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Doom 4 Alpha Benchmarks

That all depends; are you going to trust the people who say it plays just fine or are you going to cancel you preorder on account of what you perceive to be as (technical flaws)?

On a sidenote, did you preorder AFTER you played the alpha or did you just preorder because you could? Only reason I did was because I played and enjoyed the alpha and felt fully confident that "yes, this is something I want to pay $60 for."

My only issue is can I play it on my pc? I loved what I saw, and if it plays well enough than I'm good.

I loved wolfenstein:the new order.

I just want to use Mouse and keyboard not a controller if I have too.
 
That all depends; are you going to trust the people who say it plays just fine or are you going to cancel you preorder on account of what you perceive to be as (technical flaws)?

Never trust anyone who says something plays fine unless they have the data to back it up. :P

We live in a world where drops to 13fps (from that XB1 Halo Reach DF thread) is no big deal to some people and they think it's fine. People saying they can play something maxed out and get 60fps most of the time, when in reality they can be closer to 40fps most of the time but they aren't as sensitive to lower framerates so they don't notice it.
 
Never trust anyone who says something plays fine unless they have the data to back it up. :P

We live in a world where drops to 13fps (from that XB1 Halo Reach DF thread) is no big deal to some people and they think it's fine. People saying they can play something maxed out and get 60fps most of the time, when in reality they can be closer to 40fps most of the time but they aren't as sensitive to lower framerates so they don't notice it.

Yeah, it reminds me of those posters claiming Bayonetta 2 had a "buttery smooth 60fps framerate"... Yeah, not quite.
 
Never trust anyone who says something plays fine unless they have the data to back it up. :P

We live in a world where drops to 13fps (from that XB1 Halo Reach DF thread) is no big deal to some people and they think it's fine. People saying they can play something maxed out and get 60fps most of the time, when in reality they can be closer to 40fps most of the time but they aren't as sensitive to lower framerates so they don't notice it.
I mean we can't back it up because the NDA, but Fraps and steam counter were both showing a constant 60 for me

Also :
Never trust benchmarks ran on cracked alpha version of the game in which you can't control graphics settings outside of resolution, FoV, AA and gamma. Even that control is available only because of crack.
 
Never trust anyone who says something plays fine unless they have the data to back it up. :P

We live in a world where drops to 13fps (from that XB1 Halo Reach DF thread) is no big deal to some people and they think it's fine. People saying they can play something maxed out and get 60fps most of the time, when in reality they can be closer to 40fps most of the time but they aren't as sensitive to lower framerates so they don't notice it.

Never trust benchmarks ran on cracked alpha version of the game in which you can't control graphics settings outside of resolution, FoV, AA and gamma. Even that control is available only because of crack.
 
I mean we can't back it up because the NDA, but Fraps and steam counter were both showing a constant 60 for me

I was just talking in general here, not about this game specifically. It ran at 60 for me as well the little I did play, but since I didn't know any of the settings, that doesn't mean anything.
 
People are freaking out for literally no reason. There's a couple of things going on here:

nVidia probably has done zero driver work pertaining to this game or idTech 6 at all. The architecture of nVidia cards places heavy emphasis on letting the driver do its thing. AMD is the opposite in terms of architecture. With zero driver awareness GCN can probably brute force its way to something decent. The fact the consoles GPU's are also GCN is likely having a positive effect here.

tl;dr take these benches with the hugest grain of salt possible.
 
Meanwhile... Doom does this:

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2JoLJj7.gif


VynGOdN.gif


EJxEBHs.gif
 
Hoping it is just a case of a badly optimized alpha. I have a GTX 760 (which has comfortably outperformed console versions of some games in my experience), and to see cards way above mines only hit 30fps is a tad scary, as well as confusing considering they're aiming for 60fps on consoles.

It probably is just that optimization hasn't been dealt with, but the lack of graphical options is just as much of a concern. I'm hoping that is only a temporary thing. Probably is.
 
Well, that looks disappointing. So does the fps lock and not being able to change settings.
Here's hoping the final release will fix everything.
 
Most PC Games are fine a few months AFTER the launch.

Here we are not even launched.

This bench seems here just for clicks.
 
it's amazing what you can do with sprites and an engine that was designed to run on everything and anything

Less designed, and more that's just how it works out when people are still using software from 2 decades ago and have updated it to run on modern machines without adding significant new features or assets.

Certainly, when doom first came out, the machines required for it were not low end.
 
Less designed, and more that's just how it works out when people are still using software from 2 decades ago and have updated it to run on modern machines without adding significant new features or assets.

Certainly, when doom first came out, the machines required for it were not low end.

It was still pretty accessible. Wouldn't have had the worldwide penetration it did otherwise. Doom was running on school and office computers everywhere.
 
I'm hopeful that my 980Ti will hold 60fps at mostly high/ultra settings at 1440p. If I have to cut back a few settings to reach that...I'm okay with that. I just hope this game is really pushing some techniques that will give the game a bit of leg-room to grow and look even better over time.



What game was that again?
Crysis 3 or Metro Last Light
 
What do you mean? It being alpha and having problematic scaling on one vendor / no user adjustable settings seems to put this into the "do not worry category".
What I mean is that my MINIMUM framerate on a GTX 780 wasn't even close to their MAXIMUM. Lowest frame rate I ever got was 45. It usually hovered in the 55 FPS range for me, and this was at 1920x1080 with the AA set to "High".
 
Meanwhile... Doom does this:

EZEaMwK.gif


2JoLJj7.gif
Which wad is that? Honestly, that does not look fun to me in the slightest. Loading rooms with that many monsters in wide open areas isn't really great Doom map design, if you ask me. At least, that's not the way I prefer to play Doom.
 
Which wad is that? Honestly, that does not look fun to me in the slightest. Loading rooms with that many monsters in wide open areas isn't really great Doom map design, if you ask me. At least, that's not the way I prefer to play Doom.

Looks like mega.wad?

Yeah, huge areas with 1000s of wantonly placed mosnters do not interest me too much for doom.
What I mean is that my MINIMUM framerate on a GTX 780 wasn't even close to their MAXIMUM. Lowest frame rate I ever got was 45. It usually hovered in the 55 FPS range for me, and this was at 1920x1080 with the AA set to "High".

Oh. I thought you were talking about something completely different.
Regardless, this is just alpha. Nothing to worry about: unlike the 60hz+ support and reported texture paging lag... which is very worrying IMO.
 
It was still pretty accessible. Wouldn't have had the worldwide penetration it did otherwise. Doom was running on school and office computers everywhere.

Well, the relative delta in computing performance between gaming and work machines have grown significantly since that time.

I mean, when Doom was launched, 3d graphic processors weren't a thing after all.
 
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