Apocryphon
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That would have been a better thread title yes. GigaBowser is apparently a Sith though so here we are*Doom Eternal is one of the best ever made FPS!
This is correct
That would have been a better thread title yes. GigaBowser is apparently a Sith though so here we are*Doom Eternal is one of the best ever made FPS!
This is correct
Played Half Life 2 for the first time a few months ago and can confirm HL2 is overrated. There's better FPS games pre and post Half Life 2. It was never the GOAT in the genre.
This is outright lie. I got HL2 in 2005. It was the first fps I ever bought. It took multiple tries to complete it. It was so boring. Extremely so in fact I thought I didn't like the genre until recently because people said that was the best fpses had to offer. Even on this very site, which I've been on since 2005, it was a very common occurrence when Orange Box came out, mere 2-3 years after HL2, to say,"I didn't care for Half Life 2 but the Episodes were dope. Also Portal is the Orange Boxes killer app." Three years. Many people thought Half Life 2 sucked shit for the longest but we weren't allowed to say anything because of the Valve cult.So you played and compared HL2 to other games, but 15 years after its original release? I mean what did you expect, these generational games you need to have played day one to understand what big of an impact they had. First of all, no game and I mean none had even close the physics engine as HL2 did at the time. The facial animations, not only looked more realistic but also well animated. Doom 3 couldn't even have a proper bald headed guy without visible triangles that can't even make a head shape...dont even get me started on those stiff animations for both body and face. Doom 3 did amazing lighting though. Also you are forgetting, HL2 wasn't being judged on its own...it was a long awaited sequel and it delivered, it was a massive leap to a multi year GOTY prior.
Nowadays of course you aren't impressed by it. But a year before its release you had the very first COD, Unreal 2, Postal 2, Wolfenstein Enemy Territory etc. Compared to them, HL2 was a generational leap in every sense. I won't say HL2 today is some god give golden shit because we advanced so much but for its time, it deserved every accolade it got.
This is outright lie. I got HL2 in 2005. It was the first fps I ever bought. It took multiple tries to complete it. It was so boring. Extremely so in fact I thought I didn't like the genre until recently because people said that was the best fpses had to offer. Even on this very site, which I've been on since 2005, it was a very common occurrence when Orange Box came out, mere 2-3 years after HL2, to say,"I didn't care for Half Life 2 but the Episodes were dope. Also Portal is the Orange Boxes killer app." Three years. Many people thought Half Life 2 sucked shit for the longest but we weren't allowed to say anything because of the Valve cult.
Straight up Half-Life 2 is the game that got me into PC gaming. A pal from school showed me the game and I was blown away by the high resolution and smoothness of it. It's a little shameful that it was for such a superficial reason, but I pestered my parents for a gaming PC and got one very soon after...
It's a boring fucking game. Enemies are bullet sponges and the encounters aren't terribly interesting. Lots of people loved the gravity gun just because the idea of picking stuff up and throwing it was cool in a technical sense, but it's a very facile kind of mechanic that isn't really worked into the game in any good way outside of a few sawblades you can use in the exact area it's introduced in.
It actually put me off playing the original Half-Life for a long time, and that's a shame because HL1 is a good game.
I have seen a lot of people agree that HL2 isn't a good game though, I've been on forums where that's the consensus opinion.
Now, if you want a good mid-00s FPS, play FEAR. It's the best game of that era IMO.
The glory of Half-Life 2 was both the time in which it released, the technological and graphical leaps it provided, the absurd amount of modding that it allowed, and its pacing. The core shooting was never anything special, but that isn’t what made Half-life fantastic. It was the environments, the set pieces, things kept moving, kept changing and providing new experiences. From Escaping and utilizing the physics engine to help run from the Combine to commandeering a boat, trying to get through an ant-lion infested desert, fending off choke points using the very things you struggled to survive against with the enemies own weapons as well - it was a constant, break neck pace that kept you on your toes and offered something new around every turn.
Yes, the game isn’t the best today - but we have better games today BECAUSE of the great design and concepts that Half-life 2 brought to the forefront. FEAR is a great shooter, but there is a reason why one of the biggest criticisms was how long and repetitive the title was. It didn‘t offer nearly the same variety of levels and mission designs as Half-Life 2 did and its why it never reached the same highs.
My man/woman! A lot of people have been saying this for years and this idea that "you had to be there at the time" NO DUDE, we were fucking there and the game dragged like a molasses going up a hill in January.Straight up Half-Life 2 is the game that got me into PC gaming. A pal from school showed me the game and I was blown away by the high resolution and smoothness of it. It's a little shameful that it was for such a superficial reason, but I pestered my parents for a gaming PC and got one very soon after...
It's a boring fucking game. Enemies are bullet sponges and the encounters aren't terribly interesting. Lots of people loved the gravity gun just because the idea of picking stuff up and throwing it was cool in a technical sense, but it's a very facile kind of mechanic that isn't really worked into the game in any good way outside of a few sawblades you can use in the exact area it's introduced in.
