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Do you think VR is the future of gaming? ?

Do you think VR is the future of gaming?


  • Total voters
    255
  • Poll closed .
Welp, it's like talking to a cult follower.

Keep believing what corporations tell you, though, it's your money anyway.
You know you have lost the argument when you resort to ad hominem attacks instead of refuting claims. I'm the guy that has taken the middle ground saying there is a big market for both, but I guess that makes me the cult leader because I simply debunk poor arguments and ridiculous unsubstantiated claims.
 
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No, it's a an expensive gimmick.
A gimmick is something that's superficial to the experience and doesn't really make substantive changes to how games can be played. Wii waggle controls were pretty gimmicky, the IR aiming not so much. VR, especially room scale, is the opposite of a gimmick. You can't directly translate 1:1 motion controls and head tracking to pancake mode holding a controller.

To answer the OP question: VR is one part of the future of gaming. I don't think it'll replace traditional gaming, and I don't really want it to, but it's amazing now and should have longevity as the tech continues to improve.
 
You said no because you think RE7 will be the last full VR experience? I can assure you that's not the case. VR is still in its infancy and will see many many more full experiences in the next 5 years that make RE7 look archaic.

I put no because until things change, it won't happen. But I believe in the potential of the VR future. If that leak about sony is true then I will definitely change my vote when I see it start to happen. I would like VR to compliment TV gaming. Option to switch to a better controlled vr experience when I feel like having stuff strapped to my head.

RE7 I played fully in VR. So I could see VR being the future for me. But with only 1 game that hooked me, I need more test samples for a final judgement. I guess
 
VR definitely going to be a huge upgrade to gaming experiences in 5+ years. Especially since hardware is getting better and more compact will knock down the barrier of entry.

Also it's a expierence you can't knock 100% unless you play with it for a few weeks that's for sure. I learned that real fast.
 
Absolutely not. Most genres of games just don't need VR and won't work as well in VR. Basically if it's not first person with a very limited control scheme it doesn't work.
 
Absolutely not. Most genres of games just don't need VR and won't work as well in VR. Basically if it's not first person with a very limited control scheme it doesn't work.
That's not true. One of the most popular vr games is Moss which is a third person game. First person games aren't limited at all by controls. You pick up guns from your hostler instead of going into a menu or pressing a button. You pull out your map by reaching over your shoulder into your backpack. the controls are intuitive and not limited in the slightest.
 
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I just got an email about a 128GB Quest 2 for $299. Quest graphics will only improve. 2D screens barely have any room for improvement at this point.

Problem is its got at least couple more generations before it even approaches the horsepower of the minimum 2016 launch spec, never mind a contemporary PC which is around 10x beyond even that. Nobody who cares about high end VR is excited about a Quest 4 that might finally be able to play Space Pirate Trainer or Raw Data in full 2016 fidelity. An RTX 5090 will probably be exceeding 100 Teraflops by that point and could recreate literal offline CGI quality worlds in UE5.
 
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That's not true. One of the most popular vr games is Moss which is a third person game. First person games aren't limited at all by controls. You pick up guns from your hostler instead of going into a menu or pressing a button. You pull out your map by reaching over your shoulder into your backpack. the controls are intuitive and not limited in the slightest.
The controls are limited because you just can't play games like Halo 5 etc with all its co.olex movements and actions without a controller. 3rd person games can be played in VR, sure, but that's just the VR screen replacing the TV screen.
 
The controls are limited because you just can't play games like Halo 5 etc with all its co.olex movements and actions without a controller. 3rd person games can be played in VR, sure, but that's just the VR screen replacing the TV screen.
Movement isn't an issue in VR. You can move with an analog stick like any other game if you chose to do it. Or you can play in a large space and move yourself. I've played quake 2 in VR so I'm sure it can handle Halo 5's movement. No, third person games aren't just a screen in front of you. Moss isn't like that. I haven't played astrobot, but I don't think it's like that either.
 
