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Dolphin emu now supports Wii!

Zero_Phoenix said:
On PC I don't think even .1% of Xbox 1 has been emulated yet though, right?

That's because noone was interested in emulating Xbox. Sad truth.

Anyway, holy shit. I didn't expect too see Wii emulated so soon. Sure, it will take much time to get the games to play at playable speeds, but still, holy shit.
 
Splatt said:
That's because noone was interested in emulating Xbox. Sad truth.
To a lesser extent that's also true for GC. If as much effort was expended into GC emulation as it was into PS2 emulation we'd have very nearly perfect emulators by now. GC (and by extension Wii) is much easier to emulate than PS2.
 
making a wii imagine is trivial. You need a modded console along with a certain bootable disc that will start in gamecube mode; and it will dump the content of the dvd into a SD card. If you run out of place on the SD card, the program will auto split up the images and wait for you to put it another sd card, and so on.
 
loosus said:
You're pretty sure, huh? Glad you've done your homework.

Basically everyone I know who uses emulators downloads the roms. I still stand by what I said with there being more people who download roms than rather use rip their own game.
 
Nuclear Muffin said:
Kinda surreal to see a new console emulated while it's still in it's heyday! Wii HD is almost here!

More surreal: A Gameboy Advance emulator was released almost a full week before the hardware hit shelves. Maybe the guys who were writing the emulator snuck a unit out early or maybe they were just emulating standardized hardware, but it was out there.

I think within a month or two, there were two or three GBA emulators that could run commercial games very, very well.
 
Nuclear Muffin said:
Kinda surreal to see a new console emulated while it's still in it's heyday! Wii HD is almost here!

N64 had UltraHLE in early 98. Granted it only really ran a couple of games, but they worked great. Bleem! was in 98 also, wasn't it? It did pretty well also, though the PS1 was much older at that point.
 
Zero_Phoenix said:
I don't think it's as much about the speed as it is the complexity of coding the emulator. I mean, Xbox 360 emulates Xbox 1 hardware (on a game per game basis, like many emulators, anyways). PS2 emulation is supposedly pretty great actually. On PC I don't think even .1% of Xbox 1 has been emulated yet though, right?

For example, if Nintendo wanted to, they could probably make a 99% perfect Wii emulator pretty quick for PC.

As far as I know, you need a "Crysis on high detail" level PC to get anywhere close to full-speed on the PS2 emulator, and a large number of games still don't run on it.

There was a radical Xbox 1 emulator out there that had big plans. Apparently Xbox 1 executables are just x86 executables that run with a modified version of DirectX. A guy was basically building a converter that would translate an XBE in to a native Windows EXE (and back again, supposedly).

All he ever got running on it was Turok, I think. Maybe a couple of other games. Then he sort of... stopped caring about the project rather suddenly. Made me wonder if maybe Microsoft contacted him for some reason.
 
Sega1991 said:
As far as I know, you need a "Crysis on high detail" level PC to get anywhere close to full-speed on the PS2 emulator, and a large number of games still don't run on it.

There was a radical Xbox 1 emulator out there that had big plans. Apparently Xbox 1 executables are just x86 executables that run with a modified version of DirectX. A guy was basically building a converter that would translate an XBE in to a native Windows EXE (and back again, supposedly).

All he ever got running on it was Turok, I think. Maybe a couple of other games. Then he sort of... stopped caring about the project rather suddenly. Made me wonder if maybe Microsoft contacted him for some reason.

Contacted him to stop him from working /improving on it, or to offer him a work at Microsoft (respect his skill) ?
 
So is the only barrier separating this from a true emulator Wiimote support, or are there also severe speed issues?

Frankly, I'm impressed that Wii emulation even got to this point so quickly.
 
