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Do you think we will ever see an RE2 remake?

This ... plus it was the poor sales of REmake that pushed the series in a different direction with RE4.

poor sales.. maybe because its was only for Gamecube?! Damn I was so disappointed back then. Emulating the game on pc isnt the same :(
 
Never knew Remake bombed, always thought it did well. No wonder RE4 was ported then.

Don't think we will ever see a RE2 remake, unless some non-capcom company pays for it.
 
250px-Resident_Evil_2.jpg



What do you think, GAF?

Personally id love to see it remade.

Or do you think it wouldn't fit well with todays gamers?

Thoughts?
When this game launched it sold thanks to the CGI and the gore. It was GREAT, but that wasn't the reason of its success.
Nowadays there are tons of games with CGI and gore, and with much dumber mechanichs and handholded experiences, so it won't sell that well even when it should.

Gamers nowadays are divided in three groups.
Hardcore gamers, people that play videogames because of the joy of playing and because of the joy getting better at it. We're a minority.

Casual gamers, people who play viedeogames to do something. They're attracted by things like the plot, the graphics or the beauty of the box containing the game.

Industry cancer. Those are in fact part of the casual crowd, but unlike normal casuals they are pretty invested on the gaming media. They're not hardcore players because playing is not what they seek.
They're the vocal majority in forums, the reason why here on the west graphics are first, second and third, and why this will end with a disaster of enormous proportions for the hardcore gamer crowd.
An example of those are the ones that were saying that Ryse was a shitti game but now it will turn GOTY thank's to the improved lighting of the latest build, or the ones that were praising Alan Wake as a GOTY until it was confirmed that the native resolution was of 560p and then cancelled their pre-order.

Since the industry cancer ones are the most prominent nowadays, a game that actually requires to learn some new "game mechanic" wouldn't do great.
 
The best game of the lot imo, but they'll probably ruin it by having too much ammo like every other Resident Evil game from 4 onwards. I remember the days of the first two when you were forced to use your knife, back away a few steps and use your knife again and repeat because you had bugger all ammo left lol. Certainly got the sweat appearing on the brow lololol.

I always made a point of killing every single zombie I faced in those days and the only game that's shown as much stress, tension and scares since then has been ZombiU. Survival horror isn't proper survival horror these days apart from the odd exception here and there like ZombiU. Have just started playing it again and forgot how unnerving the game is. Definitely the best game released last year for me.
 
there's literally zero chance of an re2 remake being good in this day and age

the combination of capcom's bumbling assholery and how intrinsically linked re2 is to 90s game culture is a recipe for disaster, similar to how an ff7 remake would be garbage
 
Honestly I have a feeling Kamiya would try to modernize it too much.

Lol I always giggle when I remember that DMC1 was supposed to be RE4 and think how if it had released as RE4 everyone would have been so furious.

But honestly Kamiya directed RE0 and that was an extremely solid RE so if he was given Resident Evil 2 to remake I'm sure we would see the spirit intact with perhaps more enemies and controls that weren't tank but weren't over the shoulder RE4 style either.
 
Never knew Remake bombed, always thought it did well. No wonder RE4 was ported then.

Don't think we will ever see a RE2 remake, unless some non-capcom company pays for it.

It did well (as did Zero), just not as good as if it were a PS2 game--- which is what they wanted.

Lol I always giggle when I remember that DMC1 was supposed to be RE4 and think how if it had released as RE4 everyone would have been so furious.

But honestly Kamiya directed RE0 and that was an extremely solid RE so if he was given Resident Evil 2 to remake I'm sure we would see the spirit intact with perhaps more enemies and controls that weren't tank but weren't over the shoulder RE4 style either.

Kamiya did not direct Zero, and it wasn't even developed by CAPCOM.
 
It did well (as did Zero), just not as good as if it were a PS2 game--- which is what they wanted.



Kamiya did not direct Zero, and it wasn't even developed by CAPCOM.

Wait you're right, was he involved with it some how though? I swear he is credited as a designer at least.
 
How would it even be done?

Just re-do all the art assets with the same tank controls and fixed camera angles? Or build a whole new game with the same story and call it RE2?
 
They don't have the staff anymore to make me instantly excited about the project. I mean, obviously I'd take the end product for what it was worth, and remain optimistic, but when Kamiya and Mikami were still at Capcom I'd have taken it no questions asked.

Now... I wouldn't be confident that my feelings towards the end result would be greatly different to my feelings towards the Silent Hill HD Collection.
 
since i finished RE0 and REmake a couple of days ago, i wanted to open this thread myself.