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It is one of the futures. I predict that it has its road to travel, to become better and more popular, but I don't think that un the next 20 years it would replace the other ways of playing.
 
It is also a lost opportunity to have based a main console on it, and had made it a generational leap.
Now it is there, it already surprised us but it was just a peripheral. This was the hardest road to rake for VR
 
The controls are limited because you just can't play games like Halo 5 etc with all its co.olex movements and actions without a controller. 3rd person games can be played in VR, sure, but that's just the VR screen replacing the TV screen.
For games like Hellblade VR, etc., I am totally fine with replacing the TV screen with the VR screen. In VR everything is life-sized, so you're not just watching a moving picture of Senua fighting, you're right beside her.

Same with Tetris Effect, Thumper, Rez Infinite. I only play them in VR now. Those games can be played on a TV, but why would I want to?
 
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Movement isn't an issue in VR. You can move with an analog stick like any other game if you chose to do it. Or you can play in a large space and move yourself. I've played quake 2 in VR so I'm sure it can handle Halo 5's movement. No, third person games aren't just a screen in front of you. Moss isn't like that. I haven't played astrobot, but I don't think it's like that either.
But again, playing Halo 5 etc with controllers in VR is just replacing the TV with a screen on a headset. That's not "VR gaming", and the tradeoff isn't there for most people. I don't want to sit there with a headset on blocking me off from the world just for a bit of "immersion".

VR will be great for VR specific situations and genres, but it definitely isn't the future of gaming. It's a part of gaming, and it will always be a minor part. I'd love to play games like Forza in VR for example, but I absolutely do not want to play PUBG in VR.
 
But again, playing Halo 5 etc with controllers in VR is just replacing the TV with a screen on a headset. That's not "VR gaming", and the tradeoff isn't there for most people. I don't want to sit there with a headset on blocking me off from the world just for a bit of "immersion".

VR will be great for VR specific situations and genres, but it definitely isn't the future of gaming. It's a part of gaming, and it will always be a minor part. I'd love to play games like Forza in VR for example, but I absolutely do not want to play PUBG in VR.
You're moving the goalposts now. VR isn't just about swapping a tv for a headset. A lot of people do want to have things in 3d with full field of vision and be able to aim by pointing and shooting instead of right analog stick only. There already is a popular battle royal VR game called population one. VR is a natural fit for FPS games which is why you see a lot of mods for fps games(Doom 3, half-life, return to castle Wolfenstein, quake 1 and 2 ect) that were never intended for VR, but end up working incredibly well with full motion controls. This is probably the reason Sony wants games that work in both vr and flat gaming since it's proven to work incredibly well.
 
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You're moving the goalposts now. A lot of people do want to have things in 3d with full field of vision and be able to aim by pointing and shooting instead of right analog stick only. There already is a popular battle royal VR game called population one. VR is a natural fit for FPS games which is why you see a lot of mods for fps games(Doom 3, half-life, return to castle Wolfenstein, quake 1 and 2 ect) that were never intended for VR, but end up working incredibly well. This is probably the reason Sony wants games that work in both vr and flat gaming since it's proven to work incredibly well.
I'm not moving any goalposts. Pointing and shooting is never going to be viable in online multiplayer against people with controllers/m&kb, and single player games would have to be designed around it to cater for the fact that you can't just be 180-ing at the flick of a finger.
 
I'm not moving any goalposts. Pointing and shooting is never going to be viable in online multiplayer against people with controllers/m&kb, and single player games would have to be designed around it to cater for the fact that you can't just be 180-ing at the flick of a finger.
I wouldn't put gamepad on an even playing field with mouse unless we're talking about a game that has implemented gyroscope in which case motions controls in VR are absolutely on par with the precision and speed of a mouse/gyroscope. Judging by your responses i'm going to guess you have never played VR or played for a significant amount of time. You can do very quick 180 degree turns by either spinning yourself, spinning in a swivel chair, or using your right stick to spin just like you would on a traditional gamepad with two analog sticks.

And, this is textbook goalpost moving. You make a claim, it gets debunked, only for you to keep coming up with more reasons to validate your position.
 
