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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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my heart still hurts to this day.


Damn it. I don't even have a screenshot to find their names. :( :( :(



you sound upset? why re you so mad? you sound like a random pubber that doesn't buy wards. lol.

My point was clear. 4 wards as often as possible. There are obvious exceptions. Sometimes shit happens and you only have 2 for a little while. Sometimes you may have none because your team is getting annahilated and nobody has money. Sometimes you have none because you've been pushed into base turtling for the last 10 minutes. But going without wards shouldn't be because nobody is buying them. If the team is doing its best to ward, 4-6 wards will happen. It's an objective truth.

Now then. Absorb the over-arching point. Breathe in, breathe out. Pick up your Xanax perscription in the morning, dude. If you can't handle honest, reasonable advice without getting your feelings hurt, GAF is probably not the place for you. Nobody but you is mad. :D
I ain't even mad bro. Just sick of your low tier misinformation all up in this thread and nada to back it up with. Just tryna get that reel tawk in there u no? Cause you should stop posting and actually try to get good, cuz you're garbage, kid.

You see, you said one thing, and now you're back peddling. I actually play a very good support game. So you calling me a trash pub means nothing. Not that I even care, or that it matters. Here's the thing: It's literally impossible to have 4 to 6 wards up at a time all the time. Your exceptions that you seem so fond about are periods of at least 6 minutes or greater, in which you have to wait for the next set of wards to spawn. During this time, you have no vision, and you're playing a poor warding game. You say 'max refresh time' as if there is a minimum. It's always 6 minutes. After you buy the first set at the beginning of the game, the timer is ticking but it doesn't show up. It always takes 6 minutes for one set to refresh.

Secondly, putting up that many wards at once is actually detrimental to your overall ward game. If you're going to do things like have absolutely zero vision for up to 6 minutes because of 'circumstances' and 'the ebb and flows,' then I'm just going to assume you're terrible at your job and really shouldn't be making judgements about it. By putting up 4-6 wards at once, you end up limiting the amount of wards you can use later on when you actually need it. For instance, say you are counter warded, or perhaps you need a third ward to place in a critical point of the map. If you only have one set left over to purchase by the time the refresh is up, you are limited in sight. I'm assuming you've never played outside of low tier where people actually counter ward and aren't League of Legends players.

Lastly, warding on Death Prophet? That's not even your job. And I love how quick you are to call me a non-warding pubbie. You sound just like the pubbies you complain about who bitch about warders and their noobie supports. How about you make a legitmate post when you know what you're talking about, thanks.

Until then, "Get good kid, you're garbage."
 
I ain't even mad bro. Just sick of your low tier misinformation all up in this thread and nada to back it up with. Just tryna get that reel tawk in there u no? Cause you should stop posting and actually try to get good, cuz you're garbage, kid.

You see, you said one thing, and now you're back peddling. I actually play a very good support game. So you calling me a trash pub means nothing. Not that I even care, or that it matters. Here's the thing: It's literally impossible to have 4 to 6 wards up at a time all the time. Your exceptions that you seem so fond about are periods of at least 6 minutes or greater, in which you have to wait for the next set of wards to spawn. During this time, you have no vision, and you're playing a poor warding game. You say 'max refresh time' as if there is a minimum. It's always 6 minutes. After you buy the first set at the beginning of the game, the timer is ticking but it doesn't show up. It always takes 6 minutes for one set to refresh.

Secondly, putting up that many wards at once is actually detrimental to your overall ward game. If you're going to do things like have absolutely zero vision for up to 6 minutes because of 'circumstances' and 'the ebb and flows,' then I'm just going to assume you're terrible at your job and really shouldn't be making judgements about it. By putting up 4-6 wards at once, you end up limiting the amount of wards you can use later on when you actually need it. For instance, say you are counter warded, or perhaps you need a third ward to place in a critical point of the map. If you only have one set left over to purchase by the time the refresh is up, you are limited in sight. I'm assuming you've never played outside of low tier where people actually counter ward and aren't League of Legends players.

Lastly, warding on Death Prophet? That's not even your job. And I love how quick you are to call me a non-warding pubbie. You sound just like the pubbies you complain about who bitch about warders and their noobie supports. How about you make a legitmate post when you know what you're talking about, thanks.

Until then, "Get good kid, you're garbage."

Bro this guy was in WoDota.
 
I ain't even mad bro. Just sick of your low tier misinformation all up in this thread and nada to back it up with. Just tryna get that reel tawk in there u no?

:D "u no". Riiiiiight. I'm not even sure if it was expected that I bother reading the rest. Carry on with your anger. Maybe your replies will entertain someone.