Sega1991 said:
As far as I know, you need a "Crysis on high detail" level PC to get anywhere close to full-speed on the PS2 emulator, and a large number of games still don't run on it.

thats kind of true but a crysis "high" level pc is cheap now. you can get the 4 main components cpu,ram,mobo,gfx for like £240 so its not like only people with super high end super expensive pc's can run it

as for it getting anywhere near full speed, a large percentage of them run full speed, 1080p with 4xaa so its a lot better than you think
 
Ydahs said:
Basically everyone I know who uses emulators downloads the roms. I still stand by what I said with there being more people who download roms than rather use rip their own game.


Hello?

Do you know that is easier to make a hombrew game/app if you have a emu for the platform rigth? This helps a lot of homebrewers out there to test their programs with some feedback from the emu, and normally they got debugging options included. Counting that nowadays the homebrew on the wii is starting hard I say that is a good thing that supports wii.

Also, everyone you know is a pirate, so what? Emulators are perfectly legal. The use you do with them is the ilegal thing.
 
itxaka said:
Hello?

Do you know that is easier to make a hombrew game/app if you have a emu for the platform rigth? This helps a lot of homebrewers out there to test their programs with some feedback from the emu, and normally they got debugging options included. Counting that nowadays the homebrew on the wii is starting hard I say that is a good thing that supports wii.

Also, everyone you know is a pirate, so what? Emulators are perfectly legal. The use you do with them is the ilegal thing.
I don't see how this homebrew discussion is relevant. I'm well aware that emulators are legal and that there are some very impressive homebrew apps out there. I'm not against having a working Wii emulator, but claiming that it won't be used for illegal purposes by many out there is just plain stupid.

Heck, I really want to see a Wii emulator up and running. SMG in HD would be godly, but that won't be for another three or four years...
 
Feral Youth said:
Didn't even know you could emulate Gamecube games, but the Wii......Shit.

The Wii has been described by Nintendo heads as a Gamecube 1.5. I don't see why it would be infeasible to emulate it. If you can emulate the GC, then perhaps you're 90% there to emulating the Wii too. Biggest issue is probably the controller, but its a bluetooth device so I assume something could be done to make it work with a PC.
 
Slavik81 said:
Why would it be hard for the Wii?
Isn't a disk image just a bit-by-bit copy? I'd think that as long as your copying software is simple enough, there'd be no problem.

But I honestly don't know anything about the Wii's security features. I'd be interested to know how they'd defeat a disk imager.
I don't think the Wii games are on DVDs, it's a similar but different disc. That's probably why.
 
Ydahs said:
Basically everyone I know who uses emulators downloads the roms. I still stand by what I said with there being more people who download roms than rather use rip their own game.

No one cares what "basically everyone you know" does. What people care about is that GAF's explicit policy is that aiding in piracy (telling people where to get ROMs or how to circumvent DRM) is disallowable but discussing hacking and homebrew scene improvements conceptually, even if some of them could be used for piracy, is fine. The people who contribute the most to these conversations on GAF are legitimate power users, and the piracy derails that happen every time are extremely annoying, and do frequently get their originators banned by the pro-legit-homebrew administration.

So, in short: don't do it.

Sega1991 said:
There was a radical Xbox 1 emulator out there that had big plans. Apparently Xbox 1 executables are just x86 executables that run with a modified version of DirectX. A guy was basically building a converter that would translate an XBE in to a native Windows EXE (and back again, supposedly).

This isn't quite as radical as it sounds. Older emulators tend to strive to be cycle or even instruction-perfect, actually creating a virtual machine that functions as close to how the chips in the real console do; since the 3D consoles, however, the majority of emulators have functioned by transforming system-native code into 3D API calls. Reworking Xbox games to run directly in Windows seems like a reasonable extension of that.

(Too bad it was abandoned; I'd love to see that project progress farther.)

Durante said:
To a lesser extent that's also true for GC. If as much effort was expended into GC emulation as it was into PS2 emulation we'd have very nearly perfect emulators by now. GC (and by extension Wii) is much easier to emulate than PS2.

