LittleBusters
Banned
AMOLED is superior tech.
Here's what you can do:
If you are using the Snes9X core (which is good), there is a setting in the core options called "Blaarg NTSC filter". There are a few options like composite, try enabling the filter from there instead of a shader.
Then use a scanline shader with good sharpness like CRT geom.
However, i don't think you need to enable composite mode in the core options. Just make sure bilinear filtering is enabled in the general"video" options. Then, whatever shader you use it should be good enough.
Lottes is good for arcade games as the effect is almost identical to my CRT arcade monitor. But it needs some adjustments so it can glow a bit more at white areas.Tried it a bit... that's what I was looking for! Going to experiment with other CRT shaders like CRT lottes, Caligari, etc. and see how they look. Thanks!
Here's Donkey Kong Country as RAW pixels, without any kind of filtering:
And here's the same game on RetroArch + a good shader:
Look how rounded and smoother everything is. I simply can't believe there's a single soul who would prefer to play the game as raw pixels....
And yes, it's a little darker due to the scanlines but that's easily fixable by adjusting the gamma or brightness in the shader. Personally, i prefer the slightly darker look myself for this game.
Doesn't this just mean though that by using those tricks.. they ended it to look the way it did on a crt. If they took into account the crt scan line timing and spacing to create an image and then you display it on an lcd panel.. you are not seeing the image as the creator intended.I personally prefer the sharper pixels.
From the artists point of view it wasn't necessarily what they wanted it to look like, but rather a way to work around the limitations of the technology and save on performance.
That means creative solutions were what was possible to make, not some purist form of art that's supposed to look exactly like that. "You're playing it wrong" fuck that.
Same for early 3D games. They look much much better on higher resolutions, even if some techniques don't translate 100% to current tech...
I hear a lot how old games with prerendered sprites haven't aged well. And im playing games like DKC2 on SNES or Toy Story on the Mega Drive and i wonder, what the hell are they talking about. Then i look at the same games in some other setups without filters and i'm like "Oh, that's why".I'm always amazed at how low rez old pre-rendered cg stuff looks amazing on CRT vs how aweful it looks in raw pixel format. That's the case for the DKC trilogy and PSX FF trilogy.
I love it to death, but Diablo II is a geniunely ugly game and you see the rough development process on the screen as you play it.In the 90's, I treated myself to a top of the line NEC 21" CRT for $2300. I used it for years leaving it on all the time until one day I said, "I'll power it off for the night." It never turned on after that.
I replaced it with the later and perhaps new best CRT, the Sony 900whatever, until it also wouldn't power on. By then, CRT's were available.
My issue with this is, it's basically impossible to get the CRT's repaired. I found a 'specialty' monitor repaid store in the bay area, and they said, no.
I couldn't stand to get rid of them. For over 10 years I have lost use of my recliner the NEC sits in, and the Sony still fills my desk behind my LCD.
I know, I'm supposed to haul them (something like 100 pounds each?) to a recycler and trash them, and it's not easy to do that.
Not that I'm not happy with my latest, a $750 Acer 34" ultra-wide. I also watch old games on it, and think, I don't remember thinking they looked so bad on the CRT? So the thread topic is of some interest. Try playing, say, Diablo II on a modern LCD versus a CRT...
Computer monitors in 2001 weren't blurry or low resolution. The game itself had a 800x600 maximum resolution though iirc. It still looked good enough because the smaller size of the monitors meant it was kinda zoomed out (mine was 17 inch).I love it to death, but Diablo II is a geniunely ugly game and you see the rough development process on the screen as you play it.
It just is more clearly ugly on modern displays than it was on the low-resolution blurry computer monitors of yesteryear.
RF is awful yes. I don't think anyone here is advocating for it. The argument is about composite.I've been playing Konami games on an MSX2 with a Philips monitor and a SCART cable my whole youth. RF is just awful.
RF is awful yes. I don't think anyone here is advocating for it. The argument is about composite.
You are right, composite is awful too. Have you ever played an 2D 8-bit game on an actual monitor with RGB?
Sorry, your video isn't good enough for me to draw any conclusions.So you think the second part of that video I posted looks better?
I'm calling nostalgia goggles!
I am not questioning this.
The differences between image rendering on a CRT and a digital screen also play a very important role in how older games are displayed. RGB on a CRT is unquestionably different from how older games look when displayed on a modern TV or monitor, be it through an original console via RGB/component or modern retro collections via HDMI. And yes, the difference between the fuzzy RF/composite signal and RGB is striking, especially in color. Colors just pop in RGB where they're very muted in RF/composite. But stuff like shadow dithering just doesn't look right in RGB, and background/foreground contrast in those games could actually benefit from a less clean signal.
A case can also be made around the fact that while some consoles back then were indeed RGB-out compatible and official cables were made for SCART-enabled European TVs, RGB connections weren't really seriously considered in the two biggest markets for video games, i.e. America and Japan. The original Famicom didn't even have composite out and only had a RF connection, and some GameCube cables were basically region-locked (the GC S-Video cable wouldn't work on a PAL GC and the European SCART cable wouldn't work on a NTSC GC, IIRC).
SMW totally looks better on a CRT...in RGB.I think most old 2D games look better on a crisp LCD screen, there are some exceptions, usually when it comes to those realistic sprites. No one can tell convince me SMW looks better on a CRT.