It actually put me off playing the original Half-Life for a long time, and that's a shame because HL1 is a good game.
I have seen a lot of people agree that HL2 isn't a good game though, I've been on forums where that's the consensus opinion.
Now, if you want a good mid-00s FPS, play FEAR. It's the best game of that era IMO.
My man/woman! A lot of people have been saying this for years and this idea that "you had to be there at the time" NO DUDE, we were fucking there and the game dragged like a molasses going up a hill in January.
Haven't played Doom Eternal yet but looking at videos of it, it looks like the most insipid shooter I've ever seen. Every single video I see of it you're forced into an arena and just kill enemies constantly. There's no mix of action and exploration. I have absolutely no idea what's going on or why the action isn't mixed with the exploration.Now that we've scientifically established beyond all doubt that Half Life 2 is a bad game, can we figure out whether it or Doom Eternal is the worst game? I haven't read the thread because I'm lazy but I assume this is undecided. I dislike both but I think Eternal might actually be better because it's more satisfying in a visceral sense
Eternal certainly isn't the worst, it's up there with some of the best, but Doom 2016 is better:Now that we've scientifically established beyond all doubt that Half Life 2 is a bad game, can we figure out whether it or Doom Eternal is the worst game? I haven't read the thread because I'm lazy but I assume this is undecided. I dislike both but I think Eternal might actually be better because it's more satisfying in a visceral sense
Haven't played Doom Eternal yet but looking at videos of it, it looks like the most insipid shooter I've ever seen. Every single video I see of it you're forced into an arena and just kill enemies constantly. There's no mix of action and exploration. I have absolutely no idea what's going on or why the action isn't mixed with the exploration.
That sounds super unappealing because one of my favorite aspects of fps games is that there's often no bad weapon.Doom 2016 does this but in combination with a decent amount of level exploration. It's more of a twitch shooter than the classics, but it does have some of the target prioritisation and a decent amount of tactics to what you're doing. It's not bad, really.
Eternal on the other hand is a game more interested in making you play Simon Says. Use x weapon against y enemy. The most insulting example is the DLC enemy, Stone Imp, which is an imp that is weak only against the shotgun's rapid fire attachment (but not regular shotgun blasts).
What you actually need is Prodeus:That sounds super unappealing because one of my favorite aspects of fps games is that there's often no bad weapon.
That sounds super unappealing because one of my favorite aspects of fps games is that there's often no bad weapon.
That's actually the best thing about Doom Eternal.Unlike Halo 2 Eternal is a difficult but fair game which is a cornerstone of good gameplay. Anyone can say anything is easy so let's see some receipts, clear a master level on nightmare and post it uncut.
So you played and compared HL2 to other games, but 15 years after its original release? I mean what did you expect, these generational games you need to have played day one to understand what big of an impact they had. First of all, no game and I mean none had even close the physics engine as HL2 did at the time. The facial animations, not only looked more realistic but also well animated. Doom 3 couldn't even have a proper bald headed guy without visible triangles that can't even make a head shape...dont even get me started on those stiff animations for both body and face. Doom 3 did amazing lighting though. Also you are forgetting, HL2 wasn't being judged on its own...it was a long awaited sequel and it delivered, it was a massive leap to a multi year GOTY prior.
Nowadays of course you aren't impressed by it. But a year before its release you had the very first COD, Unreal 2, Postal 2, Wolfenstein Enemy Territory etc. Compared to them, HL2 was a generational leap in every sense. I won't say HL2 today is some god give golden shit because we advanced so much but for its time, it deserved every accolade it got.
My LAN group tried to play through it in co-op back in the day. If memory serves we lasted until the guardian of steel, then our mage started complaining that the game was bugged and unfinishable because even with a four-man search team there was no progress to be had.I'd take a modern remake of Hexen but they'd need to cut back on that bullshit. I'll play the remaster when it hits too but I'll be using a fucking guide. Good game, but stressful as hell.
I hate that these stupid threads always end up with some people going “you are not skilled enough and have not finished the game 3 times on ultra violence” when faced with real criticism of level design and so on…
Just cmon. I think we can all at least agree that this isn’t doom. Doom was never this fast. It was more of an atmospheric puzzle shooter. The firefights are more similar in halo than in new doom. It was never about super fast action.
Eternal certainly isn't the worst, it's up there with some of the best, but Doom 2016 is better:
I agree with a lot of what you say, but I disagree about the essence of Doom. If you have followed the mapping community, you will have seen how popular slaughter maps have become.I hate that these stupid threads always end up with some people going “you are not skilled enough and have not finished the game 3 times on ultra violence” when faced with real criticism of level design and so on…
Just cmon. I think we can all at least agree that this isn’t doom. Doom was never this fast. It was more of an atmospheric puzzle shooter. The firefights are more similar in halo than in new doom. It was never about super fast action.
I agree with a lot of what you say, but I disagree about the essence of Doom. If you have followed the mapping community, you will have seen how popular slaughter maps have become.
