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DOOM - "Fight Like Hell" Campaign Trailer

Am I the only one that sees the very obvious keyframing in the animations? Like the animation that plays out when the doom dude is initially loading the double barrel shotgun?
 
As for purism, I don't hate change. I hate that almost all of the proposed changes are just "modern mechanics" that we've already seen in many other games. We're talking about a game made by id Software, the very same id Software that actually created the whole FPS genre, invented LAN deathmatch in Doom, introduced fully three-dimensional environments in Quake, brought online multiplayer to first-person shooters in QuakeWorld. Is this all what they can do now - streamline their older games and sprinkle them with "modern mechanics"?

ID hasn't been innovative in years, and I say that as someone who actually likes Rage.
 
You know, why can't we all just be happy with a solid game from ID instead of being disappointed at the lack of innovation? There are 8983783473983093 FPS games out there so it's kind of hard at this point to actually hit that impossible bar we set our expectations at. I think that since ID are the original innovators here they get a pass from having to set the bar. Just give me a solid DOOM game and I am happy. Looks fantastic so far IMO. ;)
 
You know, why can't we all just be happy with a solid game from ID instead of being disappointed at the lack of innovation? There are 8983783473983093 FPS games out there so it's kind of hard at this point to actually hit that impossible bar we set our expectations at. I think that since ID are the original innovators here they get a pass from having to set the bar. Just give me a solid DOOM game and I am happy. Looks fantastic so far IMO. ;)

Its neogaf.
 
You know, why can't we all just be happy with a solid game from ID instead of being disappointed at the lack of innovation? There are 8983783473983093 FPS games out there so it's kind of hard at this point to actually hit that impossible bar we set our expectations at. I think that since ID are the original innovators here they get a pass from having to set the bar. Just give me a solid DOOM game and I am happy. Looks fantastic so far IMO. ;)

In the classic, IAWTP.
 
As long as the melee kill animations are optional, I'm into this. One playthrough on hard, the other with cheats (IDDQD, IDKFA)!

Box art looks terrible though - no idea what they were thinking.
 
Not holding back on anything there.

I just hope the puzzle element is as relevant as it was in the original. The last thing I want is another corridor shooter from A to B.
 
Am I the only person that wishes this was more like 3 :(

I knew it wouldn't be going in... But I really wish it was.
Plenty of people are with you in the thread, but not me. I've been waiting decades for this arcadey Doom revival. I spent all of my teenage years on Doom 2 mods. Literally all of my free time in front of a computer was Warcraft 2 and Doom 2, and this is nailing that vibe.
 
Not going to lie, those finishing moves look pretty lame. Then again, first person QTE animations rarely look good to me.

I'd be far more interested if the game was designed with pure shooting action in mind, with the QTEs few and far between.
 
Animated melee kills are QTE?

It looks to me like you shoot enemies until they're "stunned," at which point you can run up to them and press a certain key/button to execute them. I don't think it's a QTE in the sense that the button/key you have to press changes each time.

I also think the executions result in more health/ammo, that way they serve a gameplay purpose rather than being purely cosmetic.
 
From the box art to the cinematic gameplay trailer, I'm not really hyped. I fucking want doom to be good. I want that feel good moment of OOMPH when you shoot at things and there is a hit reaction but they're still alive and/or a horde is still attacking you.

Keeping hype levels down, it's possible it'll be good and i'll fucking love it. :P But I did just read that beth rep's post about enemies glowing a certain color during gameplay informing you when you can do certain things to enemies...
 
It looks to me like you shoot enemies until they're "stunned," at which point you can run up to them and press a certain key/button to execute them. I don't think it's a QTE in the sense that the button/key you have to press changes each time.

I also think the executions result in more health/ammo, that way they serve a gameplay purpose rather than being purely cosmetic.

You get those things from shooting them as well iirc. Depends if you shoot them in the top half or bottom though.
 
It looks to me like you shoot enemies until they're "stunned," at which point you can run up to them and press a certain key/button to execute them. I don't think it's a QTE in the sense that the button/key you have to press changes each time.

I also think the executions result in more health/ammo, that way they serve a gameplay purpose rather than being purely cosmetic.

They're not stunned, they glow a certain color letting you know you can execute it and there was a video where there was an explosion of health pickups spawning for doing so.
 
They're not stunned, they glow a certain color letting you know you can execute it and there was a video where there was an explosion of health pickups spawning for doing so.

That's actually what I meant by stunned--not necessarily stunned as in immobile, but stunned as in open for an execution.

You get those things from shooting them as well iirc. Depends if you shoot them in the top half or bottom though.

Yeah, I'm thinking you get them either way but apparently the executions (or "glory kills" as they're officially called) give you more.
 
The part with the revenant dropping in front of the camera, going yeoourrggghh! and being punched on the face was rather comical.
But looked great, I'm sure finishing animations won't be there for *each* kill.
 
So finally back. And i have good news for the people who love the Motion Blur :)

rWQWfdS.jpg
 
I'm interested that after 2 days there's been no discussion of the "hack modules", some of which come with the pre-order.

http://doom.com/en-us/preorder

I'm a little turned off that people might have an advantage in MP because of something they bought. I realise it's normal in many games and a huge portion of mobile gaming makes their money this way but I'm disappointed this is coming to Doom.
 
Hardly any blood on the chainsaw immediately after cutting a monster in half. That and the overuse of kill animations that will get old quick is what I noticed lacking.
 
I think the game looks like a lot of fun but they definitely made a mistake putting so much emphasis on the gory finishing moves in this trailer.

The finishing moves are entirely optional so I'm guessing you can go through the entire game without even using them - if that's the case then they shouldn't feature so heavily in this trailer.

They should do another trailer that places more emphasis on fast paced shooting against swarms of enemies. The shooting bits that they did show in this trailer looked fine but they need to show more of it.
 
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