Feral Youth
Banned
Didn't even know you could emulate Gamecube games, but the Wii......Shit.
Zero_Phoenix said:On PC I don't think even .1% of Xbox 1 has been emulated yet though, right?
To a lesser extent that's also true for GC. If as much effort was expended into GC emulation as it was into PS2 emulation we'd have very nearly perfect emulators by now. GC (and by extension Wii) is much easier to emulate than PS2.Splatt said:That's because noone was interested in emulating Xbox. Sad truth.
loosus said:You're pretty sure, huh? Glad you've done your homework.
Nuclear Muffin said:Kinda surreal to see a new console emulated while it's still in it's heyday! Wii HD is almost here!
Nuclear Muffin said:Kinda surreal to see a new console emulated while it's still in it's heyday! Wii HD is almost here!
Zero_Phoenix said:I don't think it's as much about the speed as it is the complexity of coding the emulator. I mean, Xbox 360 emulates Xbox 1 hardware (on a game per game basis, like many emulators, anyways). PS2 emulation is supposedly pretty great actually. On PC I don't think even .1% of Xbox 1 has been emulated yet though, right?
For example, if Nintendo wanted to, they could probably make a 99% perfect Wii emulator pretty quick for PC.
Sega1991 said:As far as I know, you need a "Crysis on high detail" level PC to get anywhere close to full-speed on the PS2 emulator, and a large number of games still don't run on it.
There was a radical Xbox 1 emulator out there that had big plans. Apparently Xbox 1 executables are just x86 executables that run with a modified version of DirectX. A guy was basically building a converter that would translate an XBE in to a native Windows EXE (and back again, supposedly).
All he ever got running on it was Turok, I think. Maybe a couple of other games. Then he sort of... stopped caring about the project rather suddenly. Made me wonder if maybe Microsoft contacted him for some reason.
Sega1991 said:As far as I know, you need a "Crysis on high detail" level PC to get anywhere close to full-speed on the PS2 emulator, and a large number of games still don't run on it.
Ydahs said:Basically everyone I know who uses emulators downloads the roms. I still stand by what I said with there being more people who download roms than rather use rip their own game.
I don't see how this homebrew discussion is relevant. I'm well aware that emulators are legal and that there are some very impressive homebrew apps out there. I'm not against having a working Wii emulator, but claiming that it won't be used for illegal purposes by many out there is just plain stupid.itxaka said:Hello?
Do you know that is easier to make a hombrew game/app if you have a emu for the platform rigth? This helps a lot of homebrewers out there to test their programs with some feedback from the emu, and normally they got debugging options included. Counting that nowadays the homebrew on the wii is starting hard I say that is a good thing that supports wii.
Also, everyone you know is a pirate, so what? Emulators are perfectly legal. The use you do with them is the ilegal thing.
duckroll said:So if I bought a Wii game, and made an image with it, the emulator will now boot it?
Downloading an illegal copy off the internet?loosus said:He might just -- gasp -- download images of games he already owns.
You're pretty sure, huh? Glad you've done your homework.
Feral Youth said:Didn't even know you could emulate Gamecube games, but the Wii......Shit.
I don't think the Wii games are on DVDs, it's a similar but different disc. That's probably why.Slavik81 said:Why would it be hard for the Wii?
Isn't a disk image just a bit-by-bit copy? I'd think that as long as your copying software is simple enough, there'd be no problem.
But I honestly don't know anything about the Wii's security features. I'd be interested to know how they'd defeat a disk imager.
Ydahs said:Basically everyone I know who uses emulators downloads the roms. I still stand by what I said with there being more people who download roms than rather use rip their own game.
Sega1991 said:There was a radical Xbox 1 emulator out there that had big plans. Apparently Xbox 1 executables are just x86 executables that run with a modified version of DirectX. A guy was basically building a converter that would translate an XBE in to a native Windows EXE (and back again, supposedly).
Durante said:To a lesser extent that's also true for GC. If as much effort was expended into GC emulation as it was into PS2 emulation we'd have very nearly perfect emulators by now. GC (and by extension Wii) is much easier to emulate than PS2.
banKai said:iirc, there are only a handful of optical drives, which are able to produce an image
You can download an ISO if you have the original cd..Phife Dawg said:Downloading an illegal copy off the internet?
That is not universal. Basically in most countries it's legal to make a private copy of legally obtained stuff, in some countries you aren't allowed to make a private copy if you have to circumvent copy protection to do so.BishopLamont said:You can download an ISO if you have the original cd..
