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DOOM SnapMap |OT| Build and share, until it's done

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SnapMap isn't so much about building maps as it is about creating experiences.

(SnapMap creations only support up to 4 players)

Maps are built using a tile set. You are given a collection of pre-made rooms from the campaign that you can snap together. There are no outdoor pieces and there doesn't seem to be more than one texture set. This makes SnapMap a very simple, very easy to use level editor for consoles, albeit possibly too simple for KB/M.

Maps can be snapped together in minutes and AI can be set to control enemy spawns and item placement on its own. Then you can go into your maps and fine tune everything. Set monster spawns, link spawns or doors to picking up an item, place items and weapons where you'd like or tie them to killing a specific enemy or have a BFG appear in a special place after a specific barrel has been destroyed.

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These are very basic ideas that help build a foundation for more complex maps. Puzzle maps, co-op maps, maps built to push the system, build strategic bosses! One of the Snap Maps I played was a working keyboard, cowbell, and drum sequencer! Another had a mancubus that could only be defeated after setting his armor on fire with 2 computer terminals. And yet another was a memory game where you had to memorize rooms and answer questions about the rooms.

SnapMap also has its own UI for searching for player made maps at random or by name or user, so like Mario Maker you can easily waste away a day just messing with random maps people have made. They can also be shared cross-platform!! PC/PS4/XB1 can all play each other's maps (though not together).

Let us share our maps and creations! Our wacky concepts, remade stages, survival maps, mazes, and of course some 4-player co-op well thought out goodness.

This video is a good 5 minute look at the potential of SnapMap, a good explanation of its functions, and a look at a few of the unique creations thrown quickly together by id software that you can play right now.

https://www.youtube.com/watch?v=yslS6U4tUSs

They plan on adding more to it later with patches, so expect more room types, add-ons, and logic options.
 
I thought this shit was just for multiplayer deathmatch maps. Cool that its singleplayer/co-op too.
 
PC players: For SnapMap, use a 360 (or other) controller, the UI much more controller-friendly than KB/M.


I have map idea. Unfortunately it is effectively sized for 4v4, not 2v2 at best... I really hope we'll get at least up to 4v4 for SnapMap maps later on.
 
SnapMap is maybe the most exciting thing about the new Doom to me. I'm looking forward to seeing what people create!
 
Seems like a great extension of the map maker from TimeSplitters. Hopefully id follow the example of 343 and support SnapMap and keep adding more and more features.
 
So, several rooms have pipes above doors. Finding other rooms with matching pipes is largely impossible. Yes, this bothers me very, very much.
 
So, several rooms have pipes above doors. Finding other rooms with matching pipes is largely impossible. Yes, this bothers me very, very much.

can placeable scenery phase through the map? if so maybe you can construct something that looks like its supposed to end there? like as if the pipes are going into something.
 
Published a map called NeoSanity to PC, Xbox One and PS4. Search for NeoSanity or HCURA7ME in the SnapMap mode. It supports single player or four player co-op.

It has one tiny room, no lights, the room is on fire, you have every Doom weapon - and about 200 enemies.

Edit: it looks like there is a bug with enemy spawning a few minutes in in the published version. I'll have to see if I can republish it somehow.
 
Spent all night creating and playing with others. There is so so much going on here. The map editor isn't just an editor, it has logical coding across platform. You can do like... A lot of really cool and complicated shit. Some amazing co-op missions should appear.

The CTF potential is also there.
 
Does anyone know what the locked items are in the player customization section? Most items can be purchased with the snap points, but some just have red locks on them.
 
Ooooooh didn't realise this thread was here. I copied my post from the doom OT:

"Lots of shit on the snap map community page already which is pretty standard with map creation tools on consoles.

I made one though which i think is pretty cool. Love spending hours creating and tweaking maps.

Name: Shotguns? Super!
Mode: DM
Mod: Super shotguns only! And increased damage.

Small map, increased damage and fast respawn. Haven't been able to play it online yet but I think people will like it. Please give it a go with some buds and let me know!"
 
Only 4 player snapmap support?

Martin-freeman-WTF1.gif


This is hugely dissapointing to me. I really should have looked closer. I'll still enjoy the single player, but this will put a damper on my MP experience as my group bought this for Snapmap and we have more than 4 people.
 
Only 4 player snapmap support?

http://mrwgifs.com/wp-content/uploads/2013/04/Martin-freeman-WTF1.gif[IMG]

This is hugely dissapointing to me. I really should have looked closer. I'll still enjoy the single player, but this will put a damper on my MP experience as my group bought this for Snapmap and we have more than 4 people.[/QUOTE]

I think it is some kind of odd throwback to Doom 1-era, when 4 people was maximum in multiplayer.

They really need to expand it to 8 players at least. Snapmap can easily make maps that are well sized for 4v4 games.
 
Ooooooh didn't realise this thread was here. I copied my post from the doom OT:

"Lots of shit on the snap map community page already which is pretty standard with map creation tools on consoles.

I made one though which i think is pretty cool. Love spending hours creating and tweaking maps.

Name: Shotguns? Super!
Mode: DM
Mod: Super shotguns only! And increased damage.

