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DOOM for Nintendo Switch, First Direct-Feed Screenshots

Vita had hardware that was used in the most popular mobile phones in the world but exclusives still look and perform better than ports.

Vita ran a bunch of PS2 games subnatively for christ sake.

Doom isn't being ported by id.

VITA used a PowerVR architecture which wasn't common outside of anything outside of mobile games.
Tegra X1 is Maxwell which is or was the standard for years.

It's like comparing apples and oranges. DOOM runs so well on Switch because of Tegra not despite.
 
Tegra X1 is a mobile variant of the common Nvidia Maxwell architecture. Not sure what kind of secret sauce there is supposed to be left. Porting games shouldn't leave "unused" computing power especially not if we are talking about id Software
One had a budget and focus on one class of hardware.

The other is a downport.

Basically if id decided "We're making Doom 2018 exclusively for Switch" it would use the capabilities of the platform better than a port.
 
What kind of capabilities are left unused here?

We don't know.

But as with any class of hardware, the more devs use it the more they find exploitable idiosyncrasies about the hardware.

Even insanely well documented hardware like the PS4 has seen more and more impressive leaps as devs use the hardware.
 
3DS was essentially a ps2. loved the thing but divorced from stereoscopic tech it was "behind" even in 2011

not really a matter of "look how far we've come!" as impressive as this port is
 
What kind of capabilities are left unused here?

Its more like building on available tools. You might make a hard decision to spend and extra week to customize some off the shelf engine, but it pays off on the next game when you already have this custom tool. Then you can work on another and your new game will be able to do more than your last.

Sony studios share these tools and the result is a string of games with really good graphics.
 
Is DOOM scary to play?
Not scary at all. You're fighting monsters from an alien dimension, but you're essentially an unstoppable force of destruction, and -they- are afraid of -you.- They have tablets in their dimension that you can examine, at which point a comically spooky voice narrates how the demons have mythologized your character. They speak fearfully of you as "The Doom Slayer," and their whole plan for invading the human world hinged on you staying asleep in your magical sarcophagus. Unfortunately for them, you're awake and you found your armor and you're now coming after them. It's quite empowering. :D
 
Not scary at all. You're fighting monsters from an alien dimension, but you're essentially an unstoppable force of destruction, and -they- are afraid of -you.- They have tablets in their dimension that you can examine, at which point a comically spooky voice narrates how the demons have mythologized your character. They speak fearfully of you as "The Doom Slayer," and their whole plan for invading the human world hinged on you staying asleep in your magical sarcophagus. Unfortunately for them, you're awake and you found your armor and you're now coming after them. It's quite empowering. :D

"You found your armor"

They really should've put it like, 1000 miles away or something.
 
i'm not denying that swith is better than vita, i'm just saying it's not a 2 gen "handheld" leap.

Bad games and ports say nothing about an hardware because a bad game can be the result of lack of talent, money, time, experience etc, not necesserely of hardware(usually publishers and developers know what an hardware can do and don't even try porting games that can't run)

It's not even necessarily bad ports. Exclusives have the benefit of being designed with the ins and outs of a system.
 
"You found your armor"

They really should've put it like, 1000 miles away or something.
Haha, well only some of the humans (the cultists) knew who you were. The others were just studying you and your armor after finding you in your dormant state during one of their research expeditions to the other side.

Quite fortuitous for Doom Slayer, although I'm sure he'd kick ass just fine even if he was naked. :P
 
I think you new players will be surprised by how "cute" Doom Slayer can be. He's hilariously pissed off and eager to go after every demon, like a kid in a candy shop. He also fist-bumps a toy doll of himself. The game has a nice sense of levity, despite looking like a horror game.
 
This thread makes me happy to see that there actually are a lot of people here who see this port for what it is:
Not only an amazing game that you can play on the go very soon, but also an amazing port from a purely technical standpoint.
Cerium made a good point about detaching the JoyCons to make it actually look even more amazing that this little Switch can play this huge and amazing game while still looking actually quite good. I say don't just detach the JoyCons, also turn it around so you don't see the screen. This thing. This tiny little piece of plastic, metal and silicone is able to play the actual new Doom. It's amazing. I love it. And I love seeing that so many people seem to agree.
And I can't wait to replay Doom on the Switch wherever I want.
 
These screenshots look fine to me. Handheld mode will probably take better screenshots overall though for this type of game so eh.
 