* i guess you meant to say improved texture filtering - the wii has filtering, alright, includingly low-degree anisotropic - even flipper has it.Durante said:Anyway, I'm happy about this. Wii games with AA, texture filtering and no dithering artifacts? YES PLEASE.
Linkzg said:I didn't even know there was a Gamecube emulator (I never really cared about one), but is there a perfected Dreamcast emulator yet? The PS2 emulator runs pretty good on my PC and upscaling everything makes some games look great.
Linkzg said:I didn't even know there was a Gamecube emulator (I never really cared about one), but is there a perfected Dreamcast emulator yet? The PS2 emulator runs pretty good on my PC and upscaling everything makes some games look great.
Gamecube images were hell to do back on the gamecube, but wii is simple, you just run a disc copying application, and it sends the image to your computer.Milhouse31 said:If i remember correctly it's quite hard to make GC/Wii game image
Mamesj said:I don't see what's so special about this. I mean, theoretically, you could boot a Wii game just by loading two gamecube emulators at once, right?
Sega1991 said:nullDC is pretty much the only active Dreamcast Emulator out there that runs games at playable speeds. It doesn't require terribly powerful hardware, either. I'm on 3.2ghz P4, GeForce 6600 GT, 2GB of RAM and I get full speed in Shenmue. Games that run 60fps have considerably more slowdown for me, though (Dead or Alive 2).
But on decent hardware, you should get full speed in most of the games that do run. I was mainly looking in to emulating the Dreamcast because I felt like playing Sonic Adventure 2 but my DC is throwing in the towel and I'm too lazy to go out and buy Sonic Adventure 2: Battle for the GC. Unfortunately, at least on the version I tried, SA2 doesn't work in nullDC. Freezes once you get off the street board in the first level.
Zenith said:not perfected. Chankast runs 95% of DC games flawlessly. I played through Shenmue on it.
This is exactly what it states on Nintendo's site as well:Phife Dawg said:That is not universal. Basically in most countries it's legal to make a private copy of legally obtained stuff, in some countries you aren't allowed to make a private copy if you have to circumvent copy protection to do so.
Offering an ISO to a game is in all cases illegal (unless of course it's just for your own use or in most countries your closest circle of friends). So you are supporting illegal activities if you download ISOs off the internet.
As to whether or not just downloading (using http or ftp downloads and not p2p networks) is illegal that is a tricky field and of course depending on the country. Don't get this mixed up, just because you are allowed to make a private copy of your legally obtained game doesn't neccessarily mean you can download an ISO legally.
Like I said, in all cases the copy made available for download is illegal.
Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.
To report ROM sites, emulators, Game Copiers, Counterfeit manufacturing, or other illegal activities, please call us at 1-800-255-3700 or e-mail us at [B]piracyscene@noa.nintendo.com[/B]
That is indeed what I meant. It's just that the need for overriding settings for improved IQ is much more pressing on Wii (for all games) than, say, 360 or PS3 -- even though the latter are far from perfectof course.blu said:now, if you meant to say that the user can override the settings of a game in an emu - surely, but that has nothing to do with 'wii' - you could have a 360 emu and still override the settings a game for improved IQ.
CreatureX3 said:
blu said:* i guess you meant to say improved texture filtering - the wii has filtering, alright, includingly low-degree anisotropic - even flipper has it.
* you can't see dithering artefacts over any of the out-of-the-box supported video carriers (composite, s-video, component) due to the 2:1-shared-chroma YCbCr color space at output. actually, chances are greater for an emu to exhibit such artefacts, if it did not bother with the YCbCr step but stayed at RGB all long.
now, if you meant to say that the user can override the settings of a game in an emu - surely, but that has nothing to do with 'wii' - you could have a 360 emu and still override the settings a game for improved IQ.
When they can sue the pants off you AND WIN they can.Zero_Phoenix said:Not to condone piracy or anything like that, but I don't think Nintendo can really state what the law is. There are websites that say it's illegal to view the site source code...
Sega1991 said:
Zero_Phoenix said:Not to condone piracy or anything like that, but I don't think Nintendo can really state what the law is.
I've played through Jet Set Radio on Chankast.Sega1991 said:nullDC is pretty much the only active Dreamcast Emulator out there that runs games at playable speeds. It doesn't require terribly powerful hardware, either. I'm on 3.2ghz P4, GeForce 6600 GT, 2GB of RAM and I get full speed in Shenmue. Games that run 60fps have considerably more slowdown for me, though (Dead or Alive 2).
