I like the gameplay it forces you to adapt in most games (not every game needs it, of course). So...yes? There's a reason it exists (beyond just technical limitations) in most games that it does, and you need to understand that every tiny mechanic in a game isn't meant for you to enjoy it in a bubble, it's meant to increase your enjoyment of the game as a whole. Inventory management forces you to actually consider what you're taking and using in most games and limits your options. That's the same basic idea as not letting you pick every power in a skill tree, for example.
Let's look at one of the most obvious examples: diablo games. If you had unlimited inventory in those games, it would become UNMANAGEABLE as a player, limited inventory saves you from yourself in that case. You cannot keep a version of every item, so you're not constantly picking everything up, evaluating everything's relative power, spending forever trying to figure out what to use for which set, etc. Keeping a small inventory actually keeps you in the game MORE because you learn to not owrry about every random item, and certainly you don't bother to 'keep' even the ones you pick up, you just sell that shit or disenchant it. I don't have a stash with like 'the best' skorn I can find, because I just won't use a skorn anyway. Extrapolate that out to one of every single item in the game and that's a lot less clutter for a player to deal with, and the way you solve it is just not picking shit up you don't need, which is in the end a superior experience.