You made a claim about VR directly hurting your eyes. This claim is what the other user was asking for a source for, not blue light affecting eyes.

So now despite your inability to understand the conversation on hand, you are resulting to claiming I have low IQ and to "take my meds".

You got called out and now you're making yourself look like a fool.

Well Done Clapping GIF by MOODMAN
Cope.
 
I wouldn't put gamepad on an even playing field with mouse unless we're talking about a game that has implemented gyroscope in which case motions controls in VR are absolutely on par with the precision and speed of a mouse/gyroscope. Judging by your responses i'm going to guess you have never played VR or played for a significant amount of time. You can do very quick 180 degree turns by either spinning yourself, spinning in a swivel chair, or using your right stick to spin just like you would on a traditional gamepad with two analog sticks.

And, this is textbook goalpost moving. You make a claim, it gets debunked, only for you to keep coming up with more reasons to validate your position.
There has been nothing debunked. You thinking that a person physically spinning around is in any way comparable to doing it with the flick of a thumb or press of a button is not "debunking" anything. Games where the only use of VR is as a TV replacement is not the "future of gaming".
 
No. VR is tailored to people that want new experiences with new play methods. People that are willing to move while playing and like to be sucked into the game with VR.
I think VR is a great place for creative ideas and its a niche with a lot of potential growth, but it will absolutely not replace regular gaming.
 
PSVR2 has incredible potential.... if it launches for the right price. The idea that it may work on PC is also HUGE for me.

It's tough to imagine what that price might be - with OLED HDR crazy resolution screens, eye tracking, wild controllers, etc...

I'm hoping they don't screw up this launch.
 
There has been nothing debunked. You thinking that a person physically spinning around is in any way comparable to doing it with the flick of a thumb or press of a button is not "debunking" anything. Games where the only use of VR is as a TV replacement is not the "future of gaming".
Did you miss the part where I said you can do the same thing with the right analog stick on the motion controls for vr?
 
Yes. It's an entire market of remastered VR games waiting for companies to make billions off of once they can get console VR down to an affordable price.
 
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But then whats the point of the VR? Just replacing the tv screen.
You really don't understand how VR works. If a player choses to turn with an analog stick it doesn't suddenly remove all of the other VR elements.

Playing FPS in VR is much more fun than controller or M&K. Is it "better"? maybe not competitively, but it's better in terms of gameplay. It would be amazing to have a Rainbow Six Siege VR mode.
 
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But then whats the point of the VR? Just replacing the tv screen.
What's great about vr is you have options. If you want to play in a very large play space and use natural locomotion you can. If you want to sit down and play you can. You still have to point and aim, but you're free to use left analog stick for smooth locomotion, right analog stick for snap turning and smooth turning, or just physically turning.

Even if you're sitting down to play people like being able to aim themselves and see a different world in 3D as if they are there.
 
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A few people in this thread seem to be missing the word 'future' in the title, because bringing up current issues with the tech doesn't factor into that future.

Pretty much any issue that would stop VR from getting huge is solvable, even if you think it's impossible - it isn't. This isn't wishful thinking; I've seen an answer to all of those problems.

So if you're left with a flawless VR/AR headset that also becomes a primary computing platform, I could definitely see it (VR & AR) being the main way people play in 20 years, and essentially the main way we interact with all technology. Afterall, VR/AR together encapsulate all forms of media and all devices. By their nature they can simulate all of this.
 
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Yes, it is. This is going to add immersion. It is a big deal IMO but the only limiting factor is the price. Sony should go all in and make good games IMO even if that means releasing it on PC at later time
 
A few people in this thread seem to be missing the word 'future' in the title, because bringing up current issues with the tech doesn't factor into that future.

Pretty much any issue that would stop VR from getting huge is solvable, even if you think it's impossible - it isn't. This isn't wishful thinking; I've seen an answer to all of those problems.