It makes sense that the most popular system would get the most effort put into it, but it's definitely unfortunate in a certain sense. The 32-bit generation is a real shame in that sense -- PSX emulation is coming along very well, but despite a commanding lead the N64 stuff all seems to have fizzled out well before reaching a good, mature point, and Saturn emulation is way behind (though SSF has been making good strides.)
 
banKai said:
iirc, there are only a handful of optical drives, which are able to produce an image

Well, the guy who released the custom firmware for the Wii as well released a Wii application that lets you dump your Wii games to SD.

I think this would be cool if they could get it working well for then I could play my Wii games then in 1080p since my computer is hooked up to my TV (its actually in another room with an HDMI cable going through the wall and mainly use it as my Netflix box on my TV).
 
BishopLamont said:
You can download an ISO if you have the original cd..
That is not universal. Basically in most countries it's legal to make a private copy of legally obtained stuff, in some countries you aren't allowed to make a private copy if you have to circumvent copy protection to do so.

Offering an ISO to a game is in all cases illegal (unless of course it's just for your own use or in most countries your closest circle of friends). So you are supporting illegal activities if you download ISOs off the internet.

As to whether or not just downloading (using http or ftp downloads and not p2p networks) is illegal that is a tricky field and of course depending on the country. Don't get this mixed up, just because you are allowed to make a private copy of your legally obtained game doesn't neccessarily mean you can download an ISO legally.

Like I said, in all cases the copy made available for download is illegal.
 
Durante said:
Anyway, I'm happy about this. Wii games with AA, texture filtering and no dithering artifacts? YES PLEASE.
* i guess you meant to say improved texture filtering - the wii has filtering, alright, includingly low-degree anisotropic - even flipper has it.
* you can't see dithering artefacts over any of the out-of-the-box supported video carriers (composite, s-video, component) due to the 2:1-shared-chroma YCbCr color space at output. actually, chances are greater for an emu to exhibit such artefacts, if it did not bother with the YCbCr step but stayed at RGB all long.

now, if you meant to say that the user can override the settings of a game in an emu - surely, but that has nothing to do with 'wii' - you could have a 360 emu and still override the settings a game for improved IQ.
 
I didn't even know there was a Gamecube emulator (I never really cared about one), but is there a perfected Dreamcast emulator yet? The PS2 emulator runs pretty good on my PC and upscaling everything makes some games look great.
 
Linkzg said:
I didn't even know there was a Gamecube emulator (I never really cared about one), but is there a perfected Dreamcast emulator yet? The PS2 emulator runs pretty good on my PC and upscaling everything makes some games look great.

nullDC is pretty much the only active Dreamcast Emulator out there that runs games at playable speeds. It doesn't require terribly powerful hardware, either. I'm on 3.2ghz P4, GeForce 6600 GT, 2GB of RAM and I get full speed in Shenmue. Games that run 60fps have considerably more slowdown for me, though (Dead or Alive 2).

But on decent hardware, you should get full speed in most of the games that do run. I was mainly looking in to emulating the Dreamcast because I felt like playing Sonic Adventure 2 but my DC is throwing in the towel and I'm too lazy to go out and buy Sonic Adventure 2: Battle for the GC. Unfortunately, at least on the version I tried, SA2 doesn't work in nullDC. Freezes once you get off the street board in the first level.
 
Linkzg said:
I didn't even know there was a Gamecube emulator (I never really cared about one), but is there a perfected Dreamcast emulator yet? The PS2 emulator runs pretty good on my PC and upscaling everything makes some games look great.

not perfected. Chankast runs 95% of DC games flawlessly. I played through Shenmue on it.
 
Milhouse31 said:
If i remember correctly it's quite hard to make GC/Wii game image
Gamecube images were hell to do back on the gamecube, but wii is simple, you just run a disc copying application, and it sends the image to your computer.
 
I don't see what's so special about this. I mean, theoretically, you could boot a Wii game just by loading two gamecube emulators at once, right?
 
Mamesj said:
I don't see what's so special about this. I mean, theoretically, you could boot a Wii game just by loading two gamecube emulators at once, right?

23jsk5.jpg
 
I have two questions.

