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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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I like Synderen a lot more as a caster than as a player.

Although that might be because he's usually alongside Tobi and anyone looks good at casting next to Tobi.

He did say in his interview at TI2 that he was going to focus more on college after the tournament was over, so maybe he will do that on the side. Captaining a team might not be in the cards for him anymore.
 
i just installed LoL, did i make a huge mistake? I assume i'll be better then everyone in LoL since i played dota 2

Kids will be impressed by your pulling and denying skills. When you buy the courier and ward the high ground they'll be all like, Whoa! this guy is a pro.
 
https://www.youtube.com/watch?v=Sdk2R3cPHpU

this is so awesome. The game looks incredible when you get all zoomed in and slowed down

also just played a random draft and lycan and naga were in the pool, i was last pick and nobody picked them so i picked lycan. immediately got yelled at by my KUNKA for picking one of the "shittiest heroes in the game" I explained how him letting those 2 heroes through was just stupid. He flamed me and made fun of me the whole game..then i carried and won it for them. Idiots
 
You know watching this current SingSing game has me thinking that Warlock is underpicked. Yeah, his DoT/Heal isn't that great, but he would be a pretty good 5 with Fatal Bonds, Fire Golem + Upheaval. If you take something like a Tide or Enigma as the 4/3 you'll have a super scary teamfight. The Golem makes a good pusher as well, so he fits decently into the current meta.

Also, SingSing playing TA had me thinking that if the other team lines up and you get a good Fatal Bonds, a TA could evaporate the enemy team with Psi Blades. Especially if there are illusion heroes thrown in the mix.
 
TA + Morph dual lane mid new meta.

OMG, CK + Naga lane is so strong its official.


Using the now famous 4 carry + 1 support strat.
untitled8pf35.png
 
So just played a 48 minute game..no one left everyone stayed entire game. Game ends and doesnt record shit. No battle points, anything. Game isn't even in my history. What the hell is this a bug?
 
Looks pretty nice. The only thing I would change at this point would to make the little part at the bottom of the handle a metal color (of some sort, be it gold or steel, whatever.) and maybe add a similar ring where the handle meets the top. Otherwise maybe a grip texture on part of the handle.

Good to go after that.

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In related news:

I'm actually making some decent progress on my Naga sword today after working on it yesterday and running into some weird issue where this one set of edges wouldn't delete (in Maya.) Couldn't figure out how to fix it, so I ended up deleting the entire piece and thus had about 90 minutes of work down the drain. Don't have anything worth showing off yet though.

If things go well enough, I may try and figure out how to add a (watery) particle effect similar to how the Fireborn Odachi has one and BAM! Mythical Naga sword guaranteed $4.99 or up.
 
Can you make cosmetic items for any part of a hero or does it break down into specific body parts? What I'm really getting at is, is it possible to make an alternative dragon skin to dk's ult?
 
I don't understand how people can say that axe looks nice. I'm all for people learning how to model and texture, just don't lie to them. DrKirby takes constructive criticism well and learns from it.


Make the big chips in the blade out of polygons. It just looks bad here. Also, think where the light is going to hit the edges the majority of the time. You can't just put a white outline around them. One side is going to have a bigger highlight most of the time

I would redo the runes too. How are the runes applied to the axe? It looks like they poke out from the base, so are they welded on or something? The texture should explain this, but all I see is a white line around them. What is this white line?

Still using too many polygons for round objects. The hole in the axe looks like it is 16 sided again. Cut down on those sides and you can put the actual chips in the blade and give the bottom of the blade a curve. The hole isn't even lined up where it attaches to the shaft. That might be an artistic decision, but it looks weird and it also doesn't match your detailed concept art.

The metal part of the shaft is boring. Needs rivets or something.

The very plain wood texture is boring too. Put some leather straps or metal rings on it or something. It doesn't even look like wood. Looks like a brown plastic with charcoal drawn on it.

There's some smoothing group issues on the model too. That probably is just because of the low polycount, but I would see if I could make them better.
 
I'm on a losing streak and it fucking sucks. Makes me not want to play the game anymore

Play AP and get Lycan or something. That or SD and hope you get something awesome. The great thing about SD is that eventually you'll get a game where your team has all T1 heroes, and the enemy team is stuck with T2 or T3 ones and (hopefully) you can capitalize on that.
 
