As for purism, I don't hate change. I hate that almost all of the proposed changes are just "modern mechanics" that we've already seen in many other games. We're talking about a game made by id Software, the very same id Software that actually created the whole FPS genre, invented LAN deathmatch in Doom, introduced fully three-dimensional environments in Quake, brought online multiplayer to first-person shooters in QuakeWorld. Is this all what they can do now - streamline their older games and sprinkle them with "modern mechanics"?
You know, why can't we all just be happy with a solid game from ID instead of being disappointed at the lack of innovation? There are 8983783473983093 FPS games out there so it's kind of hard at this point to actually hit that impossible bar we set our expectations at. I think that since ID are the original innovators here they get a pass from having to set the bar. Just give me a solid DOOM game and I am happy. Looks fantastic so far IMO.![]()
You know, why can't we all just be happy with a solid game from ID instead of being disappointed at the lack of innovation? There are 8983783473983093 FPS games out there so it's kind of hard at this point to actually hit that impossible bar we set our expectations at. I think that since ID are the original innovators here they get a pass from having to set the bar. Just give me a solid DOOM game and I am happy. Looks fantastic so far IMO.![]()
Plenty of people are with you in the thread, but not me. I've been waiting decades for this arcadey Doom revival. I spent all of my teenage years on Doom 2 mods. Literally all of my free time in front of a computer was Warcraft 2 and Doom 2, and this is nailing that vibe.Am I the only person that wishes this was more like 3![]()
I knew it wouldn't be going in... But I really wish it was.
I'm not a Doom hardcore fans but its funny to see alot of comments on finishing move that is optional and the box art .
Animated melee kills are QTE?
It looks to me like you shoot enemies until they're "stunned," at which point you can run up to them and press a certain key/button to execute them. I don't think it's a QTE in the sense that the button/key you have to press changes each time.
I also think the executions result in more health/ammo, that way they serve a gameplay purpose rather than being purely cosmetic.
It looks to me like you shoot enemies until they're "stunned," at which point you can run up to them and press a certain key/button to execute them. I don't think it's a QTE in the sense that the button/key you have to press changes each time.
I also think the executions result in more health/ammo, that way they serve a gameplay purpose rather than being purely cosmetic.
They're not stunned, they glow a certain color letting you know you can execute it and there was a video where there was an explosion of health pickups spawning for doing so.
You get those things from shooting them as well iirc. Depends if you shoot them in the top half or bottom though.
Am I the only person that wishes this was more like 3![]()
I knew it wouldn't be going in... But I really wish it was.
So finally back. And i have good news for the people who love the Motion Blur
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