First off I tried the emulator for Wind Waker when I had a 64 bit OS, though I was unable to get it in anything other than 640x480 with AA. Pics:
2va1h01.jpg

How can you get it at a higher resolution?

Second, have they gotten it to work with a 32 bit OS yet? I had to uninstall my 64 bit one since PPJoy wouldn't work. If a 32 bit version is up I'll try it again.

Also I can post a picture of my WW disc if anyone wants to call me out. Just know by doing so when proven wrong you will bring shame to your family.
 
Sega1991 said:
nullDC is pretty much the only active Dreamcast Emulator out there that runs games at playable speeds. It doesn't require terribly powerful hardware, either. I'm on 3.2ghz P4, GeForce 6600 GT, 2GB of RAM and I get full speed in Shenmue. Games that run 60fps have considerably more slowdown for me, though (Dead or Alive 2).

But on decent hardware, you should get full speed in most of the games that do run. I was mainly looking in to emulating the Dreamcast because I felt like playing Sonic Adventure 2 but my DC is throwing in the towel and I'm too lazy to go out and buy Sonic Adventure 2: Battle for the GC. Unfortunately, at least on the version I tried, SA2 doesn't work in nullDC. Freezes once you get off the street board in the first level.
Zenith said:
not perfected. Chankast runs 95% of DC games flawlessly. I played through Shenmue on it.

Thanks. I'll try it out.

I actually have a gamepad to USB converter that has a slot for the Dreamcast controller, but I probably will end up using the 360 controller since the Dreamcast analog stick hurt to use.
 
Whoah the difference between TP and WW is night and day.

They're both still fuckawesome though, only difference is TP should age a little worse.
 
Phife Dawg said:
That is not universal. Basically in most countries it's legal to make a private copy of legally obtained stuff, in some countries you aren't allowed to make a private copy if you have to circumvent copy protection to do so.

Offering an ISO to a game is in all cases illegal (unless of course it's just for your own use or in most countries your closest circle of friends). So you are supporting illegal activities if you download ISOs off the internet.

As to whether or not just downloading (using http or ftp downloads and not p2p networks) is illegal that is a tricky field and of course depending on the country. Don't get this mixed up, just because you are allowed to make a private copy of your legally obtained game doesn't neccessarily mean you can download an ISO legally.

Like I said, in all cases the copy made available for download is illegal.
This is exactly what it states on Nintendo's site as well:

www.nintendo.com/corp/legal.jsp:

Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?

There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.

To report ROM sites, emulators, Game Copiers, Counterfeit manufacturing, or other illegal activities, please call us at 1-800-255-3700 or e-mail us at [B]piracyscene@noa.nintendo.com[/B]
 
blu said:
now, if you meant to say that the user can override the settings of a game in an emu - surely, but that has nothing to do with 'wii' - you could have a 360 emu and still override the settings a game for improved IQ.
That is indeed what I meant. It's just that the need for overriding settings for improved IQ is much more pressing on Wii (for all games) than, say, 360 or PS3 -- even though the latter are far from perfectof course.
 
blu said:
* i guess you meant to say improved texture filtering - the wii has filtering, alright, includingly low-degree anisotropic - even flipper has it.
* you can't see dithering artefacts over any of the out-of-the-box supported video carriers (composite, s-video, component) due to the 2:1-shared-chroma YCbCr color space at output. actually, chances are greater for an emu to exhibit such artefacts, if it did not bother with the YCbCr step but stayed at RGB all long.

now, if you meant to say that the user can override the settings of a game in an emu - surely, but that has nothing to do with 'wii' - you could have a 360 emu and still override the settings a game for improved IQ.

PAL GC/Wii supports RGB.
 
I don't know if I'm allowed to ask this or not--but does anyone know how to make copies of Wii and Gamecube games? Is special hardware required or can I rip them normally with the right software?
 
Zero_Phoenix said:
Not to condone piracy or anything like that, but I don't think Nintendo can really state what the law is. There are websites that say it's illegal to view the site source code...
When they can sue the pants off you AND WIN they can.