The reason why Doom is awesome ;)

cERHnEz.gif
 
I think there's a reason none of the press complained about the 30fps or reduced texture resolution in places. You won't really care when you're dropping 50 feet to curb-stomp an imp, rip out a mancubis' eye and stuff it down its own gullet, or crushing a revenant's skull between its shoulder-mounted rocket launchers.

They actually played the game and said it looks and feels like DOOM. Chalk it up to the post-processing effects pipeline smoothing over rough edges, or just good game design, but either way it seems like the experience has translated nicely.
 
you are right but the problem with vita is that there aren't ports of big games in general and the few ones are cheap efforts(for example RE:R2 was ported by an indie developer iirc), so using kz:m is inevitable anyway.

Well Doom Switch is being handled by Panic Button who is in a pretty similar situation as Iron Galaxy. Frima seems a bit smaller.
 
Damn, this port seems to create a lot of defensiveness and a LOT of salt.. It looks great to me and it's cool we get to play this on the go! Happy this game works out so well!
 
This thread makes me happy to see that there actually are a lot of people here who see this port for what it is:
Not only an amazing game that you can play on the go very soon, but also an amazing port from a purely technical standpoint.
Cerium made a good point about detaching the JoyCons to make it actually look even more amazing that this little Switch can play this huge and amazing game while still looking actually quite good. I say don't just detach the JoyCons, also turn it around so you don't see the screen. This thing. This tiny little piece of plastic, metal and silicone is able to play the actual new Doom. It's amazing. I love it. And I love seeing that so many people seem to agree.
And I can't wait to replay Doom on the Switch wherever I want.

Well said and I agree 100%....can't wait to try it seeing as I passed on it when it originally came out.

It's crazy to me to see what the Switch is capable of already and what is to come in the future....
 
This just shows how impressive and scalable DOOM is. If you never played DOOM 2016 and Switch is your first time playing it you're in for quite the treat.
 
Nintendo fans gonna be surprised by how Metroid Prime-esque this game is at times. Great platforming, exploration, map design, secrets, and bosses with different patterns and phases.
 
I just capped the pc version to 30fps and played for about 10 minutes with a ps4 controller and it felt pretty darn good to play. I don't think I'll have a problem as long as it can keep that 30fps.

Also, i hate playing FPS with a controller but it felt great.
 
What is it that Doom on Switch creates so much salt on people that don't have the fucking console?

They have pretty much lost the one last argument they had against the Switch's success. The console is getting (down)ports of games on the more powerful consoles, the ports look impressive in their own right, and it's eating them up for whatever reason.
 
I just capped the pc version to 30fps and played for about 10 minutes with a ps4 controller and it felt pretty darn good to play. I don't think I'll have a problem as long as it can keep that 30fps.

Also, i hate playing FPS with a controller but it felt great.

Good to know. Did you notice if the glory kills or quick dashes feel "off" or jerky? I'm worried that, at half the fps, i think the quick dashes and glory kills may loose some crucial frames, and make the game feel uncontrolled at times.
 
ITT: The beloved 'Nintendo Tax'. Paying full price for nerfed versions of old games that can be had for 20 bucks. Then folks twist themselves into pretzels to convince themselves they're getting a deal.

Well, A lot of people have already pointed out how shitty your post is, and you're banned right now. So, while you hang your head in shame and view the site logged out in another browser, I hope you feel embarrassed to have it pointed out to you that those "cheaper" versions won't have the DLC (it all adds up), and they'll confine you to a TV set and four walls. Not a slight on those who enjoyed it elsewhere, just a fact. We don't even know what the price will be, so any comments that aren't from the horse's mouth are nothing more than assumptions at this point. I also hope you were here to turd in threads when barely-a-generation old remaster upon barely-a-generation old remaster appeared on X4 consoles.
As for the idea that it's "Nerfed", you could say the same about people buying the same game on consoles instead of PCs, or playing it on low-end PCs. Your fanboyist fragility is showing, and if we're pretzels for marvelling at the possibilities, thank you for providing enough salt for said pretzels.
 
Good to know. Did you notice of the glory kills or quick dashes feel "off". I'm worried that, at half the fps, i think the quick dashes and glory kills may loose some crucial frames, and make the game feel uncontrolled at times.

I was only on level 2 of a new file and the glory kills were at normal speed and felt fine. I could test it in arcade mode in just a bit and see how it feels.
 
