Lord Dante
Neo Member
DoA, for me, has always been about the fighting and the fun. Sexy pixels weren't what I played it for.
I like it because of the boobs.
After nearly two years of trying to get into it I just can't get a hold of the hold system. Not only do I seem to mess up the inputs but I also hold the wrong height and direction always. It seems to be more about predicting your enemy than reacting to their actions. And it's hard to predict anyone's actions when they have about a 100 different moves to choose from. It's like nothing I've learned from Third Strike and P4U applies here.
I just mash with Momiji or Nyotengu and enjoy the visuals. Jacky is awesome too but didn't like his moveset when I tried him out when he was free on Core Fighters.
DOA5 was a fun fighting game ruined by all of the pandering IMO. The pervy screen after you win a match where you look at the defeated opponent from different angles made me realize that the fighting part is kind of an afterthought for KT. If it were up to them we would only have the beach volleyball games.
DOA5 was a fun fighting game ruined by all of the pandering IMO. The pervy screen after you win a match where you look at the defeated opponent from different angles made me realize that the fighting part is kind of an afterthought for KT. If it were up to them we would only have the beach volleyball games.
Chû Totoro;186636521 said:My first time playing DoA was on Dreamcast. I always enjoyed the series but Virtua Fighter is above imo in term of perfect gameplay (responsiveness, timing, animation, impact rendering etc.).
This said DoA was really impressive with the destructible environments, the different places you could fight in a same stage and the tag moves.
I really should put more time in fighting games... This genre is so awesome.
Fucking DoA4 is a mess in nearly every single way. Way to break the triangle system Itagaki.Sorry, but IMO, it was. An unbalanced, near-broken mess.
It became a hold contest. Holds caused absurd amounts of damage, and some of the guaranteed combos off them were almost game-breaking.
The preview build was so good. I'm so glad Itagaki's gone from Tecmo.Never forget the good preview build. Why Itagaki changed it after the preview build that was well received? ;___;
DOA5 was a fun fighting game ruined by all of the pandering IMO. The pervy screen after you win a match where you look at the defeated opponent from different angles made me realize that the fighting part is kind of an afterthought for KT. If it were up to them we would only have the beach volleyball games.
DOA5LR would be perfect if it had better netcode. That's really my only complaint about it (and it's kind of a big one). The way that KT handled the F2P Core Fighters version of the game should also be commended.
Yeah, shit netcode is a huge deal. I love the series, but I can't play DoA5 with people because nobody plays it locally and the netcode sucks. I've played in the GAF lobbies a couple times, and it's cool playing with gaffers, but it's frustrating playing with bad netcode.
『Inaba Resident』;186637907 said:DoA5's netcode is considered bad?
I've only play it at a casual level with my friend, but we felt it was pretty good.
How is the PC version? Hoping for a STEAM holiday sale.
『Inaba Resident』;186637907 said:DoA5's netcode is considered bad?
I've only play it at a casual level with my friend, but we felt it was pretty good.
How is the PC version? Hoping for a STEAM holiday sale.
I don't think people would assme you like it for the girls. I think liking it for the girls is a bit silly honestly but I do prefer Tekken and many other fighters more than DOA
As far as 3d fightersr go DOA is well below
SC
Tekken
VF
I consider it the best fighting game until now. It's more Virtua Fighter (the true king) than the other games now.
What do you think?
Get ready for the next battle!I've always loved the DOA series for its fast load times. I wish other fighting games could jump on board. *coughTTT2cough*
I put DOA above SC. I mean if you want to have a weapons based fighting game then make it feel like one. There's barely any clashing of weapons or parrying. Do something like Bushido Blade from back in the day. SC is just Tekken with weapons and less interesting characters.
Does it support ps3 sticks by chance?
I quite enjoyed DOA3 & DOA2U, but maybe it's because it was easier.
Does it support ps3 sticks by chance?
『Inaba Resident』;186637907 said:DoA5's netcode is considered bad?
I've only play it at a casual level with my friend, but we felt it was pretty good.
Haven't played DoA5, but DoA3 was a tremendously good fighter. DoA4 was terrible by comparison.
Thanks for the heads up on the FC4. I think I'll give it a go!I play this with a Fighting Commander 4, and use the exact same layout as for Virtua Fighter. Perfection.
I don't think people would assme you like it for the girls. I think liking it for the girls is a bit silly honestly but I do prefer Tekken and many other fighters more than DOA
As far as 3d fightersr go DOA is well below
SC
Tekken
VF