Schmendrick
Banned
Which part of Zelda exactly is supposed to be an RPG???
It's least important part of RPG being RPG, but building narrative and player agency is most important part of it.You guys are fixating on this too much. You don't create your own character in the Witcher either. RPG has broadened past the D&D definition at least a little bit.
Only 5 or so years later but whatever, it retroactively invented it.I'm pretty sure zelda more or less invented the action adventure genre.
That doesnt make it an rpg.
There was a game on the Atari I played a while back that was called "Adventure" that seemed like what the Zelda series was inspired by.I honestly don't know. But zelda is the first game that I can remember that fits the description of a action adventure game.
Leveling up and acquiring new gear does not make anything an RPG.What I described is absolutely foundational for most RPGs. But sure, let's argue about leveling up and equipment not being part of what makes an RPG.
| Game/Series | Player Chooses Skill Progression of Character(s) | Strong Narrative | Character Creation Beyond Appearance | Character Choice Within The Narrative | Player Parties | Stat Based Combat |
|---|---|---|---|---|---|---|
| The Elder Scrolls/Fallout Games | Y | Y (could be argued No) | Y | Y | N | Y |
| Final Fantasy Games | Y | Y | N | N | Y | Y |
| Mass Effect | Y | Y | Y | Y | Y | Y although got less as the series went on |
| The Witcher 3 | Y | Y | N | Y | N | Y |
| The Legend of Zelda Breath of the Wild | N | Y | N | N Some could argue your approach to different things would be Yes. | N | N |
maybe hitting people with the common description of the RPG video game genre parlance would set a foundation of expectation.Leveling up and acquiring new gear does not make anything an RPG.
someone bothered to type it out. I just find what fits and link it. Thanks for defining the expectations of the genre.I think there are several things a game needs to be considered an RPG. These are are elements that are taken out of tabletop RPGs and transition into a video game. I do not think an RPG needs to have all of these, but at least more than one before they are considered an RPG:
1. Player Chooses Skill Progression of Character(s)
This is the most classic RPG requirement and many non-RPG games have adapted this, by calling it "RPG elements." Being able to choose your character(s)' progression in skills and attributes over time is a staple in RPGs. I would say for a game to be considered an RPG, this is a must. However, a game having this does not make it an RPG per say. You can see games like Spider-Man and the FarCry series having this choice in them, and most would not say they are RPGs. But all games that are considered RPGs do have this feature in them.
2. Strong Narrative
What made table top games like Dungeons and Dragons popular, is not just the combat in the game, but also the strong narrative that is created as you play the game. The story giving your character a purpose and motivation to go on their quests is what keeps people engaged with the game. Even older RPGs like the original Dragon Quest attempted to have a strong narrative within the limitations of the NES. As the medium evolved, the strong narrative became more and more apparent in the genre. Of course, most AAA non-sport games today have a strong narrative in them, but just because they do, it does not make them a RPG.
3. Character Creation Beyond Appearance
This is one that IMO, that if a game has it, it is more than likely a RPG. This is where you are able to choose your character's race, job, class, and more. Sometime even able to choose your character's back story, crafting the character to how you want them to be. Some go very heavy in this like Fallout or The Elder Scrolls, but others go lighter in this like Mass Effect or KOTOR, where you get to choose options, but your character is still mostly chosen for the narrative. This is also usually the dividing line between Western RPGs and JRPGs, where many JRPGs does not feature this as prominently as their WRPG counter parts.
4. Character Choice Within The Narrative
This is another thing that made classic tabletop RPGs so much fun. Rather than just playing through a story, your choices impact the story. Do you save a tribe, or allow them to die so you can get a needed resource? Do you help someone on their quest for free, or do you require payment? These decisions make you feel like you have more of impact to the world around. In many games this is really an illusion of choice, but it still feels like you, the player, can make your own unique story within the world. But also, having choice does not make it an RPG. Look at games like Tell Tale's The Walking Dead. You have ton of choice, but it is not an RPG.