For everyone who doesn't need their medication prescription refilled: Just strive to keep as many wards on the field as possible. Even if it's just two, it's better than none. Role doesn't matter. Ultimately, if you have to buy them as carry because everyone else needs their prescriptions filled too, just do what you have to do. It's better than getting ganked and losing XP and gold while supplying the other team with theirs.

You'll win more games than you're likely to lose, if everything else (hero choices, skills) are relatively balanced. Or, maybe it's all misinformation like this gentlemen claims it is. Either way, I encourage you all to try it and judge the results in your games for yourself and just go from there. If a ward saves you from a gank attempt that would have otherwise be successful, it literally just paid for itself.

anyway, gl to all. and my goodness, be less mad to each other. nothing was offered of said in anger, so I'm not sure why it's being met with anger. but it matters not to me.
 
:D "u no". Riiiiiight. I'm not even sure if it was expected that I bother reading the rest. Carry on with your anger. Maybe your replies will entertain someone.

For everyone who doesn't need their medication prescription refilled: Just strive to keep as many wards on the field as possible. Even if it's just two, it's better than none. Role doesn't matter. Ultimately, if you have to buy them as carry because everyone else needs their prescriptions filled too, just do what you have to do. It's better than getting ganked and losing XP and gold while supplying the other team with theirs.

You'll win more games than you're likely to lose, if everything else (hero choices, skills) are relatively balanced. Or, maybe it's all misinformation like this gentlemen claims it is. I encourage you all to try it and judge the results in your games for yourself and just go from there.

gl to all. and my goodness, be less mad to each other.
O U didnt reed the legit part of my post¿ I no y... its cuz
U NO IM RITE N UR BAD LAWL PROOF
HUGE DODGE
GG NO RE

Edit - :D
 
Having 6 wards up all the time, while a nice luxury, is overdoing it. If your supports have that much money either your team is doing so well that all that extra vision is unnecessary, or they're taking farm from your carries (big nono). There's also the matter of counter warding and actually moving around to ward crucial locations. If they can afford that many wards, I would rather get some counters up in order to deny vision from the enemy, than have vision I won't be using at all.

While you can buy wards as a carry, you shouldn't have to. It's really a desperate move that means either your supports are feeding abysmally or they just won't buy ward.
 
So for counterwarding do you guys buy a sentry ward with your observer ward and place the sentry ward where you think the enemy one is?

There are certain spots that you can put sentries so that they cover all of the usual ward spots. I can't accurately describe the spots but you should be able to find a map online. But yeah - put sentry up first to kill enemy wards/sentries then put your ward down.
 
I just got a beta invite this weekend. So far, out of the heroes I've tried, I think I'm liking Drow Ranger and Clinkz. Not sure if there are other similar heroes I should try.

Also, one thing I'm confused about - I turn on Clinkz's fire arrow toggle ability, and it seems to cause my Daedalus to no longer produce crits?
 
I just got a beta invite this weekend. So far, out of the heroes I've tried, I think I'm liking Drow Ranger and Clinkz. Not sure if there are other similar heroes I should try.

Also, one thing I'm confused about - I turn on Clinkz's fire arrow toggle ability, and it seems to cause my Daedalus to no longer produce crits?

Yeah, you can only have one orb effect, so you have to use fire arrow manually if you want crits from Daedalus.

Sniper would probably be the most similar hero to those two.
 
O U didnt reed the legit part of my post¿ I no y... its cuz
U NO IM RITE N UR BAD LAWL PROOF
HUGE DODGE
GG NO RE

Edit - :D

Why is talk like this in the thread.

Please stop.

Yeah, you can only have one orb effect, so you have to use fire arrow manually if you want crits from Daedalus.

Sniper would probably be the most similar hero to those two.

Crits aren't a unique attack modifier though, so unless he had something else like life steal he should be able to use searing arrows with it.
 
Crits aren't a unique attack modifier though, so unless he had something else like life steal he should be able to use searing arrows with it.
Looking at the match log, I had Orchid, Daedalus, MKB, and Treads. Maybe I was remembering wrong, but I feel like the lack of crit red lightning bolts was pretty obvious when I had Searing Arrows toggled on.
 
O U didnt reed the legit part of my post¿ I no y... its cuz
U NO IM RITE N UR BAD LAWL PROOF
HUGE DODGE
GG NO RE

Edit - :D
sj5Pj.png
 
One of the best mid game ward spots that a lot of people overlook in pub games is up the hill in middle.


Also, while Ward Coverage is very important, there are times when having boots/bracer/magic stick really take precedence. You usually shouldn't be something like buying Scepter parts over wards though.

Having 6 wards up all the time, while a nice luxury, is overdoing it.
It really isn't possible to have 5+ up more then a few minutes anyway, unless you are counting sentries. Really, even keeping 3 or 4 wards up at most times is damn hard, since you only get 1 set every 6 minutes.