I think id was drawing from this, rather than the original maps. Recall that 2016 was originally much slower, but they changed it because it was just like everything else. Honestly, I have not seen any fundamental innovations in fps‘s since the gravity gun and Portals. There was not really anywhere to go, except do what the community has been doing.
Doom was not about aiming in Y axis and having 3D monsters too. This is better Doom.I hate that these stupid threads always end up with some people going “you are not skilled enough and have not finished the game 3 times on ultra violence” when faced with real criticism of level design and so on…
Just cmon. I think we can all at least agree that this isn’t doom. Doom was never this fast. It was more of an atmospheric puzzle shooter. The firefights are more similar in halo than in new doom. It was never about super fast action.
We are not talking about technical limitations.Doom was not about aiming in Y axis and having 3D monsters too. This is better Doom.
Complaing about people abusing the "git gud or no opinion" fallacy, yup - with you so far - right to critique and all that.I hate that these stupid threads always end up with some people going “you are not skilled enough and have not finished the game 3 times on ultra violence” when faced with real criticism of level design and so on…
Aaand bring out the "everyone implicitly agree with me please" one paragraph later. Bruh.Just cmon. I think we can all at least agree that this isn’t doom. Doom was never this fast. It was more of an atmospheric puzzle shooter. The firefights are more similar in halo than in new doom. It was never about super fast action.
Y axis aiming was not a technical limitation as you can not it in. It was a choice.We are not talking about technical limitations.
Doom was essentially a different game.
Eternal is not "better" doom. It's just a different game entirely. It does not have this puzzle shooter feel imo
It was a choice of technical limitation. Doom is not a 3d game. Y axis is cheated in the renderer...Y axis aiming was not a technical limitation as you can not it in. It was a choice.
Doom is a 3D game. Just monsters, guns and some objects are sprites.It was a choice of technical limitation. Doom is not a 3d game. Y axis is cheated in the renderer...
... Doom is not a 3d game.Doom is a 3D game. Just monsters, guns and some objects are sprites.
Only enhanced source ports make the simulation truly 3D.Doom is a 3D game. Just monsters, guns and some objects are sprites.
... Doom is not a 3d game.
There is no real Y axis. It's 2d planes projected in a specific way... it's not a 3d engine....
4 minutes onward
The fact you can hit enemies above or below is not auto aim. The enemy is just standing in front of you but it's projected to look like he is above.
So Zdoom "transforms" the game to 3D as I can aim on Y axis? Or using "no clip"?Only enhanced source ports make the simulation truly 3D.
In the OG code, everything has an infinite column for a hitbox on account of being top-down 2D like the map is. Even rocket splash damage, which iirc is the lynchpin of the Icon of Sin boss functioning properly.
Yep. For example, rockets always flew visually toward their target in 3D even when autoaimed without Y mouselook, but gameplay-wise were faking using 2D. It's the same for things like player camera elevation on elevators - extra tricks to serve the illusion that a 2.5D game is fully 3D.So Zdoom "transforms" the game to 3D as I can aim on Y axis? Or ising "no clip"?
... Doom is not a 3d game.
There is no real Y axis. It's 2d planes projected in a specific way... it's not a 3d engine....
4 minutes onward
The fact you can hit enemies above or below is not auto aim. The enemy is just standing in front of you but it's projected to look like he is above.
Lower the difficulty. TAG is a bitch compared to the base game tbh.Doom Eternal is indeed the best FPS I played, but god damnit the Ancient Gods 1 & 2 are a big challenge. I am stuck on a map in AG1 and it frustrates me so much that I am beginning to hate on all the franchise. It's fuckin imposible...
And after almost 30 years from the first time I played Quake 1 I'm close to finish it on my switch This would be the second best FPS on my list.
Yes. It's simple to control and understand but difficult to master. That's the point.It works as auto aim should, IMHO it is part of what made the game fast and yet enjoyable and accessible.
Honestly a lot of complaints for Doom Eternal are remedied thanks to the modding community.
You can make the game more similar to 2016 as opposed to ammo resource manager with a few tweaks.
I've completed the game multiple times so no, I'm not bad at the game. But this isn't a discussion about who has the biggest e penis.If you think it is a resource manager, then you were bad at the game. Even on Ultra Nightmare I never had to worry about my resources, just priority targets (which I had full control over how I would dispatch them). You are naturally going to use every skill in your toolset so worrying about flame belcher vs ice grenade vs crucible sword vs chainsaw was never a thing unless you have the aim of a drunken college chick trying to blow three dudes at once.
Yes.The new Doom games are Graphically inpressive but very repetitive i played a bkt Doom 2016 some years ago but deleted it from my ps4 pro
Should i try Doom Eternal ?
Ok thanks will get it with my series x purchase dies it look better than on the one x or us it the same ?Yes.
I've got it on PC but I think the latest version runs at 4K60 with Raytraying so get the Series XOk thanks will get it with my series x purchase dies it look better than on the one x or us it the same ?
Cool thanks will get it on series x thenI've got it on PC but I think the latest version runs at 4K60 with Raytraying so get the Series X