Small map, increased damage and fast respawn. Haven't been able to play it online yet but I think people will like it. Please give it a go with some buds and let me know!"
Will check it out.
I've seen some really good stuff uploaded already.
 
I haven't even touched SnapMap yet (as I'm only a few level into the single-player campaign), but I'm super excited to give it a shot as well as see what other people are able to come up with!
 
https://www.youtube.com/watch?v=yslS6U4tUSs

Added this video and a few other notes to the OT. Video shows a few maps like a music maker, a tower defense game, and a farming simulator. All of which I am about to try myself!

Ooooooh didn't realise this thread was here. I copied my post from the doom OT:

"Lots of shit on the snap map community page already which is pretty standard with map creation tools on consoles.

I made one though which i think is pretty cool. Love spending hours creating and tweaking maps.

Name: Shotguns? Super!
Mode: DM
Mod: Super shotguns only! And increased damage.

Small map, increased damage and fast respawn. Haven't been able to play it online yet but I think people will like it. Please give it a go with some buds and let me know!"

Published a map called NeoSanity to PC, Xbox One and PS4. Search for NeoSanity or HCURA7ME in the SnapMap mode. It supports single player or four player co-op.

It has one tiny room, no lights, the room is on fire, you have every Doom weapon - and about 200 enemies.

Edit: it looks like there is a bug with enemy spawning a few minutes in in the published version. I'll have to see if I can republish it somehow.

Also will be checking these out! (Even if gossi's may be bugged ._.)
 
Farming simulator is amusing.

I've read they're looking at adding 8 player support by the way. Hopefully the community supports SnapMap as they've already said they want to keep building on it.
 
I have a great idea or a snapmap room, and should be easy enough to implement. :)

I will try to make it when I get the game next week.
 
Farming simulator is amusing.

I've read they're looking at adding 8 player support by the way. Hopefully the community supports SnapMap as they've already said they want to keep building on it.

Where did you read that?

That would be really, really awesome.

Then just add at least windows or open areas and a simple sky-box option and boost the max object counts etc. a bit more...
 
I had a plan to make Spencer Mansion in snapmap but the fact you can only use prefabbed rooms fucked that idea up. Disappointing
 
The E1M2 remake was shockingly bad. The prefab rooms just won't work for certain ideas.

That said, I swear I heard a Left 4 Dead style map was in the works, anybody found that?
 
SnapMap is legit and can be a huge time sink just for jumping into various creations and not touching the editor yourself!

I've mentioned a few times my favorites but a couple I can't remember their names except for these 2..

Final DOOM.
A 4 player co-op campaign of trying to survive and reach the end with only 1 life for the entire team. Map is really well done with low level lighting and the specific track of Mick Gordon's makes for a far more tense situation than you realize. You'll progress from area to area by finding colored key cards and facing increasingly difficult enemies and "bosses" along the way. Everyone starts with the Combat Shotgun but weapon pick ups can be found including the BFG which is life saver when you get overrun by a horde of Hell Knights, Hell Raizers, Imps and Revenants!!​

Disco Doom!
A small one room map designed to look like a disco dance floor complete with laser lighting and midi rendering of LIPPs Inc's "Funkytown". It's a Free For All mode and the speed is cranked up making for a pretty fun time! lol​

I also played a map that was a Tower Defense where each round a wave of enemies would spawn to make a dash to your zone and you obviously had to kill them before they made it there. Once 20 demons cross the line it's game over. You could build barriers to slow them down and for each kill you got points and cash that you could teleport to a store in between rounds to buy weapons, upgrades and ammo.

Also played a fun riff on Call of Duty's Zombie mode!!
 
Does the SnapMap allows for spawning of large amount of enemies? For example, if enemy spawn point is on a 5sec loop, can it fill out a room or would it eventually stop?

How good is the visual scripting?
 
This mode might be my most anticipated feature....I can't wait to dive in to the SP...but this Snap Map has so many possibilities.

Little Big Planet in Hell. Little Hell Planet. Little Big Hell. Little Planet Hell. Whatever your flavor, the creations that will come out of this should prove to be wild.
 
Great thread. Looking forward to seeing your creations.

I really hope they add outdoor tile sets. That would be awesome.
 
I was extremely hesitant to pick up Doom until I learned this mode supports co-op. After playing Onslaught, I'm extremely eager to see what the community comes up with after it can spend significant time on creations. This really is a feature that they should have been advertising more heavily, because it really got lost inbetween the "campaign" and "multiplayer" hype. It's also rare to see map editors on consoles that allow for this type of granular modification to gameplay, which is extremely exciting to see.
 
Does the SnapMap allows for spawning of large amount of enemies? For example, if enemy spawn point is on a 5sec loop, can it fill out a room or would it eventually stop?

How good is the visual scripting?

I'm not sure how many. The "tower defense" type game only sends a max of 17 enemies at once at you and the AI Conductor to auto-spawn enemies only can spawn up to 12 demons at once but i figure you can just make the spawn time short on that for more insanity.


A friend and I were just playing random maps online and I'm getting big Mario Maker vibes from just switching from map to map to map.
 
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