3DS was essentially a ps2. loved the thing but divorced from stereoscopic tech it was "behind" even in 2011

not really a matter of "look how far we've come!" as impressive as this port is

3DS wasn't anymore behind the curve than the previous Nintendo handhelds though. Switch just marks the first time that they haven't been ultra conservative with handheld specs and that's primarily due to the hybrid nature of the product (it has to be powerful enough to approximate a home console experience which wasn't a concern for previous handhelds), and I guess the rapidly advancing mobile tech as well.
 
I just capped the pc version to 30fps and played for about 10 minutes with a ps4 controller and it felt pretty darn good to play. I don't think I'll have a problem as long as it can keep that 30fps.

Also, i hate playing FPS with a controller but it felt great.
Nice to hear. :)
 
To be fair PSP accomplished the same already back in 2004 so while mobile tech has advanced a lot this is not unique situation to have.

True.

Still amazes me that Sony achieved consolesque caliber visuals, on their own, within four years after the launch of the home console. Technically more impressive than Switch in it's own right. Firmly planted between the PS1 and PS2, veering closer to PS2.

Switch definitely has a leg up because of the ubiquity of highly scalable engines. But PSP is definitely closer in a pure capability sense to the PS2 than Switch is to the PS4.
 
Man, if this is possible on Switch, I'd like to see what else is possible too. Vita same gen ports usually took years and in the end they looked like ass. This is somehow getting released 3 months after its first reveal and it looks and plays great.

Whoever helmed this port should try some other stuff too; Fallout 4, Dishonored 2 and maybe... Red Dead Redemption 2? I mean, that game just took a graphical downgrade, maybe it's possible now?
 
With the quick glory kills and the longer range to start them both on it feels kinda nuts at 30fps. It does feel like it's missing out a little on the impact but the sounds still make it feel satisfying. I don't think it'll be a problem, unless somebody plays with the switch screen right up to their face.
 
will this have the same number of enemies etc as the first one? what i mean is .. will all of the encounters be the same as the other versions aside from graphics/fps?
 
Impressive for how quickly this has likely been turned around. Really proves Bethesda's/Id's statement as to how well their engine can scale based on hardware.

Also an emphatic statement regarding how important it was that Nintendo finally moved on from the PowerPC family tree and onto a standardized x86 platform. I know everyone pitched a bit of a fit with them going with a Tegra X1, but it's a far, far better outcome than a slightly more powerful configuration from a different processor family with Nintendo IRD needing to customize further.

The three major hurdles unique to Nintendo in getting 3rd party support on their systems have always been:
1. Nintendo's unwillingness to court publishers like Sony and MS have done.
2. Nintendo first party titles sucking all the air out of the room multiple times in a calendar year.
3. Nintendo's obscure hardware choices making it a less friendly working environment for 3rd parties.

They're clearly working to fix #1 and #3. #2 can't really be helped, but if the system sells well and they improve #1 and #3 it makes for a larger pie to share where Nintendo's slice, while disproportionately large compared to Sony and MS, still leaves a healthy market for 3rd parties to battle over.



I very much doubt that it's a time issue. Gyro aiming would be possible on the PS4 or on PC with a Steam controller. It just isn't something we should expect from 3rd party developers as it's not remotely industry practice to incorporate and does require some effort to do right.

Yup, I think that gets lost in all the debates about specs, power.
 
3DS wasn't anymore behind the curve than the previous Nintendo handhelds though. Switch just marks the first time that they haven't been ultra conservative with handheld specs and that's primarily due to the HYBRID nature of the product (it has to be powerful enough to approximate a home console experience which wasn't a concern for previous handhelds), and I guess the rapidly advancing mobile tech as well.
Thank you Magicpaint. Seriously.

Like it has been explained 1000s of times already, Switch is not a purely handheld device, it's a hybrid console and for better or worse it can't be compared 1:1 to a device like the Vita specially in terms of engineering and functioanlity. For many reasons that im not willing to repeat over again. But yes, like most Hybrid devices at it's core it parts from a defined one which in this case a Mobile console.

When in console mode the GPU gets upcloacked twice the amount of it's mobile speed, RAM as well and the other significant power cosumer and heat generator, the screen, gets shutdown. So if you were to consider the Switch just a "handheld" it would be one with an 1 Hour battery life and as hot on the hands as a french toast. Basically almost usesless as a handheld device or at least a really poorly designed one. Not to mention that due it's control innovation, the Joycon, the device can be played withouth ever using it as a handheld.
 
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