Bleem! anyone?
 
Zero_Phoenix said:
Not to condone piracy or anything like that, but I don't think Nintendo can really state what the law is.

I'm sure they have very well paid lawyers who can tell them what the law is.
 
this no trolling but if they can emulate a wii at whatever level at this point with a modyfied gamecube emulator means one thing: they barely changed anything on the hardware side it realy is just a minimal upgraded cpu / gpu
 
Sega1991 said:
nullDC is pretty much the only active Dreamcast Emulator out there that runs games at playable speeds. It doesn't require terribly powerful hardware, either. I'm on 3.2ghz P4, GeForce 6600 GT, 2GB of RAM and I get full speed in Shenmue. Games that run 60fps have considerably more slowdown for me, though (Dead or Alive 2).
I've played through Jet Set Radio on Chankast.

Habe you gotten ShenMue to run without graphical flaws? Ryo has transparent hair on all emulators I've tried.
 
it would have been nice if they could run GC games first. my computer can run some of my PS2 and all my dreamcast games at full speed or even more, but when I tried to run Wind Waker I got like 1.2 fps :lol too bad, considering it looks so terrible on my 1080p TV when running from Wii, that I can't even play it, while other gamecube games look fine :(
 
CreatureX3 said:
This is exactly what it states on Nintendo's site as well:

www.nintendo.com/corp/legal.jsp:

Awww cute. If a corporation says it, it must be true! Like when corporations send takedown notices to fan websites, youtube videos, sue people who have never owned computers, sue the mentally disabled, sue dead people, sue single-digit age children, sue 90 year olds, or sue whoever they want whenever they want.

That paragraph invents legal precedent that does not exist out of whole cloth. There are ABSOLUTELY ZERO cases that have ruled on whether or not format shifting by indirect means (IE without ripping the data yourself) is illegal on the part of the user.

It has been ruled that format shifting on a personal level is generally legal (See RIAA v. Diamond, Sony v. Universal) notwithstanding some of the laughable anti-copying provisions of the DMCA that have never been court-tested. Nintendo, however, claims that there is legal precedent and that such an act is illegal.

It is not a legally mixed or grey area. There is no precedent. There are also no laws whose content specifically prohibits the action being described.

On the other hand, precedent does suggest that if someone provides you with a digital copy, even if they authenticate you as a legitimate owner, they are breaking the law (See UMG vs MP3.com). It is possible for a digital transaction to occur where the provider is breaking the law and the obtainer is not. You only need to worry about your actions. You are not the keeper of anyone else.

Finally, in Canada legal precedent specifically allows for all downloading (it is not a criminal matter and privacy statutes functionally prevent civil issues). Canada also allows for passive uploading--in other words, uploading while downloading as in the case of BitTorrent or uploading as a result of having a file in your downloaded files folder which is automatically shared in a P2P app. (See BMG Canada v. John Doe)--it should be noted that this particular ruling is further complicated because the appeal's court actually dismissed the original case against "John Doe" on an procedural technicality , which technically would void Justice Finckenstein's ruling.

Game copiers are not illegal anywhere in the world that has respect for fair use rights. Under certain circumstance they could be banned in the US, but this is not well tested and relies on parts of the DMCA which are widely considered vulnerable to judicial strikedown. Emulators are not illegal anywhere in the world, short of those developed by illegal coding methods such as industrial sabotage or theft of SDK or internal technical documentation.

Counterfeit manufacturing is illegal everywhere and is a totally different issue. It's not related to emulation or traditional piracy. It is more directly analogous to industrial theft or conventional non-electronic counterfeit. The way that electronics companies have attempted to tie commercial counterfeit to (relatively) benign personal actions and fan projects including ROM translations and emulation development is pretty disgusting.

pakkit said:
When they can sue the pants off you AND WIN they can.

Bleem! anyone?

Who won a lawsuit against bleem!?

