It prevents and limits some kinds of modding. As well as having extremely spotty offline mode, as well as having your game tied to a activation server that will eventually go down and not let you play the game anymore.
Denuvo often prevents user modification of certain important files. Stops piracy but also prevents us from running all sorts of useful mods.
Most Denuvo implementations call home after a patch which adds an unnecessary point of failure and hurts game preservation efforts. What happens when the authentication servers go down and the publisher doesn't want to pay for a patch?
It doesn't hinder performance, that's just made up BS. Getting rid of Denuvo allows for mods and allows the game to still be played when the Denuvo servers get shut down years from now, benefiting future preservation of games.
Denuvo overhead is probably negligible unless your system doesnt have enough memory that its being dumped on a pagefile.
but removal of denuvo seems like it did what it was meant to do and slow down the initial piracy window. doom is being sold cheaply on pc now anyways and now removing it so its actually taking away all excuses people would have to pirating it.
This is the best-of-both-worlds scenario for DRM. I have a lot of issues with problematic DRM like Denuvo for long-term preservation, modding, and so-on, but if it gets disabled after a few months or a year, then it can accomplish its early piracy deterrent goal while not negatively affecting legit costumers.
I can see Denuvo charging different amounts for different games depending on popularity. Doom being super popular, a million plus, doesn't seem all that unreasonable. I'm sure publishers think they lose a lot more to piracy.