So if you're left with a flawless VR/AR headset that also becomes a primary computing platform, I could definitely see it (VR & AR) being the main way people play in 20 years, and essentially the main way we interact with all technology. Afterall, VR/AR together encapsulate all forms of media and all devices. By their nature they can simulate all of this.
VR, but far more likely AR, will absolutely be massive in the future. I don't think we'll get to the time in any of our lifetimes where VR is the default way gaming is done.
 
VR, but far more likely AR, will absolutely be massive in the future. I don't think we'll get to the time in any of our lifetimes where VR is the default way gaming is done.
That assumption is based on an inexperience of VR.

It could certainly turn out that way, but you haven't really understood the kind of genres or perspectives VR is good for. A 3rd person VR game can be completely different, and a Halo game would work. I've played faster FPS games in VR.

You're also imagining multiplayer FPS games with non-VR and VR support thus causing balance issues, but that non-VR support would almost never happen outside of social platforms like Rec Room or games where roles are uniquely assigned to each platform.
 
20 years? Hmmm...no. I think the one problem VR has is the same problem things like Kinect had. Gamers are just too fat and lazy to move around that much. I think it will remain an option...but the future of gaming? No shot.
 
Of course it is, just not in the next 5 years. The tech has a long way to go before it's a holodeck. Maybe 15-20 years from now.
 
VR is amazing. But I've had a Vive since 2016 and it's frankly too much of a hassle to use regularly.

I'm also worried about stepping on my cats while using it. I'm already used to disconnecting from my GF (and cats) while playing regular games but VR is in a whole different category. So I don't use it nearly as much as I thought I would

It's still one of the best inventions of the past two decades. But replacing regular 2d gaming? No, I don't think it will.
 
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That assumption is based on an inexperience of VR.

It could certainly turn out that way, but you haven't really understood the kind of genres or perspectives VR is good for. A 3rd person VR game can be completely different, and a Halo game would work. I've played faster FPS games in VR.

You're also imagining multiplayer FPS games with non-VR and VR support thus causing balance issues, but that non-VR support would almost never happen outside of social platforms like Rec Room or games where roles are uniquely assigned to each platform.
It's not based on an inexperience of VR lol.

The large majority of people just don't want to play games in VR. They don't want to be moving around and wearing a headset. They just want to sit there and play with a controller. This isn't changing in our lifetime.

VR and AR are the future for many things, but not video games. Just because you think it is because you love VR doesn't mean I'm wrong. I could be wrong too, but the chances of me being right are significantly higher than yours.
 
It's not based on an inexperience of VR lol.

The large majority of people just don't want to play games in VR. They don't want to be moving around and wearing a headset. They just want to sit there and play with a controller. This isn't changing in our lifetime.

VR and AR are the future for many things, but not video games. Just because you think it is because you love VR doesn't mean I'm wrong. I could be wrong too, but the chances of me being right are significantly higher than yours.
The fact that you say what's bolded absolutely does show it's an assumption based on inexperience. Seated VR games with gamepad is a thing, and they are some of the best VR games out there.

The large majority isn't worth bringing up this early on in the tech's development. Mindsets can shift as it progresses.
 
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The fact that you say what's bolded absolutely does show it's an assumption based on inexperience. Seated VR games with gamepad is a thing, and they are some of the best VR games out there.

The large majority isn't worth bringing up this early on in the tech's development. Mindsets can shift as it progresses.
No, it doesn't say it's based on inexperience. You're just trying to dismiss any opinion that doesn't agree with yours.

Like I said, I'm those instances where you're just sitting there playing with a controller but using a vr headset, the vr is simply a replacement for the TV. That's not "VR being the future of gaming" any more than "newer tv tech is the future of gaming".
 
