic, the game isn't pitched at you. And this is not just a design approach, it's clearly felt when you play the game.
Avoiding jrpgs for those reasons is as valid a reason as any other you can think of. If you feel a disconnect when faced with a throng of 8 year olds who are discussing the heady topics of loyalty, sacrifice and (for fucks sake) love, then that's a reasonable reaction. I'm not saying you ought to avoid jrpgs if you're not a teen of course. But people avoid stuff that isn't pitched towards them in all forms of media. Games are no different.