5. Player Parties
Another staple in RPGs is not just you focused on your character, but gathering other members to be in your party. These are your mates as you go on adventures, and in most games you are able to adjust their skill sets just like your main character. This was adapted from where at tabletop RPG would usually have a group of friends going on an adventure together. Where RPGs usually are solo games, they fill in the gaps of this aspect of by giving you a party of characters to play with.
6. Stat Based Combat
Combat that is stat based, where you can see the amount of damage your weapons or skills cause versus an enemy is a staple of RPGs, mimicking dice rolls of the tabletop games. The stat focused combat allows you to see more progression with your character. Sure, even in a standard FPS like Modern Warfare, different weapons cause different amounts of damage, but it is not as front and center as a RPG.
I could pull out a few more characteristics of what make an RPG game, but I think these 6 are the most. If you line these up with popular RPG franchises/games you will see how they all have several of these items:
Game/Series Player Chooses Skill Progression of Character(s) Strong Narrative Character Creation Beyond Appearance Character Choice Within The Narrative Player Parties Stat Based Combat The Elder Scrolls/Fallout Games Y Y
(could be argued No) Y Y N YFinal Fantasy Games Y Y N N Y YMass Effect Y Y Y Y Y Y
although got less as the series went onThe Witcher 3 Y Y N Y N YThe Legend of Zelda Breath of the Wild N Y N N
Some could argue your approach to different things would be Yes. N N
I added my favorite RPGs and also Breath of the Wild to that table. IMO, Breath of the Wild only fulfills the Strong Narrative part. An argument could be made that the character has a lot of choice within the narrative of the game, but others could say they way Breath of the Wild does it is more of a Sandbox/Open World approach when it comes to exploration and combat and it does not impact the overall story in the game. What a lot of people love about Breath of the Wild is the ability to create your own narrative on how you approach the world. However, I do not feel this is the same as your character making an impact, especially when it comes to interactions with NPCs and such. The other Zelda games are similar, in which they offer a great story and adventure, but I would still say they do no give you the progression and development that we most think of when it comes to an RPG.
Well that is how I see it. I am sure some of you will argue about what is needed for a game to be an RPG. This also leads into a fun discussion of other games that have added RPG elements to them and if they are RPGs or not. FarCry, Assassin's Creed, The Latest Tomb Raider games, and more could be argued. (I say no to FarCry, yes to latest AC games and no to Tomb Raider).
Amazing post.I think there are several things a game needs to be considered an RPG. These are are elements that are taken out of tabletop RPGs and transition into a video game. I do not think an RPG needs to have all of these, but at least more than one before they are considered an RPG:
1. Player Chooses Skill Progression of Character(s)
This is the most classic RPG requirement and many non-RPG games have adapted this, by calling it "RPG elements." Being able to choose your character(s)' progression in skills and attributes over time is a staple in RPGs. I would say for a game to be considered an RPG, this is a must. However, a game having this does not make it an RPG per say. You can see games like Spider-Man and the FarCry series having this choice in them, and most would not say they are RPGs. But all games that are considered RPGs do have this feature in them.
2. Strong Narrative
What made table top games like Dungeons and Dragons popular, is not just the combat in the game, but also the strong narrative that is created as you play the game. The story giving your character a purpose and motivation to go on their quests is what keeps people engaged with the game. Even older RPGs like the original Dragon Quest attempted to have a strong narrative within the limitations of the NES. As the medium evolved, the strong narrative became more and more apparent in the genre. Of course, most AAA non-sport games today have a strong narrative in them, but just because they do, it does not make them a RPG.
3. Character Creation Beyond Appearance
This is one that IMO, that if a game has it, it is more than likely a RPG. This is where you are able to choose your character's race, job, class, and more. Sometime even able to choose your character's back story, crafting the character to how you want them to be. Some go very heavy in this like Fallout or The Elder Scrolls, but others go lighter in this like Mass Effect or KOTOR, where you get to choose options, but your character is still mostly chosen for the narrative. This is also usually the dividing line between Western RPGs and JRPGs, where many JRPGs does not feature this as prominently as their WRPG counter parts.
