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Doom 3 BFG edition. Anyone excited for this?


Since you have the PS3 version and I that I know you are a really observant person, can you tell me something about the weapons changing system in Doom and Doom 2?

I want to know if there's some buffer for the weapon change. Like it you are on the chainsaw and press 3 times "weapon next" button, does it changes for the machine gun right away of its like the poor XBLA version where you need to stupidely cycle through all the guns in between?

tks
 
Since you have the PS3 version and I that I know you are a really observant person, can you tell me something about the weapons changing system in Doom and Doom 2?

I want to know if there's some buffer for the weapon change. Like it you are on the chainsaw and press 3 times "weapon next" button, does it changes for the machine gun right away of its like the poor XBLA version where you need to stupidely cycle through all the guns in between?

tks

It seems like you cycle through all the guns.
 
Loving the new "modern" PC options - 120hz/120fps...not optimized for SLI on NVIDIA. But I'm sure it doesn't even need it.
 
One thing for sure, Doom 1 & 2 on the 360 BFG version is definitely not 60 fps. It is either 30 fps or 35 fps. It is smooth, but not 60 fps smooth.

Now, 3D is full frame packed in the 360 version, meaning you get 1280x720 per eye. I did not experience any of the issue Dark mentioned. After 30 minutes of gameplay I do not have any nausea feeling, eyestrain or headache. I left the default setting most of the time, but was able to pull it all the way to maximum without any trouble for the last 5 minutes or so. No cross eye feeling or anything of the sort. I am playing on a Playstation 3D display.

I like the 3D, but I am still uncertain whether I will play the game in 2D or 3D. Doom 3 definitely takes advantage of the 3D, with its tight corridors and all. You always feel it. On the other hand, 60fps is 60fps....

Doom isn't 35fps on XBLA. WTF. That would be jarring as fuck. Not a proper sync rate.

Doom 1 ran at 35 fps on PC yet it didn't look jarring as fuck on 60hz monitor...

Is the entire game running on id Tech 5?

No it's running Id Tech 4, but they took note of Tech 5 for some stuff. That's all according to Carmack during its keynote.
 
Doom isn't 35fps on XBLA. WTF. That would be jarring as fuck. Not a proper sync rate.

The original game logic was 35Hz. If they didn't go through the effort of making it 60 I doubt they would make it a correct 30 without slowing the game down a bit. The graphics are completely resilient to minor judder from 35Hz on a 60Hz screen anyway.
 
I don't even know how it's humanly possible to see that difference without a gauge.
Training

Just wanted to add feedback regarding 3D. Crosstalk is definitely visible on the Playstation display. Doom 3 is a very dark game and as you all know crosstalk is more visible in dark areas. Therefore it is something you have to live with. Fortunately, as time goes by the brain adjusts so the effect isn't as prominent as it is when you start playing.
 
One thing for sure, Doom 1 & 2 on the 360 BFG version is definitely not 60 fps. It is either 30 fps or 35 fps. It is smooth, but not 60 fps smooth.

Now, 3D is full frame packed in the 360 version, meaning you get 1280x720 per eye. I did not experience any of the issue Dark mentioned. After 30 minutes of gameplay I do not have any nausea feeling, eyestrain or headache. I left the default setting most of the time, but was able to pull it all the way to maximum without any trouble for the last 5 minutes or so. No cross eye feeling or anything of the sort. I am playing on a Playstation 3D display.

I like the 3D, but I am still uncertain whether I will play the game in 2D or 3D. Doom 3 definitely takes advantage of the 3D, with its tight corridors and all. You always feel it. On the other hand, 60fps is 60fps....



Doom 1 ran at 35 fps on PC yet it didn't look jarring as fuck on 60hz monitor...



No it's running Id Tech 4, but they took note of Tech 5 for some stuff. That's all according to Carmack during its keynote.

So Doom was 35fps on XBLA? That is something. Moved like it was 30fps.
 
I don't even know how it's humanly possible to see that difference without a gauge.
One is out of sync from your monitor, so the pulldown would feel strange. But I seriously doubt they'd release a game at 35fps, considering 30 is both far better, and easier.

The latest 3DS MonHun was 45fps actually, I bet that's really strange to see.
 
One is out of sync from your monitor, so the pulldown would feel strange. But I seriously doubt they'd release a game at 35fps, considering 30 is both far better, and easier.

The latest 3DS MonHun was 45fps actually, I bet that's really strange to see.

It wouldn't be hard at all. Take the original code. Convert it to run on a 360. Voilà!

But hey, it's all possible the game did run at 30fps on XBLA...I really do not know. that's why I said either 30 or 35. In this case, 35 would be easier considering the original coding.
 
In this case, ignorance is bliss.
Because it's not an issue if you just don't give a shit and can't tell the difference.

I don't know why anyone would want to train themselves to give themselves something to be angry about.

Being able to tell the difference between 30fps and 35fps is a curse, not a gift.
 
It wouldn't be hard at all. Take the original code. Convert it to run on a 360. Voilà!