MASK OF MADNESS! MASK OF MADNESS ON EVERY HERO!

Satanic gives more life steal, MoM give the Move and Attack Speed buff, clearly they are going for a max life steal tactic.


Yeah, you can only have one orb effect, so you have to use fire arrow manually if you want crits from Daedalus.

Sniper would probably be the most similar hero to those two.

Crits aren't Orb Effects though, but I don't think Orbs are effected by crits, only the normal attack damage.
 
Funny that that discussion about warding. I'm new to DOTA and tried to use them last night whilst laning as Dire on bottom. A couple of wards in the right-ish places did wonders for my survivability as my lane partner - Axe - pushed the creep line very far so we were a ways beyond the river. Caught out a Storm Spirit gank a couple of times. :)
 
There are certain spots that you can put sentries so that they cover all of the usual ward spots. I can't accurately describe the spots but you should be able to find a map online. But yeah - put sentry up first to kill enemy wards/sentries then put your ward down.
Make sure you don't put the observer on the same area where your sentry is, most likely someone on the enemy team will check your inventory to see if you have a ward, and they'll purchase a counter for your counter, so you don't want them to catch your observer as well. Better off placing it on the opposite side of their ward or something.
 
I just got a beta invite this weekend. So far, out of the heroes I've tried, I think I'm liking Drow Ranger and Clinkz. Not sure if there are other similar heroes I should try.

Also, one thing I'm confused about - I turn on Clinkz's fire arrow toggle ability, and it seems to cause my Daedalus to no longer produce crits?

Sniper is a nice hero to try if you like drow. Weaver is a bit more advanced but I'd consider him as well. Viper is a good choice too for a beginner. He doesn't need a ton of farm to be viable early on. Mirana isn't as hard of a carry but she's the next step after the heroes I listed.

If you like the ganker playstyle of clinkz try bounty hunter.
 
So many reports being processed. Sounds like its purely automated. I worry about report trolling and other misinterpretations.
 
So many reports being processed. Sounds like its purely automated. I worry about report trolling and other misinterpretations.

Well if my experience is worth anything, I've reported 2 players recently for their in-game behavior and I've got no approvals for those reports. Based on that I doubt it's fully automated.
 
The interesting thing with your warding argument, DV, is that in order to achieve your "constant 4 wards", you encourage sacrificing wards for the first three minutes of the game. How you can spend so much of your time talking about how wards are needed to win, how great they are, etc etc (which no one has disputed btw), you just don't place them for the first three minutes. In those first three minutes you can literally lose any lane from ganks that will be invisible to you, Chen or Enchantress coming out of the jungle to kill a sidelane or mid, a lucky regen, or any other rune, spawning and your mid lane loses all early momentum or gets even further behind if they were having a hard time, teams that use things like early roaming VS, the list goes on.

This idea also completely takes away the possibility of mass ward blocking a lycan, axe, or some other jungler. I would hope you would make an exception for this.

Sacrificing an early game advantage for what is usually overkill for warding further into a game, I don't think it's a very good idea. No insult intended: I've looked through your games and you play in mid/low tier, so this probably isn't as much of an issue. But even in low-level high tier games this can mean the difference between an even early game or needing to pull yourself out of a huge hole after the first ten minutes. In higher level high tier this is even more important, and at the pro level you will literally never see this done. Wards are always down ASAP.

Also, while Alumnus' ([WoDotA]FromtheFuture) response may not have been polite or to your liking, coming back at him with "You probably don't ward ever" is a pretty shallow response. He's been primarily a support player since before you played this game. If you want to see what high tier is like, where people know how to CS, chain stuns, and coordinate effectively
NOT US LOL
hop in to one of our 5 queues sometime.
 
They should give rewards for helping to punish people. I say they should just give us a single game BP boost. Encourages more games for the good people who catch the baddies.


Anyways, what's the consensus for a good rubick build? I've looked up shit everywhere and all I see are builds all over the place. Guess you can build him however you like.
 
They should give rewards for helping to punish people. I say they should just give us a single game BP boost. Encourages more games for the good people who catch the baddies.


Anyways, what's the consensus for a good rubick build? I've looked up shit everywhere and all I see are builds all over the place. Guess you can build him however you like.

br-br-br-tango-bottle-arcane boots-bstone-forcestaff-whateveryouwant
 
They should give rewards for helping to punish people. I say they should just give us a single game BP boost. Encourages more games for the good people who catch the baddies.

And then people report people for no reason just to get a single game BP boost..
 
Real Talk comeback?

YOU WANT TEAL TALK!

His WoDota play was ASS semi-low tier trash levels of taking the piss! PS moi tumak val pau.

You guys are crazy buying so many wards, I got one once as I heard so much talk about them in the chat log of games. So I got one and used it, I got no buff, no aura, nothing.
 
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