4. Character Choice Within The Narrative
This is another thing that made classic tabletop RPGs so much fun. Rather than just playing through a story, your choices impact the story. Do you save a tribe, or allow them to die so you can get a needed resource? Do you help someone on their quest for free, or do you require payment? These decisions make you feel like you have more of impact to the world around. In many games this is really an illusion of choice, but it still feels like you, the player, can make your own unique story within the world. But also, having choice does not make it an RPG. Look at games like Tell Tale's The Walking Dead. You have ton of choice, but it is not an RPG.
5. Player Parties
Another staple in RPGs is not just you focused on your character, but gathering other members to be in your party. These are your mates as you go on adventures, and in most games you are able to adjust their skill sets just like your main character. This was adapted from where at tabletop RPG would usually have a group of friends going on an adventure together. Where RPGs usually are solo games, they fill in the gaps of this aspect of by giving you a party of characters to play with.
6. Stat Based Combat
Combat that is stat based, where you can see the amount of damage your weapons or skills cause versus an enemy is a staple of RPGs, mimicking dice rolls of the tabletop games. The stat focused combat allows you to see more progression with your character. Sure, even in a standard FPS like Modern Warfare, different weapons cause different amounts of damage, but it is not as front and center as a RPG.
I could pull out a few more characteristics of what make an RPG game, but I think these 6 are the most. If you line these up with popular RPG franchises/games you will see how they all have several of these items:
Game/Series Player Chooses Skill Progression of Character(s) Strong Narrative Character Creation Beyond Appearance Character Choice Within The Narrative Player Parties Stat Based Combat The Elder Scrolls/Fallout Games Y Y
(could be argued No) Y Y N YFinal Fantasy Games Y Y N N Y YMass Effect Y Y Y Y Y Y
although got less as the series went onThe Witcher 3 Y Y N Y N YThe Legend of Zelda Breath of the Wild N Y N N
Some could argue your approach to different things would be Yes. N N
I added my favorite RPGs and also Breath of the Wild to that table. IMO, Breath of the Wild only fulfills the Strong Narrative part. An argument could be made that the character has a lot of choice within the narrative of the game, but others could say they way Breath of the Wild does it is more of a Sandbox/Open World approach when it comes to exploration and combat and it does not impact the overall story in the game. What a lot of people love about Breath of the Wild is the ability to create your own narrative on how you approach the world. However, I do not feel this is the same as your character making an impact, especially when it comes to interactions with NPCs and such. The other Zelda games are similar, in which they offer a great story and adventure, but I would still say they do no give you the progression and development that we most think of when it comes to an RPG.
Well that is how I see it. I am sure some of you will argue about what is needed for a game to be an RPG. This also leads into a fun discussion of other games that have added RPG elements to them and if they are RPGs or not. FarCry, Assassin's Creed, The Latest Tomb Raider games, and more could be argued. (I say no to FarCry, yes to latest AC games and no to Tomb Raider).
You guys are fixating on this too much. You don't create your own character in the Witcher either. RPG has broadened past the D&D definition at least a little bit.
Thank you.Amazing post.
One thing I'll add is that BOTW does actually fulfill the first column (player driven progression) - you can not only choose to grow your character in health versus stamina, but also the champion skills, where you can decide if you want them, what order you want them in, whether you want to level them up, and whether or not you even want them active on the character.
This of course doesn't change the point (that BOTW is not an RPG), but just wanted to make that observation![]()
No, it's action/adventure. It shares a lot of core design elements with Metroid and no one would seriously argue Metroid is an RPG.
Do you not look into older games unless someone on a YouTube channel you watch names one?I'm not so sure about that. I remember an episode from AVGN where he played some obscure indiana jones game on a atari 42069. You could fight enemies in that game, explore the "world" and solve puzzles. It was all there, but it was a shitty game and no one cared.