I wonder if it's too late now, but it shouldn't be too expensive to give this and RE3 the REmake treatment.
 
I think we're past the timeframe when such a thing would've been possible. If REmake sold well, we'd seen REmakes of 2 and 3 as well. But that never happened, now Mikami and Kamiya left and I don't think there's any drive to release an update any time soon.

RE2 is too small and modest in scope to be released as a full remake these days. It simply isn't AAA enough.
 
This actually reminds me that someone was making a total conversion of Fallout 3 as a remake of RE2.

They actually managed to replicate RE2's maps, data files, and character models, all within the gameplay framework of Fallout 3. I wonder if they ever finished it.

http://www.youtube.com/watch?v=hULQS-g5uw4

What's interesting is it shows that most of classic RE's game mechanics are contained within the framework of many western RPGs.
 
Åesop;86869165 said:
poor sales.. maybe because its was only for Gamecube?! Damn I was so disappointed back then. Emulating the game on pc isnt the same :(

It sold 1.3m or thereabouts, but I think they were expecting much better than that, considering the budget, effort involved and series pedigree. Still, not bad.

I don't actually have any problem with modern Capcom attempting a RE2make, and I think they'd do a good job. Obviously I'd prefer it under the direction of Mikami/Kamiya, but I doubt their hearts would be in it, and I think they've got better things to do these days. None of this though is really relevant to the fact that it just wouldn't be commercially viable, less than ever these days.


That's amazing.

Wait you're right, was he involved with it some how though? I swear he is credited as a designer at least.

He was a designer on both the scrapped N64 version and Gamecube version of RE0, as confirmed on his Twitter. In his own words: "Designing the basic game system & subserving to build the story line."
 
I think we're past the timeframe when such a thing would've been possible. If REmake sold well, we'd seen REmakes of 2 and 3 as well. But that never happened, now Mikami and Kamiya left and I don't think there's any drive to release an update any time soon.

RE2 is too small and modest in scope to be released as a full remake these days. It simply isn't AAA enough.
I think you're right, and that's crazy. RE2 felt huge back in the 90s (Christ, has it really been that long?) RPD alone is brimming with content. Then the sewers, then the lab... what a journey!
 
RE3 would work much better as a modern RE4-styled remake. I love RE2, but the fact that RE3 is more action oriented, and the locations you cover in it would better serve a modern remake. The Nemesis fights were really hampered by the controls as well, not so much with RE2's much simpler bosses.
 
Which is why Capcom would need to do what I mention in this post http://www.neogaf.com/forum/showpost.php?p=86799409&postcount=11

and incorporate RE2 and RE3 into a single massive game covering the entire Raccoon City story.

I agree with everything but the EDIT.

You HAVE to have fixed cameras, because part of the appeal or REmake is that they still used pre-rendered environments, to push the graphics far beyond what was expected of the Game Cube.
As a result, that game is still looking impressive to this day, despite the realistic art style (which usually ages like crazy).

So i'd want the same for REmake 2/3.
Plus i guess it'd be cheaper to produce, than a full blown RE4 style remake.
 
I agree with everything but the EDIT.

You HAVE to have fixed cameras, because part of the appeal or REmake is that they still used pre-rendered environments, to push the graphics far beyond what was expected of the Game Cube.
As a result, that game is still looking impressive to this day, despite the realistic art style (which usually ages like crazy).

So i'd want the same for REmake 2/3.
Plus i guess it'd be cheaper to produce, than a full blown RE4 style remake.

We really don't need prerendered environments on the PS4/Xbone generation. And 3D served Code: Veronica quite well despite still having fixed camera angles most of the time.
 
And have Capcom give their fans what they want? Not likely.

If it ever even gets made, it's probably not going to be something that I'd want anymore.. If it's not done in the vein of REmake, there's no reason to even do it. It will be RE4-ied, most likely, and by that point they may as well just make a new game.
 
We really don't need prerendered environments on the PS4/Xbone generation. And 3D served Code: Veronica quite well despite still having fixed camera angles most of the time.

I'm thinking they could save time/budget in optimizing the game.
Besides, you could push that power on the characters. :P
 
RE2 still holds up IMO, I played it again with both characters around a month back on Dreamcast and had a great time.

RECV camera would be fine, they were semi fixed and some even swept across or had a gentle movement to them instead of being 100% static.
 
I just want a remake with PS4 visuals.... I don't care if the game is exactly the same, I don't care if it has pre-rendered backgrounds or tank controls.... I just want a classic RE experience like RE-make.


