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Do you want Monster Hunter X on 3DS?

Did Capcom fix the 3D effect in the final game? I remember the 3D in the demo being very unpolished and disappointing - unlike 4U it was like looking at a 2D image stretched into the distance. There was depth, but no convergence.

"absolutely gorgeous" is a bit too much.

But indeed, it's the most beautiful and competent 3DS game. A very impressive work I must say, especially when compared to other 3DS games, including from Nintendo. *stares at pokefad and zeldold*

Pokemon's character models tend to cripple the framerate. And while the world isn't technically impressive its art direction certainly gives it an identity of its own.

As for Zelda, that's plain wrong. Majora's Mask 3D in particular looks great, with high quality textures and some nice lighting, coupled to a balance poly count for the system. A Link Between Worlds runs at a silky smooth 60fps (120fps in 3D) nearly all the time, while also using 3DS's fixed-function shaders.
 
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