By my recollection, Sony sued Connectix and lost (Oops! Guess corporations don't get to invent the law as they go along). Then they sued bleem! and bleem! went bankrupt after having won a partial victory in the form of a limited injunction against Sony's patently stupid lawsuit.

I guess it's fair to say that if a corporation sues you in Marshall, Texas and uses procedural delay tactics and unethical abuses of the law, they can probably make you hurt enough to scream "Uncle". What a wonderful we live in when not only do corporations think they exclusively own the law, but people start to believe that making your enemies go bankrupt is the same as proving that they're criminals.

Can we PLEASE actually stop talking about IP law?
 
charlequin said:
No one cares what "basically everyone you know" does. What people care about is that GAF's explicit policy is that aiding in piracy (telling people where to get ROMs or how to circumvent DRM) is disallowable but discussing hacking and homebrew scene improvements conceptually, even if some of them could be used for piracy, is fine. The people who contribute the most to these conversations on GAF are legitimate power users, and the piracy derails that happen every time are extremely annoying, and do frequently get their originators banned by the pro-legit-homebrew administration.

So, in short: don't do it.



This isn't quite as radical as it sounds. Older emulators tend to strive to be cycle or even instruction-perfect, actually creating a virtual machine that functions as close to how the chips in the real console do; since the 3D consoles, however, the majority of emulators have functioned by transforming system-native code into 3D API calls. Reworking Xbox games to run directly in Windows seems like a reasonable extension of that.

(Too bad it was abandoned; I'd love to see that project progress farther.)



It makes sense that the most popular system would get the most effort put into it, but it's definitely unfortunate in a certain sense. The 32-bit generation is a real shame in that sense -- PSX emulation is coming along very well, but despite a commanding lead the N64 stuff all seems to have fizzled out well before reaching a good, mature point, and Saturn emulation is way behind (though SSF has been making good strides.)

Well, the best PSX emulator, ePSXe, went four years without an update until it suddenly updated recently... something like that will eventually happen with Project64 too. Though it is true that in between there was significant work done on some other PSX emulators, while during that same period very little was done (that was released, anyway) with the N64. And for the Saturn, SSF is pretty good. Thanks to solid development in the past few years, it's gotten to a point where it now plays a lot of games... it took the Saturn a lot longer to reach this level, but I'd say Saturn emulation is now pretty close to the point where N64 and PSX emulation is. None of the three systems have an emulator that will play everything (though, does any system? Even the SNES emulators still have a few issues...).

But even so, it is true that N64 emulation had a great start before it faded away... it started during the N64's life (Ultra HLE being the first), and then quickly began to improve, before the next generation came and people abandoned most of it... but as I said, PSX emulation did get somewhat dropped too; four years without an update for the top emulator, when it was far from perfect?

Of course you can't every emulator to be as frequently updated as something like Ootake (Turbografx/Turbo CD emulator, the best one the system has I'd say, which has sometimes gotten updates as often as several times a week...), but still, it is kind of annoying. Why is PJ64's current version pay only... "when we finish the version we'll publically release it"? Yeah, but when's THAT going to happen? Oh well... I'd rather play games on the actual hardware anyway, but emulation allows for some interesting options.

And yes, I'd also like to see an Xbox emulator. With how similar it is to the PC, it's pretty weird that there isn't one. DC emulation is around, and is in pretty good shape (about as good as PSX/N64/Saturn, I'd say), PS2 emulation is there with okay compatibility but slow speeds on most computers, and GC emulation is there but even slower... but where's Xbox emulation? With how similar they are to PCs, I'd think that it would be both easy and easy to get running at pretty good speed...

Stumpokapow said:
Awww cute. If a corporation says it, it must be true! Like when corporations send takedown notices to fan websites, youtube videos, sue people who have never owned computers, sue the mentally disabled, sue dead people, sue single-digit age children, sue 90 year olds, or sue whoever they want whenever they want.

