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Does Lost Odyssey get any easier? NO TROLLS, read the damn thread.

I'm at
Magic Staff and the griffon boss kicked the hell out of me about 10x, then the double worm boss killed me more times than I can remember.

I think it's a pacing problem, you don't really get a chance to level up at all before hitting
Magic Staff.

Does Lost Odyssey get any easier? I'm all for tough games, and I love difficult RPGS, but I hate ones that give you 2% chance to win.
 
I don't see any problems with the difficulty -- I like it quite a bit, actually. There's a nice element of strategy to the boss fights that elevates them beyond the need to merely grind.
 
Geoff9920 said:
Yes, the first two bosses can be a bitch.

When does it hit it's stride? I loved the opening, and then I hit the city and kind of lost all my energy for it, then the Griffon boss was too hard, and the worm boss wasn't too difficult
until you have to fight him for the 2nd time in a row.

Does it get easier after that? Or is there more. I love the game I'm just sick of repeating the same thing a million times because I wasn't given any chance to level up.
 
Everyone has said this. Although I had literally no problems with any of the bosses so far (on disc 2) and I have not been grinding. I need to get back to and finish this game.
 
ethelred said:
I don't see any problems with the difficulty -- I like it quite a bit, actually. There's a nice element of strategy to the boss fights that elevates them beyond the need to merely grind.

Well the Griffon boss was so susceptible to fire that it made him too easy, once I found that out I mean :)

puregame said:
Everyone has said this. Although I had literally no problems with any of the bosses so far (on disc 2) and I have not been grinding. I need to get back to and finish this game.

The ring system is enough reason for me to keep playing, although Jensen is the mos POS character I've ever played with. I hope he gets his throat slit soon. :lol
 
just get ready for a lot of WTF moments with boss fights. Lost Odyssey seems to break some of the RPG concrete rules (like wtf at reflect not being removed by dispel), or, a Boss using Flee
 
I don't like hard games but I really think that LO was much too easy except of the first boss fights. I didn't need strategy for 95% of the enemys - it was all about pressing A very fast...
 
it's hard because you only have 3 members now.

once you get 5 and start skill linking all kind of shit, it will be piss easy.
 
I had a few problems on the first disc, but it has been pretty smooth since then (a ways into disc 3 currently).
 
permutated said:
I think it's a pacing problem, you don't really get a chance to level up at all before hitting
Magic Staff.

That's the entire point of the game. They make in incredibly difficult to grind.

And yeah it does get easier for most people after the first few bosses.
 
You cannot level or grind much, the game will put a soft cap down on your exp, so don't expect to be able to wuss your way through it anyhow. :p

Although I don't consider much of the game to be difficult anyhow, but it is a nice change of pace from "mash X to win!" from most RPG's and games in general nowadays.

The second boss is beaten through sheer common sense.
 
permutated said:
When does it hit it's stride? I loved the opening, and then I hit the city and kind of lost all my energy for it, then the Griffon boss was too hard, and the worm boss wasn't too difficult
until you have to fight him for the 2nd time in a row.

Does it get easier after that? Or is there more. I love the game I'm just sick of repeating the same thing a million times because I wasn't given any chance to level up.

I died once on the first boss, and 4 or 5 times on the double worms. I have probably only died 3 times since then so it does become considerably easier as it goes along. I just started the third disk, but those first two bosses are the only ones that have given me trouble.
 
It's more about exploiting an enemy's weakness and making changes to your strategy when necessary than it is grinding; and since each area has a level cap that prevents you from quickly gaining more EXP, you can't really call it grinding. You'll find that out once you get to the bit tougher boss battles.
 
It's not a pacing problem nor a level problem. The game requires strategy, exploiting enemy weaknesses, etc. It is not a game you can play by simply mashing the attack button to get to the next cut-scene (at least, it's not until the last disc).
 
permutated said:
This may be a stupid question but when does ring-switching during battle come in?

Or does it ever?

You need to equip a ring, then it comes on.

/edit: nvm, misread it. What ring-switching?
 