But hey, it's all possible the game did run at 30fps on XBLA...I really do not know. that's why I said either 30 or 35. In this case, 35 would be easier considering the original coding.
Why? The game was originally designed to run at 35fps? I doubt that too.
 
not much hope for doom 4 being good on PC is there.

after the cluster fuck that was rage on PC and now this. i really don't want doom 4 on PC would be a complete mess.

even more bullshit because Carmack openly apologized for rage on pc and how bad things were, at quakecon. and now seeing this disaster i really couldn't care much about seeing doom 4 now
 
not much hope for doom 4 being good on PC is there.

after the cluster fuck that was rage on PC and now this. i really don't want doom 4 on PC would be a complete mess.

even more bullshit because Carmack openly apologized for rage on pc and how bad things were, at quakecon. and now seeing this disaster i really couldn't care much about seeing doom 4 now
Won't be any worse than on consoles, even if it might take a patch.
 
It wouldn't be hard at all. Take the original code. Convert it to run on a 360. Voilà!

But hey, it's all possible the game did run at 30fps on XBLA...I really do not know. that's why I said either 30 or 35. In this case, 35 would be easier considering the original coding.

Now that you mention it, When I played it on the PC years ago it felt more sped up.

Something was definitely changed in the XBLA version to run at normal speed.
 
not much hope for doom 4 being good on PC is there.

after the cluster fuck that was rage on PC and now this. i really don't want doom 4 on PC would be a complete mess.

even more bullshit because Carmack openly apologized for rage on pc and how bad things were, at quakecon. and now seeing this disaster i really couldn't care much about seeing doom 4 now

It's hilarious how iD went from being the poster PC company to being technically incompetent and not giving the platform attention.

Not surprisingly, they have been failing ever since.
 
Well, they've only made 2 games in the last 8 years.

that's true but it was interesting because at the quakecon keynote carmack did, it was very strange and everyone here at the time was thrown back with what carmack said bout rage on pc. it came out very honest. and seeing how things are with this just completely turns me off any id game on pc with how they are treating it.

its clear Bethesda has destroyed ID
 
that's true but it was interesting because at the quakecon keynote carmack did, it was very strange and everyone here at the time was thrown back with what carmack said bout rage on pc. it came out very honest. and seeing how things are with this just completely turns me off any id game on pc with how they are treating it.

its clear Bethesda has destroyed ID
Ya, John Carmack isn't iD and iD isn't John Carmack.

I respect the man, but not the company. It's arguable how much is really his fault, but he is sure humble about taking the blame.
 
not much hope for doom 4 being good on PC is there.

after the cluster fuck that was rage on PC and now this. i really don't want doom 4 on PC would be a complete mess.

even more bullshit because Carmack openly apologized for rage on pc and how bad things were, at quakecon. and now seeing this disaster i really couldn't care much about seeing doom 4 now

What was wrong with Rage PC version? Aside from the Radeon problems early on, after that was fixed, I havent had any problems.
 
Now that you mention it, When I played it on the PC years ago it felt more sped up.

Something was definitely changed in the XBLA version to run at normal speed.

I'd like to know though. Is the PS3 version of Doom 1 & 2 really running at 60fps? Not that it would matter all that much but hey, 60fps is 60fps!
 
What was wrong with Rage PC version? Aside from the Radeon problems early on, after that was fixed, I havent had any problems.
AFAIK, Rage had serious problems with the way it loaded textures at release, or something like that.

It was all fixed rather quickly, or at least by the time I played it shortly after release.
 
What was wrong with Rage PC version? Aside from the Radeon problems early on, after that was fixed, I havent had any problems.
Other than texture issues I didn't notice any real flaws either. Now with the game itself, yes but from a technical point of view I thought it played fine. No real problems for me.
 
What was wrong with Rage PC version? Aside from the Radeon problems early on, after that was fixed, I havent had any problems.

they promised alot of things before hand and mislead people.

for instance releasing high res textures.

either way carmack aplogized on his own call at quake con and pretty much said it wouldnt happen again.

but they have completely messed this up for pc especially by removing modding too
 
AFAIK, Rage had serious problems with the way it loaded textures at release, or something like that.

It was all fixed rather quickly, or at least by the time I played it shortly after release.

It was fine on Nvidia cards AFAIK. Well, it was on my system ;) but yes, on some systems you had to modify the config file in order to get proper detailed textures instead of blurry ones on objects far away, like in that ghost city part.
 
It was fine on Nvidia cards AFAIK. Well, it was on my system ;) but yes, on some systems you had to modify the config file in order to get proper detailed textures instead of blurry ones on objects far away, like in that ghost city part.
I played it on Nvidia as well, 3 months after release (post patch) and had zero issues.
 
In spite of my minor complaints about this port, I'm amazed at how much fun this game still is 8 years later. I kind of just want to keep playing it. Whether or not the game is "Doom-y" enough, id did some incredible things here.
 
It was fine on Nvidia cards AFAIK. Well, it was on my system ;) but yes, on some systems you had to modify the config file in order to get proper detailed textures instead of blurry ones on objects far away, like in that ghost city part.

Even on an AMD card it worked well a few weeks after release (the problem at launch were due to AMD fucking up their driver release). I think I played the game 2/3 weeks after it was released and I didn't have have any pop-in or anything on an HD5850, and it ran at 60fps in 1080p almost all the time (there was 1 area in the game that would make me go below 60, and only when driving a car through it). I reckon it was a really decent game.
 
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