I still don't like the game and continue to be surprised and a bit baffled by the positive reactions to it. I'm not happy that it most likely cemented this style of Doom for future sequels either.
Good game but so overrated in my eyes. Got so boring and repetitive midway through the campaign, thought Infinite Warfare and Titanfall 2 had better campaigns last year.
Not a huge fan of the game, either, and I agree with you that this likely cements this style of Doom for future iterations. If anyone has a pc, you guys should really play Brutal Doom 64, as in my eyes, that's a proper Doom done right.
Doom is simply the best fps of the last 5 years, at least.
Everything else is miles away.
I had been hoping and waiting for a continuation of the PSX Doom/Doom 64 style. I mean I knew that was probably far-fetched for this reboot, but the marriage of Horror and Action in those with the Aubrey Hodges soundtracks and lighting is perfect in my opinion. I'm just not interested in this self-aware and cartoonish slant but more importantly I thought the level design, or more specifically arena encounter design, doesn't have much in common with Doom at all.
Yeah, I understand having to adapt to console players.Thats one of their design choices so the game is actually playable on consoles/controllers. Enclosed, fixed spaces with large areas and all the auto-jump/grabing ledges are all needed so controllers can actually handle the game at an increased speed from regular console shooters.
If you look at people playing the old Dooms with gamepads they cant even exit through a door properly because the game handles so bad on a pad. With tight areas, corners and speed you'd bump into every wall and corner and you dont know where combat encounters are gonna end up. So the devs had all these fixed, highly tailored combat situations where everything was tweaked so it works
Great game but I wish it was a level or two or three shorter. Goes on too long for a game that sticks to doing one thing, even though it does that thing extremely well. I preferred Titanfall 2, just because it reminded me of Half-Life 2: Episode Two. Well paced and does a variety of things really well in a relatively short period of time.
I wonder, is there one person that enjoyed the multiplayer? Seems really odd all the DLC went into that.
Sure sure arena shooters are a console thing and Doom 3 never happened. Got anymore of dem alternative history facts.Thats one of their design choices so the game is actually playable on consoles/controllers. Enclosed, fixed spaces with large areas and all the auto-jump/grabing ledges are all needed so controllers can actually handle the game at an increased speed from regular console shooters.
If you look at people playing the old Dooms with gamepads they cant even exit through a door properly because the game handles so bad on a pad. With tight areas, corners and speed you'd bump into every wall and corner and you dont know where combat encounters are gonna end up. So the devs had all these fixed, highly tailored combat situations where everything was tweaked so it works
I guess technically Doom 4?It would be fancinating if they called it DOOM 5.
I wonder, is there one person that enjoyed the multiplayer? Seems really odd all the DLC went into that.
Thats one of their design choices so the game is actually playable on consoles/controllers.
Enclosed, fixed spaces with large areas and all the auto-jump/grabing ledges are all needed so controllers can actually handle the game at an increased speed from regular console shooters.
If you look at people playing the old Dooms with gamepads they cant even exit through a door properly because the game handles so bad on a pad. With tight areas, corners and speed you'd bump into every wall and corner and you dont know where combat encounters are gonna end up. So the devs had all these fixed, highly tailored combat situations where everything was tweaked so it works
I completely agree.I still don't like the game and continue to be surprised and a bit baffled by the positive reactions to it. I'm not happy that it most likely cemented this style of Doom for future sequels either.
Can't post a DOOM 4 retrospective without Polygon vs NVIDIA DOOM comparison video.
Have you tried Brutal Doom 64? It's like a souped up version of Doom 64 and is now one of my favorite Doom's ever. The one thing that really bothered me about the new Doom is besides the arena battles, the enemies would just constantly warp in. My theory behind this is they did this because of hardware limitations and they needed to keep the frame rate high. So, instead of coming into a room with like 20+ enemies, they would just keep warping them in, which in my eyes, is not a good gameplay experience.
That nvidia floored me and that was the moment i bought it..no shit it was so damn hesitated over the game..in the end i am happy how it turned out.
My favorite fps of all time, i'd put it even above HL2. A perfect transposition of Doom in the modern era with top notch gameplay loop, level design, encounters design, pacing, weapons, boss fights, art design, visuals and soundtrack. Now id, bring Quake and Hexen. It's time.
SnapMap is extremely underappreciated. I'll be the first to admit, it was pretty bare-bones when DOOM first launched, but today it stands as arguably one of the best built-in editors of all time. It's like the TimeSplitters editor on steroids.Snapmap is so goddamn cool.
Acti owns Hexen (and Heretic). I suppose I wouldn't rule out a modestly-budgeted reboot/sequel published by Sierra, which Acti resurrected a few years ago to act as an indie publishing label and curator of its immense back catalogue, but it's probably safe to say that a AAA game in the vein of Doom16 or Wolf14 is decidedly unlikely to happen at any point within the foreseeable future. Acti prefers new IPs to resurrecting old ones.
I had the game preordered and cancelled it twice over and then that Nvidia demo hit and I immediately repreordered it again for the 3rd and final time.
Bethesda totally fucked up the marketing on that game. No one had any idea what in the fuck it actually was until it came out, and no one knew what in the fuck it played like until that Nvidia demo hit like a week before launch. Just utterly baffling.