I don't understand how people can say that axe looks nice. I'm all for people learning how to model and texture, just don't lie to them. DrKirby takes constructive criticism well and learns from it.


<suggestions>

I'm not too sure I I am even going to keep the chipped axe part, but here is how it looks with a few change to the model. Things like rivets added will likely be to texture, since each rivet takes up like 20 polygons, and the item has a 400 budget total.

R4Geo.jpg
R4Geo2.jpg




Also, just had a 75 minute game. Nearly lost it too, but a big smoke gank in our jungle turn the tides totally in our favor:
https://dotabuff.com/matches/41344143
 
Play AP and get Lycan or something. That or SD and hope you get something awesome. The great thing about SD is that eventually you'll get a game where your team has all T1 heroes, and the enemy team is stuck with T2 or T3 ones and (hopefully) you can capitalize on that.

Yeah, I had a decent SD game tonight (that was still a loss but we gave em a hell of a fight) but All Pick has just been miserable. I really should learn Lycan.
 
I'm not too sure I I am even going to keep the chipped axe part, but here is how it looks with a few change to the model. Things like rivets added will likely be to texture, since each rivet takes up like 20 polygons, and the item has a 400 budget total.


Adjusted model looks better. Just make that whole bottom cap a nice brass or steel like I said and it should look good. Figure out whether you want to model the chips in the axe or just have them textured - it looked decent enough just on the texture to me.


Is there a way to get into the BETA early?

Either pay for it directly in the store here ($29.99), and get some bonus items with it, or check out /r/Dota2Trade where you can probably snag a key for $5 to $10 or equivalent in treasure keys or other tradeable games/items.

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Also had a pretty good run with my Naga sword today. Have enough to show off a bit, though it's obviously rough and still missing a lot. Need to put in tines along the blade (have a base modeled off to the side), as well as a guard. No textures or (maybe one day!) particle effect yet.

qNKMLl.png
 
I just had an amazing amazing game, ursa sandking and another guy were caught off position, so i did an amazing defense to save as much as i could in our base when they pushed because that was game ending.. we survived, i didnt die in that defense, we pushed the lanes a bit so all of us revive, then push middle. Our team fight was better than their.

It was an amazing game by its own, but that mistake tipped off the balance... Im glad we didn't give up, but damn they had megacreeps by the end, could have gone either way

 
God this game punishes experimentation so much. Lost a game in part because our Faceless Void didn't know what he was doing, clear he was still learning how to use his abilities. Infuriating, but at the same time how else are you supposed to learn new heroes?
 
God this game punishes experimentation so much. Lost a game in part because our Faceless Void didn't know what he was doing, clear he was still learning how to use his abilities. Infuriating, but at the same time how else are you supposed to learn new heroes?

Bots? It's no substitute for the real thing, but it's definitely enough to get you familiar with your skills.
 
I dunno. I feel comfortable enough to use most every hero now as I've played a ton at least once, and the ones I haven't I've at least seen and could probably make do. If you don't have as broad game knowledge, then practicing with bots is about as much as you can do. For example, I probably wouldn't pick Invoker - who is one of the ones I haven't played, until I've done a bot game or two with him. Though if he was the best choice in my SD (never even had him as an option there yet), I'd probably at least try.

I also keep http://www.dota2alttab.com/# guide open all the time to check builds/items for heroes I'm not as familiar with. For someone like Windrunner or TA who I've played quite a bit, I don't really need it.
 
God this game punishes experimentation so much. Lost a game in part because our Faceless Void didn't know what he was doing, clear he was still learning how to use his abilities. Infuriating, but at the same time how else are you supposed to learn new heroes?

For the most part if that is a problem then the person still hasn't really learned the basics of the game. Like, its one thing to miss chronospheres, but its another thing to not understand proper positioning or farming and lose because of it. Void has a blink, bash, and evasion; all concepts that will most likely be encountered in somebody's first 10 games.
 
Well Morph is fun. Shotty, Manta. Had a late Linken's too since I did Perseverance first. Needed the Ring of Health since I was 1v2ing the long lane and it let me lane without having to go back to base.
 
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