That paragraph invents legal precedent that does not exist out of whole cloth. There are ABSOLUTELY ZERO cases that have ruled on whether or not format shifting by indirect means (IE without ripping the data yourself) is illegal on the part of the user.

It has been ruled that format shifting on a personal level is generally legal (See RIAA v. Diamond, Sony v. Universal) notwithstanding some of the laughable anti-copying provisions of the DMCA that have never been court-tested. Nintendo, however, claims that there is legal precedent and that such an act is illegal.

It is not a legally mixed or grey area. There is no precedent. There are also no laws whose content specifically prohibits the action being described.

On the other hand, precedent does suggest that if someone provides you with a digital copy, even if they authenticate you as a legitimate owner, they are breaking the law (See UMG vs MP3.com). It is possible for a digital transaction to occur where the provider is breaking the law and the obtainer is not. You only need to worry about your actions. You are not the keeper of anyone else.

Finally, in Canada legal precedent specifically allows for all downloading (it is not a criminal matter and privacy statutes functionally prevent civil issues). Canada also allows for passive uploading--in other words, uploading while downloading as in the case of BitTorrent or uploading as a result of having a file in your downloaded files folder which is automatically shared in a P2P app. (See BMG Canada v. John Doe)--it should be noted that this particular ruling is further complicated because the appeal's court actually dismissed the original case against "John Doe" on an procedural technicality , which technically would void Justice Finckenstein's ruling.

Game copiers are not illegal anywhere in the world that has respect for fair use rights. Under certain circumstance they could be banned in the US, but this is not well tested and relies on parts of the DMCA which are widely considered vulnerable to judicial strikedown. Emulators are not illegal anywhere in the world, short of those developed by illegal coding methods such as industrial sabotage or theft of SDK or internal technical documentation.

Counterfeit manufacturing is illegal everywhere and is a totally different issue. It's not related to emulation or traditional piracy. It is more directly analogous to industrial theft or conventional non-electronic counterfeit. The way that electronics companies have attempted to tie commercial counterfeit to (relatively) benign personal actions and fan projects including ROM translations and emulation development is pretty disgusting.

Great post. Nintendo has put a lot of effort into trying to decieve people into thinking that legal things like emulators are illegal, and that roms are always illegal, through deceptive legalese like that quote there... but as you say, it's just not true.

I think the key deception in that quote of Nintendo's is what isn't there... they say "law says copies for backup are okay" and then proceeds to say "so copies are illegal". That is a patent falsity considering that they just MENTIONED the primary reason why backups are legal! Backups are legal, so they're illegal? That's pretty much what they said, and it makes no sense... backups are legal. The only question is whether it's only legal to have a backup you made yourself (this is clearly legal) or whether it's also legal to have a backup made by someone else of a game you own (a downloaded copy).

And on that point, as you say, the law is unclear. It is kind of frustrating that the question of whether downloading a copy of a game you own is legal or not (the person uploading is doing something illegal, we know, as you say, but is the person downloading? Legally we don't know...), because for all cartridge-based systems and certain more highly protected disc-based systems (Dreamcast, Gamecube) making your own copy is quite difficult while downloading a copy of the game is easy, that's how things are.

Who won a lawsuit against bleem!?

By my recollection, Sony sued Connectix and lost (Oops! Guess corporations don't get to invent the law as they go along). Then they sued bleem! and bleem! went bankrupt after having won a partial victory in the form of a limited injunction against Sony's patently stupid lawsuit.

I guess it's fair to say that if a corporation sues you in Marshall, Texas and uses procedural delay tactics and unethical abuses of the law, they can probably make you hurt enough to scream "Uncle". What a wonderful we live in when not only do corporations think they exclusively own the law, but people start to believe that making your enemies go bankrupt is the same as proving that they're criminals.

Can we PLEASE actually stop talking about IP law?

The only thing Bleem lost on was when they used logos without permission, if I remember. They won every case involving actual emulation, there's no question about that. They just ran out of money because of all the bad lawsuits Sony was throwing at them. Emulators are legal. Companies often don't want to respect that fact.
 
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