Not unless the price of VR comes down. VR at this moment feels like luxury toy to me.
Price is far from being the primary factor for VR diffusion. The first and most important factor, is overcoming motion sickness. The severity varies among people but most of people suffer from it in some amount, and that's really the main obstacle to enjoy it and to feel secure about letting friends try it. I, for example, am really enthusiastic about it and its future potential, but the fear of getting motion sickness is keeping far from it most of times. It's frustrating. I really hope the problem will be solved completely (maybe by some vibration able to fool inner ear making it feel acceleration, or some other solution. Some complete solution that will allow to move in a game in any way immaginable, without discomfort. That will be the start for unlimited gameplay imagination).
Of course everything else has to mature too, like correct perception of distance and focus. And naturally the dimension of the headset itself (in a distant future it could be reduved to the extent of contact lenses, but for now, glasses size would be already perfect (the panasonic prototype is already in that league, and with exceptional quality).
 
In a hypothetical future where VR headsets aren't clunky, low resolution, low field of view, heavy boxes we strap to our face and tether to a desktop PC, then absolutely VR will be the future of everything. But so long as it remains the "difficult" hardware it is today it will be niche and not the primary focus for gamers in general.
 
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No, it doesn't say it's based on inexperience. You're just trying to dismiss any opinion that doesn't agree with yours.

Like I said, I'm those instances where you're just sitting there playing with a controller but using a vr headset, the vr is simply a replacement for the TV. That's not "VR being the future of gaming" any more than "newer tv tech is the future of gaming".
It doesn't matter. Whether you're using a gamepad or not, it's still VR. Therefore, if we assume a hypothetical future where VR is the most popular way to game as a combination of gamepad and haptic gloves (since motion controls will be long gone 20 years from now), that still counts even if it's a mix that gets it there.
 
This thread also shows the biggest problem that VR has right now.

People still think it's just a screen strapped to your face and only good for movement games like Beat Saber.

That's understandable though, you don't really get it until you've tried it yourself.
 
But again, playing Halo 5 etc with controllers in VR is just replacing the TV with a screen on a headset. That's not "VR gaming", and the tradeoff isn't there for most people. I don't want to sit there with a headset on blocking me off from the world just for a bit of "immersion".

VR will be great for VR specific situations and genres, but it definitely isn't the future of gaming. It's a part of gaming, and it will always be a minor part. I'd love to play games like Forza in VR for example, but I absolutely do not want to play PUBG in VR.
Do you not understand that it's 3d?

It really sounds like you don't understand what VR is like at all.

It's not just replacing a monitor with a screen close to your face. Everything looks like a real 3d tangible object, even third person games. The characters look like actual models in a real 3d environment.
 
Do you not understand that it's 3d?

It really sounds like you don't understand what VR is like at all.

It's not just replacing a monitor with a screen close to your face. Everything looks like a real 3d tangible object, even third person games. The characters look like actual models in a real 3d environment.
I understand what VR is lol. I understand that it's 3D. Those things just won't be enough to make people put up with the downsides, namely the headset that you have to wear and the headphones that you have to wear just to see depth.
 
I understand what VR is lol. I understand that it's 3D. Those things just won't be enough to make people put up with the downsides, namely the headset that you have to wear and the headphones that you have to wear just to see depth.
Again, I'm not sure you understand.

It's not like looking at a 3d monitor with depth. You don't see a screen. You're either in the game next to the character you're controlling or, for other games, you're like a god hovering above the action. Or sometimes you can choose both.

I agree with your point about people being lazy sluggards though.
 
By this I mean do you think the biggest and best selling games will be VR within say 20 years? Flat games will always be around the same as board games will always be around but I think it is inevitable that being in the game world instead of viewing the game world from outside will be more compelling.

Within 20 years we may already have singularity which could expedite drastically the arrival of full dive VR. Without singularity full dive is probably many decades away with singularity full dive could be here in less than 20 years.

Not unless the price of VR comes down. VR at this moment feels like luxury toy to me.
Price is bound to come down, also wouldn't surprised if the government doesn't want to chip you for free with a mind reading mind control device that also provides vr.
THE future? No.
Part of the future? Yes.
You know the difference between full dive and a flat screen?

It's like the difference between watching porn and having sex.

With full dive, you enter a chat you each control an avatar and have at it std pregnancy free indistinguishable from real.
 
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