Princess Skittles said:
It's not a pacing problem nor a level problem. The game requires strategy, exploiting enemy weaknesses, etc. It is not a game you can play by simply mashing the attack button to get to the next cut-scene (at least, it's not until the last disc).

Yeah, it's no Crisis Core.

:lol

eXistor said:
You need to equip a ring, then it comes on.

/edit: nvm, misread it. What ring-switching?

IGN said in a preview or a review that eventually you'll be able to switch rings on the fly during battles to adapt to your enemy.
 
Well, it gets way easier past the worm boss, and even the optional bosses won't give you much trouble with the proper set-up of skills.

Besides, if you're really having a hard time against the worm boss,
there's an awesome item hidden in the same dungeon from which you can learn the anti-paralysis skill
. That ought to help a little bit, wish I'd found it during my first playtrough.
 
It does get easier. (Significantly so - I found the difficulty a bit disappointing actually, especially on the second and much of the third disc)

I somehow completely "missed" the griffon boss -- I just defeated him on my first try and didn't notice anything unusual about the fight :lol
 
The first 2 bosses are the hardest bosses in the game. Everything after is pretty cake. Last boss is a joke compared to the first 2.
 
permutated said:
IGN said in a preview or a review that eventually you'll be able to switch rings on the fly during battles to adapt to your enemy.

Yes ring switching is great because you can target an enemies weakness and do significantly more damage to it with the correct ring.
 
The difficulty is messed up for the first two bosses. If the A.I. happens to use a lot of their good skills, the battles are almost impossible to win. If they happen to use weak skills, the battles are a pushover. It's not an issue later in the game.

eXistor said:
You need to equip a ring, then it comes on.

/edit: nvm, misread it. What ring-switching?

You can equip new rings in battle. It's useful if you want to use a ring that steals items then switch to a ring that deals more criticals. If you're incredibly patient, you can switch to rings with the proper elemental alignment to deal the most damage against whatever enemy you're facing. There is no penalty for switching rings in battle.
 
The first boss was by far the hardest I've faced because there isn't really a trick to it like there are the other ones. Unless I missed it, that is.

Like on the second boss:
use Kaim and Seth to attack the bugs to slow its magic absorption and hammer it with fire spells from Jansen, healing up when the second one comes in and hits you with the big spell
. That one was way easier for me.
 
I can't answer that question, because the Grand Staff area is where I finally threw the damn towel in on this game and promptly Amazon'd it.
 
NekoFever said:
The first boss was by far the hardest I've faced because there isn't really a trick to it like there are the other ones. Unless I missed it, that is.

Like on the second boss:
use Kaim and Seth to attack the bugs to slow its magic absorption and hammer it with fire spells from Jansen, healing up when the second one comes in and hits you with the big spell
. That one was way easier for me.

Thanks for the tips, and for the first boss, the answer was
fire

bill0527 said:
I can't answer that question, because the Grand Staff area is where I finally threw the damn towel in on this game and promptly Amazon'd it.

Luckily I posted this thread or I would have given the same fate to this game, but now I've decided to keep it.

Again, games that are tough = rad, games that are impossible = suck.
 
permutated said:
Yeah, it's no Crisis Core.

:lol



IGN said in a preview or a review that eventually you'll be able to switch rings on the fly during battles to adapt to your enemy.

Just press left and you can edit your equipment, including rings.
 
I just got to the 2nd disk.
I love the difficulty.
The first modern-day RPG I've played in a LONG time that requires actual strategy.
Personally, I thought those 2 worm boss' were easy. What comes after was more difficult.

I had a game over after meeting Cooke and Mack. Well, no I didn't that's a lie. But only Jansen survived, and I'm really OCD about this sort of thing. If at least one character isn't alive at the end of the battle, especially in a game like this where EXP is hard to come by... RESET.
 
U really gotta plan well ur battles, the fighting system is wonderfully complex, i love it.
 
permutated said:
Thanks for the tips, and for the first boss, the answer was
fire



Luckily I posted this thread or I would have given the same fate to this game, but now I've decided to keep it.

Again, games that are tough = rad, games that are impossible = suck.