CreatureX3 said:
pakkit said:
charlequin said:No one cares what "basically everyone you know" does. What people care about is that GAF's explicit policy is that aiding in piracy (telling people where to get ROMs or how to circumvent DRM) is disallowable but discussing hacking and homebrew scene improvements conceptually, even if some of them could be used for piracy, is fine. The people who contribute the most to these conversations on GAF are legitimate power users, and the piracy derails that happen every time are extremely annoying, and do frequently get their originators banned by the pro-legit-homebrew administration.
So, in short: don't do it.
This isn't quite as radical as it sounds. Older emulators tend to strive to be cycle or even instruction-perfect, actually creating a virtual machine that functions as close to how the chips in the real console do; since the 3D consoles, however, the majority of emulators have functioned by transforming system-native code into 3D API calls. Reworking Xbox games to run directly in Windows seems like a reasonable extension of that.
(Too bad it was abandoned; I'd love to see that project progress farther.)
It makes sense that the most popular system would get the most effort put into it, but it's definitely unfortunate in a certain sense. The 32-bit generation is a real shame in that sense -- PSX emulation is coming along very well, but despite a commanding lead the N64 stuff all seems to have fizzled out well before reaching a good, mature point, and Saturn emulation is way behind (though SSF has been making good strides.)
Stumpokapow said:Awww cute. If a corporation says it, it must be true! Like when corporations send takedown notices to fan websites, youtube videos, sue people who have never owned computers, sue the mentally disabled, sue dead people, sue single-digit age children, sue 90 year olds, or sue whoever they want whenever they want.
That paragraph invents legal precedent that does not exist out of whole cloth. There are ABSOLUTELY ZERO cases that have ruled on whether or not format shifting by indirect means (IE without ripping the data yourself) is illegal on the part of the user.
It has been ruled that format shifting on a personal level is generally legal (See RIAA v. Diamond, Sony v. Universal) notwithstanding some of the laughable anti-copying provisions of the DMCA that have never been court-tested. Nintendo, however, claims that there is legal precedent and that such an act is illegal.
It is not a legally mixed or grey area. There is no precedent. There are also no laws whose content specifically prohibits the action being described.
On the other hand, precedent does suggest that if someone provides you with a digital copy, even if they authenticate you as a legitimate owner, they are breaking the law (See UMG vs MP3.com). It is possible for a digital transaction to occur where the provider is breaking the law and the obtainer is not. You only need to worry about your actions. You are not the keeper of anyone else.
Finally, in Canada legal precedent specifically allows for all downloading (it is not a criminal matter and privacy statutes functionally prevent civil issues). Canada also allows for passive uploading--in other words, uploading while downloading as in the case of BitTorrent or uploading as a result of having a file in your downloaded files folder which is automatically shared in a P2P app. (See BMG Canada v. John Doe)--it should be noted that this particular ruling is further complicated because the appeal's court actually dismissed the original case against "John Doe" on an procedural technicality , which technically would void Justice Finckenstein's ruling.
Game copiers are not illegal anywhere in the world that has respect for fair use rights. Under certain circumstance they could be banned in the US, but this is not well tested and relies on parts of the DMCA which are widely considered vulnerable to judicial strikedown. Emulators are not illegal anywhere in the world, short of those developed by illegal coding methods such as industrial sabotage or theft of SDK or internal technical documentation.
Counterfeit manufacturing is illegal everywhere and is a totally different issue. It's not related to emulation or traditional piracy. It is more directly analogous to industrial theft or conventional non-electronic counterfeit. The way that electronics companies have attempted to tie commercial counterfeit to (relatively) benign personal actions and fan projects including ROM translations and emulation development is pretty disgusting.
Who won a lawsuit against bleem!?
By my recollection, Sony sued Connectix and lost (Oops! Guess corporations don't get to invent the law as they go along). Then they sued bleem! and bleem! went bankrupt after having won a partial victory in the form of a limited injunction against Sony's patently stupid lawsuit.
I guess it's fair to say that if a corporation sues you in Marshall, Texas and uses procedural delay tactics and unethical abuses of the law, they can probably make you hurt enough to scream "Uncle". What a wonderful we live in when not only do corporations think they exclusively own the law, but people start to believe that making your enemies go bankrupt is the same as proving that they're criminals.
Can we PLEASE actually stop talking about IP law?