But CRAPcom can't do anything right these days.. so I wouldn't expect anything.
 
I'm thinking they could save time/budget in optimizing the game.
Besides, you could push that power on the characters. :P

Totally. Even animated prerendered backdrops are cheaper than building the equivalent in on-the-fly polys, not to mention the headache of getting it to move and interact with the player's character.

A next (or even current) gen prerendered RE game, with the full 3D power behind the characters and enemies, would be incredible.
 
Totally. Even animated prerendered backdrops are cheaper than building the equivalent in on-the-fly polys, not to mention the headache of getting it to move and interact with the player's character.

A next (or even current) gen prerendered RE game, with the full 3D power behind the characters and enemies, would be incredible.

I hope we see it :D
 
Will Capcom ever milk a series? Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
 
I actually want to see the first REmake on PS3/X360, cause to this day I still haven't played it, and I am fully aware I am missing alot.

At this point, you could probably get a Wii and a copy on either the GC or Wii for roughly the price of a new game. Get yourself RE0 while you're at it, not great but not too bad.
 
I'd prefer to see it as an RE2/3Make that fixes all of the continuity errors between the two.

Have you play RE3 Day 1, RE2 Scenario A, RE2 Scenario B, then RE3 Day 2.

Do stuff like bringing Chief Irons and the Mayor's daughter into RE3, and bringing the UBCS into RE2. Give Marvin Branagh a better-extended role in RE3's first day. Have enemies overlap between them as well (Lickers in RE3 plz).

That, and an expanded Mercenaries minigame (based off the excellent RE3 one) with several different 'levels' set within assorted parts of the entire map of the game, and allowing you to unlock stuff like infinite/enhanced ammo for all weapons, super starting weapons in item boxes, expanded inventory for all characters right from the beginning, et cetera.

EDIT: I'd also like to see the game default to fixed camera angles a la REMake, but make it possible to unlock RE4-style over-the-shoulder TPS perspective after the initial playthrough (so, basically, more opportunity to miss but more opportunity for accuracy). Think of something like the way that Code Veronica let you unlock first-person mode, except not super shitty like that was.

You are a very, very smart individual.
 
Capcom can't even afford SFV.
Yoshinori Ono said he didn't have the resource to make Street Fighter V, not that Capcom did not have the money to make Street Fighter V. This could mean that Capcom is distributing resource to other projects than another fighting game, not that they don't have the money.
 
No. Even though we're talking about Capcom, a company that's never thought twice about re-releasing a game. We're more likely to see a "re-imagining" than a faithful, REmake-style remake, and that's sad.
 
We really don't need prerendered environments on the PS4/Xbone generation. And 3D served Code: Veronica quite well despite still having fixed camera angles most of the time.

CVX's environments were lifeless and looked like shit compared to RE2's and RE3's backgrounds. It looks laughable when compared to REmake.
 
Totally. Even animated prerendered backdrops are cheaper than building the equivalent in on-the-fly polys, not to mention the headache of getting it to move and interact with the player's character.

A next (or even current) gen prerendered RE game, with the full 3D power behind the characters and enemies, would be incredible.

It is weird how so few games (that could get away with it) use prerendered backgrounds, if they are significantly cheaper.

If Capcom can see a big drop in budget costs thanks to pre-rendered backgrounds with locked camera angles and people actually want to play that, it increases the chances greatly I would say.

Resident Evil 2 Remake could not be done justice without Mikami.

Post-Mikami RE is like post-Sakaguchi FF.

Yeah they're still making sequels, but they suck.

Sakaguichi is not comparable to Mikami. Mikami can still make good games without Capcom and Sakaguichi's games were never that good to begin with.


EDIT: That RE2+3 idea is good (though I imagine it would balloon the budget for a game that is going to have limited appeal), but I would have it be The Mercenaries (RE3 style) PLUS "Outbreak" mode, with the latter being the game's main online multiplayer mode (with DLC maps and such) and play a lot like the Outbreak games. I mean if you are going to go crazy, why not?
 
Now play 30 mins of leon and get the rest of the game with DLC, Now with bunny costume for claire and sherry for 14.99$, season pass for resident evil 7!
 
Yeah why not? I would like to see a RE2 remake just as RE rebirth for the gamecube! I hope that one day Capcom re-release RE 1, 2 and 3 for the PC! :D
 
Sakaguichi is not comparable to Mikami. Mikami can still make good games without Capcom and Sakaguichi's games were never that good to begin with.

Has Mikami actually released any games since he left? Have any that he has designed been released?

Sakaguchi has in fact made good games since he left.
 
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