You also recieve a ring that negates the worms powerful attack before the battle. You can grind so that Seth and Kaim learn the ability and then equip Jansen with it and the battle is a breeze.
 
puregame said:
Everyone has said this. Although I had literally no problems with any of the bosses so far (on disc 2) and I have not been grinding. I need to get back to and finish this game.

a lot of it is random as to what attacks they actually do. i was having problems last night with this specific fight and two of the enemies in that fight could take off half my xp, if they did a certain attack. no matter how many times i went into this planned battle, it all came down to whether or not they did these specific attacks in the beginning, and to who they tried to do it. if they held off, the battle was easy, otherwise i couldn't win it.

thankfully what happened after this battle was pretty awesome and made it worthwhile.
 
godhandiscen said:
U really gotta plan well ur battles, the fighting system is wonderfully complex, i love it.


I don't get the love. I never had to utilize the battle system, it was more like FF XII. Hit and Run. The only I know which really shine in this regard are Shin Megami and FFX.
 
C4Lukins said:
You also recieve a ring that negates the worms powerful attack before the battle. You can grind so that Seth and Kaim learn the ability and then equip Jansen with it and the battle is a breeze.

Hmm, I didn't get it, where is it?
 
tokkun said:
You can equip new rings in battle. It's useful if you want to use a ring that steals items then switch to a ring that deals more criticals. If you're incredibly patient, you can switch to rings with the proper elemental alignment to deal the most damage against whatever enemy you're facing. There is no penalty for switching rings in battle.
Oh that, I use that all the time, but I didn;t connect the dots there for a minute. Alcohol does that for ya.
 
Game is fairly hard through out the game. Some parts can be easy, but if you dont prepare for a fight and buff during the early rounds, you can be wiped out quickly. Buffing can play a huge role. You can grind skills to make things easier, but you still need to switch things up at the beginning of a fight when needed.
 
Once you figure out the battle system (ie exploit enemy elemental weaknesses, use the right buffs/skills) it becomes a cakewalk. It's a bit more challenging because you can get your butt kicked if you are lazy, but I haven't gotten a game over and I'm nearly done with the game, though I am obsessive about learning skills and grinding. Once the world opens up on disc 4, the immortals become unstoppable.
 
It's actually really great when a rpg just kill the levelling factor to have some, well.. some level design !! It's the only way to have some control on the difficulty in a rpg.

This two worms killed me one time ! I had to equip the good item and especially to choose between killing the little beasts or striking the main boss. It's hard sometimes cause you begin to be defensive and the boss don't let you in peace, until you're dead, cause he's just almost dead also, but you don't know that !
 
Thrakier said:
I don't get the love. I never had to utilize the battle system, it was more like FF XII. Hit and Run. The only I know which really shine in this regard are Shin Megami and FFX.
I love it because I actually have to use all my characters. I never feel overpowered thanks to the level cap, and I have to strategize in every battle. Maybe its because I am no jrpg expert, but so far I like LO's battle system. The story is crap though.
 
permutated said:
The ring system is enough reason for me to keep playing, although Jensen is the mos POS character I've ever played with. I hope he gets his throat slit soon. :lol

You did not just say that about Jansen, girlfriend!
 
permutated said:
IGN said in a preview or a review that eventually you'll be able to switch rings on the fly during battles to adapt to your enemy.
Pretty much never for me. I just hit it and they die easily sooner or later. After the first boss I just equiped whatever rings upped attack and critical.

I don't get the love. I never had to utilize the battle system, it was more like FF XII. Hit and Run. The only I know which really shine in this regard are Shin Megami and FFX.
Oh please. Replace FFX with Baldur's Gate and maybe you got something. FFX is Aeon overdrive fuckfest 2000. The summons are the most unbalanced cannon fodder in that game. Immune to all status effects and do obscene damage.
 
Nils said:
You did not just say that about Jansen, girlfriend!

To his defense, maybe he doesn't like getting drunk and fucking hookers? Then again, that's no defense, that's just being a pussy.
 
Brakara said:
To his defense, maybe he doesn't like getting drunk and fucking hookers? Then again, that's no defense, that's just being a pussy.

His voice over alone makes me want to switch it to japanese. :lol

Seriously though, I'm contemplating returning the game for Dark Sector.
 
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